Search found 18 matches
- Sun Apr 13, 2025 12:13 pm
- Forum: General Discussion
- Topic: Pondering the "no reason not to" issues of the skill system
- Replies: 24
- Views: 280
Re: Pondering the "no reason not to" issues of the skill system
Maybe weapon caps could all be 1000. Your first weapon focus will unlock 1500, second would unlock 2000, third takes you to 2500.
- Sun Apr 13, 2025 11:31 am
- Forum: General Discussion
- Topic: Pondering the "no reason not to" issues of the skill system
- Replies: 24
- Views: 280
Re: Pondering the "no reason not to" issues of the skill system
this is one topic I think I'll have to come back and post more thoughts as I have them. I'm struggling to think of a good broad approach that'll address it on a more or less even scale.
That being said though, perhaps this is something that could be addressed by certain smaller steps. One example ...
That being said though, perhaps this is something that could be addressed by certain smaller steps. One example ...
- Thu Apr 10, 2025 3:55 pm
- Forum: General Hunting and Combat
- Topic: High Skill Characters and Loot
- Replies: 23
- Views: 1334
Re: High Skill Characters and Loot
One for me are the Defenders in Tanglewood. Unless I just ambush over and over, which is still usually met with 0 damage rolls, they're not at all worth fighting for loot or training. This is on a Duelist with max melee and near max dodge. Even mounted they ended up breaking my warhorses leg before ...
- Thu Apr 10, 2025 10:53 am
- Forum: General Hunting and Combat
- Topic: High Skill Characters and Loot
- Replies: 23
- Views: 1334
Re: High Skill Characters and Loot
I enjoy a lot of these ideas I think they would be great. In particular the ones where a more difficult boss of sorts appears in an area. Heck that is something that I would love to see in the majority of the areas even if they would require multiple people to take them down. Not sure how the ...
- Mon Mar 31, 2025 10:48 am
- Forum: Utasa
- Topic: Remaining light globes expired
- Replies: 2
- Views: 815
Re: Remaining light globes expired
Yeah I think that in the old days having players being in control of recruitment led to problems like this. Utasa was open to anyone so we definitely had people that joined just to give stuff away or to cause trouble.Maybe they only sell you one now and you have to come back to get it refilled with ...
- Mon Mar 24, 2025 5:11 pm
- Forum: Feature Requests and Suggestions
- Topic: Fixing the constant fixing of broken bones
- Replies: 0
- Views: 337
Fixing the constant fixing of broken bones
The character I'm working on right now wears light armor and I've been training in places that *should* be right at their skill level. I've noticed over the last few days though that I spend way more time waiting for minor fractures to heal than I do actually training. One little bonk with a shield ...
- Tue Mar 04, 2025 3:56 pm
- Forum: Tse Gaiyan
- Topic: Help requested: Gathering information on Tse Gaiyan
- Replies: 13
- Views: 5323
Re: Help requested: Gathering information on Tse Gaiyan
I also would love some clarification on rules and expectations for members. I played the last few years before the shut down and it mostly felt like all we did was kill infested, write up a letter, and send it back to imaginary leadership that did nothing with it. Beyond that I was never really told ...
- Mon Mar 03, 2025 5:32 pm
- Forum: Tse Gaiyan
- Topic: Help requested: Gathering information on Tse Gaiyan
- Replies: 13
- Views: 5323
Re: Help requested: Gathering information on Tse Gaiyan
Unfortunately I have nothing to contribute to this. I've had characters belonging to this guild for years but either information was never disseminated through the organization or I somehow just missed every single bit of it. As a player I eagerly look forward to finding out the things that were ...
- Sun Mar 02, 2025 6:56 pm
- Forum: Feature Requests and Suggestions
- Topic: Morale for Homeowners
- Replies: 1
- Views: 575
Morale for Homeowners
I know there aren't many home owners but there are a couple out there and the recent changes to the rented rooms are what has prompted this post.
As of right now you get no morale boost whatsoever for sleeping in your home but if you own a home you can no longer rent a room. This means my character ...
As of right now you get no morale boost whatsoever for sleeping in your home but if you own a home you can no longer rent a room. This means my character ...
- Sat Feb 22, 2025 4:11 pm
- Forum: Feature Requests and Suggestions
- Topic: Balancing Tumble
- Replies: 31
- Views: 5578
Re: Balancing Tumble
Tumble isn't what makes duelists so powerful. I'm not sure if this discussion is about tumble or duelists anymore. Feels like the latter.
The char I play now only has tumble and if I turn it off I get hit 90% of the time which means I'm heading back to town in less than a minute. I don't think ...
The char I play now only has tumble and if I turn it off I get hit 90% of the time which means I'm heading back to town in less than a minute. I don't think ...
- Mon Jan 13, 2025 7:40 pm
- Forum: General Discussion
- Topic: On Alternative Factions, CvC, and Evil Characters
- Replies: 50
- Views: 13219
Re: On Alternative Factions, CvC, and Evil Characters
So for those players, including myself, who have gotten ourselves banned with the hopes of ending up at the outpost, will there be opportunity to potentially earn our way back into Shadgard? I was told by other players, who have sense apologized for it, that getting banned was one of the steps to ...
- Mon Nov 25, 2024 3:08 pm
- Forum: Player-Run Companies & Organizations
- Topic: GMs want to get in on the player character experience
- Replies: 20
- Views: 6250
Re: GMs want to get in on the player character experience
I just wanted to drop in here and say that a resident of Shadgard has started a company that sounds very much like this. I encourage anyone interested to check the board IC!
I can't speak for anyone but myself but I personally love the transparency and very much appreciate it.
I can't speak for anyone but myself but I personally love the transparency and very much appreciate it.
- Wed Nov 20, 2024 5:01 pm
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 70
- Views: 23549
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
I just wanted to drop in and suggest that marauder be considered for Utasa. the play style of that class would fit well with the guild. It would definitely add a little diversity to the organization as well.
- Wed Sep 11, 2024 10:17 am
- Forum: Feature Requests and Suggestions
- Topic: World event alert
- Replies: 6
- Views: 1269
Re: World event alert
I understand where you're coming from but I don't see it as being a seer. I view it more as, I live in Shadgard, and if an invasion happens, there's a really good chance I'll hear shouting and chaos. It wouldn't be unusual at all for that sort of noise to awaken a small town or outpost.
If it did ...
If it did ...
- Fri Aug 23, 2024 2:47 pm
- Forum: Feature Requests and Suggestions
- Topic: World event alert
- Replies: 6
- Views: 1269
World event alert
maybe the infested are attacking another settlement, maybe the cultists are sacrificing each other outside the city walls, maybe a 400 foot tall skeleton made out of regular sized skeletons is stomping through a forest somewhere. Maybe a notification on the announcement channel in Discord would be a ...
- Sun Jun 23, 2024 6:27 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 15116
Re: Answers to some Clok revival FAQs
I have heard talk in Discord about guilds and joining but I didn't see an answer here so I thought I'd ask. Apologies if I just missed it.
Are guilds this time going to be open join or will access be controlled by PC's? I didn't have a positive experience years ago when I first started and after ...
Are guilds this time going to be open join or will access be controlled by PC's? I didn't have a positive experience years ago when I first started and after ...
- Sun Jun 23, 2024 9:03 am
- Forum: Bug Reports
- Topic: Undocumented Stealth and Perception Changes
- Replies: 16
- Views: 6471
Re: Undocumented Stealth and Perception Changes
I understand why spamming stalk over and over is an issue as well as why one wouldn't get stealth or perception gains if the mobs involved are too low level but the idea of diminishing returns makes me wince,, especially with perception. How would the diminishing returns work? A mob per mob basis ...
- Tue Jun 18, 2024 12:23 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 15116
Re: Answers to some Clok revival FAQs
In general I like these ideas about crafting. As a player who has very limited time to play I know for a fact I will never be that high-level of an artisan so I'm excited to see what some of you are able to make when everything is functioning.
That being said though, I hope that the NPC repair ...
That being said though, I hope that the NPC repair ...