Search found 55 matches
- Thu Sep 09, 2021 6:26 am
- Forum: Feature Requests and Suggestions
- Topic: Riding Skill Influencing horse Stats
- Replies: 3
- Views: 1784
Re: Riding Skill Influencing horse Stats
I feel that the ebon pass scavengers are actually a good benchmark for what the average strength of a combatant should be given the world's setting. That is, somewhere from 3 to 700 on the high end. Event mobs have to be stronger since their fighting PCs and PCs have always been outliers. Raising al...
- Mon Aug 02, 2021 10:59 pm
- Forum: Feature Requests and Suggestions
- Topic: Adrenaline rush oversights?
- Replies: 2
- Views: 1304
Re: Adrenaline rush oversights?
anyone know how much energy we're supposed to get back when adrenaline rush activates?
- Sat Jul 31, 2021 8:38 pm
- Forum: Feature Requests and Suggestions
- Topic: Making combat restraint available to everyone
- Replies: 2
- Views: 1177
Re: Making combat restraint available to everyone
I think given the level of repetition involving CVC, this probably won't have the desired effect. As in, there is no real stakes to a loss whether you die or not so attaching meaning to a loss is very rarely done and even more so enforced. if it doesn't matter whether you lose, how you lose is large...
- Sat Jul 31, 2021 2:38 pm
- Forum: Feature Requests and Suggestions
- Topic: Two quick non-generalized ability suggestions
- Replies: 2
- Views: 1090
Re: Two quick non-generalized ability suggestions
Honestly, since both those guilds tend to be the ones leading groups. What they really need is an ability to ensure or drastically increase the movements and melee break rates of everyone in their group so they can follow them out of an engagement. Massive spam battles seem to be popular event stock...
- Thu Jul 22, 2021 4:18 pm
- Forum: General Discussion
- Topic: The Importance of Good Communication
- Replies: 58
- Views: 15610
Re: The Importance of Good Communication
Welcome to why I don't play Maina actively anymore. It's been the same since I first created her. Playing a character with any sense of morality is fundamentally at odds with a game about mass-murdering NPCs for profit and makes you a target to anyone who just wants to kill things in their free tim...
- Sun Jul 18, 2021 12:13 pm
- Forum: Brotherhood of the Fist
- Topic: Enhanced Grappling: Wrasslin' Edition
- Replies: 5
- Views: 9225
Re: Enhanced Grappling: Wrasslin' Edition
So... btw, since i was just having trouble with this. thought I might extend this tidbit of info to the mud at large since it seems it wasn't known that actually using jabs and kicks would up your grapple bonus modifier so you can actually execute grapples. At the moment though I hope there is a cap...
- Sun Jul 18, 2021 8:05 am
- Forum: Feature Requests and Suggestions
- Topic: Gas pocket choke time
- Replies: 0
- Views: 984
Gas pocket choke time
During mining. The timing for when a gas pocket starts to choke seems to be 8 - 10 seconds. Given that you can be choked for upwards of 50 energy damage in that tick. I can see someone who has low energy falling unconscious through a series of events that has no player agency involved. i have max mi...
- Fri Jul 16, 2021 12:52 am
- Forum: General Discussion
- Topic: CLOK The Gathering July 14th 2021
- Replies: 13
- Views: 3839
Re: CLOK The Gathering July 14th 2021
4 things came up or provoked thought about during this meeting that I believe to be actionable: 1. Consistant enforcement. J apologized for letting the plot slip a bit where enforcement of Haiban's antagonism towards certainf actions is concerned. I'm pretty happy to accept this as alright. Given th...
- Thu Jul 15, 2021 11:51 pm
- Forum: Feature Requests and Suggestions
- Topic: The death clock
- Replies: 0
- Views: 990
The death clock
Given recent discussions at the gathering on wednesday. i would love it if the black death crystal would also allow us to know when the last time someone died was. This is mostly to avoid a situation where in a period of high CVC action on the mud. i log in and take part. Killing an enemy character ...
- Tue Jul 13, 2021 7:06 am
- Forum: General Announcements
- Topic: CLOK Mini Survey, July Edition
- Replies: 1
- Views: 1220
Re: CLOK Mini Survey, July Edition
May want to edit the "are you interested in farming in Clok" Question as i thought this meant. Do I do it regularly rather than Would you like to do it and clicked no at first before I thought about it. Something like "Would you be interested in changes to farming in Clok?" would...
- Mon Jul 12, 2021 5:42 am
- Forum: Player-Organized Events
- Topic: Regarding the recent events with Keth
- Replies: 28
- Views: 7457
Re: Regarding the recent events with Keth
Thanks for this Sc and staff. It was fun. I'm glad the tiem I put into grinding up a specific skill paid off. Though I couldn't stay until the true end. It was great to be part of something truly global in scope of the game's setting. Looking forward to more events that create this kind of dynamic c...
- Wed Jul 07, 2021 4:34 pm
- Forum: General Discussion
- Topic: CLOK The Gathering July 14th 2021
- Replies: 13
- Views: 3839
Re: CLOK The Gathering July 14th 2021
1. Are the western coalition mercenaries truly neutral and what is their history as an organisation? I only ask because some of the plot lines these last 6 months have made Irwin and Locke look super shady. There is almost no information about them on wiki or in game Only some things I can intuit fr...
- Wed Jul 07, 2021 12:09 am
- Forum: Player-Organized Events
- Topic: Regarding the recent events with Keth
- Replies: 28
- Views: 7457
Re: Regarding the recent events with Keth
My apologies, other escapist habits have fallen into this slot. So unless someone cancels on me I won't be able to attend this.
Ya'll have fun.
Ya'll have fun.
- Tue Jul 06, 2021 11:09 pm
- Forum: Player-Organized Events
- Topic: Regarding the recent events with Keth
- Replies: 28
- Views: 7457
Re: Regarding the recent events with Keth
My apologies. Will not be able to attend this unless something changes in my schedule.
Have fun.
Have fun.
- Sat Jun 26, 2021 1:42 am
- Forum: Player-Organized Events
- Topic: Regarding the recent events with Keth
- Replies: 28
- Views: 7457
Re: Regarding the recent events with Keth
10th should still be good. And for shame, I'm shocked at you Vaelin, simply shocked! :P Due to overactive tunneling from infested and giant worms last winter. Seems some herds were trapped from collapsed mountain passes until recently. We're shifting the assault back a week to allow the deer, bison ...
- Wed Jun 23, 2021 11:03 pm
- Forum: Mercenaries
- Topic: Merc Barracks - touching up items for sale
- Replies: 2
- Views: 5750
Re: Merc Barracks - touching up items for sale
An armor and weapons racks would be nice to buy for our rooms.
- Tue Jun 22, 2021 12:30 am
- Forum: Feature Requests and Suggestions
- Topic: Adrenaline rush oversights?
- Replies: 2
- Views: 1304
Adrenaline rush oversights?
Given the description of the ability here are some knock downs that never trigger the adrenaline rush ability that i thought might be oversights.
knock downs from:
Shield charge.
War horse kicks.
War horse tramples
And some of the time knock downs from leg strikes won't trigger it either.
knock downs from:
Shield charge.
War horse kicks.
War horse tramples
And some of the time knock downs from leg strikes won't trigger it either.
- Sat Jun 19, 2021 4:00 am
- Forum: General Discussion
- Topic: The Importance of Good Communication
- Replies: 58
- Views: 15610
Re: The Importance of Good Communication
To clarify, I'm not really looking for a storyline as such. Though that would be something. Most of what i've been looking for in my previous thinks and the most recent would be satisfied with a single letter response or a single nPCs 5 minute interraction. I can see why it may have been thought tha...
- Fri Jun 18, 2021 8:12 pm
- Forum: General Discussion
- Topic: The Importance of Good Communication
- Replies: 58
- Views: 15610
Re: The Importance of Good Communication
This has honestly been the kind of exchange I enjoy reading but since its nearly 3 AM i'm going to keep my own contributions short and sweet. So in no particular order. 1. Thanks Alila for starting the post. You are the best crazypants. 2. I want to give Vazbol a special mention and to somewhat echo...
- Tue Jun 15, 2021 12:01 pm
- Forum: Feature Requests and Suggestions
- Topic: INV LIST when looking at others
- Replies: 0
- Views: 854
INV LIST when looking at others
Hi, I would find it 100% easier to parse if I could get the same output for other people's worn items when looking at them as when I use the INV LIST command for myself. And by people I suppose I mean PCs, NPCs and also containers like trunks, bags, tables etc. I would prefer a command over a toggle...
- Tue Jun 15, 2021 3:11 am
- Forum: Culture
- Topic: Clok Numerology?
- Replies: 1
- Views: 2338
Re: Clok Numerology?
1. What are things people would like to see this cover? Tarot, astrology, reading entrails and casting rods. 2. What 9 immortals do people should be included. Malfant should definitely be included as either the Moon arcana, illusion, deception. or similar to the Priestess or hermit arcanas which bot...
- Sun Jun 13, 2021 12:38 pm
- Forum: Feature Requests and Suggestions
- Topic: Additional Weapon Specialization Abilities, with examples
- Replies: 14
- Views: 3764
Re: Additional Weapon Specialization Abilities, with examples
I think a couple of the Original ideas are too powerful or too specific. For example, why is cleave limited to hafted weapons or snapshot to hurled when you could feasably do these with other weapon types as well. In addition, if we're going to have melee weapon specialties. One might consider gatin...
- Tue Apr 20, 2021 1:45 am
- Forum: Feature Requests and Suggestions
- Topic: More ways for complaining artisans to make riln
- Replies: 4
- Views: 1495
Re: More ways for complaining artisans to spend riln
I think the keys to money sinks are recurring costs over time, paid for services and consumables. Not single buy items with huge price tags. Tbh, instead of spawning dangerous mobs in the mine whilst mining. it'd rather make more sense for the nearest nonmonster nPCs to try and occupy / take the min...
- Tue Mar 23, 2021 5:06 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: What makes a Good Antagonist?
- Replies: 4
- Views: 2335
Re: What makes a Good Antagonist?
I'm yet to really face an antagonist in Clok but here are a few things from observing what I considered to be a good antagonist in other MUDs and what I took from these points to make my own Antagonist who was my favourite character I have ever had the honor of roleplaying to date. 1. Antagonistic a...
- Thu Mar 04, 2021 11:36 pm
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33530
Re: Wyrvardn Abilities
People frequently talk about the 'lore' of the game, but frankly, there is minimal lore in the game at all. There are no libraries describing battles of ancient times, no descriptors of the settings. There's basically no support for RP in game at all, and directing people to a wiki that is supposed...