Search found 22 matches
- Thu Apr 16, 2020 5:55 pm
- Forum: Feature Requests and Suggestions
- Topic: The Dangers of Dying
- Replies: 17
- Views: 7701
Re: The Dangers of Dying
You could introduce a mechanic that works in reverse of the weighted rolls, so instead of being weighted upwards they're weighted downwards. This means failing more often, which in turn means reduced skillgains, though only if you continue fighting things at the peek of your potential, if you step ...
- Thu Apr 16, 2020 9:27 am
- Forum: Feature Requests and Suggestions
- Topic: Esp Rescue
- Replies: 1
- Views: 1137
Esp Rescue
Could esp rescue be changed to a one-word command: esprescue, much like espcolor? When I was brand new I 100% didn't understand how esp pulse or esp rescue worked because it felt like would be sending a message over the network if I typed either of those commands. I honestly didn't realize how to ma...
- Thu Apr 16, 2020 2:37 am
- Forum: Feature Requests and Suggestions
- Topic: fur armor that's tougher than leather
- Replies: 2
- Views: 1797
Re: fur armor that's tougher than leather
From a balance perspective I'd caution against making fur armor equivalent to scale leather. Fur is many factors easier to acquire than even the simplest scale. Scale also doesn't have a real-world equivalent. It is also lighter and easier to wear, in it's current state. I've never swaddled myself i...
- Wed Apr 15, 2020 9:51 am
- Forum: Feature Requests and Suggestions
- Topic: The Dangers of Dying
- Replies: 17
- Views: 7701
Re: The Dangers of Dying
Now you're forced to sit somewhere you don't want to be and RP for hours on end. That sounds more like someone just quit. The consequence of death is significant enough, without forcing people to have to mingle with people for RP for hours before they can do anything game related. I didn't want to ...
- Tue Apr 14, 2020 12:32 am
- Forum: Feature Requests and Suggestions
- Topic: Sales Cart Shop Titles
- Replies: 0
- Views: 899
Sales Cart Shop Titles
Would it be possible to add the ability for people to "Name" their sales carts, so when people use "list/order" it's labelled at the top? This would help cut down on confusion as to who is affiliated with which cart. Maybe tie it to a request system (like craftmarks) to prevent c...
- Mon Apr 13, 2020 6:34 am
- Forum: Feature Requests and Suggestions
- Topic: new guild choice: The Locksmith's Guild
- Replies: 8
- Views: 3992
Re: new guild choice: The Locksmith's Guild
I also don't know that it should be available to everyone as that would devalue the service. Maybe if a character wants to be a locksmith professional but their RP doesn't fit the current options, a good route would be to add something to the Coalition. This feels counter-intuitive to me, as it ope...
- Sat Apr 11, 2020 8:16 am
- Forum: Feature Requests and Suggestions
- Topic: Sheath to auto-close containers
- Replies: 1
- Views: 1091
Re: Sheath to auto-close containers
Btw if 'sheathe' could also point to the same command that'd be great. Really not necessary but it'd help my brain a bit. Additionally (and this is more effort) an unsheathe command to automatically open and retrieve a weapon would be great. Think, unsheathe set <container>, when holding a weapon. T...
- Fri Apr 10, 2020 9:12 am
- Forum: Feature Requests and Suggestions
- Topic: Character Names and OOC tells
- Replies: 4
- Views: 2424
Re: Character Names and OOC tells
I considered suggesting that it only echo what you tell (E.G. tell grendak, doesn't show your message was sent to Tenoji but simply to Grendak) . But that gets complicated with replies and such. Probably would need a toggleable option for IC name or OOC name for tells. If it's set to OOC, then no IC...
- Fri Apr 10, 2020 9:04 am
- Forum: Feature Requests and Suggestions
- Topic: Character Names and OOC tells
- Replies: 4
- Views: 2424
Character Names and OOC tells
With the new account system that is coming, would it be possible to have IC character names linked to account names for the purposes of tells? So if I'm logged onto Grendak, and my OOC nick is Tenoji, someone can tell grendak you smell today, and have it route automatically to Tenoji?
- Thu Apr 09, 2020 8:10 pm
- Forum: Player-Organized Events
- Topic: Artisday - Featuring a word smith
- Replies: 1
- Views: 1827
Artisday - Featuring a word smith
A young boy wear an ill-fitting and rather unfortunate looking rabbit-fur hat (but otherwise nice and well-fitting clothes) has been seen about the various town squares proclaiming a message from an overly long scroll that more or less matches the following: "Hear Ye! Hear Ye! Self-Proclaimed W...
- Thu Apr 09, 2020 6:49 pm
- Forum: Feature Requests and Suggestions
- Topic: Better name for chain mail foot armor.
- Replies: 4
- Views: 2420
Re: Better name for chain mail foot armor.
Chain footwear is a thing, but I wouldn't say a common thing (Not going to pretend like I'm an armor historian). Think leather-boots lined with chainmail. I don't think chainmail footwear was ever combined with heavy plate though. My question would more-so be, what would be the reasoning for chainma...
- Sun Apr 05, 2020 7:07 am
- Forum: The Elemancers
- Topic: Geomancy Pseudo-Prospecting
- Replies: 0
- Views: 1746
Geomancy Pseudo-Prospecting
(Not sure if this should go here or under elemancy. Plus I don't play an elemancer so take everything I say with a handful of salt) So this crossed my mind while pouring through the wiki, and observing some things in game by proxy. My assumption is that with geomancy channels open, an elemancer can ...
- Sat Apr 04, 2020 12:22 pm
- Forum: Dwaedn Wyr
- Topic: Mighty Throw
- Replies: 1
- Views: 2259
Mighty Throw
Would it be possible to make it so Dwaedn Wyr can choose which direction they're going to throw the target. Either through a toggle-able setting, or throw <target> <direction>. Both would be fancy, but whichever option is easiest. It feels...awkward, to throw them in an entirely random direction. It...
- Fri Apr 03, 2020 12:18 am
- Forum: General Socialization
- Topic: What is your character's theme song?
- Replies: 76
- Views: 50321
Re: What is your character's theme song?
Grendak and bears
https://www.youtube.com/watch?v=hTG79-Xz9Fc
(I'm horrendous with theme songs. So I may never come up with a serious one xD)
https://www.youtube.com/watch?v=hTG79-Xz9Fc
(I'm horrendous with theme songs. So I may never come up with a serious one xD)
- Wed Apr 01, 2020 8:15 am
- Forum: Leathercrafting
- Topic: Leather Keywords
- Replies: 0
- Views: 2161
Leather Keywords
As it stands, crafting something from leather, opposed to fur, gives no identifier whatsoever. Using leather made from a rabbit pelt will look the same as using leather made from a bison pelt. Is it possible to have leather retain the keyword of the animal it came from? I don't know if there's a pla...
- Wed Apr 01, 2020 7:49 am
- Forum: Feature Requests and Suggestions
- Topic: Butcher autostash
- Replies: 1
- Views: 1101
Butcher autostash
Real straightforward, autostash for the butcher command.
Not high priority, but considering that skin has autostash code, and butcher doesn't it's kind of awkward. I either have to transport, and eat a 30 second roundtime pretty much guaranteed, or setup a spam-fest of a trigger.
Not high priority, but considering that skin has autostash code, and butcher doesn't it's kind of awkward. I either have to transport, and eat a 30 second roundtime pretty much guaranteed, or setup a spam-fest of a trigger.
- Sun Mar 29, 2020 7:57 am
- Forum: Leathercrafting
- Topic: Leathercraft Resource Reference
- Replies: 1
- Views: 2461
Leathercraft Resource Reference
+-------------------------------------------------------------------------------+ |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| |~+---------------------------------------------------------------------------+~| |~| Lightning Trading Company |~| |~| Compiled on Mar...
- Sun Mar 29, 2020 5:20 am
- Forum: Dwaedn Wyr
- Topic: Some General Thoughts and Observations (maybe bugs?)
- Replies: 2
- Views: 2433
Re: Some General Thoughts and Observations (maybe bugs?)
Yeah I've tried it with both. Can't bullrush from stealth. Bear claw will still give the "You move in toward <enemy> but are unable to get close enough" message while stealthed, so it's better to attack, for the guaranteed engage, then follow up with a bear claw, which means it's better to...
- Sun Mar 29, 2020 4:25 am
- Forum: Feature Requests and Suggestions
- Topic: Introduction system
- Replies: 9
- Views: 4362
Re: Introduction system
I actually had no idea the friend command existed (and I constantly forget note exists because I never use it.) That'll actually help with some of my issues keeping track of stuff. Thanks :D
- Sat Mar 28, 2020 7:54 am
- Forum: Dwaedn Wyr
- Topic: Some General Thoughts and Observations (maybe bugs?)
- Replies: 2
- Views: 2433
Some General Thoughts and Observations (maybe bugs?)
I'm pretty new here, so I'm not sure what is and what isn't intended. I've noticed it's possible to get: You move in toward <enemy> but are unable to get close enough. while using bullrush. It seems....thematically confusing for this ability not to be a gap-closer. Force an engaged position with the...
- Fri Mar 27, 2020 2:17 pm
- Forum: Feature Requests and Suggestions
- Topic: Introduction system
- Replies: 9
- Views: 4362
Introduction system
For the sake of RP, it helps tremendously to know what someone looks like at a glance. E.G. via having a short description, rather than a name, when you look at the room. Having an introduction, or dub, system that appends said name after description but leaves it intact would serve greatly to this ...
- Fri Mar 27, 2020 1:33 pm
- Forum: Feature Requests and Suggestions
- Topic: The Masterful Conundrum
- Replies: 13
- Views: 5770
Re: The Masterful Conundrum
I just slept too much so I'm going to be very brief. I'll throw my general thoughts a different day. My Suggestions: 1) Give each blacksmithing ability a 'practice' craft, which gives better skillgains and sells on the marketplace. A pure commodity item. Maybe a decorative piece. Whatever. Lower the...