Search found 48 matches
- Mon Sep 02, 2024 10:11 am
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 53
- Views: 3914
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
it sounds like that may have also been the case with Wardens? They were roleplay to enter, like Rooks. But you had to find members by word-of-mouth, as the guild hall was hidden. The particular culture and expectation was that it was a process that took months of education and getting to know the p...
- Tue Jun 11, 2024 3:49 pm
- Forum: Wardens of the Grove
- Topic: What are the Lorekeeper/Wardens?
- Replies: 1
- Views: 1263
Re: What are the Lorekeeper/Wardens?
I found a lengthier mission statement that may be helpful, too: Without going into too much detail, the Wardens of the Grove are a group of druids that focus on the wilds and the land and use their connection to Gaea in this way to care for it and heal it, unlike the Udemi whose goal is combat again...
- Tue Jun 11, 2024 3:41 pm
- Forum: Wardens of the Grove
- Topic: What are the Lorekeeper/Wardens?
- Replies: 1
- Views: 1263
What are the Lorekeeper/Wardens?
Rias has asked people who were a part of the Lorekeepers/Wardens to reach out on the matter to discuss the Guild. See here . I am not sure the best way to reach out these days, so I figured a forum post is my best option. Here is the closest thing to a mission statement we have. Quoted below: Sure! ...
- Fri Oct 08, 2021 10:49 am
- Forum: General Discussion
- Topic: The Importance of Good Communication
- Replies: 58
- Views: 15882
Re: The Importance of Good Communication
Zeldryn is hardly the only person feeling the way he feels. It is, likewise, not fair to blame him for Jirato's actions. That someone can't offer valid, real criticisms without a reaction like this just proves the point. "Look what you made me do" is not a great look for the person saying ...
- Thu Jul 22, 2021 4:09 pm
- Forum: General Discussion
- Topic: The Importance of Good Communication
- Replies: 58
- Views: 15882
Re: The Importance of Good Communication
Welcome to why I don't play Maina actively anymore. It's been the same since I first created her. Playing a character with any sense of morality is fundamentally at odds with a game about mass-murdering NPCs for profit and makes you a target to anyone who just wants to kill things in their free time...
- Sat Jul 17, 2021 11:04 pm
- Forum: General Socialization
- Topic: What is your character's theme song?
- Replies: 76
- Views: 50677
Re: What is your character's theme song?
People were talking themes again today, so maybe it's a good time to resurrect this topic. Maina's theme is still the one I posted before. But if CLOK were a TV show, this would be her theme for the season: https://www.youtube.com/watch?v=YoDh_gHDvkk Alternate theme for more vulnerable moments: http...
- Sun Jul 11, 2021 4:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Flora/Foliage/Grass Overriding Urban
- Replies: 1
- Views: 830
Re: Flora/Foliage/Grass Overriding Urban
I linked the wrong post somehow. I have edited the above post with the proper link.
- Sat Jul 10, 2021 12:15 pm
- Forum: Feature Requests and Suggestions
- Topic: Flora/Foliage/Grass Overriding Urban
- Replies: 1
- Views: 830
Flora/Foliage/Grass Overriding Urban
There is an old post from Rias http://clok.contrarium.net/bbs/viewtopic.php?p=31036#p31036 suggesting that Druidry maybe shouldn't be blocked by the Urban tag if sufficiently overgrown. It would be nice if having tags like 'grass' or 'foliage' or others that indicate plant growth would allow use of ...
- Thu Jun 24, 2021 8:14 pm
- Forum: Wardens of the Grove
- Topic: Herb Lore of Madrim and Forum Visibility
- Replies: 7
- Views: 3225
Re: Herb Lore of Madrim and Forum Visibility
You have been given the answer to that part multiple times. You apparently just don't like the answer for some reason. The answer isn't going to change by asking it repeatedly, and this remains very off-topic for this thread. The playstyle is being a druid (in the historical or fantasy sense, not CL...
- Thu Jun 24, 2021 7:51 pm
- Forum: Wardens of the Grove
- Topic: Herb Lore of Madrim and Forum Visibility
- Replies: 7
- Views: 3225
Re: Herb Lore of Madrim and Forum Visibility
The reason to join is for the RP. If the RP isn't enough for you, then you can join another guild. That is part of the reason for the lengthy selection process. Abilities and mechanics are there to support Warden RP, one is not inducted for the mechanics. Their niche and role is precisely what has b...
- Thu Jun 24, 2021 7:06 pm
- Forum: Wardens of the Grove
- Topic: Herb Lore of Madrim and Forum Visibility
- Replies: 7
- Views: 3225
Re: Herb Lore of Madrim and Forum Visibility
This is very off-topic and not at all what this thread was for, but to answer some questions: Is there a reason they're super-secretive? Yes. Some knowledge needs to be kept out of the wrong hands, and that is part of the Wardens' mission. Why are they hiding druidic information from their fellow dr...
- Thu Jun 24, 2021 3:44 pm
- Forum: Wardens of the Grove
- Topic: Herb Lore of Madrim and Forum Visibility
- Replies: 7
- Views: 3225
Herb Lore of Madrim and Forum Visibility
Two things! First: I think one of our abilities, Herb Lore of Madrim, may be incomplete. If it is, and it would help any, I'd be willing to write up the herb descriptions if I were provided with what they did? Second: Given the super-secretive nature of some of our abilities (like the above), could ...
- Tue Jun 22, 2021 11:19 am
- Forum: Wardens of the Grove
- Topic: Warden Guild Rank Achievements
- Replies: 1
- Views: 2097
Re: Warden Guild Rank Achievements
I had hoped to get a response, but it's been over a year without one. Here are my suggestions: 1 - Ovate Used for druidic storytellers and diviners; people who have been initiated but are still learning. 5 - Warden Have some combat abilities by this point, making one more of a 'Warden' 10 - Druid So...
- Tue Jun 01, 2021 12:40 pm
- Forum: Utasa
- Topic: These directions are trying to get me killed
- Replies: 8
- Views: 4085
Re: These directions are trying to get me killed
It's been a while since I played, but I believe you can find the name of the area you are presently in by typing 'area'.
- Mon Jun 22, 2020 7:45 pm
- Forum: Wardens of the Grove
- Topic: Wardens in 2020
- Replies: 13
- Views: 6508
Re: Wardens in 2020
Many times we have people join only to leave once they've gotten bored because they cannot take how roleplay heavy the group is, so care is taken in choosing. Going to be maybe a little too blunt here: I am taking a break from CLOK (and my Warden) not because the Wardens are too RP-heavy, but becau...
- Wed Apr 22, 2020 1:39 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Cache of questions
- Replies: 37
- Views: 29562
Re: Cache of questions
1. The mummer abilities, is it implied that anyone can learn it... no genetic quirks like elemancy or something? I can't speak for Mummer abilities, but it's worth noting that Elemancy does not require genetic quirks. Technically, anyone can learn it. http://bbs.contrarium.net/viewtopic.php?f=24&am...
- Sun Apr 19, 2020 6:28 am
- Forum: Wardens of the Grove
- Topic: Guild Shop Request: Writables
- Replies: 4
- Views: 3364
Re: Guild Shop Request: Writables
True. And mechanically they're the same. But from a roleplay perspective, I'm not sure charcoal is a good permanent material for writing books in. But it's a good point!
- Sat Apr 18, 2020 9:54 pm
- Forum: Wardens of the Grove
- Topic: Guild Shop Request: Writables
- Replies: 4
- Views: 3364
Guild Shop Request: Writables
I've seen some requests in this subforum for additions to the guild shop that were accepted, so I thought I'd make my own. The Wardens have a library. I've made it kind of a personal IC mission to fill it with more scrolls and books, talking to other players for things to add as a way to involve peo...
- Fri Apr 17, 2020 12:44 am
- Forum: General Discussion
- Topic: How to contact NPCs?
- Replies: 0
- Views: 1349
How to contact NPCs?
More than once now, I've had a character need or desire a conversation with an NPC that either doesn't have a visible name (An old, weary herbalist or something along those lines) or does not operate in civilization, making npcmail not an option for getting in contact as I have no name to mail and/o...
- Thu Apr 16, 2020 6:01 pm
- Forum: Feature Requests and Suggestions
- Topic: The Dangers of Dying
- Replies: 17
- Views: 7812
Re: The Dangers of Dying
Weighted don't benefit skill gain at all. Your maximum roll is the same, but you're more likely to fail, making gains worse, not better. Much like abilities like Lightfoot do not increase your maximum dice pool, just weight your rolls to be closer to your maximum, making you succeed more often witho...
- Wed Apr 15, 2020 8:13 am
- Forum: Feature Requests and Suggestions
- Topic: The Dangers of Dying
- Replies: 17
- Views: 7812
Re: The Dangers of Dying
I should have made it more clear (posting while sleep deprived is likely unwise): I'm largely agreeing with the idea. I would apply it even to retrievals, if I'm honest. My mention of lore was only intended to be in response to "if recklessness is IC," not a contradiction or disagreement. ...
- Wed Apr 15, 2020 8:04 am
- Forum: Feature Requests and Suggestions
- Topic: The Dangers of Dying
- Replies: 17
- Views: 7812
Re: The Dangers of Dying
On the one hand, it is lore that Undying get reckless and dangerous. On the other, hearing people treat death as no big deal and saving the same person three times in an hour is not the most super fun RP, so I think doing something to make people pause and think twice would make the game a more fun ...
- Wed Apr 15, 2020 7:41 am
- Forum: Feature Requests and Suggestions
- Topic: Charging up a single element
- Replies: 2
- Views: 1623
Re: Charging up a single element
There are lore reasons these things work the way they do. What would be your proposed lore explanation for this?
- Mon Apr 13, 2020 6:30 am
- Forum: Feature Requests and Suggestions
- Topic: new guild choice: The Locksmith's Guild
- Replies: 8
- Views: 4086
Re: new guild choice: The Locksmith's Guild
Having an official locksmith "guild" just makes it more clear that thieves and Utasa are not "official" and kind of immediately outs them as shady, which is probably not desirable.
- Fri Apr 10, 2020 9:06 am
- Forum: Feature Requests and Suggestions
- Topic: Character Names and OOC tells
- Replies: 4
- Views: 2455
Re: Character Names and OOC tells
I think there is an appeal to having OOC names and IC names completely divorced, particularly when there is an OOC name shared between multiple characters and people don't want their alts known. If this were to happen, I'd hope it would keep that separation maintained.