Well thought out and if i say so myself. quite good suggestions.
I like all of them.
specially the polearm one.
Search found 18 matches
- Tue Jun 01, 2021 4:45 pm
- Forum: Feature Requests and Suggestions
- Topic: Additional Weapon Specialization Abilities, with examples
- Replies: 14
- Views: 3764
- Fri Apr 10, 2020 9:26 am
- Forum: Feature Requests and Suggestions
- Topic: Character Names and OOC tells
- Replies: 4
- Views: 2424
Re: Character Names and OOC tells
well, as i understood from the post regarding the new account system, people will have an option to either remain guest, or appear as the charnames or as their account names. so considering that, i think it would be taken care of for most part but yeah, although there is another suggestion of linkin...
- Thu Apr 02, 2020 4:19 pm
- Forum: Feature Requests and Suggestions
- Topic: Age bracket update possibility?
- Replies: 23
- Views: 9544
Re: Age bracket update possibility?
yeah, i apologize, after i posted it, i realized that there would other changes be required to make it work. real time aging is actually a better idea. i totally agree.
also to make it clear. i would love the aging system, because to be honest, eagalon should have become Yuthful by now lol
also to make it clear. i would love the aging system, because to be honest, eagalon should have become Yuthful by now lol
- Thu Apr 02, 2020 4:07 pm
- Forum: Feature Requests and Suggestions
- Topic: Age bracket update possibility?
- Replies: 23
- Views: 9544
Re: Age bracket update possibility?
I would like to request this little thing if its possible. That the changing of age instead of basing on real time, kindly base it on playtime. like lets say 1hr of playtime be equal to lets say... 8hr of aging? this way, the people with multiple alts will be able to enjoy the change on their own te...
- Sun Mar 29, 2020 5:13 am
- Forum: Metalworking
- Topic: Legendary items
- Replies: 3
- Views: 3402
Re: Legendary items
indeed, those are fair points, I would also like to know the answer to those. moreover, I would like to request an addition to the exam command so that a smith having more than exceptional skill at general forging could tell the quality of the metal bar.
- Wed Feb 19, 2020 10:30 am
- Forum: Feature Requests and Suggestions
- Topic: Add butchering to autostash command
- Replies: 1
- Views: 2998
Re: Add butchering to autostash command
I would second this idea.
- Fri Oct 18, 2019 2:44 pm
- Forum: Bug Reports
- Topic: full contents of report #15977 as I couldnt add everything in the online tool
- Replies: 0
- Views: 5249
full contents of report #15977 as I couldnt add everything in the online tool
the planks made from cedar and hickory have very low selling price when compared to the flitches, I just sold a well crafted plank and market gave me only 38 riln for it and its resale price is 117 riln. whereas the flitches give 56 riln for those woods and their resale price is 84 riln. there is a ...
- Thu Oct 10, 2019 5:58 am
- Forum: Feature Requests and Suggestions
- Topic: Artisan only shop
- Replies: 1
- Views: 2621
Artisan only shop
I dont know whether if this has been suggested before or not but here is an idea anyway. I would like to request a shop, probably in Artisan compound, where Artisans can stock their wares for sale. Perhaps the ordering office can have this addition included. But following are my suggestions which I ...
- Thu Oct 03, 2019 7:03 am
- Forum: Feature Requests and Suggestions
- Topic: VI friendly energy management
- Replies: 8
- Views: 6323
Re: VI friendly energy management
Yeah, Being a VI player myself, I totally second the idea. It would be quite lovely if it could be implemented. Thanks.
- Thu Sep 19, 2019 2:23 pm
- Forum: Bug Reports
- Topic: addendum to shot forging bug #15849
- Replies: 0
- Views: 4696
addendum to shot forging bug #15849
I mentioned in the bug report that it wasnt improving any of the forging skills. I later found out that it was improving forging general but not effecting forging: arrowheads or any other skills of the same category. Just wanted to clear that up. thanks
- Mon Sep 16, 2019 10:30 am
- Forum: Metalworking
- Topic: Repairing
- Replies: 22
- Views: 25113
Re: Repairing
I can also testify that npc repair degrades the quality. I had an exquisite quality(that is superior grade) degrade after npc repair.
- Thu Sep 12, 2019 10:52 pm
- Forum: Feature Requests and Suggestions
- Topic: skill gain bonus
- Replies: 1
- Views: 2056
skill gain bonus
I am just going to suggest this, it would depend how many people show their support in order for this to become a request. The idea is that how about instead of pop-based skill gain bonus, it is converted into a weekend-based skill gain bonus? it would allow everyone to benefit from it no matter at ...
- Wed Sep 11, 2019 10:13 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 8914
Re: Poll: Ability Point Cap
I would like to see at least two more ability slots added, please. Another angle I would like to see the matter tackled would be instead of adding slots, to combine some current abilities into one slot. For example, we have Leatherworking Leatherworking: Advanced (to make rigid leather) Leatherwork...
- Wed Sep 11, 2019 10:05 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 8914
Re: Poll: Ability Point Cap
I believe that with the latest addition of the forging system, at least increase of one ability slot has become necessary because moving arrowheads from commodities to bladed weapons impacts the char build of many non-specialized characters. Its similar to the situation when the apprentis of the lan...
- Mon Sep 02, 2019 12:32 pm
- Forum: Metalworking
- Topic: [NOW OBSOLETE] Calling All Blacksmiths!
- Replies: 27
- Views: 17099
Re: Calling All Blacksmiths!
Hi, before i make my contribution I would like to know whether its alright to add messages for the new items which we wish to be added or just the existing items present in the game already? Because I would love to have scimitars in the game as well.
- Sat Aug 24, 2019 4:47 pm
- Forum: Feature Requests and Suggestions
- Topic: identifying poultices
- Replies: 0
- Views: 3693
identifying poultices
I would like to propose an addition to the examine command where upon examining a poultice, a person with herbalism focus ability should be able to check what kind of poultice is it, i.e. whether it is for scrapes, bad wounds or severe wounds etc.
Thank you
Thank you
- Thu Aug 08, 2019 3:21 pm
- Forum: Feature Requests and Suggestions
- Topic: Long Term Storage
- Replies: 6
- Views: 3821
Re: Long Term Storage
would the limit of one container of each type still exist or could it be removed? I mean some of us have quite an amount in the account storage and it would become quite difficult to move it all to walk-in storage
- Mon Jul 29, 2019 9:44 am
- Forum: Feature Requests and Suggestions
- Topic: Weighing Scales and adjustable bar cutters
- Replies: 0
- Views: 1782
Weighing Scales and adjustable bar cutters
First of all I would like to apologize if I say something wrong here as it is my first post on the forum but I shall try to be to the point and precise as much as I can be. Regarding scales, I would like to propose that weighing scales be added to the game, either the general stores or Haiban Import...