Search found 49 matches
- Thu Sep 26, 2019 12:44 pm
- Forum: Feature Requests and Suggestions
- Topic: Schematics timer
- Replies: 0
- Views: 4358
Schematics timer
Would it be possible for the "schematics" command to indicate how much time is left until a new schematic can be learned, or for a "schematics time" subcommand to be implemented that does the same?
- Mon Sep 23, 2019 5:29 pm
- Forum: Feature Requests and Suggestions
- Topic: Artisan Only Schematics Marker
- Replies: 2
- Views: 2669
Re: Artisan Only Schematics Marker
I am in favor of this change. It makes it harder for new Artisans - and heck, harder for old-timers - to accidentally teach something that is usually Artisan-specific simply because they forgot that they got a specific schematic from the long, long list of schematics taught by Forgemaster Myles. Cur...
- Mon Sep 23, 2019 5:24 pm
- Forum: Feature Requests and Suggestions
- Topic: more artisan forges and public forges please
- Replies: 2
- Views: 2658
Re: more artisan forges and public forges please
As I have a rented workshop of my own, this does not directly effect me, but I will note that there are a LOT of blacksmiths running around as of late. New and old alike. It would thus seem prudent for various cities and organizations to invest in additional smithing facilities, if the demand for su...
- Mon Sep 23, 2019 5:16 pm
- Forum: Feature Requests and Suggestions
- Topic: Is it possible to not autoexamine forged items?
- Replies: 4
- Views: 3652
Re: Is it possible to not autoexamine forged items?
While I personally don't have a trouble with auto-examination, it'd be nice for VI players less familiar with squelching to have an option in the options menu that turns this (or even longer descriptions, for finished weapons/armor): You have finished forging an exquisite bronze main-gauche hilt and...
- Mon Sep 23, 2019 4:45 pm
- Forum: Feature Requests and Suggestions
- Topic: Suggestion: renaming of certain blacksmithing skills/abilities
- Replies: 0
- Views: 4097
Suggestion: renaming of certain blacksmithing skills/abilities
There are some inconsistencies with some of the below pairs of names. In addition, some names do not fully encompass what the skills are now capable of. These are the current names, for reference: CURRENT NAMES ABILITIES SKILLS ----------- ----------- Blacksmithing Forging: General Blacksmithing: Ar...
- Sun Sep 15, 2019 10:26 am
- Forum: Metalworking
- Topic: Basic Decoration Options
- Replies: 0
- Views: 5611
Basic Decoration Options
Basic Decoration Options Written on Septum 15th, 1219, by Quintin G. Wright STYLISTIC OPTIONS (superior-grade) average balanced buffed common decent dense elegant exquisite fair fine gorgeous handsome lovely mediocre nice plain polished sculpted sleek standard sturdy well-crafted no particular style...
- Thu Sep 12, 2019 5:52 pm
- Forum: Feature Requests and Suggestions
- Topic: Arrowhead Blacksmithing Changes
- Replies: 5
- Views: 4110
Re: Arrowhead Blacksmithing Changes
Noctere (at least I think it's Noctere) decided to remove the pre-req when he noticed that the ability had it - less a bug and more of a miscommunication between GMs, I guess. [CHAT - (a mysterious GM)]: oops, slight error there. [CHAT - (a mysterious GM)]: There, removed the pre-req. Whatever the c...
- Thu Sep 12, 2019 5:47 pm
- Forum: Feature Requests and Suggestions
- Topic: Arrowhead Blacksmithing Changes
- Replies: 5
- Views: 4110
Re: Arrowhead Blacksmithing Changes
Huzzah! This complaint has now been solved by the new Blacksmithing: Munitions ability. It has no prerequisites - not even Blacksmithing - so if someone JUST wants to make arrowheads (and shot, and crossbow bolts), they can have that instead of the Blacksmithing ability. In addition, the ability cap...
- Thu Sep 12, 2019 2:23 pm
- Forum: Stonecrafting
- Topic: Carved haft termination
- Replies: 4
- Views: 9115
Re: Carved haft termination
Perhaps making a Woodworking option for wooden hafts that are only compatible with knapped heads would fix this problem?
- Thu Sep 12, 2019 10:30 am
- Forum: Feature Requests and Suggestions
- Topic: Blacksmithing adornment requests
- Replies: 2
- Views: 2535
Blacksmithing adornment requests
Hello, devs! Please consider adding the following to the list of custom blacksmithing adornments. I'd rather you all focus on making the system stable, of course, so by all means, please put this on the back burner until the existing system has its bugs ironed out a little. I don't want to rush anyt...
- Wed Sep 11, 2019 10:49 pm
- Forum: Feature Requests and Suggestions
- Topic: Arrowhead Blacksmithing Changes
- Replies: 5
- Views: 4110
Arrowhead Blacksmithing Changes
Under the old blacksmithing system, if you wanted to make arrowheads, you needed the "Blacksmithing" ability, as well as a decent Forging: Arrowheads skill. Under the new blacksmithing system, if you want to make arrowheads, you need the "Blacksmithing" ability and the "Blac...
- Wed Sep 11, 2019 12:35 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 8914
Re: Poll: Ability Point Cap
I like having it at 20, personally. I wouldn't complain about having more, of course, but I think the way it currently is forces you to make some actual choices about your character's build instead of just picking up tons and tons of abilities, which is nice.
- Fri Aug 23, 2019 6:32 am
- Forum: Feature Requests and Suggestions
- Topic: being a able to use 'All' as an adjective for riln
- Replies: 2
- Views: 2174
- Fri Aug 23, 2019 6:31 am
- Forum: Feature Requests and Suggestions
- Topic: Weapons with metal hafts
- Replies: 3
- Views: 2718
Re: Weapons with metal hafts
Considering how many wooden hafted weapons already exist, and considering the large variety of wood-types that exist (which encourages customization), I think the most seamless transition would be to make wooden hafts the same weight as their metal counterparts, rather than the alternative of outrig...
- Sat Aug 17, 2019 6:56 pm
- Forum: Feature Requests and Suggestions
- Topic: Leatherworking: Haft-frogs
- Replies: 1
- Views: 1887
Re: Leatherworking: Haft-frogs
Yes, please add haft-frogs to the leatherworking list! It would be very nice to be able to make those things for others, or yourself.
- Fri Aug 16, 2019 9:09 am
- Forum: Feature Requests and Suggestions
- Topic: Being able to edit a request and not lose place in queue
- Replies: 5
- Views: 3501
Re: Being able to edit a request and not lose place in queue
I may have misspoke - I meant "remove the request numbers from the user's point of view" and "get rid of words like 'queue' from the command text". That will make it more apparent to old and new users alike that it doesn't cost them anything to remove a request and post it again ...
- Thu Aug 15, 2019 6:51 pm
- Forum: Feature Requests and Suggestions
- Topic: Being able to edit a request and not lose place in queue
- Replies: 5
- Views: 3501
Re: Being able to edit a request and not lose place in queue
Follow-up suggestion, then - edit the request command's output text so it's more apparent that the queue doesn't matter. Like removing the "place number" and simply displaying the total number of requests, or perhaps getting rid of the numbers from the user's point of view altogether.
- Thu Aug 15, 2019 6:00 pm
- Forum: Feature Requests and Suggestions
- Topic: Package Labels
- Replies: 6
- Views: 4110
Re: Package Labels
Immediately seconding this. Labeling containers - barrels, chests, whatever - would be a godsend for large-scale item organization, especially if all containers could have labels affixed to them. And if the label is placed BEFORE the noun (e.g. a "nails"-labeled chest), that could potentia...
- Sun Aug 11, 2019 7:30 pm
- Forum: Feature Requests and Suggestions
- Topic: Weapons with metal hafts
- Replies: 3
- Views: 2718
Weapons with metal hafts
Currently, player-made weapons with metal hafts are heavier than ones with wooden hafts, meaning that nobody actually wants metal hafts. I think this is a little sad - wood is nice, but it'd be nice to be have metal hafts that aren't A Bad Idea (mechanically) to use. If the two could be the same wei...
- Sun Aug 11, 2019 6:30 pm
- Forum: Metalworking
- Topic: Artisan Blacksmith
- Replies: 3
- Views: 5409
Re: Artisan Blacksmith
I'd be happy to test, if you need a tester that isn't a GM for some inscrutable reason. Thank you very much for the info on the system as it currently stands, though! That is quite interesting indeed.
- Sun Aug 11, 2019 5:19 pm
- Forum: Metalworking
- Topic: Artisan Blacksmith
- Replies: 3
- Views: 5409
Re: Artisan Blacksmith
If this could be answered by one of the GMs, that'd be great. I'd love to have a good sense of how one of my primary abilities actually works. :D
- Sun Aug 11, 2019 4:50 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 686
- Views: 304201
Re: For Humor
19:46:38 [CHAT - Emerald]: how do you make cooookies 19:46:52 [CHAT - Palliator Melon the Produce Puller]: with love, and vanilla 19:47:34 [CHAT - Palliator Melon the Produce Puller]: irl im gonna make peanutbutter cookies either tonight or tomorrow. depends on how cookieguest I feel 19:47:49 [CHAT ...
- Thu Aug 08, 2019 3:07 pm
- Forum: Feature Requests and Suggestions
- Topic: Long Term Storage
- Replies: 6
- Views: 3821
Re: Long Term Storage
Excellent! Will people be able to buy separate storage containers at each town they have access to?
- Thu Aug 08, 2019 2:32 pm
- Forum: Feature Requests and Suggestions
- Topic: Long Term Storage
- Replies: 6
- Views: 3821
Re: Long Term Storage
Will the other 3 major towns be getting similar walk-in vaults to replace the old storage system?
- Thu Aug 08, 2019 11:26 am
- Forum: Feature Requests and Suggestions
- Topic: Haiban Artisan Workcarts
- Replies: 0
- Views: 3623
Haiban Artisan Workcarts
Currently, the Artisan-only workcarts can be obtained from the warehouses in Mistral Lake and Shadgard, but not in the Artisans' primary city of Haiban. As the Haiban warehouse is currently occupied by a little Church room, I'd recommend adding workcarts to the list of things you can get from the Ar...