Search found 33 matches

by TheCacklackian
Fri Jun 25, 2021 6:07 pm
Forum: Player-Organized Events
Topic: Regarding the recent events with Keth
Replies: 28
Views: 3349

Re: Regarding the recent events with Keth

The 10 would work for me! The 4th would not.
by TheCacklackian
Fri Oct 16, 2020 7:10 pm
Forum: Feature Requests and Suggestions
Topic: Mounts and Spotting
Replies: 3
Views: 946

Re: Mounts and Spotting

I still think warhorses are already enough of a benefit on their own. People should not be able to easily circumvent the closed face helmet perception loss. Those who wear full plate heavy armor are weak to those who use stealth. I don't believe it would be fair to just make entering a room with a w...
by TheCacklackian
Fri Oct 16, 2020 6:50 pm
Forum: Feature Requests and Suggestions
Topic: Mounts and Spotting
Replies: 3
Views: 946

Re: Mounts and Spotting

I'm against this. Horses and warhorses already seem to have a very large amount of perception, they don't need to turn into a way for players to forgo perception training.
by TheCacklackian
Mon Sep 28, 2020 3:39 am
Forum: Feature Requests and Suggestions
Topic: Trap Expansion
Replies: 2
Views: 829

Trap Expansion

I'd love to see more traps added for general use, Figured I'd toss in a few ideas here for it. Pitfall- Requisites: Trapping:200 Location:Wilderness Carryable?:No Materials:8 small branches, or 4 medium branches, or 2 large branches. Cover up potholes or odd terrain with leaves, sticks, and dirt, gi...
by TheCacklackian
Sat Sep 26, 2020 8:30 pm
Forum: Rook Parlour
Topic: Ice barb suggestion
Replies: 2
Views: 1991

Re: Ice barb suggestion

That's exactly what I'd like as a whole. I just hate the spam of 'remove item' 'cast 303 item' wear item 7 times
by TheCacklackian
Fri Apr 03, 2020 1:28 am
Forum: Rook Parlour
Topic: Ice barb suggestion
Replies: 2
Views: 1991

Ice barb suggestion

Could we perhaps maybe be able to ice barb an entire set of armour at once? or at least not have to unequip armor we wish to icebarb? I don't see an issue with giving the exact same roundtime, but individually removing pieces of armour to bar one by one is slightly annoying and a bit spammy. I know ...
by TheCacklackian
Thu Apr 02, 2020 4:13 pm
Forum: Feature Requests and Suggestions
Topic: Age bracket update possibility?
Replies: 23
Views: 7304

Re: Age bracket update possibility?

I would like to request this little thing if its possible. That the changing of age instead of basing on real time, kindly base it on playtime. like lets say 1hr of playtime be equal to lets say... 8hr of aging? this way, the people with multiple alts will be able to enjoy the change on their own t...
by TheCacklackian
Wed Apr 01, 2020 4:59 am
Forum: Feature Requests and Suggestions
Topic: Introduction system
Replies: 9
Views: 3485

Re: Introduction system

That's a fair response!
by TheCacklackian
Wed Apr 01, 2020 4:31 am
Forum: Feature Requests and Suggestions
Topic: Introduction system
Replies: 9
Views: 3485

Re: Introduction system

I would still love some variation of a disguise mechanic, perhaps via face hiding/skill/a guild ability.
by TheCacklackian
Wed Apr 01, 2020 2:07 am
Forum: Feature Requests and Suggestions
Topic: Different plate helmet styles
Replies: 1
Views: 1017

Different plate helmet styles

Would it be at all possible to add craft-able plate alternatives to the greathelm? I have a couple of ideas that include closed face bascinets and armets, even if we couldn't get one with a movable visor in game, I would love an aesthetic alternative to the 'bucket' helmet. Alternatively, allowing s...
by TheCacklackian
Sun Mar 29, 2020 4:14 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: THINK and RITUAL
Replies: 4
Views: 2545

Re: THINK and RITUAL

If this is in regards to the ritual I preformed not too long ago in a certain not traversed area, then I apologize, I was not doing that in hopes of gaining some mechanical gain or anything like that, and the only time i recall repeating a line was by mistake or when I had a typo. I understand the b...
by TheCacklackian
Tue Mar 24, 2020 1:31 am
Forum: Rook Parlour
Topic: Buggy Animates
Replies: 2
Views: 3300

Re: Buggy Animates

Having gotten a few more different types of animates, I've determined it's not that all animates are buggy, just that the ones I had been playing with for a long time are buggy. Some of the more end game ones are far less buggy and do not tend to roam about! This means that my major gripe with them ...
by TheCacklackian
Wed Feb 12, 2020 8:11 am
Forum: General Discussion
Topic: Ability: Quickdraw
Replies: 8
Views: 5841

Re: Ability: Quickdraw

I've a feeling the ability for non tainted to 'pick up' nethrium without burning themselves is mechanical and not really something in lore. I think nethrium should not be effectively useable by non tainted and the same should be said for tainted and iron. Both should burn and make you drop the item ...
by TheCacklackian
Tue Feb 11, 2020 6:20 pm
Forum: General Discussion
Topic: Ability: Quickdraw
Replies: 8
Views: 5841

Re: Ability: Quickdraw

I think quickdraw would be limited to weapons of moderate weight and size, such as longswords, daggers, pistols, shortbows and such, and it should not for any reason make a user immune to nethrium burn or iron burn just because they do so 'quickly', but I also find the idea of someone drawing a mass...
by TheCacklackian
Sun Feb 09, 2020 10:21 pm
Forum: Rook Parlour
Topic: Buggy Animates
Replies: 2
Views: 3300

Buggy Animates

Would it be possible to take animates that aren't currently guarding you off of wander? They like to roam off when they're not guarding you and it makes it frustrating to use them for anything but a tank. When taken off of guard, they tend to leave the room for several moments, then teleport back in...
by TheCacklackian
Sun Oct 20, 2019 12:17 am
Forum: Feature Requests and Suggestions
Topic: Sheath Bandolier
Replies: 0
Views: 4427

Sheath Bandolier

I don't think it's really a bug so much as incompatibility using a mutli-slotted sheath. Would it at all be possible to change it to where you could sheath items in a bandolier even if there are other items in it, assuming there is enough space? At the moment this does not seem to be possible, and a...
by TheCacklackian
Mon Oct 14, 2019 7:17 pm
Forum: General Socialization
Topic: Dark Souls-3 Rook Build
Replies: 0
Views: 4474

Dark Souls-3 Rook Build

I plan to play a rook Parlour themed character in the future on Dark Souls 3, these were the ideas for spell replacements. The build would likely be INT/FAITH, and use a mix of Pyromancies, sorceries, and miracles. I dunno, it's a pointless post, but why not! Catalyst: Crystal Chime(Closest thing to...
by TheCacklackian
Sun Oct 06, 2019 2:29 pm
Forum: Rook Parlour
Topic: Soul Harvest
Replies: 0
Views: 4750

Soul Harvest

As of current, soul harvest does not grant sorcery skill gains, and no matter what you harvest you gain around 2 soul shreds, or summon a tattered gray shade. I understand as it is why soul harvest doesn't grant sorcery gains, it has next to no risk, though I'd like both of these to change. I would ...
by TheCacklackian
Wed Sep 11, 2019 6:06 pm
Forum: General Discussion
Topic: Poll: Ability Point Cap
Replies: 13
Views: 7782

Re: Poll: Ability Point Cap

I would like more, but no more than maybe 2 or 3 more.
That being said, I don't feel like we 'need' more. 20 is a comfortable number, though a little tight for a certain guild.
Basically would like more, if not, not the end of the world.
by TheCacklackian
Thu May 09, 2019 10:57 pm
Forum: Sorcery
Topic: Lore Questions
Replies: 6
Views: 7221

Re: Lore Questions

Thanks for the answers, I understand you cannot answer everything to the fullest extent, when it came to residue I mean more so along the lines of, when you melt something to death with nether, what remains? Is there like a goo? Or is it just nothing at that point? Question 6 was kind of just a joke...
by TheCacklackian
Thu May 09, 2019 9:03 pm
Forum: Rook Parlour
Topic: Rook Parlour secrecy and soul retrieval?
Replies: 1
Views: 2554

Re: Rook Parlour secrecy and soul retrieval?

Do you mean in regards to player characters? Or Npcs? Both? Npc rook retrievals are located in certain areas, when it comes to player characters, given the rank you have to be to use rook retrievals, the amount of sorcery you have to have to unlock the ability, I would assume(very possibly wrongly) ...
by TheCacklackian
Thu May 09, 2019 8:58 pm
Forum: Sorcery
Topic: Lore Questions
Replies: 6
Views: 7221

Lore Questions

Hello! So I had some lore questions about nether, and certain nethrim. For orderliness, I'll have the questions listed one by one with numbering! It's less chaotic that way! 1.Does Nether affect non-organic material. This would include things like stone/cobalt/lead, any kind of non-organic material,...
by TheCacklackian
Mon Apr 29, 2019 8:27 pm
Forum: Feature Requests and Suggestions
Topic: Craft-able Staff Bands.
Replies: 6
Views: 3521

Re: Craft-able Staff Bands.

That would be fine then yeah, it keeps the negative of no more dirty fighting tactics with staves!
by TheCacklackian
Mon Apr 29, 2019 11:34 am
Forum: Feature Requests and Suggestions
Topic: Craft-able Staff Bands.
Replies: 6
Views: 3521

Re: Craft-able Staff Bands.

I know weapons wear out but staves wear out very very quickly in my experience. The whole idea of band removal is just so it gives people a way to keep the same bands for longer due to how quickly staves wear out and are unable to be repaired without a druid(I think). If this changed where to bands ...
by TheCacklackian
Fri Apr 26, 2019 11:15 pm
Forum: Feature Requests and Suggestions
Topic: Craft-able Staff Bands.
Replies: 6
Views: 3521

Re: Craft-able Staff Bands.

Those are fair enough points! If pair of bands counted as one item that'd be fine, in regards to not replacing the bands, unless the bands make the staves repairable, I would like to see the bands be removeable even if it destroys the staff in the process (Maybe damaging the bands making them need r...

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