Search found 35 matches
- Thu May 16, 2024 7:11 am
- Forum: Corvus Outpost
- Topic: Corvite Twilight Eye
- Replies: 1
- Views: 960
Corvite Twilight Eye
Regarding new amenities, it would seem that Corvus lacks a location for registering items and changing pendant color.
- Thu May 16, 2024 5:38 am
- Forum: General Discussion
- Topic: Question on Bugged Equipment
- Replies: 1
- Views: 556
Question on Bugged Equipment
When it comes to nonfunctional equipment such as revolvers, crossbows, legacy bone talismans, and other unique equipment that no longer functions as intended, do you want us to bug these items as we find them, or hold off until a later specified point?
- Fri Jun 25, 2021 6:07 pm
- Forum: Player-Organized Events
- Topic: Regarding the recent events with Keth
- Replies: 28
- Views: 7494
Re: Regarding the recent events with Keth
The 10 would work for me! The 4th would not.
- Fri Oct 16, 2020 7:10 pm
- Forum: Feature Requests and Suggestions
- Topic: Mounts and Spotting
- Replies: 3
- Views: 1171
Re: Mounts and Spotting
I still think warhorses are already enough of a benefit on their own. People should not be able to easily circumvent the closed face helmet perception loss. Those who wear full plate heavy armor are weak to those who use stealth. I don't believe it would be fair to just make entering a room with a w...
- Fri Oct 16, 2020 6:50 pm
- Forum: Feature Requests and Suggestions
- Topic: Mounts and Spotting
- Replies: 3
- Views: 1171
Re: Mounts and Spotting
I'm against this. Horses and warhorses already seem to have a very large amount of perception, they don't need to turn into a way for players to forgo perception training.
- Mon Sep 28, 2020 3:39 am
- Forum: Feature Requests and Suggestions
- Topic: Trap Expansion
- Replies: 2
- Views: 981
Trap Expansion
I'd love to see more traps added for general use, Figured I'd toss in a few ideas here for it. Pitfall- Requisites: Trapping:200 Location:Wilderness Carryable?:No Materials:8 small branches, or 4 medium branches, or 2 large branches. Cover up potholes or odd terrain with leaves, sticks, and dirt, gi...
- Sat Sep 26, 2020 8:30 pm
- Forum: Rook Parlour
- Topic: Ice barb suggestion
- Replies: 2
- Views: 2711
Re: Ice barb suggestion
That's exactly what I'd like as a whole. I just hate the spam of 'remove item' 'cast 303 item' wear item 7 times
- Fri Apr 03, 2020 1:28 am
- Forum: Rook Parlour
- Topic: Ice barb suggestion
- Replies: 2
- Views: 2711
Ice barb suggestion
Could we perhaps maybe be able to ice barb an entire set of armour at once? or at least not have to unequip armor we wish to icebarb? I don't see an issue with giving the exact same roundtime, but individually removing pieces of armour to bar one by one is slightly annoying and a bit spammy. I know ...
- Thu Apr 02, 2020 4:13 pm
- Forum: Feature Requests and Suggestions
- Topic: Age bracket update possibility?
- Replies: 23
- Views: 9544
Re: Age bracket update possibility?
I would like to request this little thing if its possible. That the changing of age instead of basing on real time, kindly base it on playtime. like lets say 1hr of playtime be equal to lets say... 8hr of aging? this way, the people with multiple alts will be able to enjoy the change on their own t...
- Wed Apr 01, 2020 4:59 am
- Forum: Feature Requests and Suggestions
- Topic: Introduction system
- Replies: 9
- Views: 4362
Re: Introduction system
That's a fair response!
- Wed Apr 01, 2020 4:31 am
- Forum: Feature Requests and Suggestions
- Topic: Introduction system
- Replies: 9
- Views: 4362
Re: Introduction system
I would still love some variation of a disguise mechanic, perhaps via face hiding/skill/a guild ability.
- Wed Apr 01, 2020 2:07 am
- Forum: Feature Requests and Suggestions
- Topic: Different plate helmet styles
- Replies: 1
- Views: 1159
Different plate helmet styles
Would it be at all possible to add craft-able plate alternatives to the greathelm? I have a couple of ideas that include closed face bascinets and armets, even if we couldn't get one with a movable visor in game, I would love an aesthetic alternative to the 'bucket' helmet. Alternatively, allowing s...
- Sun Mar 29, 2020 4:14 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: THINK and RITUAL
- Replies: 4
- Views: 3377
Re: THINK and RITUAL
If this is in regards to the ritual I preformed not too long ago in a certain not traversed area, then I apologize, I was not doing that in hopes of gaining some mechanical gain or anything like that, and the only time i recall repeating a line was by mistake or when I had a typo. I understand the b...
- Tue Mar 24, 2020 1:31 am
- Forum: Rook Parlour
- Topic: Buggy Animates
- Replies: 2
- Views: 3904
Re: Buggy Animates
Having gotten a few more different types of animates, I've determined it's not that all animates are buggy, just that the ones I had been playing with for a long time are buggy. Some of the more end game ones are far less buggy and do not tend to roam about! This means that my major gripe with them ...
- Wed Feb 12, 2020 8:11 am
- Forum: General Discussion
- Topic: Ability: Quickdraw
- Replies: 8
- Views: 6792
Re: Ability: Quickdraw
I've a feeling the ability for non tainted to 'pick up' nethrium without burning themselves is mechanical and not really something in lore. I think nethrium should not be effectively useable by non tainted and the same should be said for tainted and iron. Both should burn and make you drop the item ...
- Tue Feb 11, 2020 6:20 pm
- Forum: General Discussion
- Topic: Ability: Quickdraw
- Replies: 8
- Views: 6792
Re: Ability: Quickdraw
I think quickdraw would be limited to weapons of moderate weight and size, such as longswords, daggers, pistols, shortbows and such, and it should not for any reason make a user immune to nethrium burn or iron burn just because they do so 'quickly', but I also find the idea of someone drawing a mass...
- Sun Feb 09, 2020 10:21 pm
- Forum: Rook Parlour
- Topic: Buggy Animates
- Replies: 2
- Views: 3904
Buggy Animates
Would it be possible to take animates that aren't currently guarding you off of wander? They like to roam off when they're not guarding you and it makes it frustrating to use them for anything but a tank. When taken off of guard, they tend to leave the room for several moments, then teleport back in...
- Sun Oct 20, 2019 12:17 am
- Forum: Feature Requests and Suggestions
- Topic: Sheath Bandolier
- Replies: 0
- Views: 4585
Sheath Bandolier
I don't think it's really a bug so much as incompatibility using a mutli-slotted sheath. Would it at all be possible to change it to where you could sheath items in a bandolier even if there are other items in it, assuming there is enough space? At the moment this does not seem to be possible, and a...
- Mon Oct 14, 2019 7:17 pm
- Forum: General Socialization
- Topic: Dark Souls-3 Rook Build
- Replies: 0
- Views: 5492
Dark Souls-3 Rook Build
I plan to play a rook Parlour themed character in the future on Dark Souls 3, these were the ideas for spell replacements. The build would likely be INT/FAITH, and use a mix of Pyromancies, sorceries, and miracles. I dunno, it's a pointless post, but why not! Catalyst: Crystal Chime(Closest thing to...
- Sun Oct 06, 2019 2:29 pm
- Forum: Rook Parlour
- Topic: Soul Harvest
- Replies: 0
- Views: 5293
Soul Harvest
As of current, soul harvest does not grant sorcery skill gains, and no matter what you harvest you gain around 2 soul shreds, or summon a tattered gray shade. I understand as it is why soul harvest doesn't grant sorcery gains, it has next to no risk, though I'd like both of these to change. I would ...
- Wed Sep 11, 2019 6:06 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 8914
Re: Poll: Ability Point Cap
I would like more, but no more than maybe 2 or 3 more.
That being said, I don't feel like we 'need' more. 20 is a comfortable number, though a little tight for a certain guild.
Basically would like more, if not, not the end of the world.
That being said, I don't feel like we 'need' more. 20 is a comfortable number, though a little tight for a certain guild.
Basically would like more, if not, not the end of the world.
- Thu May 09, 2019 10:57 pm
- Forum: Sorcery
- Topic: Lore Questions
- Replies: 6
- Views: 8839
Re: Lore Questions
Thanks for the answers, I understand you cannot answer everything to the fullest extent, when it came to residue I mean more so along the lines of, when you melt something to death with nether, what remains? Is there like a goo? Or is it just nothing at that point? Question 6 was kind of just a joke...
- Thu May 09, 2019 9:03 pm
- Forum: Rook Parlour
- Topic: Rook Parlour secrecy and soul retrieval?
- Replies: 1
- Views: 3166
Re: Rook Parlour secrecy and soul retrieval?
Do you mean in regards to player characters? Or Npcs? Both? Npc rook retrievals are located in certain areas, when it comes to player characters, given the rank you have to be to use rook retrievals, the amount of sorcery you have to have to unlock the ability, I would assume(very possibly wrongly) ...
- Thu May 09, 2019 8:58 pm
- Forum: Sorcery
- Topic: Lore Questions
- Replies: 6
- Views: 8839
Lore Questions
Hello! So I had some lore questions about nether, and certain nethrim. For orderliness, I'll have the questions listed one by one with numbering! It's less chaotic that way! 1.Does Nether affect non-organic material. This would include things like stone/cobalt/lead, any kind of non-organic material,...
- Mon Apr 29, 2019 8:27 pm
- Forum: Feature Requests and Suggestions
- Topic: Craft-able Staff Bands.
- Replies: 6
- Views: 3876
Re: Craft-able Staff Bands.
That would be fine then yeah, it keeps the negative of no more dirty fighting tactics with staves!