Search found 100 matches

by Nobody
Sat Jun 05, 2021 8:11 am
Forum: Technical Stuff
Topic: Game Text Changes
Replies: 5
Views: 2630

Re: Game Text Changes

I love the new prompt changes, it feels very clean and informative. I did notice that when becoming bloody and then gory it did something odd with the parenthesis:
E:78% N:95% Rng ( (Bd)Gr)>
by Nobody
Sun May 09, 2021 8:45 pm
Forum: Snowpine Lodge
Topic: Skinning/utility knife request
Replies: 0
Views: 2096

Skinning/utility knife request

Would it be possible to get some kind of utility knife added to Flint's trading post, or as an item somehow available in the lodge guild locations? I find I'm very hesitant to use my last flint knife now that flint cannot be foraged and bushcrafters definitely need to have a reliable way to have a u...
by Nobody
Wed Dec 16, 2020 2:07 pm
Forum: Artisans
Topic: Suggestion: Artisan Import Shop
Replies: 33
Views: 12760

Re: Suggestion: Artisan Import Shop

Maybe every month in which an artisan character plays at least ten hours, he gains one point of some sort, and every month that he doesn't play at least 10 hours, he loses one point. Maybe the max he can bank is 12 such points, and he can't go below zero if he takes an extended break. It would take...
by Nobody
Wed Jul 29, 2020 6:18 am
Forum: Character Stories & Histories
Topic: Alph and the archer
Replies: 1
Views: 2293

Alph and the archer

This turned out to be a much better experience than I'd anticipated and had to share. You head southeast, riding a chestnut horse with four white stockings. [Prairie Road] [temperate] Also here: a dirty archer (badly wounded, exhausted, lying down, lightly-armored, unconscious, bloody) and your ches...
by Nobody
Wed Jul 22, 2020 11:14 am
Forum: Feature Requests and Suggestions
Topic: Ability Requirement: Dirty Tricks
Replies: 1
Views: 954

Re: Ability Requirement: Dirty Tricks

Because tactics dirty fighting makes the abilities trigger automatically while fighting, but the individual abilities can all be used manually (like disarm).
by Nobody
Mon Jul 06, 2020 12:37 pm
Forum: Metalworking
Topic: Blacksmithing adornments with gems
Replies: 0
Views: 2631

Blacksmithing adornments with gems

Low priority but lengthy request, because it's a wish list (sorry, and thank you): I would love to have forged weapons and armor show up with a shorter short description when adorned with 'forge adornment jeweled' to strip out 'polished cabochon of ' and '<type> cut ', so that 'an iron sledgehammer ...
by Nobody
Sun Jun 21, 2020 7:05 am
Forum: Wardens of the Grove
Topic: Wardens in 2020
Replies: 13
Views: 6509

Re: Wardens in 2020

I know at least one, but haven't felt up to playing my warden, sorry!
by Nobody
Fri Jun 12, 2020 8:59 am
Forum: Artisans
Topic: Feature request: sales cart commodity stacking
Replies: 2
Views: 2053

Feature request: sales cart commodity stacking

I would love if commodity items could be stacked in the artisan sales carts like they are in the market (ie increasing the qty available instead of taking up another slot when adding an identical commodity item).
by Nobody
Thu Jun 11, 2020 5:50 am
Forum: General Discussion
Topic: For Humor
Replies: 686
Views: 306359

Re: For Humor

Master Artisan Locke says, "We've received word that an associate in Shadgard just can't manage to find a single copper-bar to purchase. Bring 90 pounds of them to the market in Shadgard and sell them to the associate there." You laugh at Master Artisan Locke. Speaking to Master Artisan L...
by Nobody
Mon Jun 01, 2020 4:47 am
Forum: General Announcements
Topic: Patreon - Important for current Patrons
Replies: 2
Views: 2100

Re: Patreon - Important for current Patrons

Might be good to announce this via game and discord as well. Many of the VI players avoid the bbs.
by Nobody
Wed May 27, 2020 12:07 pm
Forum: Feature Requests and Suggestions
Topic: bury all
Replies: 0
Views: 902

bury all

It would be lovely to have an option to 'bury all' or 'bury <item> all' to dispose of lots of trash items at once. Probably shouldn't work on corpses though.
by Nobody
Mon May 04, 2020 7:43 am
Forum: Metalworking
Topic: [NOW OBSOLETE] Calling All Blacksmiths!
Replies: 27
Views: 17263

Re: Calling All Blacksmiths!

And another typo correction. I really should spellcheck =(

Pickaxe head:
Middle messaging - 'You continue hammering away at the %material with your %tool, rotating every few strikes to create a sturdy tapered point and a flat scraping edge.'
by Nobody
Mon May 04, 2020 7:18 am
Forum: Metalworking
Topic: [NOW OBSOLETE] Calling All Blacksmiths!
Replies: 27
Views: 17263

Re: Calling All Blacksmiths!

I'd love to see these additions: 'a_bowtruckle','a_bridge','a_conch_shell','a_crown','a_curving_river','a_feather','a_fish','a_mushroom','a_salamander','a_scallop_shell','a_sea_star','a_snowflake','a_squirrel','a_stylized_leaf','a_wagon_wheel','an_arrow','fish','stylized_flames','vines' These I expe...
by Nobody
Fri May 01, 2020 3:05 pm
Forum: Metalworking
Topic: [NOW OBSOLETE] Calling All Blacksmiths!
Replies: 27
Views: 17263

Re: Calling All Blacksmiths!

First, a typo correction for my past submission (added "the" before "%material" in both middle messages): Hammer head: Middle messaging - 'You continue hammering away at the %material with your %tool and a punch, creating a haft hole and flattening the sides. You carefully turn a...
by Nobody
Sun Apr 26, 2020 12:53 pm
Forum: Feature Requests and Suggestions
Topic: Bar molds
Replies: 3
Views: 2785

Re: Bar molds

There is a major metallurgy overhaul on the todo list, one of the planned features is the ability to produce specific sizes of ingots as well as other molded/casted parts. Is anything fleshed out enough details-wise to say what it will look like? Similar to now but with more flexibility on size, or...
by Nobody
Wed Apr 22, 2020 8:05 am
Forum: Feature Requests and Suggestions
Topic: wear armor rack
Replies: 2
Views: 1832

Re: wear armor rack

Anyone know if the outfit command works with armor racks? Outfit already does a pretty good job with armor, I just don't know if it works with a rack by default.
by Nobody
Wed Apr 22, 2020 5:01 am
Forum: Bug Reports
Topic: BUGCHECK and bug status types
Replies: 2
Views: 2402

Re: BUGCHECK and bug status types

With the new account system underway, will bugcheck be account based, or will it remain character based?
by Nobody
Sun Apr 19, 2020 4:56 am
Forum: Wardens of the Grove
Topic: Guild Shop Request: Writables
Replies: 4
Views: 3364

Re: Guild Shop Request: Writables

Maina wrote: Sat Apr 18, 2020 9:54 pmMaybe quills, too, just to have the supplies in one place for city-averse members.
I'm not opposed to quills, but writing implements for the town-averse are already readily available for the low, low cost of your time ;)
by Nobody
Wed Apr 15, 2020 8:03 am
Forum: Feature Requests and Suggestions
Topic: The Dangers of Dying
Replies: 17
Views: 7812

Re: The Dangers of Dying

I recall something vague to the effect that that particular method's costs were dependant on total skill points and the number of times utilized. I may be mis-remembering though.
by Nobody
Mon Apr 13, 2020 8:31 am
Forum: Feature Requests and Suggestions
Topic: new guild choice: The Locksmith's Guild
Replies: 8
Views: 4087

Re: new guild choice: The Locksmith's Guild

Game-reasoning-wise: Locksmithing is already the specific forte of one guild that currently exists, and is considered their specialization. Asking for another one is kind of like asking to have a second Artisan Guild for the people who don't want to deal with the Western Coalition for personal reas...
by Nobody
Mon Apr 13, 2020 7:04 am
Forum: Feature Requests and Suggestions
Topic: new guild choice: The Locksmith's Guild
Replies: 8
Views: 4087

Re: new guild choice: The Locksmith's Guild

If you wish to pick locks in game, currently you can only do it via a path of break-and-enter many times. That is one way, but it is, in fact, not the only way. Regarding lockpick creation, I will quote the former head dev: Lockpick crafting will remain thieves-only. That might not stand, since Jir...
by Nobody
Thu Apr 09, 2020 6:38 am
Forum: Wardens of the Grove
Topic: Suggestion: Replace Warden Combat Abilities
Replies: 3
Views: 2771

Re: Suggestion: Replace Warden Combat Abilities

I don't have much to add, but I did want to chime in with an "I wants it, Precious"
https://youtu.be/fcOlb2RrdFM
(For our VI users, this is a video of Link from Breath of the Wild riding a stag)
by Nobody
Wed Apr 01, 2020 4:30 am
Forum: Feature Requests and Suggestions
Topic: Introduction system
Replies: 9
Views: 4422

Re: Introduction system

There is also the profile command, though most don't set it up / make it public. You can make your basic physical appearance public info that way.
by Nobody
Sun Mar 29, 2020 6:13 am
Forum: The Elemancers
Topic: geomancy surveyal in Thaelsh
Replies: 1
Views: 1881

Re: geomancy surveyal in Thaelsh

Drakolin lairs would be good hydro/geo and pyro survey locations respectively. Surveying a fire-breathing drake's nest or studying a living fire breathing drake might be fun moderate level pyromancy tasks.
by Nobody
Sun Mar 29, 2020 5:04 am
Forum: Metalworking
Topic: Legendary items
Replies: 3
Views: 3445

Legendary items

* After some internal discussion we decided to be transparent with one small item concerning legendary items. Let it be known that metal used from previously smelted items(weapons/armor/etc) will have 0 chance towards crafting a legendary item. Only new bars smelted straight from ore or purchased f...

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