I love the new prompt changes, it feels very clean and informative. I did notice that when becoming bloody and then gory it did something odd with the parenthesis:
E:78% N:95% Rng ( (Bd)Gr)>
Search found 100 matches
- Sat Jun 05, 2021 8:11 am
- Forum: Technical Stuff
- Topic: Game Text Changes
- Replies: 5
- Views: 2630
- Sun May 09, 2021 8:45 pm
- Forum: Snowpine Lodge
- Topic: Skinning/utility knife request
- Replies: 0
- Views: 2096
Skinning/utility knife request
Would it be possible to get some kind of utility knife added to Flint's trading post, or as an item somehow available in the lodge guild locations? I find I'm very hesitant to use my last flint knife now that flint cannot be foraged and bushcrafters definitely need to have a reliable way to have a u...
- Wed Dec 16, 2020 2:07 pm
- Forum: Artisans
- Topic: Suggestion: Artisan Import Shop
- Replies: 33
- Views: 12760
Re: Suggestion: Artisan Import Shop
Maybe every month in which an artisan character plays at least ten hours, he gains one point of some sort, and every month that he doesn't play at least 10 hours, he loses one point. Maybe the max he can bank is 12 such points, and he can't go below zero if he takes an extended break. It would take...
- Wed Jul 29, 2020 6:18 am
- Forum: Character Stories & Histories
- Topic: Alph and the archer
- Replies: 1
- Views: 2293
Alph and the archer
This turned out to be a much better experience than I'd anticipated and had to share. You head southeast, riding a chestnut horse with four white stockings. [Prairie Road] [temperate] Also here: a dirty archer (badly wounded, exhausted, lying down, lightly-armored, unconscious, bloody) and your ches...
- Wed Jul 22, 2020 11:14 am
- Forum: Feature Requests and Suggestions
- Topic: Ability Requirement: Dirty Tricks
- Replies: 1
- Views: 954
Re: Ability Requirement: Dirty Tricks
Because tactics dirty fighting makes the abilities trigger automatically while fighting, but the individual abilities can all be used manually (like disarm).
- Mon Jul 06, 2020 12:37 pm
- Forum: Metalworking
- Topic: Blacksmithing adornments with gems
- Replies: 0
- Views: 2631
Blacksmithing adornments with gems
Low priority but lengthy request, because it's a wish list (sorry, and thank you): I would love to have forged weapons and armor show up with a shorter short description when adorned with 'forge adornment jeweled' to strip out 'polished cabochon of ' and '<type> cut ', so that 'an iron sledgehammer ...
- Sun Jun 21, 2020 7:05 am
- Forum: Wardens of the Grove
- Topic: Wardens in 2020
- Replies: 13
- Views: 6509
Re: Wardens in 2020
I know at least one, but haven't felt up to playing my warden, sorry!
- Fri Jun 12, 2020 8:59 am
- Forum: Artisans
- Topic: Feature request: sales cart commodity stacking
- Replies: 2
- Views: 2053
Feature request: sales cart commodity stacking
I would love if commodity items could be stacked in the artisan sales carts like they are in the market (ie increasing the qty available instead of taking up another slot when adding an identical commodity item).
- Thu Jun 11, 2020 5:50 am
- Forum: General Discussion
- Topic: For Humor
- Replies: 686
- Views: 306359
Re: For Humor
Master Artisan Locke says, "We've received word that an associate in Shadgard just can't manage to find a single copper-bar to purchase. Bring 90 pounds of them to the market in Shadgard and sell them to the associate there." You laugh at Master Artisan Locke. Speaking to Master Artisan L...
- Mon Jun 01, 2020 4:47 am
- Forum: General Announcements
- Topic: Patreon - Important for current Patrons
- Replies: 2
- Views: 2100
Re: Patreon - Important for current Patrons
Might be good to announce this via game and discord as well. Many of the VI players avoid the bbs.
- Wed May 27, 2020 12:07 pm
- Forum: Feature Requests and Suggestions
- Topic: bury all
- Replies: 0
- Views: 902
bury all
It would be lovely to have an option to 'bury all' or 'bury <item> all' to dispose of lots of trash items at once. Probably shouldn't work on corpses though.
- Mon May 04, 2020 7:43 am
- Forum: Metalworking
- Topic: [NOW OBSOLETE] Calling All Blacksmiths!
- Replies: 27
- Views: 17263
Re: Calling All Blacksmiths!
And another typo correction. I really should spellcheck =(
Pickaxe head:
Pickaxe head:
Middle messaging - 'You continue hammering away at the %material with your %tool, rotating every few strikes to create a sturdy tapered point and a flat scraping edge.'
- Mon May 04, 2020 7:18 am
- Forum: Metalworking
- Topic: [NOW OBSOLETE] Calling All Blacksmiths!
- Replies: 27
- Views: 17263
Re: Calling All Blacksmiths!
I'd love to see these additions: 'a_bowtruckle','a_bridge','a_conch_shell','a_crown','a_curving_river','a_feather','a_fish','a_mushroom','a_salamander','a_scallop_shell','a_sea_star','a_snowflake','a_squirrel','a_stylized_leaf','a_wagon_wheel','an_arrow','fish','stylized_flames','vines' These I expe...
- Fri May 01, 2020 3:05 pm
- Forum: Metalworking
- Topic: [NOW OBSOLETE] Calling All Blacksmiths!
- Replies: 27
- Views: 17263
Re: Calling All Blacksmiths!
First, a typo correction for my past submission (added "the" before "%material" in both middle messages): Hammer head: Middle messaging - 'You continue hammering away at the %material with your %tool and a punch, creating a haft hole and flattening the sides. You carefully turn a...
- Sun Apr 26, 2020 12:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Bar molds
- Replies: 3
- Views: 2785
Re: Bar molds
There is a major metallurgy overhaul on the todo list, one of the planned features is the ability to produce specific sizes of ingots as well as other molded/casted parts. Is anything fleshed out enough details-wise to say what it will look like? Similar to now but with more flexibility on size, or...
- Wed Apr 22, 2020 8:05 am
- Forum: Feature Requests and Suggestions
- Topic: wear armor rack
- Replies: 2
- Views: 1832
Re: wear armor rack
Anyone know if the outfit command works with armor racks? Outfit already does a pretty good job with armor, I just don't know if it works with a rack by default.
- Wed Apr 22, 2020 5:01 am
- Forum: Bug Reports
- Topic: BUGCHECK and bug status types
- Replies: 2
- Views: 2402
Re: BUGCHECK and bug status types
With the new account system underway, will bugcheck be account based, or will it remain character based?
- Sun Apr 19, 2020 4:56 am
- Forum: Wardens of the Grove
- Topic: Guild Shop Request: Writables
- Replies: 4
- Views: 3364
- Wed Apr 15, 2020 8:03 am
- Forum: Feature Requests and Suggestions
- Topic: The Dangers of Dying
- Replies: 17
- Views: 7812
Re: The Dangers of Dying
I recall something vague to the effect that that particular method's costs were dependant on total skill points and the number of times utilized. I may be mis-remembering though.
- Mon Apr 13, 2020 8:31 am
- Forum: Feature Requests and Suggestions
- Topic: new guild choice: The Locksmith's Guild
- Replies: 8
- Views: 4087
Re: new guild choice: The Locksmith's Guild
Game-reasoning-wise: Locksmithing is already the specific forte of one guild that currently exists, and is considered their specialization. Asking for another one is kind of like asking to have a second Artisan Guild for the people who don't want to deal with the Western Coalition for personal reas...
- Mon Apr 13, 2020 7:04 am
- Forum: Feature Requests and Suggestions
- Topic: new guild choice: The Locksmith's Guild
- Replies: 8
- Views: 4087
Re: new guild choice: The Locksmith's Guild
If you wish to pick locks in game, currently you can only do it via a path of break-and-enter many times. That is one way, but it is, in fact, not the only way. Regarding lockpick creation, I will quote the former head dev: Lockpick crafting will remain thieves-only. That might not stand, since Jir...
- Thu Apr 09, 2020 6:38 am
- Forum: Wardens of the Grove
- Topic: Suggestion: Replace Warden Combat Abilities
- Replies: 3
- Views: 2771
Re: Suggestion: Replace Warden Combat Abilities
I don't have much to add, but I did want to chime in with an "I wants it, Precious"
https://youtu.be/fcOlb2RrdFM
(For our VI users, this is a video of Link from Breath of the Wild riding a stag)
https://youtu.be/fcOlb2RrdFM
(For our VI users, this is a video of Link from Breath of the Wild riding a stag)
- Wed Apr 01, 2020 4:30 am
- Forum: Feature Requests and Suggestions
- Topic: Introduction system
- Replies: 9
- Views: 4422
Re: Introduction system
There is also the profile command, though most don't set it up / make it public. You can make your basic physical appearance public info that way.
- Sun Mar 29, 2020 6:13 am
- Forum: The Elemancers
- Topic: geomancy surveyal in Thaelsh
- Replies: 1
- Views: 1881
Re: geomancy surveyal in Thaelsh
Drakolin lairs would be good hydro/geo and pyro survey locations respectively. Surveying a fire-breathing drake's nest or studying a living fire breathing drake might be fun moderate level pyromancy tasks.
- Sun Mar 29, 2020 5:04 am
- Forum: Metalworking
- Topic: Legendary items
- Replies: 3
- Views: 3445
Legendary items
* After some internal discussion we decided to be transparent with one small item concerning legendary items. Let it be known that metal used from previously smelted items(weapons/armor/etc) will have 0 chance towards crafting a legendary item. Only new bars smelted straight from ore or purchased f...