Search found 100 matches

by Nobody
Thu May 30, 2019 1:57 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 75
Views: 41652

Re: Monks under review

This one might be a non starter but could monks get guild and recognition points for charitable donations? People really do like seeing those numbers go up and it would give a little more incentive to gather resources and work on solo projects. It might also make it a bit easier to give up the idea...
by Nobody
Wed May 29, 2019 9:45 am
Forum: Monastic Order
Topic: Monks under review
Replies: 75
Views: 41652

Re: Monks under review

Vitello wrote: Wed May 29, 2019 9:11 am Is there a way to trance thau against nethrim?
autocast <target> should work
by Nobody
Tue May 28, 2019 9:03 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 75
Views: 41652

Re: Monks under review

With the rescue templar task re-enabled, you can do some fighting of nethrim, just with a limited focus. But the task description does explicitly say you can deal with any nethrim as necessary.
by Nobody
Sun May 26, 2019 11:17 am
Forum: Monastic Order
Topic: Templar Rescue
Replies: 7
Views: 7800

Re: Templar Rescue

It has been my experience that the task will fail in that way if there is an enemy around any time after the templar regains consciousness and before the templar has regained all their energy. They'll usually defeat whatever nethrim are present (including nether plants) and then leave to get some re...
by Nobody
Thu May 23, 2019 3:39 pm
Forum: Wardens of the Grove
Topic: Interested in becoming a Lorekeeper?
Replies: 15
Views: 14546

Re: Interested in becoming a Lorekeeper?

First, apologies for the thread necromancy, but it seemed the most appropriate place to approach this. Since to my knowledge there are no active PC lore keepers, I'd like to find out how joining might work presently. Are any of the Udemi aware of the relevant NPCs to mail should they get come across...
by Nobody
Sat May 18, 2019 8:55 pm
Forum: Bug Reports
Topic: Riversteel smelting
Replies: 1
Views: 2384

Riversteel smelting

I smelted some of the riversteel I purchased from the irport shop to make a 3-pound bar and it smelted down to steel. Is riversteel supposed to do that? If not, I can fill out a request - I still have a tiny riversteel-bar from the cutting and a standard riversteel-bar from the shop if an item inspe...
by Nobody
Sat May 18, 2019 5:10 am
Forum: Bug Reports
Topic: The mystery of a ghostly horse
Replies: 3
Views: 3310

Re: The mystery of a ghostly horse

That it was down there is the wierd thing. Vanishing corpse is normal for PC owned mounts though - they magically return to their stable.
by Nobody
Thu May 16, 2019 12:42 pm
Forum: Feature Requests and Suggestions
Topic: Bar molds
Replies: 3
Views: 2425

Bar molds

I would like to request bar molds to aid in production of odd bar sizes. Functionally similar to existing jewelery molds, and a similar custom order menu could provide all bar sizes currently utilized by forging (1, 2, 3, 4, 6, 8, 10, 12, 16, 20, and 24-pound bar molds). An ideal weight capacity is ...
by Nobody
Wed Apr 03, 2019 2:47 pm
Forum: Haiban
Topic: Water issues in Haiban
Replies: 5
Views: 7820

Re: Water issues in Haiban

The artisan's compound in north Haiban has 3 wash rooms where you can not only wash but dry as well. If that's not enough, a quick wander from the gate should let you wash at the river.
by Nobody
Mon Feb 11, 2019 10:51 am
Forum: Feature Requests and Suggestions
Topic: Containers for Huge Items
Replies: 11
Views: 5542

Re: Containers for Huge Items

https://clok.contrarium.net/index.php?t ... opment_Log
Artisans of the Western Coalition are now able to purchase crates at the Imports Shop to package up those huge purchase orders they take on. -- Mirazia 10:43, 1 December 2018 (EST)
by Nobody
Mon Feb 11, 2019 10:08 am
Forum: Feature Requests and Suggestions
Topic: Containers for Huge Items
Replies: 11
Views: 5542

Re: Containers for Huge Items

Artisans have recently been granted the kind of containers you seek. Perhaps you should take your concern ICly to a group of people that deal with it regularly ;)
by Nobody
Mon Feb 04, 2019 9:45 am
Forum: Leathercrafting
Topic: Hafted holders?
Replies: 6
Views: 8133

Re: Hafted holders?

Also slings (unless those are artisan leatherworking - I couldn't create one as an unguilded person or member of the snowpine lodge). If quality is a concern, I'm sure they could be capped at average.
by Nobody
Sun Jan 27, 2019 11:27 am
Forum: Feature Requests and Suggestions
Topic: Time and facilities
Replies: 1
Views: 1557

Re: Time and facilities

I've wanted that as well on occasion. My suggestion would have been for effect rather than time, but time might make more sense given that effect timers stop when logged out while rents keep counting down. The most useful thing I could see from this though is being able to get 2 rounds of processing...
by Nobody
Fri Jan 18, 2019 8:04 am
Forum: General Discussion
Topic: For Humor
Replies: 651
Views: 249472

Re: For Humor

For our VI community members, the previous post features a gif of a man dressed in furs and holding an axe walking to the edge of tall grass and then getting riddled with multiple dozens of arrows. He drops dead and looks like he doesn't have a square inch of the front of his body without an arrow i...
by Nobody
Tue Jan 15, 2019 7:42 am
Forum: Feature Requests and Suggestions
Topic: A newbie critique on traveling, hunger, and cold
Replies: 8
Views: 4464

Re: A newbie critique on traveling, hunger, and cold

I seem to have a different take than some of the others reading. Maeriwyn has written a lengthy and thoughtful post with observations, and I will add in a much less aggressive or whiny tone than many of the complaint posts I've seen. The post is a critique, not even a complaint, so hold off on those...
by Nobody
Thu Jan 10, 2019 7:24 am
Forum: General Discussion
Topic: Choosing between your characters
Replies: 2
Views: 2657

Re: Choosing between your characters

I tend to have two characters to balance where one is a loner and another is not. That makes the question of which to play become "do I want to interact with other players?" and I usually know the answer to that one. You could try to come up with a similar question that divides your two ch...
by Nobody
Thu Dec 20, 2018 7:49 pm
Forum: Feature Requests and Suggestions
Topic: Think dangerously
Replies: 1
Views: 1349

Think dangerously

I've been thinking about a recent comment from a GM in chat that their least favorite activity is creating NPCs because inevitably somebody kills them to demontrate whatever. I have a two-part recommendation to handle that issue: Part 1: <attack crowd> This would work very similarly to steal crowd, ...
by Nobody
Fri Dec 14, 2018 7:22 am
Forum: Artisans
Topic: Artisan Ability Chart
Replies: 4
Views: 4701

Re: Artisan Ability Chart

This looks awesome! I think it's missing prospector (unless I'm just missing it), but still. I look forward to the complete series.
by Nobody
Sun Oct 28, 2018 7:28 pm
Forum: Technical Stuff
Topic: Web-based clients
Replies: 1
Views: 3062

Web-based clients

Per the connection info page on the wiki Unfortunately, our web-based client appears to be broken. If you have any suggestions on a web-based solution, please share them on the BBS. MUCon is a fairly basic MUSH style client PHudBase also appears to be a fairly basic client. It can be used from the P...
by Nobody
Fri Oct 12, 2018 7:36 am
Forum: Feature Requests and Suggestions
Topic: Perception gains from finding items
Replies: 3
Views: 2371

Re: Perception gains from finding items

You don't get perception gains for finding hidden entities if they are fiendly or neutral. You only gain perception from finding hostile entities because of the risk-reward principle that underlies the game. Finding items, like finding friendlies/neutrals, carries no risk (and is already a reward). ...
by Nobody
Thu Oct 04, 2018 7:02 pm
Forum: The Elemancers
Topic: Request: cafeteria upgrade
Replies: 4
Views: 4079

Request: cafeteria upgrade

Just wanted to make a formal request since there are so many elemancers about of late. I believe the cafeteria has been skipped in eatery updates for some time. It doesn't have any sit-down food (which is fine, dorm life is eat on the run) and it also lacks seating and tables. If anyone has the powe...
by Nobody
Thu Oct 04, 2018 6:31 pm
Forum: General Discussion
Topic: Thanks for the dev work!
Replies: 1
Views: 2204

Thanks for the dev work!

I just wanted to drop in a line saying thanks for all of the recent development updates and bug squashing. Active development and improvement is what really pulled me into this game. It also strengthens my resolve to get around to writing all of the bug reports I've been meaning to get around to, th...
by Nobody
Thu Oct 04, 2018 6:24 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 75
Views: 41652

Re: Monks under review

After a little while of playing a monk, my thoughts are these: - The herbalism tasks feel like they pre-date the change to grinding giving no skill gains. I'd recommend the grind based tasks give a flat 0.2 herbalism gain, or a graded gain (0.1 for inferior, 0.2 for average, 0.3-0.4 for potent). Thi...
by Nobody
Wed Sep 26, 2018 8:16 am
Forum: Bug Reports
Topic: Autumn emergency, pumpkin pie recipe broken?
Replies: 5
Views: 4694

Re: Autumn emergency, pumpkin pie recipe broken?

They were freshly grown, and they got mashed which should have spawned new items as well (I think).
by Nobody
Wed Sep 26, 2018 7:50 am
Forum: Bug Reports
Topic: Autumn emergency, pumpkin pie recipe broken?
Replies: 5
Views: 4694

Autumn emergency, pumpkin pie recipe broken?

I've tried the following recipes in a deep iron pie pan with "cook fruit pie" (and cook meat pie) to no effect: floured thin pie crust, mashed pumpkin, ground cinnamon floured thin pie crust, mashed pumpkin, ground nutmeg floured thin pie crust, mashed pumpkin, ground cinnamon, ground nutm...

Go to advanced search