Search found 8 matches

by eextreme
Fri Dec 22, 2017 10:09 am
Forum: Feature Requests and Suggestions
Topic: Tasks based on skill level, NPC/world lore, and World Events
Replies: 8
Views: 4456

Re: Tasks based on skill level, NPC/world lore, and World Ev

Tasks are already based on skill level, so I don't get what you're coming from. If you feel that they're bland, it's because they are. They're generic tasKS your guild gives you to fill your role out withe them. It's basically your job. Moving on, I don't like the idea of the whole world event busi...
by eextreme
Thu Dec 21, 2017 11:26 am
Forum: Feature Requests and Suggestions
Topic: Tasks based on skill level, NPC/world lore, and World Events
Replies: 8
Views: 4456

Tasks based on skill level, NPC/world lore, and World Events

Right now tasks are limited to Guilds, and feels bland. It doesn't improve the players understanding of the Lore or NPC in the game. Thus, the following should make all task and NPCs better. Skill rank based tasks These tasks will be divided in to tiers based on your skill level <100 amateur: tasks ...
by eextreme
Mon Dec 18, 2017 7:04 pm
Forum: Feature Requests and Suggestions
Topic: Bosses and Sub-bosses
Replies: 9
Views: 4858

Re: Bosses and Sub-bosses

There could be something to limit the scripted farms. For example, the simplest method would be that the boss only spawn once a day in an area. Lone players are ignored by the bosses when they spawn unless they attack it (they don't think of you as a challenge, add some comment or action by the boss...
by eextreme
Mon Dec 18, 2017 4:55 pm
Forum: Feature Requests and Suggestions
Topic: Bosses and Sub-bosses
Replies: 9
Views: 4858

Bosses and Sub-bosses

I think that if a group or a player kills enough monsters in an area the area boss would appear. The boss would be a tougher version of the existing mobs and drop equipment and items based on area lore. Some quest items could also drop from the boss. As a warning, or a hint to players there will be ...
by eextreme
Sun Dec 17, 2017 2:51 pm
Forum: Feature Requests and Suggestions
Topic: Store Wagon
Replies: 4
Views: 2571

Re: Store Wagon

Bump...
User should be able to store their wagon with their horse (even if the price increases)
by eextreme
Fri Dec 15, 2017 6:17 pm
Forum: Feature Requests and Suggestions
Topic: Fight strategy and rotations
Replies: 8
Views: 4301

Re: Fight strategy and rotations

is there at least skills during combat that performs a special move when the opponent is stunned or on the ground?
by eextreme
Fri Dec 15, 2017 4:29 pm
Forum: Feature Requests and Suggestions
Topic: Fight strategy and rotations
Replies: 8
Views: 4301

Fight strategy and rotations

I remember a browser game that I played which had something like a battle rotation. This was move that the player would use automatically when certain conditions were met. For example the image below shows some mechanics. https://imgur.com/a/fENmy With application to Clok the following can be substi...
by eextreme
Tue Dec 12, 2017 10:36 pm
Forum: Feature Requests and Suggestions
Topic: Battle trance, transformations, and stacking effects
Replies: 2
Views: 1930

Battle trance, transformations, and stacking effects

I'm not sure if the game already has them (since I'm a new player) but the following should add some flavor to combat. With a skill the user would be able to transform themselves into a animal, creature, or being and engages the enemy until the enemy dies. The attack from the transformation will hav...

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