Search found 8 matches
- Fri Dec 22, 2017 10:09 am
- Forum: Feature Requests and Suggestions
- Topic: Tasks based on skill level, NPC/world lore, and World Events
- Replies: 8
- Views: 4761
Re: Tasks based on skill level, NPC/world lore, and World Ev
Tasks are already based on skill level, so I don't get what you're coming from. If you feel that they're bland, it's because they are. They're generic tasKS your guild gives you to fill your role out withe them. It's basically your job. Moving on, I don't like the idea of the whole world event busi...
- Thu Dec 21, 2017 11:26 am
- Forum: Feature Requests and Suggestions
- Topic: Tasks based on skill level, NPC/world lore, and World Events
- Replies: 8
- Views: 4761
Tasks based on skill level, NPC/world lore, and World Events
Right now tasks are limited to Guilds, and feels bland. It doesn't improve the players understanding of the Lore or NPC in the game. Thus, the following should make all task and NPCs better. Skill rank based tasks These tasks will be divided in to tiers based on your skill level <100 amateur: tasks ...
- Mon Dec 18, 2017 7:04 pm
- Forum: Feature Requests and Suggestions
- Topic: Bosses and Sub-bosses
- Replies: 9
- Views: 5158
Re: Bosses and Sub-bosses
There could be something to limit the scripted farms. For example, the simplest method would be that the boss only spawn once a day in an area. Lone players are ignored by the bosses when they spawn unless they attack it (they don't think of you as a challenge, add some comment or action by the boss...
- Mon Dec 18, 2017 4:55 pm
- Forum: Feature Requests and Suggestions
- Topic: Bosses and Sub-bosses
- Replies: 9
- Views: 5158
Bosses and Sub-bosses
I think that if a group or a player kills enough monsters in an area the area boss would appear. The boss would be a tougher version of the existing mobs and drop equipment and items based on area lore. Some quest items could also drop from the boss. As a warning, or a hint to players there will be ...
- Sun Dec 17, 2017 2:51 pm
- Forum: Feature Requests and Suggestions
- Topic: Store Wagon
- Replies: 4
- Views: 2676
Re: Store Wagon
Bump...
User should be able to store their wagon with their horse (even if the price increases)
User should be able to store their wagon with their horse (even if the price increases)
- Fri Dec 15, 2017 6:17 pm
- Forum: Feature Requests and Suggestions
- Topic: Fight strategy and rotations
- Replies: 8
- Views: 4561
Re: Fight strategy and rotations
is there at least skills during combat that performs a special move when the opponent is stunned or on the ground?
- Fri Dec 15, 2017 4:29 pm
- Forum: Feature Requests and Suggestions
- Topic: Fight strategy and rotations
- Replies: 8
- Views: 4561
Fight strategy and rotations
I remember a browser game that I played which had something like a battle rotation. This was move that the player would use automatically when certain conditions were met. For example the image below shows some mechanics. https://imgur.com/a/fENmy With application to Clok the following can be substi...
- Tue Dec 12, 2017 10:36 pm
- Forum: Feature Requests and Suggestions
- Topic: Battle trance, transformations, and stacking effects
- Replies: 2
- Views: 2029
Battle trance, transformations, and stacking effects
I'm not sure if the game already has them (since I'm a new player) but the following should add some flavor to combat. With a skill the user would be able to transform themselves into a animal, creature, or being and engages the enemy until the enemy dies. The attack from the transformation will hav...