Search found 582 matches
- Thu Jan 09, 2014 12:33 pm
- Forum: Leathercrafting
- Topic: Rethinking the pelt requirement changes
- Replies: 4
- Views: 3678
Re: Rethinking the pelt requirement changes
In CLOK we always seek to find a balance between making mechanics realistic and making a game. Let's talk about real world trapping. Trappers would go out into the wilderness (very far away from civilization), giving up all those amenities for weeks or months, in order to be where the animals were. ...
- Mon Jan 06, 2014 12:48 pm
- Forum: Bug Reports
- Topic: New Bug Command
- Replies: 9
- Views: 3882
New Bug Command
From the help file: The bugcheck command may be used to view the status of recent bug reports that you submitted. You may specify an optional numeric argument to show a specific number of bugs (It will show 10 by default), up to 50. Example: bugcheck 20 - shows the last 20 bug reports submitted. You...
- Mon Jan 06, 2014 10:59 am
- Forum: General Professions
- Topic: Professions and bugs
- Replies: 0
- Views: 2014
Professions and bugs
If you find a bug while doing a profession, please stop doing that profession, or at least the part of the profession that is bugged. Continuing just makes more work for the GMs, as we will have to try to track down all those little items you made while you were fully aware there was something wrong...
- Sun Dec 29, 2013 5:54 pm
- Forum: General Announcements
- Topic: Chat/Tell-free period
- Replies: 20
- Views: 5766
Re: Chat/Tell-free period
It generally lasts through New Year's Day.
- Tue Dec 17, 2013 7:07 pm
- Forum: General Announcements
- Topic: Changelog
- Replies: 206
- Views: 793803
Re: Bugfixes/Changes/Improvements
Unique critters will now have a cooldown time after their death during which they will not respawn. Fish caught by spearfishing will no longer swim away when dropped into water. Cause, you know, they're dead. It is now possible to release caught fish, provided there is applicable water nearby to rel...
- Mon Dec 16, 2013 1:19 pm
- Forum: Leathercrafting
- Topic: Some leathercrafting changes
- Replies: 3
- Views: 4088
Re: Some leathercrafting changes
On the sturdy worktable you see a bloodstone-studded leather hood.
On the sturdy worktable you see a leather hood stamped with climbing vines.
On the sturdy worktable you see a leather hood inscribed with two crossed longswords.
On the sturdy worktable you see a leather hood stamped with climbing vines.
On the sturdy worktable you see a leather hood inscribed with two crossed longswords.
- Mon Dec 16, 2013 12:09 pm
- Forum: Leathercrafting
- Topic: Some leathercrafting changes
- Replies: 3
- Views: 4088
Some leathercrafting changes
Leatherworking got updated! Mostly this is internal stuff that players would never notice, but it does mean that most items got descriptions based on quality, and there were a few changes with pelt requirements and weights, as well as syntax. While I was at it, I added a few items. A note on pelt re...
- Mon Dec 16, 2013 11:58 am
- Forum: General Professions
- Topic: Customized descriptions on masterwork items.
- Replies: 3
- Views: 3270
Re: Customized descriptions on masterwork items.
So, not saying this will happen (well, it will happen, but it won't necessarily happen how you guys discuss it), but I'd like to bring up a discussion of how to add in customized descriptions to certain items. I have some general ideas in mind, some of which won't be changing: I won't restrict it to...
- Sun Dec 15, 2013 3:59 pm
- Forum: Corvus Outpost
- Topic: Sentinels in private homes
- Replies: 9
- Views: 5398
Re: Sentinels in private homes
They shouldn't be going in private homes if they're closed.
All wandering people (including constables in Shadgard) would wander into an open house, I think.
All wandering people (including constables in Shadgard) would wander into an open house, I think.
- Sun Dec 15, 2013 2:44 pm
- Forum: Woodworking
- Topic: Blocks
- Replies: 0
- Views: 2247
Blocks
Toys and trinkets will now require blocks of wood instead of branches. You can get blocks of wood by chopping split logs.
- Sat Dec 14, 2013 2:36 pm
- Forum: Feature Requests and Suggestions
- Topic: Lessons become more and more worthless as you skillgain
- Replies: 7
- Views: 2736
Re: Lessons become more and more worthless as you skillgain
It also makes sense to keep charging more for this more valuable information. Well, no, the information is not more valuable, it is virtually the same as telling you what you already know. The information is as valuable as somebody is willing to pay for it. But if that isn't convincing, consider th...
- Sat Dec 14, 2013 9:11 am
- Forum: Feature Requests and Suggestions
- Topic: Lessons become more and more worthless as you skillgain
- Replies: 7
- Views: 2736
Re: Lessons become more and more worthless as you skillgain
Skills aren't meant to increase linearly (in terms of percentage, which is how rolls work), which includes training.
- Wed Dec 04, 2013 2:29 pm
- Forum: Pottery
- Topic: Paying to sculpt?
- Replies: 6
- Views: 5554
Re: Paying to sculpt?
I'm of the same opinion (the answer to your question is, "Yes").Karasi wrote:So now are the tanner shops, workyards for smelting, forage areas with anvils and such, all going to charge?
In my opinion, it should be all or none.
- Wed Dec 04, 2013 1:39 pm
- Forum: Pottery
- Topic: Paying to sculpt?
- Replies: 6
- Views: 5554
Re: Paying to sculpt?
A better question is "Why would business allow people to use their resources free of charge?"
- Tue Dec 03, 2013 6:49 pm
- Forum: General Announcements
- Topic: Changelog
- Replies: 206
- Views: 793803
Re: Bugfixes/Changes/Improvements
It is now possible to add staves (straight branches after the bark has been carved off) to campfires. Characters can now use the esp pulse command to send a brief pulse of their personal ESP ID color over the channel they're tuned to, in order to alert others that they're present and listening. Opti...
- Tue Dec 03, 2013 4:52 pm
- Forum: Blacksmithing
- Topic: Smelting
- Replies: 9
- Views: 6495
Re: Smelting
These smelting changes are live.
As for the scales - not right now, no.
People really shouldn't be worrying about cutting stuff and risking off-weights if they're going to make alloys.
As for the scales - not right now, no.
People really shouldn't be worrying about cutting stuff and risking off-weights if they're going to make alloys.
- Mon Dec 02, 2013 7:51 pm
- Forum: General Announcements
- Topic: Merchant Time!
- Replies: 10
- Views: 5577
Re: Merchant Time!
They aren't necessarily in the north part of the playable lands. That just meant they were south of the playable area.
- Mon Dec 02, 2013 6:44 pm
- Forum: Blacksmithing
- Topic: Smelting
- Replies: 9
- Views: 6495
Smelting
Not technically blacksmithing, but oh well. I have some (slight) changes to smelting ready to roll out, but I wanted to give people a little warning, first. First of all - weights will no longer be restricted to being integers (whole numbers). This is particularly important for smelting alloys, as c...
- Sat Nov 30, 2013 1:37 pm
- Forum: General Announcements
- Topic: Happy Thanksgiving!
- Replies: 9
- Views: 5139
Re: Happy Thanksgiving!
There is a holiday skill gain, but it doesn't happen until Christmas. Sorry, we're not going to give double skillgains for over a month.
- Thu Nov 28, 2013 2:00 pm
- Forum: General Announcements
- Topic: Merchant Time!
- Replies: 10
- Views: 5577
Re: Merchant Time!
Guess who's made it back north!
- Wed Nov 27, 2013 10:48 pm
- Forum: General Announcements
- Topic: Happy Thanksgiving!
- Replies: 9
- Views: 5139
Happy Thanksgiving!
Happy Thanksgiving to all you Americans. Enjoy an extra special holiday skill gains bonus.
Oh, and all you non-Americans can have it, too.
All skill gains will be increased starting now through sometime on Friday when it's disabled. These stack with everything else that modifies skill gains.
Oh, and all you non-Americans can have it, too.
All skill gains will be increased starting now through sometime on Friday when it's disabled. These stack with everything else that modifies skill gains.
- Wed Nov 27, 2013 8:22 pm
- Forum: Pottery
- Topic: Pottery is available
- Replies: 0
- Views: 2394
Pottery is available
http://wiki.contrarium.net/index.php/Pottery
Right now there is only one place in the entire Lost Lands where you can practice pottery - go find it.
There are also no skillgains until I figure out where I want to put them.
Right now there is only one place in the entire Lost Lands where you can practice pottery - go find it.
There are also no skillgains until I figure out where I want to put them.
- Mon Nov 25, 2013 3:15 pm
- Forum: Snowpine Lodge
- Topic: Additions to the cabin
- Replies: 6
- Views: 4991
Re: Additions to the cabin
Bandages and tanning solution are available in the Chapterhouse, as an alternative to cities.
- Mon Nov 25, 2013 2:29 pm
- Forum: Woodworking
- Topic: Woodworking Requests
- Replies: 15
- Views: 16778
Re: Woodworking Requests
I've planned on changing many of the woodworking items to be made from blocks instead of branches, it just hasn't gotten to the top of my list.
- Mon Nov 25, 2013 11:21 am
- Forum: General Announcements
- Topic: Mechanics Skype
- Replies: 1
- Views: 1665
Mechanics Skype
Via Facebook: Skype tonight with Rithiel (and whomever else might show up) regarding.... mechanics! (6 PM Mountain)