Search found 60 matches
- Sat Jun 29, 2019 4:26 pm
- Forum: Feature Requests and Suggestions
- Topic: Suggestion Regarding Stop Command.
- Replies: 2
- Views: 2058
Re: Suggestion Regarding Stop Command.
OK I can use that, I didn't know about it.
- Sat Jun 29, 2019 3:40 pm
- Forum: Feature Requests and Suggestions
- Topic: Suggestion Regarding Stop Command.
- Replies: 2
- Views: 2058
Suggestion Regarding Stop Command.
It would be nice if stop would clear out anything you've queued up as well as any current action, in case you realize you've queued up something you didn't intend to and then have to try to figure out some other command that doesn't work in rt to try to override your wrong command with one that is h...
- Mon Jun 10, 2019 12:16 pm
- Forum: Feature Requests and Suggestions
- Topic: Automatically drink from worn liquid vessels.
- Replies: 0
- Views: 1388
Automatically drink from worn liquid vessels.
This seems like it would be a natural extension of things such as automatically using your key if it's on a worn keyring or lanyard, using bandages with just band me if you have them in a worn container, same with making poultices, etc.
- Sun Jun 02, 2019 10:16 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Some Thanks are Deserved: Alenna, two Scenes
- Replies: 0
- Views: 2449
Some Thanks are Deserved: Alenna, two Scenes
I'd like to thank the following people for outstanding RP with my character, Alenna, over the past few days. This covers two scenes, the first one where she told her story, and the one that happened today. In no particular order, Rylai, Eira, Perth, Alila, and Isabelle. I hope they enjoyed their par...
- Sat Jun 01, 2019 8:35 am
- Forum: General Discussion
- Topic: "Hey! That's supposed to be IC!!!"
- Replies: 5
- Views: 4882
Re: "Hey! That's supposed to be IC!!!"
Do what you feel is required to make you happy. IT was one thing, very minor, that I, nor anyone else thought was even OOC at the time. You didn't even ask politely, you just spat it out. No one is flouting the rules as you think they are, because the GM's presence is lessened. I posted that more du...
- Fri May 31, 2019 10:12 am
- Forum: Feature Requests and Suggestions
- Topic: Making ESP Rescue messages a little clearer / more personable
- Replies: 3
- Views: 2697
Re: Making ESP Rescue messages a little clearer / more personable
I like the way they are now, that little bit of ambiguity shrouding the whole thing in that much of a mystery. Changing them to be so very specific just sort of ruins the effect IMO.
- Tue May 28, 2019 5:28 pm
- Forum: Feature Requests and Suggestions
- Topic: being a able to use 'All' as an adjective for riln
- Replies: 2
- Views: 2188
- Sat May 25, 2019 2:40 pm
- Forum: General Events
- Topic: Tse Gaiyan 1219 yearly meeting
- Replies: 6
- Views: 6129
Re: Tse Gaiyan 1219 yearly meeting
I intend to be there.
- Fri May 24, 2019 12:19 pm
- Forum: Feature Requests and Suggestions
- Topic: Packages of Poultices
- Replies: 0
- Views: 1354
Packages of Poultices
I'm wondering if the poultice packages could be made to come fully loaded, rather than only 7. The reason is that it's a bit unwieldy to be buying packages, moving the poultices into one to make it full, then throwing the others away. Of course, adjusting the price accordingly so that it works out t...
- Thu May 16, 2019 5:54 pm
- Forum: Feature Requests and Suggestions
- Topic: Healers and Paying
- Replies: 3
- Views: 2500
Re: Healers and Paying
fair enough.
- Tue May 14, 2019 3:24 pm
- Forum: Feature Requests and Suggestions
- Topic: Healers and Paying
- Replies: 3
- Views: 2500
Healers and Paying
I was thinking it'd be neat if healers would hold off the pay comments until the end of their healing of you. Att that time, they would say something like, "Healer <name> says that should about do, and it'll be xxx riln."
- Thu Dec 21, 2017 9:37 am
- Forum: Feature Requests and Suggestions
- Topic: request extra keys for inn rooms
- Replies: 4
- Views: 3040
Re: request extra keys for inn rooms
I can get behind this, would let friends be able to help you in workshops, coming and going as needed, and / or let people into your rented rooms.
- Mon Dec 18, 2017 4:22 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Lighting and heating things up!
- Replies: 2
- Views: 2770
Re: Lighting and heating things up!
Yeah I'd like to extend a special thanks to the GM's that helped with this project, that really helped take it to the next level. If this topic wasn't already created, I'd have done so. Everyone there did extremely well.
- Sun Dec 17, 2017 2:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Store Wagon
- Replies: 4
- Views: 2702
Re: Store Wagon
it is something that if it hasn't been done in all this time, it probably won't be, just return them.
- Fri Dec 15, 2017 6:20 pm
- Forum: Feature Requests and Suggestions
- Topic: Fight strategy and rotations
- Replies: 8
- Views: 4614
Re: Fight strategy and rotations
there are abilities that help you to stun and put opponents on the ground. Once you do, they're vulnerable until they get up, or snap out of it, as seen by the skill evaluation.
- Fri Dec 15, 2017 6:13 pm
- Forum: Feature Requests and Suggestions
- Topic: Fight strategy and rotations
- Replies: 8
- Views: 4614
Re: Fight strategy and rotations
agreed, I like it the way it is, a bit unwieldy to get used to, but after that... its good.
- Fri Dec 15, 2017 6:07 pm
- Forum: Feature Requests and Suggestions
- Topic: Fight strategy and rotations
- Replies: 8
- Views: 4614
Re: Fight strategy and rotations
I've seen something similar on a few MUDs where you commit different aspects of combat one way or another. The gist is, you can range from dishing out heavy blows with each attack, to good aim and you focus on attacking rather than defending, etc. or you have the opposite, or anywhere in between.
- Sun Dec 10, 2017 9:06 pm
- Forum: Shadgard
- Topic: Double Request: Extra Forge
- Replies: 3
- Views: 5694
Re: Double Request: Extra Forge
I don't know they really need two, but I could dig it, but definitely the part about someone using it for sure, because yeah, that is frustrating.
- Sat Dec 09, 2017 12:58 pm
- Forum: Feature Requests and Suggestions
- Topic: Tutor Command Additions/Partial Rework
- Replies: 2
- Views: 1968
Re: Tutor Command Additions/Partial Rework
thought that was only for combat, hmm OK.
- Sat Dec 09, 2017 12:54 pm
- Forum: Feature Requests and Suggestions
- Topic: Look who's here!
- Replies: 8
- Views: 4296
Re: Look who's here!
nice, did not know about that either.
- Sat Dec 09, 2017 12:52 pm
- Forum: Feature Requests and Suggestions
- Topic: A little bit of something
- Replies: 15
- Views: 6736
Re: A little bit of something
I love the idea about do so many in a bell and report back. I do feel if that is made the case, however, there should be something in place to prevent an exploit where you get 3 to 5 buddies, more experienced players or what have you, who do most of the heavy hitting. I don't know how would be a goo...
- Sun Dec 03, 2017 3:58 pm
- Forum: Metalworking
- Topic: Basic Forging Guide
- Replies: 1
- Views: 4752
Basic Forging Guide
In the world of Arad, people need weapons, for fighting the hoards of Infested and Nethrim, as well as other hazards in the wilds. Markets need commodities to survive; so, who and what turns chunks of rock into nails, gears, blades and so forth? You can, if you've the notion to become a blacksmith. ...
- Sun Dec 03, 2017 12:56 pm
- Forum: Technical Stuff
- Topic: Quick Transfer for CLOK
- Replies: 1
- Views: 3440
Quick Transfer for CLOK
This plugin is for MUSHclient and allows you to set up two containers or the ground and do transfers easily. It works best if you're going to be using the same set of containers, or their reverse. It works like this: 1. type fromcont, a space, and then a container name. Do the same for tocont. 2. Yo...
- Sat Dec 02, 2017 3:58 pm
- Forum: Feature Requests and Suggestions
- Topic: SPLASH with a bucket
- Replies: 7
- Views: 4228
- Sat Dec 02, 2017 3:56 pm
- Forum: Feature Requests and Suggestions
- Topic: SPLASH with a bucket
- Replies: 7
- Views: 4228
Re: SPLASH with a bucket
heh yeah... but... like, why, I mean, any practical reason other than prankster stuff, I mean... prankster stuff is cool too...