Search found 36 matches
- Sun Sep 22, 2024 8:30 am
- Forum: Monastic Order
- Topic: Where are the monks now
- Replies: 7
- Views: 667
Re: Where are the monks now
I only have the quickchannel skills. and my ranks also seems to be a bit lower than it was. i assume this will all be fixed in time, but i shelved him for now
- Sat Apr 04, 2020 11:18 am
- Forum: Knights Templar
- Topic: Haunting Task
- Replies: 13
- Views: 10360
Re: Haunting Task
I do think spear is your best chance for these, you could even go tactic defence and cast at them with the cast command, which uses loads more energy, but it's not a bad idea if your in a tough spot. Yes you can dismis your halo and still use thaum when you dismis halo, you are still channeling halo...
- Sat Apr 04, 2020 10:35 am
- Forum: Knights Templar
- Topic: Haunting Task
- Replies: 13
- Views: 10360
Re: Haunting Task
these actually aren't that hard if you are a bit careful, and don't take that long either. If you either channel thaum while you swing your weapon, or use light spear, they shouldn't give you too much trouble. You could also always bring friends with you. Light disc works fine for these tasks, but i...
- Wed Oct 30, 2019 4:32 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 33856
Re: Death about to become more dangerous
well now reading this, thee goes my suggestion. I was going to suggest a debt check npc or something that's actually good to know. You could always have a debt check npc You hand a Hooded dark sorcerer 1500 riln *channel message* A dark sorcer deep into your eyes... You feel a numbing cold sensation...
- Sun Oct 13, 2019 1:23 am
- Forum: Monastic Order
- Topic: Templar Rescue
- Replies: 7
- Views: 8872
Re: Templar Rescue
not sure what's going on with these bugs, I've never had them. I go in, search for the templar normally in Shadgard old forest trail, thaum up, trance teh templar back to health of which the templar will regain consciousness fight any nethrem in the area, then give a message about rushing off before...
- Thu Oct 10, 2019 8:33 am
- Forum: Feature Requests and Suggestions
- Topic: guild tasks and task masters
- Replies: 0
- Views: 4557
guild tasks and task masters
So far it has been get a task, do the task, and turn it in to any task master. What if each taskmaster for a guild gave different sorts of tasks? different people in groups, specialize in different things, one person for instance would deal more with the area around a specific town or For instance o...
- Sat Jun 29, 2019 12:06 pm
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 76
- Views: 50336
Re: Monks under review
I've been playing my monk so I can better think of things to suggest Better balance in the reward from herb tasks. atlas stem which goes for 30riln in the market which implies that it is either very important, or very useful doesn't give you any more to turn in than any other herb task. I just turne...
- Wed Jun 19, 2019 5:18 am
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 76
- Views: 50336
Re: Monks under review
It's frustrating both for the monk and for the people who would like to have the monks teamed up with them that the monk can't participate in the spoils. This is why I suggested that monks be allowed to accept cash (for example, share command) and then donate half of their income to the donation bo...
- Wed Jun 19, 2019 4:52 am
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 76
- Views: 50336
Re: Monks under review
I really like the dodge suggestion but how will that work with energy? you'd loos energy holding the channel, and then more energy actually dodging. I remember seeing a thing that said it'd call up a thaum channel when you were about to get hit, kind of like advance flare Would it be to much to ask ...
- Wed Jun 19, 2019 4:26 am
- Forum: Monastic Order
- Topic: Monks under review
- Replies: 76
- Views: 50336
Re: Monks under review
After a little while of playing a monk, my thoughts are these: - The herbalism tasks feel like they pre-date the change to grinding giving no skill gains. I'd recommend the grind based tasks give a flat 0.2 herbalism gain, or a graded gain (0.1 for inferior, 0.2 for average, 0.3-0.4 for potent). Th...
- Fri Nov 16, 2018 2:48 am
- Forum: The Elemancers
- Topic: Tasks and guild points
- Replies: 6
- Views: 6239
Re: Tasks and guild points
I used to be frustrated and not do tasks for a long time because all you needed for the abilities was the skill so I love the new ranking system, even if it is frustrating to watch it slowly climb up which I get is the point but I do agree that the reward for certain tasks is not worth the trouble a...
- Sat May 26, 2018 2:05 am
- Forum: Feature Requests and Suggestions
- Topic: adjustment to Templar abilities?
- Replies: 4
- Views: 3256
Re: adjustment to Templar abilities?
I'll have to give the swap a try, thanks for the idea as for the idea of using two or three, I tried that but it often drops less than a second after I've had it up in the first place and they'll all fail at once so they could all fail and I'm stuck with twelve seconds of round time then have to rec...
- Fri May 25, 2018 10:31 am
- Forum: Feature Requests and Suggestions
- Topic: adjustment to Templar abilities?
- Replies: 4
- Views: 3256
adjustment to Templar abilities?
with the new rank, the one ability that actually helps you be able to wear armor better while channeling, is quite hi up there, which is fine I was wondering if we could get small increases with each ability or something as it is, trying to channel in heavy armor is all most impossible and with the ...
- Mon Apr 10, 2017 1:07 am
- Forum: Knights Templar
- Topic: task areas
- Replies: 5
- Views: 5908
Re: task areas
might as well post it here as it is relating to the areas we get sent to for tasks. is there any way that we could be able to ask the taskmaster where they are? like ask orvar about deadwoords or ruined galleon or something sense most players kill infested, it would make sense a lot of nethrem place...
- Sun Apr 09, 2017 10:49 am
- Forum: Knights Templar
- Topic: Haunting Task
- Replies: 13
- Views: 10360
Re: Haunting Task
there is you just type dismiss halo. I keep forgetting about that. some of the nethrem are either really strong, or broken. they are not stunned by beacon for more than a second
- Sun Apr 09, 2017 10:46 am
- Forum: Knights Templar
- Topic: task areas
- Replies: 5
- Views: 5908
Re: task areas
I meant if you didn't no it was a group task and whent in noone would be able to retrieve you unless they just thought to go everywhere and spam go path
- Sun Apr 09, 2017 9:54 am
- Forum: Knights Templar
- Topic: task areas
- Replies: 5
- Views: 5908
task areas
so someone told me the templar tasks for shades and stuff are task areas and are designed for a group if someone dies there, no one can retrieve the corpse
- Mon Apr 03, 2017 8:18 am
- Forum: General Discussion
- Topic: What would you like to see?
- Replies: 18
- Views: 11391
Re: What would you like to see?
there are bound to be settlements we don't no about scattered around the lands. perhaps sometimes they call out for help because there having infested issues or need a healer, or there plants won't grow right. who noes.
- Tue Mar 28, 2017 7:25 am
- Forum: General Discussion
- Topic: Useful tips.
- Replies: 39
- Views: 21985
Re: Useful tips.
you can buy new pendants and crystals at the post office
- Tue Mar 28, 2017 6:56 am
- Forum: Feature Requests and Suggestions
- Topic: reenabling grinding skillgain
- Replies: 10
- Views: 6257
Re: reenabling grinding skillgain
druid raises your foraging rolls plus you can cultivate thus get herbs really really really fast
- Mon Mar 27, 2017 3:33 pm
- Forum: General Discussion
- Topic: Useful tips.
- Replies: 39
- Views: 21985
Re: Useful tips.
just another way of saying it
tip: if you see a strange word you don't understand, try seeing if there is a help file on it chances are it's something unique to clok
tip: if you see a strange word you don't understand, try seeing if there is a help file on it chances are it's something unique to clok
- Fri Mar 24, 2017 11:11 am
- Forum: General Discussion
- Topic: Useful tips.
- Replies: 39
- Views: 21985
Re: Useful tips.
if you attack people in towns like guards, you might find your self dead and in trouble with the town
- Fri Jul 22, 2016 4:29 am
- Forum: Technical Stuff
- Topic: [Community-Made] VIPMud soundpack!
- Replies: 25
- Views: 34261
Re: VIPMud soundpack!
the link seems to still be `broken
- Sun May 08, 2016 2:00 pm
- Forum: Feature Requests and Suggestions
- Topic: bleeding in town
- Replies: 1
- Views: 4737
bleeding in town
So if your bleeding to death in the middle of the street there should be a random chance some kind citizen will drag you into the healing place. or if the healer happened to glance outside and they weren't busy or one of the monks that tend to go to the infermories. Of course this would depend on th...
- Sat Apr 30, 2016 3:28 am
- Forum: Feature Requests and Suggestions
- Topic: Appalling lack of IC'ness to learning abilities
- Replies: 14
- Views: 9680
Re: Appalling lack of IC'ness to learning abilities
If someone doesn't like a post or the way it's worded why even comment on it? it kind of goes off topic of the original post. the thing with adding extra roundtime is people just like in real life, take different time to learn things so it wouldn't be fair to give people roundtime and for them to be...