Search found 36 matches

by mercer
Sun Sep 22, 2024 8:30 am
Forum: Monastic Order
Topic: Where are the monks now
Replies: 7
Views: 667

Re: Where are the monks now

I only have the quickchannel skills. and my ranks also seems to be a bit lower than it was. i assume this will all be fixed in time, but i shelved him for now
by mercer
Sat Apr 04, 2020 11:18 am
Forum: Knights Templar
Topic: Haunting Task
Replies: 13
Views: 10360

Re: Haunting Task

I do think spear is your best chance for these, you could even go tactic defence and cast at them with the cast command, which uses loads more energy, but it's not a bad idea if your in a tough spot. Yes you can dismis your halo and still use thaum when you dismis halo, you are still channeling halo...
by mercer
Sat Apr 04, 2020 10:35 am
Forum: Knights Templar
Topic: Haunting Task
Replies: 13
Views: 10360

Re: Haunting Task

these actually aren't that hard if you are a bit careful, and don't take that long either. If you either channel thaum while you swing your weapon, or use light spear, they shouldn't give you too much trouble. You could also always bring friends with you. Light disc works fine for these tasks, but i...
by mercer
Wed Oct 30, 2019 4:32 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 33856

Re: Death about to become more dangerous

well now reading this, thee goes my suggestion. I was going to suggest a debt check npc or something that's actually good to know. You could always have a debt check npc You hand a Hooded dark sorcerer 1500 riln *channel message* A dark sorcer deep into your eyes... You feel a numbing cold sensation...
by mercer
Sun Oct 13, 2019 1:23 am
Forum: Monastic Order
Topic: Templar Rescue
Replies: 7
Views: 8872

Re: Templar Rescue

not sure what's going on with these bugs, I've never had them. I go in, search for the templar normally in Shadgard old forest trail, thaum up, trance teh templar back to health of which the templar will regain consciousness fight any nethrem in the area, then give a message about rushing off before...
by mercer
Thu Oct 10, 2019 8:33 am
Forum: Feature Requests and Suggestions
Topic: guild tasks and task masters
Replies: 0
Views: 4557

guild tasks and task masters

So far it has been get a task, do the task, and turn it in to any task master. What if each taskmaster for a guild gave different sorts of tasks? different people in groups, specialize in different things, one person for instance would deal more with the area around a specific town or For instance o...
by mercer
Sat Jun 29, 2019 12:06 pm
Forum: Monastic Order
Topic: Monks under review
Replies: 76
Views: 50336

Re: Monks under review

I've been playing my monk so I can better think of things to suggest Better balance in the reward from herb tasks. atlas stem which goes for 30riln in the market which implies that it is either very important, or very useful doesn't give you any more to turn in than any other herb task. I just turne...
by mercer
Wed Jun 19, 2019 5:18 am
Forum: Monastic Order
Topic: Monks under review
Replies: 76
Views: 50336

Re: Monks under review

It's frustrating both for the monk and for the people who would like to have the monks teamed up with them that the monk can't participate in the spoils. This is why I suggested that monks be allowed to accept cash (for example, share command) and then donate half of their income to the donation bo...
by mercer
Wed Jun 19, 2019 4:52 am
Forum: Monastic Order
Topic: Monks under review
Replies: 76
Views: 50336

Re: Monks under review

I really like the dodge suggestion but how will that work with energy? you'd loos energy holding the channel, and then more energy actually dodging. I remember seeing a thing that said it'd call up a thaum channel when you were about to get hit, kind of like advance flare Would it be to much to ask ...
by mercer
Wed Jun 19, 2019 4:26 am
Forum: Monastic Order
Topic: Monks under review
Replies: 76
Views: 50336

Re: Monks under review

After a little while of playing a monk, my thoughts are these: - The herbalism tasks feel like they pre-date the change to grinding giving no skill gains. I'd recommend the grind based tasks give a flat 0.2 herbalism gain, or a graded gain (0.1 for inferior, 0.2 for average, 0.3-0.4 for potent). Th...
by mercer
Fri Nov 16, 2018 2:48 am
Forum: The Elemancers
Topic: Tasks and guild points
Replies: 6
Views: 6239

Re: Tasks and guild points

I used to be frustrated and not do tasks for a long time because all you needed for the abilities was the skill so I love the new ranking system, even if it is frustrating to watch it slowly climb up which I get is the point but I do agree that the reward for certain tasks is not worth the trouble a...
by mercer
Sat May 26, 2018 2:05 am
Forum: Feature Requests and Suggestions
Topic: adjustment to Templar abilities?
Replies: 4
Views: 3256

Re: adjustment to Templar abilities?

I'll have to give the swap a try, thanks for the idea as for the idea of using two or three, I tried that but it often drops less than a second after I've had it up in the first place and they'll all fail at once so they could all fail and I'm stuck with twelve seconds of round time then have to rec...
by mercer
Fri May 25, 2018 10:31 am
Forum: Feature Requests and Suggestions
Topic: adjustment to Templar abilities?
Replies: 4
Views: 3256

adjustment to Templar abilities?

with the new rank, the one ability that actually helps you be able to wear armor better while channeling, is quite hi up there, which is fine I was wondering if we could get small increases with each ability or something as it is, trying to channel in heavy armor is all most impossible and with the ...
by mercer
Mon Apr 10, 2017 1:07 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 5908

Re: task areas

might as well post it here as it is relating to the areas we get sent to for tasks. is there any way that we could be able to ask the taskmaster where they are? like ask orvar about deadwoords or ruined galleon or something sense most players kill infested, it would make sense a lot of nethrem place...
by mercer
Sun Apr 09, 2017 10:49 am
Forum: Knights Templar
Topic: Haunting Task
Replies: 13
Views: 10360

Re: Haunting Task

there is you just type dismiss halo. I keep forgetting about that. some of the nethrem are either really strong, or broken. they are not stunned by beacon for more than a second
by mercer
Sun Apr 09, 2017 10:46 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 5908

Re: task areas

I meant if you didn't no it was a group task and whent in noone would be able to retrieve you unless they just thought to go everywhere and spam go path
by mercer
Sun Apr 09, 2017 9:54 am
Forum: Knights Templar
Topic: task areas
Replies: 5
Views: 5908

task areas

so someone told me the templar tasks for shades and stuff are task areas and are designed for a group if someone dies there, no one can retrieve the corpse
by mercer
Mon Apr 03, 2017 8:18 am
Forum: General Discussion
Topic: What would you like to see?
Replies: 18
Views: 11391

Re: What would you like to see?

there are bound to be settlements we don't no about scattered around the lands. perhaps sometimes they call out for help because there having infested issues or need a healer, or there plants won't grow right. who noes.
by mercer
Tue Mar 28, 2017 7:25 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 21985

Re: Useful tips.

you can buy new pendants and crystals at the post office
by mercer
Tue Mar 28, 2017 6:56 am
Forum: Feature Requests and Suggestions
Topic: reenabling grinding skillgain
Replies: 10
Views: 6257

Re: reenabling grinding skillgain

druid raises your foraging rolls plus you can cultivate thus get herbs really really really fast
by mercer
Mon Mar 27, 2017 3:33 pm
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 21985

Re: Useful tips.

just another way of saying it
tip: if you see a strange word you don't understand, try seeing if there is a help file on it chances are it's something unique to clok
by mercer
Fri Mar 24, 2017 11:11 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 21985

Re: Useful tips.

if you attack people in towns like guards, you might find your self dead and in trouble with the town
by mercer
Fri Jul 22, 2016 4:29 am
Forum: Technical Stuff
Topic: [Community-Made] VIPMud soundpack!
Replies: 25
Views: 34261

Re: VIPMud soundpack!

the link seems to still be `broken
by mercer
Sun May 08, 2016 2:00 pm
Forum: Feature Requests and Suggestions
Topic: bleeding in town
Replies: 1
Views: 4737

bleeding in town

So if your bleeding to death in the middle of the street there should be a random chance some kind citizen will drag you into the healing place. or if the healer happened to glance outside and they weren't busy or one of the monks that tend to go to the infermories. Of course this would depend on th...
by mercer
Sat Apr 30, 2016 3:28 am
Forum: Feature Requests and Suggestions
Topic: Appalling lack of IC'ness to learning abilities
Replies: 14
Views: 9680

Re: Appalling lack of IC'ness to learning abilities

If someone doesn't like a post or the way it's worded why even comment on it? it kind of goes off topic of the original post. the thing with adding extra roundtime is people just like in real life, take different time to learn things so it wouldn't be fair to give people roundtime and for them to be...

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