Search found 35 matches
- Thu Feb 25, 2016 9:09 am
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 28256
Re: Wyrvardn Abilities
One thign meditation isnt a thing any more. Second if certain guilds have abilities that can inspire fear, why cant some resist it i'm not saying all fear everywhere. but if say a dwad roars at you. and a wearwolf fears you those are two difrint kinds of fear. well they should be anyway
- Wed Feb 24, 2016 5:06 pm
- Forum: Wyrvardn
- Topic: General Wyrvardn Ideas
- Replies: 7
- Views: 6177
Re: General Wyrvardn Ideas
i do think they would have abilities that made up for the fact they didnt have light and plan to combat a wide varioty of things maby they have vials or jars or stuff they can use to escape or cloud the room maby increase there strength or speed. maby even something to dispell large groups of forces...
- Wed Feb 24, 2016 8:51 am
- Forum: Wyrvardn
- Topic: General Wyrvardn Ideas
- Replies: 7
- Views: 6177
Re: General Wyrvardn Ideas
i certainly agree they need some uniqueness. and am glad to see there being worked on
- Mon Jan 25, 2016 1:22 pm
- Forum: Feature Requests and Suggestions
- Topic: ability idea pc monks in Infirmary
- Replies: 2
- Views: 2396
Re: ability idea pc monks in Infirmary
no. i'm just saying if npc monks get people in infermories why not pcs to?
- Mon Jan 25, 2016 11:52 am
- Forum: Feature Requests and Suggestions
- Topic: ability idea pc monks in Infirmary
- Replies: 2
- Views: 2396
ability idea pc monks in Infirmary
if a Infirmary is empty and you have a task i think the Infirmary fills up wether there are people in there or not until there are enough people to finish the task. when an npc monk comes in there is a steady stream of people that come to get healed often when I'm just making a visit over in the Inf...
- Sun Jan 24, 2016 7:30 am
- Forum: General Socialization
- Topic: Happy Birthday, Jirato!
- Replies: 10
- Views: 7069
Re: Happy Birthday, Jirato!
happy birthday
- Sat Jan 16, 2016 2:03 pm
- Forum: Mercenaries
- Topic: A Mercenary's Tricks
- Replies: 10
- Views: 7506
Re: A Mercenary's Tricks
i agree not like mercs have trouble saving slots anyway
- Sat Jan 16, 2016 1:44 pm
- Forum: Mercenaries
- Topic: A Mercenary's Tricks
- Replies: 10
- Views: 7506
Re: A Mercenary's Tricks
the mercs could use a trick or 2 sense most of there abilities are either gone or generalized there is nothing making them mercs you could easily be guildless and it wouldnt matter. who noes, that might be the point
- Sat Jan 09, 2016 6:01 am
- Forum: Feature Requests and Suggestions
- Topic: animals and wounds
- Replies: 1
- Views: 3197
animals and wounds
2 ideas in one post. when running around the wilderness sometimes you find wounded wild animals. odviously animals won't just let someone walk up to them and try to bandage them. wht if there was a way to show the animal you werent a threat, this might allready be a druid thing no idea. another thin...
- Sat Jan 02, 2016 5:40 pm
- Forum: Feature Requests and Suggestions
- Topic: breakable things and packs
- Replies: 1
- Views: 1630
breakable things and packs
it would be interesting if when you get hit in the back or a certain place, it could have a chance to damage your pack. If it gets damaged enough it could break open and the stuff fall out. also if you get hit in your pack depending on what a material is made out of it could have a chance in breakin...