Search found 811 matches

by Acarin
Mon Feb 20, 2017 8:28 am
Forum: Brotherhood of the Fist
Topic: Headbutt passive proc
Replies: 3
Views: 4690

Re: Headbutt passive proc

No. It's not just you. I think the way headbutt procs needs to be looked at. It's really the only advantage of getting this skill. Maybe if it was changed to passively proc following any number of hits in a combo?
by Acarin
Sun Feb 05, 2017 12:06 pm
Forum: General Discussion
Topic: What would you like to see?
Replies: 18
Views: 10030

Re: What would you like to see?

An event that ends in the destruction of every area except Shadgard, Corvus, and maybe Mistral... and then rolls us back, mechanics wise, to the good old days before everything got nerfed to the point of frustration. Or maybe a time travel event to roll the game back to a couple years ago?!? I say t...
by Acarin
Thu Feb 02, 2017 4:20 pm
Forum: General Discussion
Topic: Open Discussion - Improving the Clok Experience
Replies: 7
Views: 4674

Re: Open Discussion - Improving the Clok Experience

I came back on after about a year the other day and seriously thought the game was dead... nice to visit but since there doesn't seem to be much activity, GM or player, I'm not very motivated to keep logging back in. Just my take here...
by Acarin
Thu Feb 25, 2016 1:47 pm
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 52
Views: 26775

Re: Wyrvardn Abilities

This brings up another more global issue, actually. For any type of attack, there should be a countermeasure one can employee (whether it is available to a particular guild or not). These are usually in the form of skill checks (with a defensive skill that can be trained): Melee vs. Dodge/Block/Parr...
by Acarin
Thu Feb 25, 2016 1:03 pm
Forum: General Announcements
Topic: mount horse; go sunset
Replies: 9
Views: 5807

Re: mount horse; go sunset

Thanks for everything, Rias! Hope to see you around as a player!
by Acarin
Tue Feb 09, 2016 11:18 am
Forum: General Discussion
Topic: About heavy armor, and roundtime
Replies: 30
Views: 14354

Re: About heavy armor, and roundtime

I personally enjoy a little bit of delay. Whenever I use the assassinate command, that second before I see someone drop is pretty exciting.
by Acarin
Fri Feb 05, 2016 4:18 pm
Forum: Wyrvardn
Topic: Discussion on how we do what we do.
Replies: 11
Views: 6686

Re: Discussion on how we do what we do.

I like guild tasks, because they give guild members the feeling that they can actually do something specifically for their guild, and it helps give them a feel for what kind of thing guild members are expected to do. Coding tasks can be a real pain in the backside, though. I suppose that makes sens...
by Acarin
Fri Feb 05, 2016 3:40 pm
Forum: Wyrvardn
Topic: Discussion on how we do what we do.
Replies: 11
Views: 6686

Re: Discussion on how we do what we do.

After writing all that, I was thinking of asking if it would be possible to incorporate tasks that lend aid to people. Small hamlets, cities and such. Based upon our skill capabilities. Or would that be more along the lines for other things, such as personal RP IG and what avenues can be opened up ...
by Acarin
Fri Feb 05, 2016 2:33 pm
Forum: Brotherhood of the Fist
Topic: Guild Store
Replies: 9
Views: 13573

Re: Guild Store

Just bumping this again as a reminder about guild store items. I know the GM staff is still really busy, but would love to see this filled out a little more, especially considering that we have some newer players in the guild now. If you need some help with design/descriptions on any of the items yo...
by Acarin
Thu Feb 04, 2016 3:18 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Cache of questions
Replies: 37
Views: 25546

Re: Cache of questions

Not all of these can be answered publicly or OOC, but I'm curious about them and it would be great to see some of these things come up in events. guild or otherwise: 1) What are Shar's actual objectives? They seem to have changed from how they were initially presented to me and we lack a clear focus...
by Acarin
Thu Feb 04, 2016 2:52 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: Cache of questions
Replies: 37
Views: 25546

Re: Cache of questions

okay, put your hands down- no, you cannot intentionally bury yourself (or your enemies (or your loved ones)) in the Shadgard Graveyard in order to become an unholy mockery of life. You people are horrible. So then... <right hand up> what is the preferred method for turning one's loved ones into unh...
by Acarin
Wed Feb 03, 2016 3:04 pm
Forum: General Discussion
Topic: On Departing
Replies: 9
Views: 5643

Re: On Departing

Due to the inherently OOC nature of departing, and the fact that it is still presumed that some entity saved you from death in some form or another, it no longer possible to instantly depart when you die. There is now a five minute window from the time of death where you will be unable to depart. I...
by Acarin
Mon Feb 01, 2016 8:37 am
Forum: General Hunting and Combat
Topic: Dodge Gains
Replies: 8
Views: 7733

Re: Dodge Gains

If you're in tactic offense, you will no longer get dodge gains. I believe that happened while you were out. It's possible that you're still getting very minor gains from tumble as I think that it still works in tactics offense (but seems to be off the normal challenge roll). I haven't noticed this ...
by Acarin
Tue Jan 26, 2016 11:04 pm
Forum: General Town & Outposts
Topic: Books!
Replies: 7
Views: 7498

Re: Books!

How about a saucy Viali novel in the style of Apuleius?
by Acarin
Mon Jan 25, 2016 1:20 pm
Forum: Feature Requests and Suggestions
Topic: ability idea pc monks in Infirmary
Replies: 2
Views: 2288

Re: ability idea pc monks in Infirmary

So what you're asking for is an unlimited source of skill gain?

EDIT: I say this because it was originally this way back when I was a monk and the skill gain was insane. Because of this, it was limited pretty quickly.
by Acarin
Thu Jan 21, 2016 1:09 pm
Forum: Feature Requests and Suggestions
Topic: Missing VS Dodging
Replies: 11
Views: 5632

Re: Missing VS Dodging

Again, it's a matter of perspective. You missed. I dodged.
by Acarin
Wed Jan 20, 2016 10:25 am
Forum: Bug Reports
Topic: Rasui's Cryosorcerous Disc Bug ID: 12515
Replies: 5
Views: 3475

Re: Rasui's Cryosorcerous Disc Bug ID: 12515

Is the left hand what is always directing the shield? I see this as more quickly mobilizing the shield at whatever the point of impact is. Perhaps the location that takes damage would be more random depending on where the shield is materialized?
by Acarin
Tue Jan 19, 2016 4:57 pm
Forum: Feature Requests and Suggestions
Topic: Missing VS Dodging
Replies: 11
Views: 5632

Re: Missing VS Dodging

What I've always found odd is marksmanship skill adding to your projectile dodge roll. Since marksmanship is basically learning how to hold really still and be steady, it doesn't seem like it equates to getting out of the way. As you've implied, a knowledge of projectiles and the way they move would...
by Acarin
Tue Jan 19, 2016 4:25 pm
Forum: Feature Requests and Suggestions
Topic: Missing VS Dodging
Replies: 11
Views: 5632

Re: Missing VS Dodging

Dodging projectiles isn't too difficult, especially if you can anticipate when the trigger will be pulled or the arrow released. Seriously, try firing at a moving target. It's not that easy to hit at range. Besides, no one stands still in combat (hopefully).
by Acarin
Tue Jan 19, 2016 2:18 pm
Forum: Feature Requests and Suggestions
Topic: Missing VS Dodging
Replies: 11
Views: 5632

Re: Missing VS Dodging

You're missing, I'm dodging. It's just a matter of perspective.
by Acarin
Tue Jan 19, 2016 11:43 am
Forum: Feature Requests and Suggestions
Topic: Spear heads - reconsidering metal amount
Replies: 1
Views: 1421

Re: Spear heads - reconsidering metal amount

Making spear head required only moments and no metal to start... however the training time and resources that went into his character development were far more extensive. Makkah, care to comment?
by Acarin
Mon Jan 18, 2016 11:20 am
Forum: General Town & Outposts
Topic: Housing Discussion
Replies: 42
Views: 24872

Re: Housing Discussion

Dorn wrote:*several thieves freeze in the act, stick their hands in their pockets and shuffle away from the houses* "Totally the best town!"
It will certainly be the best town following Corvus occupation and the replacement of current management (lets make it happen)!!!
by Acarin
Sun Jan 17, 2016 8:00 am
Forum: Feature Requests and Suggestions
Topic: Tumbling while severely wounded
Replies: 1
Views: 1460

Re: Tumbling while severely wounded

Can tumble be disabled with severe wounds to the chest, abdomen, back, arms, or legs? I feel like all of these would be necessary for any tumbling. I'm against nerfing tumble any further as it's certainly not what it used to be... and if I understand it correctly, the proc rate should already decre...
by Acarin
Sat Jan 16, 2016 1:58 pm
Forum: Mercenaries
Topic: A Mercenary's Tricks
Replies: 10
Views: 7236

Re: A Mercenary's Tricks

What about the recent combination of two existing Claw abilities that you supported? My support was for the purpose of consolidation... and these were abilities that were UNIQUE to shar, one of which was considered largely pointless by many to take. They were not two general abilities that a partic...
by Acarin
Sat Jan 16, 2016 1:47 pm
Forum: Mercenaries
Topic: A Mercenary's Tricks
Replies: 10
Views: 7236

Re: A Mercenary's Tricks

the mercs could use a trick or 2 sense most of there abilities are either gone or generalized there is nothing making them mercs you could easily be guildless and it wouldnt matter. who noes, that might be the point My point is that this is not giving them anything unique. It is consolidating exist...

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