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Search found 811 matches
- Tue Jun 12, 2012 3:33 pm
- Forum: Feature Requests and Suggestions
- Topic: General Role Play Verb Suggestions
- Replies: 86
- Views: 24893
- Mon Jun 11, 2012 8:48 pm
- Forum: Feature Requests and Suggestions
- Topic: hunting woes
- Replies: 3
- Views: 1925
To address your stealth issue, 50 ranks is barely any. If you're out in an open area it makes things even worse (Even with 1000 ranks as an example you have a pretty good chance of being seen). When you get a couple hundred stealth under your belt you'll have no problem dispatching the game you spaw...
- Sun Jun 10, 2012 6:19 pm
- Forum: Hunting Areas
- Topic: Stone Canyon
- Replies: 19
- Views: 11756
- Sat Jun 09, 2012 7:14 pm
- Forum: Hunting Areas
- Topic: Stone Canyon
- Replies: 19
- Views: 11756
- Fri Jun 08, 2012 5:57 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 666
- Views: 281440
- Fri Jun 08, 2012 2:50 pm
- Forum: Hunting Areas
- Topic: Stone Canyon
- Replies: 19
- Views: 11756
- Thu Jun 07, 2012 4:10 pm
- Forum: Feature Requests and Suggestions
- Topic: Hoes
- Replies: 4
- Views: 1968
- Wed Jun 06, 2012 4:43 pm
- Forum: Leathercrafting
- Topic: The price of color
- Replies: 2
- Views: 1940
- Wed Jun 06, 2012 3:27 pm
- Forum: Leathercrafting
- Topic: The price of color
- Replies: 2
- Views: 1940
The price of color
Can this be looked at again? The new colors are great but the price has gone up by about 5 fold. Maybe some differentiation in price between common colors and the specialty colors? Not complaining or anything (I'm fine with it if it stays the same) but it does seem a bit high considering you use alm...
- Wed Jun 06, 2012 2:02 pm
- Forum: Knights Templar
- Topic: Additional hunting or tasks
- Replies: 2
- Views: 1630
- Sun Jun 03, 2012 3:16 pm
- Forum: Corvus Outpost
- Topic: Banned Materials
- Replies: 4
- Views: 2761
- Sat Jun 02, 2012 3:08 pm
- Forum: General Discussion
- Topic: Pose style rp
- Replies: 4
- Views: 2954
- Wed May 23, 2012 5:54 pm
- Forum: Corvus Outpost
- Topic: Trainer
- Replies: 20
- Views: 13064
- Tue May 22, 2012 6:45 pm
- Forum: Leathercrafting
- Topic: Skinnning/Leather Crafting
- Replies: 65
- Views: 19711
- Thu May 17, 2012 8:11 pm
- Forum: General Hunting and Combat
- Topic: Shove question
- Replies: 4
- Views: 2745
- Sun May 13, 2012 4:58 pm
- Forum: General Announcements
- Topic: Nether Vision
- Replies: 9
- Views: 3552
- Sun May 13, 2012 1:27 pm
- Forum: General Hunting and Combat
- Topic: Hand-to-hand Combat Testing/Updates
- Replies: 23
- Views: 9477
So just to clarify it would look more like: >battle orphan Acarin jabs at an orphan (M:2100 vs. D:100) Swift strike to the chest lands with a THUMP! 2 damage to the chest Acarin gains position Acarin jabs at an orphan (M:2100 vs D:100) His fist penetrates, hitting square in the face! 10 damage to th...
- Sun May 13, 2012 1:00 pm
- Forum: General Hunting and Combat
- Topic: Hand-to-hand Combat Testing/Updates
- Replies: 23
- Views: 9477
As far as elbows and knees: An elbow is actually a very inefficient fighting technique as it generally requires very close range. That's not to say it's not useful and extremely damaging... it just requires very close range and extremely good timing to actually hit with. That's why you rarely see it...
- Sun May 13, 2012 12:44 pm
- Forum: General Hunting and Combat
- Topic: Hand-to-hand Combat Testing/Updates
- Replies: 23
- Views: 9477
- Sat May 12, 2012 5:41 pm
- Forum: General Hunting and Combat
- Topic: Brawing combat comments and suggestions thread
- Replies: 7
- Views: 4095
I kind of suggested something similar before as far as styles. As battle has yet to be updated with the new brawling system, I thought it would be neat to see different combinations of attacks come with different styles. I've been writing something up, but got frustrated for a bit and stopped. I'll ...
- Sat May 12, 2012 11:35 am
- Forum: Udemi
- Topic: New Ability: Tangle Root
- Replies: 21
- Views: 12232
- Sat May 12, 2012 11:34 am
- Forum: Udemi
- Topic: New Ability: Tangle Root
- Replies: 21
- Views: 12232
Whether it's difficult to perform or not (and getting three channels up isn't THAT difficult and can be done for at least 1 or 2 casts before the 3rd channel drops) the opportunity still exists. There are many abilities that are difficult to perform or set up (I have a few myself). Whether you chose...
- Sat May 12, 2012 10:54 am
- Forum: Udemi
- Topic: New Ability: Tangle Root
- Replies: 21
- Views: 12232
[quote=KianTheArcher]It doesn't actually keep you without any defenses for close to a minute. It keeps people that wear light or no armor without defenses, as they aren't wearing armor. The average times for the root effect, at 82 druidry, are 15.3, 27.9, and 50.9 seconds. And the actual root time v...
- Sat May 12, 2012 10:23 am
- Forum: Udemi
- Topic: New Ability: Tangle Root
- Replies: 21
- Views: 12232
As we've been discussing tangle root on another board, I thought I'd bring it over here. Rias, should tactics be changeable while rooted? If you get caught in tactic dodge with this, it can keep you in place with no defense for close to a minute right now. I don't see why when we can't move out of t...
- Thu May 10, 2012 7:19 pm
- Forum: Leathercrafting
- Topic: Jackets, longcoats, and more
- Replies: 0
- Views: 1011
Jackets, longcoats, and more
Any chance pockets and potentially hoods could be added to all the cloak worn leather crafted items? Maybe this could be an option for the masterful or exquisite quality versions (exquisite and masterfull could automatically have pockets, masterful would get the option of becoming "hooded"...