Search found 811 matches
- Wed Jun 27, 2012 5:23 pm
- Forum: Feature Requests and Suggestions
- Topic: PK toggle
- Replies: 34
- Views: 11852
- Wed Jun 27, 2012 3:55 pm
- Forum: Weapons
- Topic: Firearms discussion
- Replies: 62
- Views: 32296
- Wed Jun 27, 2012 3:07 pm
- Forum: Artisans
- Topic: Hireswords
- Replies: 28
- Views: 12188
- Wed Jun 27, 2012 2:33 pm
- Forum: Artisans
- Topic: Hireswords
- Replies: 28
- Views: 12188
I don't think they should be removed at all. I just think there needs to be some sort of limit on how far that 50k investment will go. It seems as though hiring someone until they die (especially for 50k) would not be a realistic. Are the hiresword hiring conditions until death? Would any hiresword ...
- Tue Jun 26, 2012 5:29 pm
- Forum: Artisans
- Topic: Hireswords
- Replies: 28
- Views: 12188
I don't think these things are reliably killable by an utasa in a group even using blink as they'd still need to have an attack around 2000 to be able to hit with any certainty at all and I don't think any utasa have this level of skill yet. I also don't think it would be too easy to put together a ...
- Tue Jun 26, 2012 4:55 pm
- Forum: Artisans
- Topic: Hireswords
- Replies: 28
- Views: 12188
[quote=KianTheArcher]24 hours isn't very much time. But it would be neat to have some sort of 'mini faction' system in which the more damage that a hiresword protects the Player from, the lower their faction goes with that specific mob. When it hits a certain point, the contract is ended. That being...
- Tue Jun 26, 2012 2:06 pm
- Forum: Artisans
- Topic: Hireswords
- Replies: 28
- Views: 12188
- Tue Jun 26, 2012 1:49 pm
- Forum: Artisans
- Topic: Hireswords
- Replies: 28
- Views: 12188
[quote=Landion][quote=Dyslexia]... my hiresword can block attacks on me but do not retaliate.[/quote] This will likely be changed in the future too so that people on your enemies list would get attacked...(if it doesn't already.)[/quote] While these are a large investment, it is an investment that i...
- Mon Jun 25, 2012 8:25 pm
- Forum: Artisans
- Topic: Hireswords
- Replies: 28
- Views: 12188
Hireswords
These 50k hireswords seem a bit overpowered to me. You can play for 3 years and not have their stats, yet someone can buy one in a couple days and have 5000 for all combat skills? I realize that if they die you're out 50k but should this be a license for traders to go into any area they want with ab...
- Sun Jun 24, 2012 11:40 am
- Forum: Armor
- Topic: Heavy armor and penalties
- Replies: 5
- Views: 5109
- Sun Jun 24, 2012 9:10 am
- Forum: Armor
- Topic: Heavy armor and penalties
- Replies: 5
- Views: 5109
Heavy armor and penalties
So far heavier armors only have a stealth penalty and channeling penalty as far as I know. I'd think it would be a lot harder to perform a considerable number of other actions in heavy armor. Maybe some energy/rt penalties for logging, mining, farming, and crafting skills? Maybe a direct drop in dod...
- Sat Jun 23, 2012 12:39 pm
- Forum: Farming
- Topic: Farming improvement suggestions
- Replies: 35
- Views: 18278
- Sat Jun 23, 2012 12:26 pm
- Forum: Farming
- Topic: Farming improvement suggestions
- Replies: 35
- Views: 18278
[quote=KianTheArcher][quote=Reynard][quote=KianTheArcher]I'm not really sure how burning fields would be an actual improvement to farming.[/quote] The resultant ash is very good fertilizer.[/quote] Let me rephrase. I'm not really sure how burning fields would be an actual improvement to farming, con...
- Sat Jun 23, 2012 12:00 pm
- Forum: Farming
- Topic: Farming improvement suggestions
- Replies: 35
- Views: 18278
[quote=Landion]Burning fields is a normal and common practice, however, I (and Rias will agree with me) am not about to provide trouble makers a blatant way to grief other players who simply wish to be left alone and make some riln. By the same logic we could make Acarin's home burnable too, which I...
- Fri Jun 22, 2012 5:37 pm
- Forum: Farming
- Topic: Farming improvement suggestions
- Replies: 35
- Views: 18278
- Fri Jun 22, 2012 3:29 pm
- Forum: Farming
- Topic: Farming improvement suggestions
- Replies: 35
- Views: 18278
- Thu Jun 21, 2012 3:36 pm
- Forum: Farming
- Topic: Farming improvement suggestions
- Replies: 35
- Views: 18278
- Wed Jun 20, 2012 4:19 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 666
- Views: 281498
- Mon Jun 18, 2012 5:03 pm
- Forum: General Announcements
- Topic: Skill penalty challenge adjustment limitation
- Replies: 17
- Views: 6331
Kian, its pretty clear that you will disagree with whatever I say just because you dislike me on personal level. You have made that very clear. There is no need for you to comment on this and it really doesn't involve you. I've never had a real problem with Landion. He's a great guy and works hard a...
- Mon Jun 18, 2012 4:25 pm
- Forum: General Announcements
- Topic: Skill penalty challenge adjustment limitation
- Replies: 17
- Views: 6331
[quote=Landion]There's nothing 'unfair' about it. It's mechanics abuse. Likewise with everything else Acarin has been complaining about. Being limited to Corvus with all alts is due to abuse. Having ragequit changed is due to constant and regular abuse. Frankly Acarin is fortunate that he hasn't had...
- Mon Jun 18, 2012 3:16 pm
- Forum: General Announcements
- Topic: Skill penalty challenge adjustment limitation
- Replies: 17
- Views: 6331
I've been told by staff (and I won't name anyone in particular) that complaining means work won't get done on several occassions BY SOMEONE CAPABLE OF TAKING CARE OF THE ISSUES (or alternatively that I am simply whining). I was certainly not silent until then. I have been since these occurrences unt...
- Sun Jun 17, 2012 9:46 pm
- Forum: General Announcements
- Topic: Skill penalty challenge adjustment limitation
- Replies: 17
- Views: 6331
I just wrote a super long post and then lost the whole thing, so you'll have to excuse me if this comes across a bit less pleasant than it is intended to be. I don't have the patience to candy coat it again. Rias, skills are independent. Attack is independent from dodge. Dodge is independent from at...
- Sun Jun 17, 2012 8:15 pm
- Forum: General Announcements
- Topic: Skill penalty challenge adjustment limitation
- Replies: 17
- Views: 6331
I disagree entirely. I still believe that if the activity we are doing is challenging, we should learn from it. If my stealth skill is reduced to 50, then it's extremely challenging for me to hide. I'm not hiding at a 1000 level. That's it. It's hard for me to hide. I should be able to learn from it.
- Sun Jun 17, 2012 7:46 pm
- Forum: General Announcements
- Topic: Skill penalty challenge adjustment limitation
- Replies: 17
- Views: 6331
Although I see where you're coming from to a very minor extent, I find this to be extremely unrealistic and a detriment to the challenge system. If my legs become so damaged that I can barely dodge, I have a higher risk of being hit and dodging becomes a challenge. I am still putting myself in dange...
- Tue Jun 12, 2012 4:55 pm
- Forum: Corvus Outpost
- Topic: Trainer
- Replies: 20
- Views: 13087