Search found 811 matches
- Wed Nov 14, 2012 10:44 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20535
[quote=Gad]I am giving perfectly acceptable and legitimate questions to the contrary but since it is against what is done it must be complaining. I accept that new loot system is implemented and will not change no matter what I say here.[/quote] First mining and now this. Poor Gad. I'll shed a tear ...
- Wed Nov 14, 2012 7:13 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20535
[quote=Nootau]1) So with a melee of 1000 and a brawl of 1000 you have a Brawl roll of 2000? I need to know before I start making calculations. 2) I was as well. I trained dodge to 500 on my templar over the first week I was playing him at carriers and hounds(the other skills were only 200 but meh). ...
- Wed Nov 14, 2012 6:54 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20535
[quote=Nootau]Your melee is so low but the percentage of its roll of still the same. Once you train your melee to match your brawl you will notice a vast improvement without changing your challenge rating that much. It has never been trouble for me to train, in fact it is harder to train dodge now t...
- Wed Nov 14, 2012 6:45 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20535
[quote=Nootau]Does Channeling, Perception or Stealth count towards the effective Challenge rating of a player? Doesn't Melee drastically effect all physical combat rolls akin to how Marksmanship effects all ranged combat rolls making it important? Dodge is rather easy to train.. Why do you say it is...
- Wed Nov 14, 2012 6:08 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20535
Thanks Landion. I appreciate your consideration. I know I was a rather special case, but I could see this happening to others as well (although probably to a lesser degree). This may have happened to others with dodge, for example, as well... since dodge used to be much more difficult to get signifi...
- Wed Nov 14, 2012 5:52 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20535
[quote=KianTheArcher]I'm talking in general, versus targeting Gad specifically. I was simply replying to Gad. Secondly, it's commonplace on some muds for areas to spawn more mobs based on the number of PCs in the area. More people in the area could trigger more mobs to spawn, which could overrun a c...
- Tue Nov 13, 2012 11:07 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20535
[quote=Landion]Gad, the game is designed to encourage you to move to stuff your own size. If you got the same loot and same skill gains off lower critters then why would anyone ever fight something more difficult at all, or group up? That wouldn't make any sense at all. You're perfectly welcome to f...
- Tue Nov 13, 2012 8:09 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20535
- Tue Nov 13, 2012 5:05 pm
- Forum: Leathercrafting
- Topic: Sad fur reversion dilemma
- Replies: 8
- Views: 4060
- Tue Nov 13, 2012 4:57 pm
- Forum: Leathercrafting
- Topic: Sad fur reversion dilemma
- Replies: 8
- Views: 4060
- Mon Nov 12, 2012 3:31 pm
- Forum: Leathercrafting
- Topic: Sad fur reversion dilemma
- Replies: 8
- Views: 4060
Sad fur reversion dilemma
So I've noticed that when you change the quality on a naturally tanned item, it reverts to the tanned material's name. Any way this can be fixed so that it only changes the quality modifier and not the material? Also.... looking forward to potentially using basilisk skins for scale leather... becaus...
- Sat Nov 10, 2012 6:09 pm
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
- Sat Nov 10, 2012 6:02 pm
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
- Sat Nov 10, 2012 5:47 pm
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
[quote=Slaidh]Chopping up animal totems could be possible, with the caveat that defacing or destroying a totem actively connected to the Great Animal Spirits would piss them off and bring all sorts of wild animals out to punish the offender.[/quote] I could also see them losing any sort of connectio...
- Sat Nov 10, 2012 4:43 pm
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
[quote=Nootau]Seeing as logs are uncarved, cuts of a trunk, I don't think that would work. What would you use to carve down several sides of the totem by two to five inches(to remove all of the carvings). Are you talking about one (two if you are lucky) plank(s) from each of these totems rather than...
- Sat Nov 10, 2012 4:19 pm
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
[quote=Nootau]Chop them up and destroying them is realistic but, they would make piss planks to sell from most of them having deep carvings into it.[/quote] Honestly, Planks would probably be reasonable. Considering the suggestion of using whole felled trees though, I think that converting them to l...
- Sat Nov 10, 2012 4:11 pm
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
[quote=KianTheArcher]Could you please try to stick to constructive criticism or suggestions instead of making sarcastic remarks? I appreciate input, as I'm sure everyone does, but if you just don't like the idea and have nothing constructive or helpful to add, I'd just as soon the thread be locked s...
- Sat Nov 10, 2012 3:56 pm
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
- Sat Nov 10, 2012 10:16 am
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
[quote=Evelyn][quote=Acarin]I think the idea of imbuing powerful magical, scrying, and protective type abilities into a piece of wood and allowing them to maintain it over a long period of time is a bit far fetched (As well as designing and implementing a whole set of abilities for chunks of wood).[...
- Fri Nov 09, 2012 9:44 pm
- Forum: Druidry
- Topic: Totems - Druidry
- Replies: 31
- Views: 15936
I think the idea of imbuing powerful magical, scrying, and protective type abilities into a piece of wood and allowing them to maintain it over a long period of time is a bit far fetched (As well as designing and implementing a whole set of abilities for chunks of wood). Druidry should be interactin...
- Fri Nov 09, 2012 6:05 pm
- Forum: Sorcery
- Topic: Ease of Manipulation
- Replies: 2
- Views: 3352
- Fri Nov 09, 2012 6:03 pm
- Forum: Feature Requests and Suggestions
- Topic: Nether taint ideas
- Replies: 43
- Views: 12069
[quote=KianTheArcher]1.) I'm pretty sure Nether tainting is not an automated procedure. As in, a GM has to do it to you. Though I could be wrong. 2.) One of the components for advanced sorcery is soul shreds. Basic sorcery can be compared to basic aeromancy. And Elemancers DO require special things ...
- Fri Nov 09, 2012 5:08 pm
- Forum: Feature Requests and Suggestions
- Topic: Nether taint ideas
- Replies: 43
- Views: 12069
Nether tainting is actually automatic Kian. For most nether tainted people it was not necessarily a choice they made (although for at least a few I know of, it was). It was caused by specific conditions being met. If one of the components and necessities for use of sorcery is soul shred manipulation...
- Fri Nov 09, 2012 1:14 pm
- Forum: Feature Requests and Suggestions
- Topic: Nether taint ideas
- Replies: 43
- Views: 12069
I just thought of this, but this could fit in well with sorcerous raising abilities if sorcerors could infuse stored soul shreds into a nether tainted or nethrim corpse to heal them to the point that they can reanimate...an expensive process of course. The sorcerors in the rook parlor are capable of...
- Fri Nov 09, 2012 12:42 pm
- Forum: Feature Requests and Suggestions
- Topic: Nether taint ideas
- Replies: 43
- Views: 12069
Looking back on this, I see that the majority of this has been added and in very cool ways, so thanks for this! I know there are already two rather enjoyable mechanics in place to keep tainted individuals in the fight longer that address different aspects(consume and the other one), but I came up wi...