Search found 811 matches
- Tue Nov 20, 2012 9:38 pm
- Forum: Utasa
- Topic: Additional Stealth Abilities
- Replies: 22
- Views: 11664
[quote=Nootau]If it is for 'open combat' why do the Shar have it and not the Utasa?[/quote] Well, it's a nether technique and we have abilities for open brawling as well (bloodlust, blade slap, nether hands, choke). I honestly think it doesn't entirely fit in with Utasa, but I'd have no problem with...
- Tue Nov 20, 2012 7:14 pm
- Forum: Utasa
- Topic: Additional Stealth Abilities
- Replies: 22
- Views: 11664
[quote=KianTheArcher]I think Shadow Step would be in theme for the Utasa, it would just need to be reworked to be based around Wavebending. The ability allows the Claw of Shar to use illusions to make it easier to change positions in combat from avoid to engaged and vice versa. I believe when you us...
- Mon Nov 19, 2012 8:38 pm
- Forum: Utasa
- Topic: Additional Stealth Abilities
- Replies: 22
- Views: 11664
[quote=Rias]By the way, if you want to break combat and hide again for another stealth attack, use flashbang (raw wavebending cast), which will mesmerize the target and break combat engagement with them, as well as prevent them from acting until they're shaken out of the stupor or it wears off. It's...
- Mon Nov 19, 2012 7:51 pm
- Forum: Utasa
- Topic: Additional Stealth Abilities
- Replies: 22
- Views: 11664
[quote=Nootau][quote=Acarin]EDIt: Not sure what you mean by low light vision also. Would this just be for a perception bonus? I never even thought of nether vision as having this benefit... but I guess it may? You'd get the same bonus by just making the area brighter with other utasa abilities, thou...
- Mon Nov 19, 2012 7:47 pm
- Forum: Utasa
- Topic: Additional Stealth Abilities
- Replies: 22
- Views: 11664
[quote=Nootau]Where is it said they are built for open fighting? They do not have abilities that the thieves nor the Shar have to focus on staying in visible combat. In fact, using flash bang makes it easier to regain stealth status once again. Again you said it was stated but, no link to where it w...
- Mon Nov 19, 2012 7:37 pm
- Forum: Utasa
- Topic: Additional Stealth Abilities
- Replies: 22
- Views: 11664
I think one of the GMs already addressed this a while ago but I can't find it. If anyone else remembers please post? The idea was, if I'm remember correctly, that thieves and Shar are intended to remain in the shadows while Utasa ambush then fight from the open with their bending techniques after th...
- Fri Nov 16, 2012 11:43 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
- Fri Nov 16, 2012 9:49 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=Nootau]What we are debating are facts, the thing is.. Wikipedia facts on what a ray of anti-heat is, might not be the facts of Clok's. In Clok, cryomancy pushes heat away from itself, rather than not enough heat being in the area. If you want a different idea of it, think of a tank of water. ...
- Fri Nov 16, 2012 7:00 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=Nootau]Pyromancy does not create heat to damage a target, it creates a flame to burn a target. Cryomancy does not produce a liquid that freezes a target, not a mist to chill a target, it is a direct dispersion of heat from an area.[/quote] Hmmm. What is fire made out of? Lets ask wikipedia: &...
- Fri Nov 16, 2012 6:21 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=hadesfire]How do you throw heat dispersion? I always thought it was a complicated form of cold, able to push heat away from it's radius of effect. If i'm wrong, then the character should have to form it at the location of attack.[/quote] This had never been adequately explained. We had a conv...
- Fri Nov 16, 2012 6:01 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=Nootau]Cryomancy's utility, as i quotes, is that it has a lower chance to wake a sleeping target, it lowers body temperature per attack(which will put a target to sleep), the Rooks have the ability to use it as a shield, they also have the ability to out right put a target to sleep. Pyromancy...
- Fri Nov 16, 2012 5:41 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=Nootau]Pyromancy has higher damage spans than cryomancy does.[/quote] I think pyromancy damage should be decreased because it would technically only be as damaging as cryomancy (should be same net damage) since they're not really all that different in the type of damage they do. Also, what in...
- Fri Nov 16, 2012 4:58 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=Nootau] Rias has. [/quote] Where? [quote=Nootau] If not this question, what other question?[/quote] Not that question. That's not even a question and doesn't make sense. Why is pyromancy any different than cryomancy? Why should heat cause physical damage but not cold? There were a few more qu...
- Fri Nov 16, 2012 4:46 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=Nootau]So you now agree time is an issue? So you also now agree that cryomancy is not purely offensive?[/quote] Cryomancy is purely offensive. I never said anything to the contrary. No heat transfer is instantaneous. I never stated that it was. I stated that there is no information to suggest...
- Fri Nov 16, 2012 4:20 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
- Fri Nov 16, 2012 3:52 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=Nootau]I am glad you bring that up, If you can so easily instantly freeze a being of water you should be able to do the exact same to a human being from its high containment of fluid. Seeing as this would be terrible for balance purposes, I would elect cryomancy to lose that power over water ...
- Fri Nov 16, 2012 3:13 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
[quote=Nootau]Looking at how limited the control over creating a cold, I doubt cryomancy has enough time to create frostbite with every raw cast. As for not causing physical damage but energy damage, hydromancy causes damage but is mostly energy damage from the fact you are choking to death and not ...
- Fri Nov 16, 2012 2:46 pm
- Forum: General Magic Discussion
- Topic: Cryomancy
- Replies: 42
- Views: 23229
Freezing organic material (in particular lipids and proteins) causes considerable damage. You can induce conformational changes inactivating proteins (just like with heat) and cold interferes with the fluidity of cellular membranes and can result in cellular rupture. In fact, freeze/thaw cycles are ...
- Fri Nov 16, 2012 2:36 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20536
[quote=Nootau]If that's the case then, i would have to ask two questions: 'What is good riln?' and 'Are you just using a skill you are bad in, in order to get more riln per kill?'[/quote] First of all, I just want to state that I'm fairly ambivalent towards the recent changes. They likely won't have...
- Thu Nov 15, 2012 11:23 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20536
- Thu Nov 15, 2012 10:56 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20536
[quote=Slaidh]You bunch of pansies! The command to assess a creature's challenge to you is BATTLE. On a more serious note, I like that you have to either hear about it or figure it out for yourself. Doesn't make sense that you can just look at a creature and somehow get an accurate gauge of its comb...
- Thu Nov 15, 2012 4:09 pm
- Forum: Leathercrafting
- Topic: Sad fur reversion dilemma
- Replies: 8
- Views: 4060
- Thu Nov 15, 2012 4:05 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20536
[quote=hadesfire]I'm not comparing you, just stating a scenario, with a proposed plan to fix the situation. If we could avoid the illogical courses of less riln or less loot than I would want that, I know it's time to go to the next critters when they start fleeing/facing 7 at once.[/quote] This act...
- Wed Nov 14, 2012 10:45 pm
- Forum: General Announcements
- Topic: Group Hunting and Challenge
- Replies: 74
- Views: 20536
[quote=KianTheArcher]No. The first few posts you made were perfectly fine, I think. But Landion has explained more than once the reasoning behind the decisions towards the loot system, and you're outright ignoring those arguments and saying it doesn't make sense regardless of what he says. That's th...