Search found 811 matches

by Acarin
Thu Nov 29, 2012 7:19 pm
Forum: Sorcery
Topic: Cryomancy and armor
Replies: 9
Views: 7128

I actually agree to some extent Nootau, although I'd think it would be cool to institute a mechanic where the first couple pyro strikes don't increase damage but after multiple strikes damage with pyro starts going up (kind of like gaining position in brawling) as I'd think that it would take time t...
by Acarin
Thu Nov 29, 2012 7:13 pm
Forum: Elemancy
Topic: Lightning damage and armor
Replies: 1
Views: 3248

Lightning damage and armor

I'd heard a while ago that lightning does extra damage to armored opponents. I'm wondering if this is the case, because physics tells us that this should be the opposite (as long as the armor provides adequate covering i.e. from strike point to floor, it should act as a ground for any electricity. S...
by Acarin
Thu Nov 29, 2012 7:05 pm
Forum: Sorcery
Topic: Cryomancy and armor
Replies: 9
Views: 7128

Cryomancy and armor

I've heard that metal armor drastically reduces cryomancy damage. Why is this the case? I'd think that dispersing heat from metal armor would be worse than (or at least as bad as) not being armored as you'd have an extremely cold metal object very close to your skin...and the armor itself likely wou...
by Acarin
Thu Nov 29, 2012 6:58 pm
Forum: General Announcements
Topic: We hate, us, hiatus!
Replies: 6
Views: 2559

We'll miss you Landion! Wait... does this mean your hiatus has ended Rias?
by Acarin
Thu Nov 29, 2012 6:56 pm
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 59307

Oooh. I'll start. A two weapon combat trainer (unless this was recently added).
by Acarin
Tue Nov 27, 2012 3:14 pm
Forum: Dwaedn Wyr
Topic: Boar charge/charging boar
Replies: 12
Views: 7712

Forget charge. You need a straight horseless trample.
by Acarin
Mon Nov 26, 2012 11:55 am
Forum: Mercenaries
Topic: Ability Suggestion: Shield of Arms
Replies: 22
Views: 9347

[quote=Nootau]My question seems to be still unanswered.. Seeing as Armor use is currently a skill that can be trained, how much of the penalties can be trained away as well as which penalties can be trained away? Does armor use help Stealth or only Accuracy and Dodge?[/quote] Armor use does not help...
by Acarin
Mon Nov 26, 2012 11:44 am
Forum: Mercenaries
Topic: Ability Suggestion: Shield of Arms
Replies: 22
Views: 9347

[quote=Evelyn]Armor is for pansies. ;D[/quote]

Dearest Spearhead and Alexander,

It has not escaped my notice that Evelyn believes you both to be pansies. I ask that you forgive her for this disrespect.

Thank you both for your kind consideration.

Warmest Regards,
A Pyschopath
by Acarin
Mon Nov 26, 2012 11:33 am
Forum: Mercenaries
Topic: Ability Suggestion: Shield of Arms
Replies: 22
Views: 9347

[quote=Alexander]Jinx, Acarin.[/quote]

I owe you a beer. Find Acarin in game and he'll hook you up.
by Acarin
Mon Nov 26, 2012 11:23 am
Forum: Mercenaries
Topic: Ability Suggestion: Shield of Arms
Replies: 22
Views: 9347

[quote=Nootau]Armor use is used to negate armor penalties, if it does not, what is the skill used for?[/quote] By that logic, I should be able to train off armor stealth penalties. Armor use should be able to negate some penalties (i.e.slightly decreasing the probability that a channel will drop or ...
by Acarin
Mon Nov 26, 2012 10:49 am
Forum: Mercenaries
Topic: Ability Suggestion: Shield of Arms
Replies: 22
Views: 9347

The dodge comment was intended mostly as a joke, although I still believe that heavily armored individuals should have their dodge compromised to some degree as they're definitely not as mobile and shouldn't be able move out of the way as quickly as someone wearing softer armors. If dodge is ever re...
by Acarin
Mon Nov 26, 2012 10:37 am
Forum: Mercenaries
Topic: Ability Suggestion: Shield of Arms
Replies: 22
Views: 9347

The reason for it to activate in melee (assuming the first idea) would be the chance to do some minor damage along with the block. If this was not added in and it only worked with ranged, I agree (In this case you would actually be gaining a roll that you did not have before). EDIT: Also, again this...
by Acarin
Mon Nov 26, 2012 10:21 am
Forum: Mercenaries
Topic: Ability Suggestion: Shield of Arms
Replies: 22
Views: 9347

[quote=Nootau]If both the Mercenaries and the Dwaedn gain this ability I would say it should be a 20% penalty (as it is a improvised shield) but other wise seems a decent ability). Though for balance sake, the chance to change a Parry to a Block should be between 15-20%. One in ten seems almost too ...
by Acarin
Mon Nov 26, 2012 10:16 am
Forum: Corvus Outpost
Topic: Recent Assault on Corvus
Replies: 5
Views: 4222

I believe sociopath is the more politically correct term these days... even psychopaths have feelings (or do they?)
by Acarin
Mon Nov 26, 2012 8:24 am
Forum: Corvus Outpost
Topic: Recent Assault on Corvus
Replies: 5
Views: 4222

[quote=Alexander] there was in fact talk with Lucio during preparations about ensuring no harm was to come to citizens, save those who bore arms and fought against us.[/quote] I don't think you succeeded with that. Acarin was ambushed following login (he was empty-handed too, so no arms) while tryin...
by Acarin
Sun Nov 25, 2012 11:46 pm
Forum: Mercenaries
Topic: Ability Suggestion: Shield of Arms
Replies: 22
Views: 9347

Ability Suggestion: Shield of Arms

Shield of Arms: Some mercenaries of the Western Coalition favor heavier arms, with which the use of a shield would not be practical. They have therefore developed ways to defend themselves from assaults that would ordinarily require a shield. In particular, some mercenaries have learned to quickly s...
by Acarin
Sun Nov 25, 2012 11:35 pm
Forum: Feature Requests and Suggestions
Topic: FLANK - a reasonable success chance to succeed on prone opponent
Replies: 14
Views: 4422

I'm a bit curious about flanking from hiding actually. Is there a rationale as to why another person has to be present if a target is unaware of our presence? I understand if this is really intended to be just a benefit of group hunting and blink, but it seems that if a target has no clue that someo...
by Acarin
Sat Nov 24, 2012 9:08 am
Forum: Creatures
Topic: Massive tan scorpions
Replies: 4
Views: 4981

There's already a poison mechanic in place for scorpions. Poison just drains energy.
by Acarin
Fri Nov 23, 2012 11:57 pm
Forum: Leathercrafting
Topic: Scale Leather
Replies: 31
Views: 11080

I noticed that drakolin scale gauntlets enhance brawling like metal gauntlets (except they degrade very quickly on hits). They also add to rt, and cost more energy than bare-handed brawling (like other metal gauntlets). This seems strange to me as leather gauntlets and rigid leather gauntlets don't ...
by Acarin
Fri Nov 23, 2012 10:29 pm
Forum: Leathercrafting
Topic: Scale Leather
Replies: 31
Views: 11080

Most exciting moment in leatherworking ever:

You finish working away at some masterful gray drakolin scale boots with your slender black bronze dagger, adding some final touches.
You smile as you look over your work, realizing you've managed to create quite the masterpiece.
by Acarin
Fri Nov 23, 2012 6:31 pm
Forum: The Elemancers
Topic: New ability: Compression Pattern
Replies: 19
Views: 8457

Thank you, Rias. As I've stated above, your conclusion is well supported by science! EDIT: Also, it's things like this that make me want to figure out the physical properties of some of the less well defined substances/channels (like nether and cryomancy)... Knowing how they act and placing them int...
by Acarin
Fri Nov 23, 2012 6:26 pm
Forum: Creatures
Topic: Massive tan scorpions
Replies: 4
Views: 4981

I like this. Coating your weapons in scorpion venom would be very entertaining.
by Acarin
Fri Nov 23, 2012 6:20 pm
Forum: The Elemancers
Topic: New ability: Compression Pattern
Replies: 19
Views: 8457

First, the temperature of a flame is entirely dependent on the fuel source not the total energy in the system. Unless this adding of energy is the equivalent to changing your fuel source (resulting in a more exothermic reaction) which I doubt, adding more of the same type of fuel doesn't make your f...
by Acarin
Fri Nov 23, 2012 5:04 pm
Forum: The Elemancers
Topic: New ability: Compression Pattern
Replies: 19
Views: 8457

Also, I'm still not exactly clear on what your fire actually is. Are the ionized particles produced by the elemancer? Once it leaves your hand are you still teleporting magical elemancer fuel into it?
by Acarin
Fri Nov 23, 2012 5:01 pm
Forum: The Elemancers
Topic: New ability: Compression Pattern
Replies: 19
Views: 8457

Why would a 3 channel fire that's not compressed hurt any more than a 3 channel fire that's "compressed." Why would your energy output be any different? The strength of a spell is dependent on the number of channels running (this determines how much energy is being pumped in doesn't it?). ...

Go to advanced search