Search found 811 matches
- Mon Dec 10, 2012 1:18 pm
- Forum: The Elemancers
- Topic: Hydro Shield implemented!
- Replies: 10
- Views: 4004
While the damage range for wooden swords may be low, they may also be less sensitive to change in damage. If you're planning on looking for finer changes, don't expect to be able to do this getting hit by a low damage weapon. Of course, this would depend on how big the hydro shield damage reduction ...
- Mon Dec 10, 2012 11:52 am
- Forum: Creatures
- Topic: stealth creatures
- Replies: 2
- Views: 4054
- Sun Dec 09, 2012 7:09 pm
- Forum: Corvus Outpost
- Topic: Under new management - what do Corvites need?
- Replies: 97
- Views: 59307
- Sun Dec 09, 2012 6:53 pm
- Forum: General Announcements
- Topic: Weapon Breakage and Repair
- Replies: 41
- Views: 17592
I completely agree with giving traders advantages. Perhaps a fair way of doing this would be to have the degradation less severe with a maximum. So for example, for masterful quality armor with a 15% bonus, you would degrade in 1% increments down to 10% (the equivalent of superior so you could only ...
- Sun Dec 09, 2012 12:04 pm
- Forum: General Announcements
- Topic: Weapon Breakage and Repair
- Replies: 41
- Views: 17592
- Sun Dec 09, 2012 11:51 am
- Forum: General Announcements
- Topic: Weapon Breakage and Repair
- Replies: 41
- Views: 17592
Apologies in advance for this post, but this is a serious topic and I'd prefer Nootau not divert it and I saved this log for a rainy day. Please see below conversation with your alt, created soley for trolling purposes: [FROM Masao (OOC)]: I am, that's the most amusing part about it. I like to argue...
- Sun Dec 09, 2012 11:17 am
- Forum: General Announcements
- Topic: Weapon Breakage and Repair
- Replies: 41
- Views: 17592
Nootau, traders already have a higher chance to produce masterful items along with a variety of other perks. They should not be the exclusive means to repair an item without ruining it. There aren't even any master leatherworkers that I know of. That being said, there's currently no way to safely re...
- Sun Dec 09, 2012 10:05 am
- Forum: General Announcements
- Topic: Weapon Breakage and Repair
- Replies: 41
- Views: 17592
Additionally, self-repair of player crafted items is being penalized while store bought items can't degrade in quality. Why would I want to craft my own? It will end up the same as a store bought (which does not degrade) after a few repairs anyways. I see why repairs are necessary, but I don't see w...
- Sun Dec 09, 2012 9:34 am
- Forum: General Announcements
- Topic: Weapon Breakage and Repair
- Replies: 41
- Views: 17592
[quote=Ardor]I haven't really repaired all that much but none of the things I did repair degraded in quality. Maybe that is a Trader perk? I have the master ability associated with the things I did repair.[/quote] Yes Ardor, this is a trader perk. If you have the master ability it won't degrade. For...
- Sat Dec 08, 2012 11:37 pm
- Forum: General Announcements
- Topic: Weapon Breakage and Repair
- Replies: 41
- Views: 17592
It just makes me want to not wear armor or get everything done by NPCs and wait the 24 hours. It doesn't make me want to continue to leathercrafting. If I could repair myself without a high chance of degradation or could later have a trader fix the change, I would be more inclined to do it. It's pro...
- Sat Dec 08, 2012 10:56 pm
- Forum: General Announcements
- Topic: Weapon Breakage and Repair
- Replies: 41
- Views: 17592
So I've been getting armor degradation almost every time I repair. I understand the point of this, but if I'm capable of making masterful and exquisite pieces fairly regularly, I don't see why I would be knocking a masterful piece down to an average after a couple of repairs, nor in reality at all. ...
- Sat Dec 08, 2012 9:50 pm
- Forum: Feature Requests and Suggestions
- Topic: Upgraded peering
- Replies: 3
- Views: 1910
[quote=Kiyaani]I agree for wilderness, but with regards to cliffs, if the cliff is up you wouldn't be able to see. If the cliff is down then yea... it would be nice to know =/[/quote] I think it is reasonable that we would be able to peak over before fully climbing. Walking blind into a room with 3 ...
- Sat Dec 08, 2012 9:07 pm
- Forum: Corvus Outpost
- Topic: Under new management - what do Corvites need?
- Replies: 97
- Views: 59307
- Sat Dec 08, 2012 8:16 pm
- Forum: Feature Requests and Suggestions
- Topic: Upgraded peering
- Replies: 3
- Views: 1910
Upgraded peering
Can the peer command be updated to allow up to peer through any exit including wilderness, cliff, road, etc. It's sometimes nice to be able to know what's lurking in the room you intend to walk in to (especially if it requires leaving hiding).
- Fri Dec 07, 2012 8:51 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 683
- Views: 297670
[Forest] (OutWldFrDt) [semiarid] Coniferous trees dominate the area. Tall mountains rise abruptly to the east split by a narrow canyon. The dim light lessens your vision slightly. The area is mostly quiet. You also notice the corpse of Lysse (x5) and a shadowy black orb. It is cold. The area is fill...
- Thu Dec 06, 2012 8:49 pm
- Forum: Metalworking
- Topic: Nethrium?
- Replies: 12
- Views: 7964
- Thu Dec 06, 2012 4:57 pm
- Forum: Metalworking
- Topic: Nethrium?
- Replies: 12
- Views: 7964
- Thu Dec 06, 2012 2:18 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 683
- Views: 297670
- Thu Dec 06, 2012 10:38 am
- Forum: Metalworking
- Topic: Nethrium?
- Replies: 12
- Views: 7964
- Thu Nov 29, 2012 10:23 pm
- Forum: Sorcery
- Topic: Cryomancy and armor
- Replies: 9
- Views: 7129
- Thu Nov 29, 2012 8:45 pm
- Forum: Sorcery
- Topic: Cryomancy and armor
- Replies: 9
- Views: 7129
[quote=Rias]http://www.girlgeniusonline.com/comic.php?date=20081205[/quote]
- Thu Nov 29, 2012 8:16 pm
- Forum: General Announcements
- Topic: We hate, us, hiatus!
- Replies: 6
- Views: 2559
- Thu Nov 29, 2012 7:35 pm
- Forum: Corvus Outpost
- Topic: Under new management - what do Corvites need?
- Replies: 97
- Views: 59307
- Thu Nov 29, 2012 7:33 pm
- Forum: Sorcery
- Topic: Cryomancy and armor
- Replies: 9
- Views: 7129
[quote=Nootau]Yes I did mean armored, my mistake. Though I would think that both cryomancy and pyromancy would take more than one cast but that also brings up a good question.. How hot is pyromatic flames? How cold can a cryomatic cast make something?[/quote] This is a great question, but it hinges ...
- Thu Nov 29, 2012 7:27 pm
- Forum: Sorcery
- Topic: Cryomancy and armor
- Replies: 9
- Views: 7129
Here's the story this brought to mind by the way. Rias called it an Arad classic...
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