Search found 811 matches

by Acarin
Mon Dec 10, 2012 1:18 pm
Forum: The Elemancers
Topic: Hydro Shield implemented!
Replies: 10
Views: 4004

While the damage range for wooden swords may be low, they may also be less sensitive to change in damage. If you're planning on looking for finer changes, don't expect to be able to do this getting hit by a low damage weapon. Of course, this would depend on how big the hydro shield damage reduction ...
by Acarin
Mon Dec 10, 2012 11:52 am
Forum: Creatures
Topic: stealth creatures
Replies: 2
Views: 4054

Have you tried the logging camp? The archers there have some decent stealth (I'd estimate around 1500+ although it's hard to get a hard number), in case you haven't tested that area.
by Acarin
Sun Dec 09, 2012 7:09 pm
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 59307

Town post board and a "kill on sight" board (kind of like a wanted poster but with "dead" instead of "dead or alive")
by Acarin
Sun Dec 09, 2012 6:53 pm
Forum: General Announcements
Topic: Weapon Breakage and Repair
Replies: 41
Views: 17592

I completely agree with giving traders advantages. Perhaps a fair way of doing this would be to have the degradation less severe with a maximum. So for example, for masterful quality armor with a 15% bonus, you would degrade in 1% increments down to 10% (the equivalent of superior so you could only ...
by Acarin
Sun Dec 09, 2012 12:04 pm
Forum: General Announcements
Topic: Weapon Breakage and Repair
Replies: 41
Views: 17592

Anyways, back to leatherworking repair.

EDIT: Also, welcome back Kian. So great to have you around again. You were missed.
by Acarin
Sun Dec 09, 2012 11:51 am
Forum: General Announcements
Topic: Weapon Breakage and Repair
Replies: 41
Views: 17592

Apologies in advance for this post, but this is a serious topic and I'd prefer Nootau not divert it and I saved this log for a rainy day. Please see below conversation with your alt, created soley for trolling purposes: [FROM Masao (OOC)]: I am, that's the most amusing part about it. I like to argue...
by Acarin
Sun Dec 09, 2012 11:17 am
Forum: General Announcements
Topic: Weapon Breakage and Repair
Replies: 41
Views: 17592

Nootau, traders already have a higher chance to produce masterful items along with a variety of other perks. They should not be the exclusive means to repair an item without ruining it. There aren't even any master leatherworkers that I know of. That being said, there's currently no way to safely re...
by Acarin
Sun Dec 09, 2012 10:05 am
Forum: General Announcements
Topic: Weapon Breakage and Repair
Replies: 41
Views: 17592

Additionally, self-repair of player crafted items is being penalized while store bought items can't degrade in quality. Why would I want to craft my own? It will end up the same as a store bought (which does not degrade) after a few repairs anyways. I see why repairs are necessary, but I don't see w...
by Acarin
Sun Dec 09, 2012 9:34 am
Forum: General Announcements
Topic: Weapon Breakage and Repair
Replies: 41
Views: 17592

[quote=Ardor]I haven't really repaired all that much but none of the things I did repair degraded in quality. Maybe that is a Trader perk? I have the master ability associated with the things I did repair.[/quote] Yes Ardor, this is a trader perk. If you have the master ability it won't degrade. For...
by Acarin
Sat Dec 08, 2012 11:37 pm
Forum: General Announcements
Topic: Weapon Breakage and Repair
Replies: 41
Views: 17592

It just makes me want to not wear armor or get everything done by NPCs and wait the 24 hours. It doesn't make me want to continue to leathercrafting. If I could repair myself without a high chance of degradation or could later have a trader fix the change, I would be more inclined to do it. It's pro...
by Acarin
Sat Dec 08, 2012 10:56 pm
Forum: General Announcements
Topic: Weapon Breakage and Repair
Replies: 41
Views: 17592

So I've been getting armor degradation almost every time I repair. I understand the point of this, but if I'm capable of making masterful and exquisite pieces fairly regularly, I don't see why I would be knocking a masterful piece down to an average after a couple of repairs, nor in reality at all. ...
by Acarin
Sat Dec 08, 2012 9:50 pm
Forum: Feature Requests and Suggestions
Topic: Upgraded peering
Replies: 3
Views: 1910

[quote=Kiyaani]I agree for wilderness, but with regards to cliffs, if the cliff is up you wouldn't be able to see. If the cliff is down then yea... it would be nice to know =/[/quote] I think it is reasonable that we would be able to peak over before fully climbing. Walking blind into a room with 3 ...
by Acarin
Sat Dec 08, 2012 9:07 pm
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 59307

[quote=Noctere]#3. More Nethrim! And an evil cat.
- no[/quote]

awww.
by Acarin
Sat Dec 08, 2012 8:16 pm
Forum: Feature Requests and Suggestions
Topic: Upgraded peering
Replies: 3
Views: 1910

Upgraded peering

Can the peer command be updated to allow up to peer through any exit including wilderness, cliff, road, etc. It's sometimes nice to be able to know what's lurking in the room you intend to walk in to (especially if it requires leaving hiding).
by Acarin
Fri Dec 07, 2012 8:51 pm
Forum: General Discussion
Topic: For Humor
Replies: 683
Views: 297670

[Forest] (OutWldFrDt) [semiarid] Coniferous trees dominate the area. Tall mountains rise abruptly to the east split by a narrow canyon. The dim light lessens your vision slightly. The area is mostly quiet. You also notice the corpse of Lysse (x5) and a shadowy black orb. It is cold. The area is fill...
by Acarin
Thu Dec 06, 2012 8:49 pm
Forum: Metalworking
Topic: Nethrium?
Replies: 12
Views: 7964

Ardor, I'll sell you some nethrium gauntlets for 200k that you can experiment with.
by Acarin
Thu Dec 06, 2012 4:57 pm
Forum: Metalworking
Topic: Nethrium?
Replies: 12
Views: 7964

Even so, it seems as if he'd like to try to experiment with making nethrium alloys. I would be inclined to believe that smelting any metal with celestium or nethrium would be a waste.
by Acarin
Thu Dec 06, 2012 2:18 pm
Forum: General Discussion
Topic: For Humor
Replies: 683
Views: 297670

[quote=Adalia][OOC - Acarin the Deceiver]: because bronze protects from thaum also

ANNOUNCEMENT: No it doesn't.[/quote]

Landion fills me with lies.
by Acarin
Thu Dec 06, 2012 10:38 am
Forum: Metalworking
Topic: Nethrium?
Replies: 12
Views: 7964

You've seen people wielding it, Ardor. It can be held under the right circumstances.

Also, sunsteel and nethrium are of conflicting natures. I would doubt the two could ever coexist in a single alloy.
by Acarin
Thu Nov 29, 2012 10:23 pm
Forum: Sorcery
Topic: Cryomancy and armor
Replies: 9
Views: 7129

I was joking Rias. Didn't mean that to come across wrong. I suppose my recent discovery about the molecular structure of nether will have to be prefaced with "According to scholars" if repeated by a GM. I do think it helps to guide our suggestions/ideas, however, if we have a good understa...
by Acarin
Thu Nov 29, 2012 8:45 pm
Forum: Sorcery
Topic: Cryomancy and armor
Replies: 9
Views: 7129

by Acarin
Thu Nov 29, 2012 8:16 pm
Forum: General Announcements
Topic: We hate, us, hiatus!
Replies: 6
Views: 2559

Semi-Welcome back then!
by Acarin
Thu Nov 29, 2012 7:35 pm
Forum: Corvus Outpost
Topic: Under new management - what do Corvites need?
Replies: 97
Views: 59307

More Nethrim! And an evil cat.
by Acarin
Thu Nov 29, 2012 7:33 pm
Forum: Sorcery
Topic: Cryomancy and armor
Replies: 9
Views: 7129

[quote=Nootau]Yes I did mean armored, my mistake. Though I would think that both cryomancy and pyromancy would take more than one cast but that also brings up a good question.. How hot is pyromatic flames? How cold can a cryomatic cast make something?[/quote] This is a great question, but it hinges ...
by Acarin
Thu Nov 29, 2012 7:27 pm
Forum: Sorcery
Topic: Cryomancy and armor
Replies: 9
Views: 7129

Here's the story this brought to mind by the way. Rias called it an Arad classic...

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