Search found 811 matches
- Tue Mar 11, 2014 11:01 pm
- Forum: General Discussion
- Topic: Month of no CHAT?
- Replies: 5
- Views: 3676
Re: Month of no CHAT?
An intermittent chat free weekend is enough for me...
- Mon Mar 10, 2014 2:35 pm
- Forum: Culture
- Topic: Fashion and Style Thread
- Replies: 4
- Views: 4749
Re: Fashion and Style Thread
Did he succeed?jilliana wrote:Don't know about everyone else but I was pleasantly surprised that most of the male players that attended put in the effort to dress well. I believe Zuki changed his outfit a few times in attempt to entertain the rest of us.
- Tue Mar 04, 2014 3:37 pm
- Forum: Feature Requests and Suggestions
- Topic: Bottles
- Replies: 3
- Views: 1643
Re: Bottles
Shanks! We need prison-style shanks for brawling! Not quite a knife... but great for jabbing into a neck as you pull back a punch.
Bottle shanks too.
All types of shanks.
Bottle shanks too.
All types of shanks.
- Mon Mar 03, 2014 4:57 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 666
- Views: 281443
Re: For Humor
Me. Obviously.
- Mon Mar 03, 2014 4:55 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 666
- Views: 281443
Re: For Humor
You leap out from hiding to attack! You slash at a fungus-covered merchant's neck with berry pie! (Off: 1467 vs Def: 133) You cut deep into a fungus-covered merchant's neck! A fungus-covered merchants throat begins bleeding! 89 slash damage to the neck! (energy -8) Roundtime: 5 seconds. Yeah it is!
- Wed Feb 26, 2014 7:55 pm
- Forum: Bug Reports
- Topic: Is this a bug? Sheathes can be now stolen from
- Replies: 13
- Views: 4623
Re: Is this a bug? Sheathes can be now stolen from
Just to follow-up on this, if I hadn't taken minor alchemical damage and dropped it, I would have walked away with Drayla's whittling knife the other day. She payed me a decent amount for it too a couple months ago. Jaster might have walked away with my nethrium katar as well if he could take the co...
- Wed Jan 29, 2014 3:12 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Caravan Gone Mad
- Replies: 3
- Views: 2651
Re: Caravan Gone Mad
Someone might have found 3 or 4 piles of riln lying around while ripping through some flies. Whoever it was probably isn't the type to provide a charitable donation...
- Tue Jan 28, 2014 4:50 pm
- Forum: The Elemancers
- Topic: Hot Spring spell!
- Replies: 18
- Views: 6266
Re: Hot Spring spell!
Well, I think this is a major breakthrough in understanding the principles of elemancy. I'd like to publish it before I get scooped.
- Tue Jan 28, 2014 4:38 pm
- Forum: The Elemancers
- Topic: Hot Spring spell!
- Replies: 18
- Views: 6266
Re: Hot Spring spell!
Rias, want me to write "Quantum mechanics and principles of elemancy" as a textbook for sale in the University? Elemancers don't get enough physics.
- Tue Jan 28, 2014 4:31 pm
- Forum: The Elemancers
- Topic: Hot Spring spell!
- Replies: 18
- Views: 6266
Re: Hot Spring spell!
I was thinking for maintaining vibrational energy alone and not for creating the matter itself. I assume it does not break the laws of conservation of matter by utilizing massive quantum fluctuations (not that this is possible, but short of pulling the matter from somewhere else this is the only exp...
- Mon Jan 27, 2014 7:27 pm
- Forum: The Elemancers
- Topic: Hot Spring spell!
- Replies: 18
- Views: 6266
Re: Hot Spring spell!
Does conjuration break the laws of conservation of energy? It was my understanding that a conjurer must release an amount of energy that is equal to the energy being used by their conjuration. Is this correct? I would assume they're not creating energy... but could be entirely wrong. I only ask this...
- Thu Jan 23, 2014 6:36 pm
- Forum: Character Stories & Histories
- Topic: On Character Histories and Such
- Replies: 7
- Views: 4385
Re: On Character Histories and Such
Done and done! When are we doing this?
- Thu Jan 23, 2014 4:01 pm
- Forum: Character Stories & Histories
- Topic: On Character Histories and Such
- Replies: 7
- Views: 4385
Re: On Character Histories and Such
Meet is murder.TwistedAkai wrote:Could we email you to discuss a time to meet on IRC/skype for this purpose?
- Thu Jan 23, 2014 3:54 pm
- Forum: General Announcements
- Topic: Death looms!
- Replies: 46
- Views: 13717
Re: Death looms!
So is that a no on the dolphins?
- Tue Jan 21, 2014 6:27 pm
- Forum: General Announcements
- Topic: Death looms!
- Replies: 46
- Views: 13717
Re: Death looms!
Since this system currently severely penalizes those who are widely hated, making being an evil character even harder, I would appreciate some sort of way to get an npc to track us down and rescue our corpse. I think the current system also penalizes stronger players who travel to areas with mobs th...
- Mon Jan 13, 2014 3:55 pm
- Forum: General Discussion
- Topic: Grummer Character Concept
- Replies: 9
- Views: 3863
Re: Grummer Character Concept
One more issue. Minor nether taint is being done away with as far as I know. A nether taint (in any form) also does not classify one as damned or evil in any way. It's simply a consequence of exposure for some...
- Wed Dec 25, 2013 9:49 pm
- Forum: General Socialization
- Topic: Happy Holidays
- Replies: 4
- Views: 2042
Re: Happy Holidays
Hannukah ended December 5, but happy all the other holidays that coincide with this time of year.
- Mon Dec 16, 2013 3:30 pm
- Forum: Shadgard
- Topic: Shadgard resident plans to build bathhouse
- Replies: 12
- Views: 6398
Re: Shadgard resident plans to build bathhouse
Finally! The Council of Light is coming to Shadgard!
Couldn't help it...
Couldn't help it...
- Sat Dec 14, 2013 6:11 pm
- Forum: Feature Requests and Suggestions
- Topic: A handful of flavour np characters, please
- Replies: 25
- Views: 16498
Re: A handful of flavour np characters, please
Can you add baby npcs, please?
- Wed Dec 11, 2013 11:00 am
- Forum: Feature Requests and Suggestions
- Topic: Take that, you stinkin criminal!
- Replies: 22
- Views: 6679
Re: Take that, you stinkin criminal!
I was thinking about this again recently and I think when the city permanently bans someone perhaps their stuff should be sold at auction by the city. The city could recap some of the costs associated with repeat offenders that aren't going to pay up. It'd also give the criminals an opportunity to ...
- Tue Nov 26, 2013 4:23 pm
- Forum: Feature Requests and Suggestions
- Topic: Take that, you stinkin criminal!
- Replies: 22
- Views: 6679
Re: Take that, you stinkin criminal!
That being said, it's always annoying to lose uniques/merchant alterations. If I spend a significant amount of time, effort, and riln acquiring an item, it would be nice to be able to keep it. That's where item registration comes in. If you have an item registered, you can count on getting it back ...
- Tue Nov 26, 2013 4:09 pm
- Forum: Feature Requests and Suggestions
- Topic: Idea for prompt info
- Replies: 2
- Views: 1431
Re: Idea for prompt info
If this gets implemented, can we have a way of toggling this off too? , Not that I don't like it, but I'm finding the longer command prompt becoming progressively harder to interpret quickly as more gets added.
- Tue Nov 26, 2013 4:07 pm
- Forum: Feature Requests and Suggestions
- Topic: Take that, you stinkin criminal!
- Replies: 22
- Views: 6679
Re: Take that, you stinkin criminal!
The problems come in when GMs intervene resulting in changes of the jurisdiction of guards. I know to store my stuff if I attempt to break into Shadgard. I don't know that while outside the gates of Shadgard there is the potential that a GM controlled npc may appear and assist in my arrest while int...
- Mon Nov 25, 2013 5:11 pm
- Forum: Bug Reports
- Topic: Is this a bug? Sheathes can be now stolen from
- Replies: 13
- Views: 4623
Re: Is this a bug? Sheathes can be now stolen from
The problem I see with the current system is that your weapon becomes preferentially stolen if you are good about closing your containers (i.e. your sheath is the only remaining container that can be stolen from). It may not matter if you have a junk dagger, but if you have something you don't want ...
- Mon Nov 25, 2013 5:06 pm
- Forum: Feature Requests and Suggestions
- Topic: Take that, you stinkin criminal!
- Replies: 22
- Views: 6679
Re: Take that, you stinkin criminal!
How about they just ship your stuff to you if you pay off a fine (through the post office), or you can send an npc money to steal it back for you (for example, if you don't have any access to that town).
I agree though. It would be nice to give criminals a chance of evading arrest...
I agree though. It would be nice to give criminals a chance of evading arrest...