Search found 811 matches

by Acarin
Thu May 14, 2015 2:20 pm
Forum: General Socialization
Topic: Game Design: Good & Evil Choices
Replies: 45
Views: 14887

Re: Game Design: Good & Evil Choices

Asking for 'Extra powers' seems to be against the spirit of CLOK, where everyone has to work hard for whatever they have, but that's just me. I would have denied any such requests; I was just wondering what people wanted specifically when asking for more support. Perhaps, may I suggest instead of n...
by Acarin
Thu May 14, 2015 9:52 am
Forum: Brotherhood of the Fist
Topic: Pain Suppression
Replies: 27
Views: 14576

Re: Pain Suppression

OK... that's nifty... comment about improved dodge giving an unknown benefit retracted....
by Acarin
Thu May 14, 2015 6:37 am
Forum: Corvus Outpost
Topic: A meeting to hatch evil plans
Replies: 17
Views: 11968

Re: A meeting to hatch evil plans

*Sigh*... can't make it tonight. Someone fill Acarin in on the evil after.
by Acarin
Wed May 13, 2015 9:28 am
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 16685

Re: Two-Weapon Combat Changes

I understand having a penalty. I'm not saying that this shouldn't be the case. Right now we are losing ALL "offhand" strike equivalents and have the potential to lose mainhand strikes as well. Additionally, our combo abilities no longer apply (even though at 1 least still should considerin...
by Acarin
Wed May 13, 2015 8:49 am
Forum: Brotherhood of the Fist
Topic: Pain Suppression
Replies: 27
Views: 14576

Re: Pain Suppression

Tumble only negates about half an attack (enemy attacks again after 3 seconds) and the cooldown really limits it's utility. It's available to quite a few guilds and these guilds still use armor. Improved dodge is great, sure, but it's honestly hard to measure the impact. Blade slap is again, availab...
by Acarin
Wed May 13, 2015 8:25 am
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 16685

Re: Two-Weapon Combat Changes

It's obviously harder to hit in tactics parry which significantly reduces damage output. I'm not sure why we're losing combo strikes in tactic parry if they're not considered offhand. Is this a bug and not intended? Yeah... brawling is definitely wonky... EDIT: I should note that 2 brofist combo abi...
by Acarin
Wed May 13, 2015 8:17 am
Forum: Brotherhood of the Fist
Topic: Pain Suppression
Replies: 27
Views: 14576

Re: Pain Suppression

You can stay out of your creepy doomsday bunker and won't have to deplete your supply of unicorn meat for now. Unless some rather specialized armor was implemented that does not impact improved dodge, is near weightless, acts like rigid leather+, looks like clothes, and generates it's own pleasant s...
by Acarin
Wed May 13, 2015 7:42 am
Forum: Brotherhood of the Fist
Topic: Pain Suppression
Replies: 27
Views: 14576

Re: Pain Suppression

I'm fully aware that Rias doesn't like this ability (I've seen that too). I'm wondering why it's still there or if it's an ability that could be implemented for brotherhood members until general abilities become available. There's been no development on armor or damage preventing abilities for fist ...
by Acarin
Tue May 12, 2015 5:48 pm
Forum: Brotherhood of the Fist
Topic: Pain Suppression
Replies: 27
Views: 14576

Re: Pain Suppression

Not to beat a dead horse and with general abilities coming down the pipeline this might not be as important, but what about mitigate? This is a 50% damage reduction for unarmored utasa, correct? It's also completely non-magical in nature and the explanation is simply positioning oneself to avoid vit...
by Acarin
Tue May 12, 2015 5:35 pm
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 16685

Re: Two-Weapon Combat Changes

I'd like to bring up unarmed combat because it seems to be taking a massive hit with the recent changes. I'm not seeing any pushdowns with extra (offhand) strikes. Is this supposed to apply to all my offhand strikes? If so, I haven't seen it occurring. Maybe I'm just misinterpreting the changes, but...
by Acarin
Tue May 12, 2015 12:17 pm
Forum: General Socialization
Topic: Game Design: Good & Evil Choices
Replies: 45
Views: 14887

Re: Game Design: Good & Evil Choices

I really miss the days of Corvus being at war with Shadgard. I think that this was probably the best series of events I can remember in CLOK. As someone on both sides of the war at different times, I felt like this was something that truly defined Acarin's story from his humble beginnings as a rathe...
by Acarin
Mon May 11, 2015 2:51 pm
Forum: General Discussion
Topic: General Abilities questions
Replies: 43
Views: 17092

Re: General Abilities questions

No self-respecting shar would do that...
by Acarin
Sun May 03, 2015 6:05 pm
Forum: General Discussion
Topic: General Abilities questions
Replies: 43
Views: 17092

Re: General Abilities questions

Just a couple things. I believe that there have been changes to the bonus basic training provides in some guilds after basic training was first implemented. An example would be that several skills were added after Shar basic training was first implemented and it didn't look like these points were ad...
by Acarin
Mon Apr 27, 2015 3:52 pm
Forum: General Discussion
Topic: Putting together a crew
Replies: 48
Views: 22929

Re: Putting together a crew

Do you need a ship drunk? Zuki would be perfect.
by Acarin
Mon Apr 13, 2015 8:49 pm
Forum: Brotherhood of the Fist
Topic: Ability idea:Spear hand?
Replies: 2
Views: 3671

Re: Ability idea:Spear hand?

Spearhand strikes require quite a bit of precision. I wouldn't recommend adding them into basic brawling combos (although I've suggested that in the past). Usually you would target the throat and if landed properly you can collapse the trachea and suffocate your target (or at least prevent them from...
by Acarin
Thu Jan 22, 2015 8:23 am
Forum: Hunting Areas
Topic: Merchant-less Caravan
Replies: 18
Views: 9106

Re: Merchant-less Caravan

I disagree with most of this. I think the 0-skill areas are more than adequate. If you want something with no danger, you probably shouldn't be hunting in the first place. You'll get hit a lot in the beginning. You should. You'll get passed that eventually. I think there's more of an issue of lack o...
by Acarin
Thu Jan 15, 2015 12:50 pm
Forum: Brotherhood of the Fist
Topic: Tumble for brotherhood
Replies: 1
Views: 3056

Tumble for brotherhood

As it currently stands, a cooldown was added to tumble that I don't believe is present with other guilds (as it was being performed more frequently due to improved dodge, if I'm understanding). I think that the cooldown has brought this ability in the opposite direction, making it far less useful th...
by Acarin
Wed Jan 14, 2015 11:14 pm
Forum: Haiban (No Longer)
Topic: Communal Kitchen and ingredient shop
Replies: 20
Views: 11240

Re: Communal Kitchen and ingredient shop

crocus sativus stamens (saffron)
by Acarin
Thu Jan 08, 2015 12:07 pm
Forum: Feature Requests and Suggestions
Topic: Tactics in regards to brawling combos
Replies: 4
Views: 2393

Re: Tactics in regards to brawling combos

No magic, just skill!
by Acarin
Tue Dec 23, 2014 9:22 pm
Forum: General Discussion
Topic: Additional Stealth Gains
Replies: 8
Views: 4446

Re: Additional Stealth Gains

Stealth seems to be a real issue, at least for me and those I've talked with about it. It's the only skill that requires tons of effort for very little reward. I've come up with an idea that may be helpful though, and hopefully we can come to some kind of compramise for it. The idea is when hostile...
by Acarin
Tue Dec 09, 2014 11:56 am
Forum: General Guild Discussion
Topic: Since I have no access to the appropriate board
Replies: 8
Views: 6856

Re: Since I have no access to the appropriate board

My issue was that I got locked into rt for quite a while due to dirty tactics. When this sort of thing happened with cthroat a while back it was nerfed immediately. Since this is a guild of thieves ability I guess it is being treated quite differently. I'm not saying "nerf the other guy's abili...
by Acarin
Mon Dec 08, 2014 4:11 pm
Forum: General Discussion
Topic: For Humor
Replies: 663
Views: 276293

Re: For Humor

What appears to be a large family arrives, all of them quickly getting changed and then heading northward toward the communal baths together. A Shadgard constable begins to head northeast, but is stopped by an attendant who insists he get changed first. ... A Shadgard constable carefully searches th...
by Acarin
Mon Dec 08, 2014 2:23 pm
Forum: General Guild Discussion
Topic: Since I have no access to the appropriate board
Replies: 8
Views: 6856

Re: Since I have no access to the appropriate board

Thanks for looking into the rt lock issue, Rias. I just experienced it: 5 seconds of stun, followed by 1 second to stand (allowing another attack before you can move, etc). I assume dirty tricks have a 5 second rt? Defense right now is primarily perception and maybe 25% melee or dodge. How about mak...
by Acarin
Mon Dec 08, 2014 1:56 pm
Forum: General Guild Discussion
Topic: Since I have no access to the appropriate board
Replies: 8
Views: 6856

Since I have no access to the appropriate board

I'm not entirely clear why dirty fighting is based on stealth and defense is highly based on perception. This is straight brawling (although dirty brawling) but no stealth is involved in getting an attack through. I have an issue with this because it's near impossible to defend against in melee comb...
by Acarin
Mon Dec 01, 2014 10:33 am
Forum: Hunting Areas
Topic: Caulder's Mill and the cold
Replies: 2
Views: 3346

Re: Caulder's Mill and the cold

Vinnie and I have been working on stuff to alleviate this. We're working on more indoor places for infested to huddle into during the winter where it gets particularly cold, as well as alternative areas to hunt in the warmer climates to the west. The cold should affect any infested regardless of wh...

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