Search found 811 matches
- Thu May 14, 2015 2:20 pm
- Forum: General Socialization
- Topic: Game Design: Good & Evil Choices
- Replies: 45
- Views: 14887
Re: Game Design: Good & Evil Choices
Asking for 'Extra powers' seems to be against the spirit of CLOK, where everyone has to work hard for whatever they have, but that's just me. I would have denied any such requests; I was just wondering what people wanted specifically when asking for more support. Perhaps, may I suggest instead of n...
- Thu May 14, 2015 9:52 am
- Forum: Brotherhood of the Fist
- Topic: Pain Suppression
- Replies: 27
- Views: 14576
Re: Pain Suppression
OK... that's nifty... comment about improved dodge giving an unknown benefit retracted....
- Thu May 14, 2015 6:37 am
- Forum: Corvus Outpost
- Topic: A meeting to hatch evil plans
- Replies: 17
- Views: 11968
Re: A meeting to hatch evil plans
*Sigh*... can't make it tonight. Someone fill Acarin in on the evil after.
- Wed May 13, 2015 9:28 am
- Forum: General Hunting and Combat
- Topic: Two-Weapon Combat Changes
- Replies: 26
- Views: 16685
Re: Two-Weapon Combat Changes
I understand having a penalty. I'm not saying that this shouldn't be the case. Right now we are losing ALL "offhand" strike equivalents and have the potential to lose mainhand strikes as well. Additionally, our combo abilities no longer apply (even though at 1 least still should considerin...
- Wed May 13, 2015 8:49 am
- Forum: Brotherhood of the Fist
- Topic: Pain Suppression
- Replies: 27
- Views: 14576
Re: Pain Suppression
Tumble only negates about half an attack (enemy attacks again after 3 seconds) and the cooldown really limits it's utility. It's available to quite a few guilds and these guilds still use armor. Improved dodge is great, sure, but it's honestly hard to measure the impact. Blade slap is again, availab...
- Wed May 13, 2015 8:25 am
- Forum: General Hunting and Combat
- Topic: Two-Weapon Combat Changes
- Replies: 26
- Views: 16685
Re: Two-Weapon Combat Changes
It's obviously harder to hit in tactics parry which significantly reduces damage output. I'm not sure why we're losing combo strikes in tactic parry if they're not considered offhand. Is this a bug and not intended? Yeah... brawling is definitely wonky... EDIT: I should note that 2 brofist combo abi...
- Wed May 13, 2015 8:17 am
- Forum: Brotherhood of the Fist
- Topic: Pain Suppression
- Replies: 27
- Views: 14576
Re: Pain Suppression
You can stay out of your creepy doomsday bunker and won't have to deplete your supply of unicorn meat for now. Unless some rather specialized armor was implemented that does not impact improved dodge, is near weightless, acts like rigid leather+, looks like clothes, and generates it's own pleasant s...
- Wed May 13, 2015 7:42 am
- Forum: Brotherhood of the Fist
- Topic: Pain Suppression
- Replies: 27
- Views: 14576
Re: Pain Suppression
I'm fully aware that Rias doesn't like this ability (I've seen that too). I'm wondering why it's still there or if it's an ability that could be implemented for brotherhood members until general abilities become available. There's been no development on armor or damage preventing abilities for fist ...
- Tue May 12, 2015 5:48 pm
- Forum: Brotherhood of the Fist
- Topic: Pain Suppression
- Replies: 27
- Views: 14576
Re: Pain Suppression
Not to beat a dead horse and with general abilities coming down the pipeline this might not be as important, but what about mitigate? This is a 50% damage reduction for unarmored utasa, correct? It's also completely non-magical in nature and the explanation is simply positioning oneself to avoid vit...
- Tue May 12, 2015 5:35 pm
- Forum: General Hunting and Combat
- Topic: Two-Weapon Combat Changes
- Replies: 26
- Views: 16685
Re: Two-Weapon Combat Changes
I'd like to bring up unarmed combat because it seems to be taking a massive hit with the recent changes. I'm not seeing any pushdowns with extra (offhand) strikes. Is this supposed to apply to all my offhand strikes? If so, I haven't seen it occurring. Maybe I'm just misinterpreting the changes, but...
- Tue May 12, 2015 12:17 pm
- Forum: General Socialization
- Topic: Game Design: Good & Evil Choices
- Replies: 45
- Views: 14887
Re: Game Design: Good & Evil Choices
I really miss the days of Corvus being at war with Shadgard. I think that this was probably the best series of events I can remember in CLOK. As someone on both sides of the war at different times, I felt like this was something that truly defined Acarin's story from his humble beginnings as a rathe...
- Mon May 11, 2015 2:51 pm
- Forum: General Discussion
- Topic: General Abilities questions
- Replies: 43
- Views: 17092
Re: General Abilities questions
No self-respecting shar would do that...
- Sun May 03, 2015 6:05 pm
- Forum: General Discussion
- Topic: General Abilities questions
- Replies: 43
- Views: 17092
Re: General Abilities questions
Just a couple things. I believe that there have been changes to the bonus basic training provides in some guilds after basic training was first implemented. An example would be that several skills were added after Shar basic training was first implemented and it didn't look like these points were ad...
- Mon Apr 27, 2015 3:52 pm
- Forum: General Discussion
- Topic: Putting together a crew
- Replies: 48
- Views: 22929
Re: Putting together a crew
Do you need a ship drunk? Zuki would be perfect.
- Mon Apr 13, 2015 8:49 pm
- Forum: Brotherhood of the Fist
- Topic: Ability idea:Spear hand?
- Replies: 2
- Views: 3671
Re: Ability idea:Spear hand?
Spearhand strikes require quite a bit of precision. I wouldn't recommend adding them into basic brawling combos (although I've suggested that in the past). Usually you would target the throat and if landed properly you can collapse the trachea and suffocate your target (or at least prevent them from...
- Thu Jan 22, 2015 8:23 am
- Forum: Hunting Areas
- Topic: Merchant-less Caravan
- Replies: 18
- Views: 9106
Re: Merchant-less Caravan
I disagree with most of this. I think the 0-skill areas are more than adequate. If you want something with no danger, you probably shouldn't be hunting in the first place. You'll get hit a lot in the beginning. You should. You'll get passed that eventually. I think there's more of an issue of lack o...
- Thu Jan 15, 2015 12:50 pm
- Forum: Brotherhood of the Fist
- Topic: Tumble for brotherhood
- Replies: 1
- Views: 3056
Tumble for brotherhood
As it currently stands, a cooldown was added to tumble that I don't believe is present with other guilds (as it was being performed more frequently due to improved dodge, if I'm understanding). I think that the cooldown has brought this ability in the opposite direction, making it far less useful th...
- Wed Jan 14, 2015 11:14 pm
- Forum: Haiban (No Longer)
- Topic: Communal Kitchen and ingredient shop
- Replies: 20
- Views: 11240
Re: Communal Kitchen and ingredient shop
crocus sativus stamens (saffron)
- Thu Jan 08, 2015 12:07 pm
- Forum: Feature Requests and Suggestions
- Topic: Tactics in regards to brawling combos
- Replies: 4
- Views: 2393
Re: Tactics in regards to brawling combos
No magic, just skill!
- Tue Dec 23, 2014 9:22 pm
- Forum: General Discussion
- Topic: Additional Stealth Gains
- Replies: 8
- Views: 4446
Re: Additional Stealth Gains
Stealth seems to be a real issue, at least for me and those I've talked with about it. It's the only skill that requires tons of effort for very little reward. I've come up with an idea that may be helpful though, and hopefully we can come to some kind of compramise for it. The idea is when hostile...
- Tue Dec 09, 2014 11:56 am
- Forum: General Guild Discussion
- Topic: Since I have no access to the appropriate board
- Replies: 8
- Views: 6856
Re: Since I have no access to the appropriate board
My issue was that I got locked into rt for quite a while due to dirty tactics. When this sort of thing happened with cthroat a while back it was nerfed immediately. Since this is a guild of thieves ability I guess it is being treated quite differently. I'm not saying "nerf the other guy's abili...
- Mon Dec 08, 2014 4:11 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 663
- Views: 276293
Re: For Humor
What appears to be a large family arrives, all of them quickly getting changed and then heading northward toward the communal baths together. A Shadgard constable begins to head northeast, but is stopped by an attendant who insists he get changed first. ... A Shadgard constable carefully searches th...
- Mon Dec 08, 2014 2:23 pm
- Forum: General Guild Discussion
- Topic: Since I have no access to the appropriate board
- Replies: 8
- Views: 6856
Re: Since I have no access to the appropriate board
Thanks for looking into the rt lock issue, Rias. I just experienced it: 5 seconds of stun, followed by 1 second to stand (allowing another attack before you can move, etc). I assume dirty tricks have a 5 second rt? Defense right now is primarily perception and maybe 25% melee or dodge. How about mak...
- Mon Dec 08, 2014 1:56 pm
- Forum: General Guild Discussion
- Topic: Since I have no access to the appropriate board
- Replies: 8
- Views: 6856
Since I have no access to the appropriate board
I'm not entirely clear why dirty fighting is based on stealth and defense is highly based on perception. This is straight brawling (although dirty brawling) but no stealth is involved in getting an attack through. I have an issue with this because it's near impossible to defend against in melee comb...
- Mon Dec 01, 2014 10:33 am
- Forum: Hunting Areas
- Topic: Caulder's Mill and the cold
- Replies: 2
- Views: 3346
Re: Caulder's Mill and the cold
Vinnie and I have been working on stuff to alleviate this. We're working on more indoor places for infested to huddle into during the winter where it gets particularly cold, as well as alternative areas to hunt in the warmer climates to the west. The cold should affect any infested regardless of wh...