Search found 811 matches

by Acarin
Wed Jun 03, 2015 7:19 am
Forum: General Discussion
Topic: For Humor
Replies: 663
Views: 276254

Re: For Humor

Interesting new feature. I'll have to get a man for carving.
by Acarin
Tue Jun 02, 2015 1:42 pm
Forum: General Discussion
Topic: For Humor
Replies: 663
Views: 276254

Re: For Humor

sniff zuki
You sniff yourself.
an infested cat exudes the unmistakable smell of BO.
by Acarin
Tue Jun 02, 2015 9:54 am
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 31593

Re: Generalized Abilities Concerns

Yeah, it's fun for people who like to grind. I prefer to actually play a roleplaying game though, where I don't have to farm my skills up just to play the way I want to. Everything we do should be to encourage RP, and increasing prereqs on things just encourages the people who prefer to RP to just ...
by Acarin
Tue Jun 02, 2015 8:57 am
Forum: Feature Requests and Suggestions
Topic: Abilities requiring Weapon Masteries:Ideas
Replies: 20
Views: 7052

Re: Abilities requiring Weapon Masteries:Ideas

Sword mastery: Hilt strike
When using lighter swords, a chance to follow up an attack that has been dodged with a quick backwards strike from the hilt. Minor damage but high successes may knock the target out or induce rt.
by Acarin
Tue Jun 02, 2015 8:51 am
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 31593

Re: Generalized Abilities Concerns

High prereqs are what make the game more fun. You have something to look forward to and not everyone can get it quickly. Honestly, I think the higher prereqs for a lot of things are very reasonable. Might even be nice to see some even higher prereqs for really good abilities (1000, 1500, etc). The h...
by Acarin
Mon Jun 01, 2015 3:03 pm
Forum: General Discussion
Topic: But Generalized Abilities are great!
Replies: 6
Views: 4675

Re: But Generalized Abilities are great!

Kudos! Seriously! Kudos!
by Acarin
Mon Jun 01, 2015 1:44 pm
Forum: General Discussion
Topic: General Abilities questions
Replies: 43
Views: 17091

Re: General Abilities questions

Since general abilities are still being worked out, I have been looking over the abilities and noticing minor conflicts or overlaps. Zoiya mentioned that it might be helpful to post our observations or questions on the BBS, and I figured this thread would be just as good a place as any. Here are so...
by Acarin
Mon Jun 01, 2015 1:41 pm
Forum: General Discussion
Topic: General Abilities questions
Replies: 43
Views: 17091

Re: General Abilities questions

There is a separate disarm as a brofist guild ability that used to work with brawling. I tried it yesterday and it wasn't functioning unarmed. Probably also the case with the generalized ability that requires a weapon.
by Acarin
Mon Jun 01, 2015 10:32 am
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 31593

Re: Generalized Abilities Concerns

Agreed. Ability generalization is pretty amazing and I'm enjoying the customization it allows. I honestly wasn't looking forward to it at first, but it's gone pretty well. I'm looking forward to further tweaks and options, but just wanted to say that I too appreciate all the hard work the GMs have p...
by Acarin
Mon Jun 01, 2015 8:26 am
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 31593

Re: Generalized Abilities Concerns

I posted this in the brofist forum too but I think it applies generally so reposting it here (yes, almost all my comments are about brawling). Currently 2 ability points need to be used to get two-weapon combat gains. Brawling currently has reliance on two-weapon combat to find openings and I think ...
by Acarin
Sun May 31, 2015 9:30 pm
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 31593

Re: Generalized Abilities Concerns

sona wrote:by that merit, everyone could lockpick too, though.
Locking picking has always been limited by the availability of lockpicks and availability of training, but everyone CAN lockpick.
by Acarin
Sun May 31, 2015 7:32 pm
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 31593

Re: Generalized Abilities Concerns

I'm all for capping the quality for pelts at average without skinning focus (or preferably below average, with average being someone who actually knows what they're doing but isn't great at it, i.e. someone starting out with skinning focus). Even though I have no real life knowledge of skinning, I c...
by Acarin
Sun May 31, 2015 4:39 pm
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 31593

Re: Generalized Abilities Concerns

Was a weapon specialization for brawling left out intentionally? Would like to see this.
by Acarin
Sun May 31, 2015 10:57 am
Forum: Brotherhood of the Fist
Topic: bro fist tactics thoughts
Replies: 10
Views: 7914

Re: bro fist tactics thoughts

Tactic: Brute Force I think that this tactic should also reduce the number of attacks you deal out since you're putting so much effort into each strike. Tactic: Counter-striker I think if this attempt fails you should have a decent chance to injur yourself, or the attacker should have a chance to g...
by Acarin
Sun May 31, 2015 10:43 am
Forum: Brotherhood of the Fist
Topic: bro fist tactics thoughts
Replies: 10
Views: 7914

Re: bro fist tactics thoughts

I wonder if some of the tactics that reduce weapon effectiveness should be less effective with smaller lighter weapons. I could use a dagger in a grapple with little problem, and hatchet/shortsword work is meant to be right in close. Most of these rely upon controling the arms and body positioning,...
by Acarin
Sun May 31, 2015 10:08 am
Forum: Brotherhood of the Fist
Topic: bro fist tactics thoughts
Replies: 10
Views: 7914

Re: bro fist tactics thoughts

Thanks Rias! Let me know if you or Jirato want to discuss any of these. I've been trying out new martial art styles for the past year or so and have gotten some great new ideas about martial principles and tactics from it.
by Acarin
Sun May 31, 2015 9:59 am
Forum: Brotherhood of the Fist
Topic: bro fist tactics thoughts
Replies: 10
Views: 7914

Re: bro fist tactics thoughts

One more... Tactic: Wind and Stone A defensive tactic that relies on a strong body and fast movements. The body becomes a stone wall while moving as fluidly as the wind. Bonuses to dodge and parry (offense takes a hit except under a special circumstance) and a slight overall reduction in damage from...
by Acarin
Sun May 31, 2015 9:50 am
Forum: Brotherhood of the Fist
Topic: bro fist tactics thoughts
Replies: 10
Views: 7914

Re: bro fist tactics thoughts

As amazing as it would be to have cool Ki blasts, pushing techniques, and Ki distruption (vital point targeting), I think that this is way too Asian and we've been told this will never happen. It's also very unrealistic. Love to see it but sure it won't happen. There's nothing "supernatural&quo...
by Acarin
Sun May 31, 2015 7:03 am
Forum: Brotherhood of the Fist
Topic: Generalization Considerations
Replies: 1
Views: 3128

Generalization Considerations

I have a few questions and comments regarding generalization with reference to brofists. The first is that brawling currently works off of two-weapon combat. Now that two-weapon combat requires melee focus and melee: dual wielding to learn (2 ability points), would it be possible to remove the relia...
by Acarin
Wed May 20, 2015 1:50 pm
Forum: Feature Requests and Suggestions
Topic: Feeding horses
Replies: 3
Views: 1851

Re: Feeding horses

I don't feed my horse often, but when I do... I feed him an apple.

Orris is the most interesting seaman in the world.
by Acarin
Mon May 18, 2015 8:27 am
Forum: General Discussion
Topic: For Humor
Replies: 663
Views: 276254

Re: For Humor

You notice an infested raccoon quietly scanning the area while attempting to appear nonchalant about it.

Nonchalant raccoons...
by Acarin
Sat May 16, 2015 12:06 pm
Forum: General Socialization
Topic: Game Design: Good & Evil Choices
Replies: 45
Views: 14887

Re: Game Design: Good & Evil Choices

Maybe that is a solution, but I find the need to justify all my actions with the think command or with a followup email to be a bit stifling. I dont play to be constantly on my guard and defending what I'm doing. I shouldnt feel like I have to do the equivalent to lawyering up. If this is what is re...
by Acarin
Fri May 15, 2015 10:02 am
Forum: General Socialization
Topic: Game Design: Good & Evil Choices
Replies: 45
Views: 14887

Re: Game Design: Good & Evil Choices

The thing is, that kind of character is what executions were invented for. People unapologetically axe-crazy,extremely powerful, and unkillable are very hard to deal with. Without being able to kill you, all the average populace can do is shun you. Subtle evil give you the ability to move far more ...
by Acarin
Fri May 15, 2015 9:00 am
Forum: Corvus Outpost
Topic: A meeting to hatch evil plans
Replies: 17
Views: 11967

Re: A meeting to hatch evil plans

Probably will have trouble making it no matter what night, but monday may be ok depending on the time...
by Acarin
Fri May 15, 2015 8:14 am
Forum: General Socialization
Topic: Game Design: Good & Evil Choices
Replies: 45
Views: 14887

Re: Game Design: Good & Evil Choices

If that is something you would like to play then you are more than welcome to do so but that does not mean that you can go around and kill new players for the fun of it or use it as an excuse to harass others. And this is the biggest reason why I feel evil and this type of character is not supporte...

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