Search found 811 matches

by Acarin
Thu Jul 09, 2015 10:03 pm
Forum: Feature Requests and Suggestions
Topic: Examine Weapons
Replies: 9
Views: 5036

Re: Examine Weapons

-1

I don't think skill penalties should be noted when examining armor. Lets leave some things to be discovered.
by Acarin
Wed Jul 08, 2015 10:57 am
Forum: General Hunting and Combat
Topic: Skill gain in offensive tactics
Replies: 23
Views: 14907

Re: Skill gain in offensive tactics

I'm trying to say that tactic offense causes a minor increase in attack and a huge drop in defense. It's not a great tactic unless you need to go into it for an ability. I'd like to see it brought up to be more like other tactic. Instead of getting rid of skill gains, providing a decrease in defense...
by Acarin
Wed Jul 08, 2015 10:30 am
Forum: General Hunting and Combat
Topic: Skill gain in offensive tactics
Replies: 23
Views: 14907

Re: Skill gain in offensive tactics

I don't necessarily agree with this change but I assume it's done so no discussion there. What I've always had an issue with is the roll changes provided by each tactic: tactic none - baseline normal rolls tactic parry - half offense, double parry, no dodge tactic dodge - half offense, double dodge,...
by Acarin
Wed Jul 08, 2015 10:10 am
Forum: Feature Requests and Suggestions
Topic: RP Commands Additions
Replies: 15
Views: 7766

Re: RP Commands Additions

Is there currently a scratch command?

scratch head
scratch chin
scratch back
scratch junk

I'd use this sort of thing all the time.
by Acarin
Tue Jul 07, 2015 11:52 am
Forum: General Hunting and Combat
Topic: Suggestions for balancing.
Replies: 6
Views: 6430

Re: Suggestions for balancing.

There are already diminishing returns as skills increase. A skill of M:3000 versus D:1500 gives the same results as M:200 versus M:100. The difference is, I need to gain 1500 additional ranks instead of 100 ranks. This is huge as far as diminishing returns. To fight a drakolin in a fairly safe manne...
by Acarin
Tue Jul 07, 2015 11:28 am
Forum: Dwaedn Wyr
Topic: Dwaedn as glass cannons
Replies: 37
Views: 19205

Re: Dwaedn as glass cannons

I actually think that this is a very good idea. Make a series of optimized artificial tester characters from each guild. Place each into a series of scenarios and test each. The data collected from a balance perspective would be extremely useful. Maric and Zuki were considering testing templar versu...
by Acarin
Tue Jul 07, 2015 10:55 am
Forum: General Announcements
Topic: One-time only ability reset
Replies: 30
Views: 15886

Re: One-time only ability reset

As someone (Zuki) who has been sapped and killed in the woods for a rather insignificant reason (not that I've never done anything like this myself), I can certainly say that sap is not always used responsibly. It's a kill button that requires pretty much no preparation or setup (far less checks tha...
by Acarin
Mon Jul 06, 2015 11:37 am
Forum: General Hunting and Combat
Topic: Flurry questions
Replies: 6
Views: 6301

Re: Flurry questions

Does this currently work with unarmed combat?
by Acarin
Mon Jun 29, 2015 8:23 pm
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 30206

Re: Generalized Abilities Concerns

If you're willing to dirty your hands enough, you might find that some limited easy magic is available to you. You just have to make some.... sacrifices.
by Acarin
Mon Jun 29, 2015 6:14 am
Forum: Feature Requests and Suggestions
Topic: Gambling House Suggestions
Replies: 11
Views: 4689

Re: Gambling House Suggestions

Jaster wrote:I'm always behind craps.
Also, in front of...
by Acarin
Sun Jun 28, 2015 6:29 pm
Forum: Feature Requests and Suggestions
Topic: Gambling House Suggestions
Replies: 11
Views: 4689

Re: Gambling House Suggestions

CRAPS! We need craps. Jaster, get behind this.
by Acarin
Sat Jun 27, 2015 1:13 pm
Forum: General Hunting and Combat
Topic: Brawling Rebalance
Replies: 22
Views: 12957

Re: Brawling Rebalance

I just tried brawling on some approximately like skill critters for the first time since the changes (their dodge is actually about 30% weaker than my off) and in tactics none where I should be getting up to 9 strikes, I'm getting long strings of only a single strike (I've seen up to 11). This is ve...
by Acarin
Sun Jun 21, 2015 9:27 pm
Forum: General Hunting and Combat
Topic: Brawling Rebalance
Replies: 22
Views: 12957

Re: Brawling Rebalance

So brawling focus now grants the ability to use disarm when unarmed. Are we going to get disarm back as a brofist guild skill or will we be required to learn melee focus in addition to brawling focus to learn disarm?

Any chance of getting a weapon spec:brawling skill as well?
by Acarin
Sun Jun 21, 2015 9:21 pm
Forum: General Hunting and Combat
Topic: Brawling Rebalance
Replies: 22
Views: 12957

Re: Brawling Rebalance

My only concern is whether brofist abilities like headbutt will still proc as before with the same frequency. I assume they probably will, but just wanted to make sure. Does the 9th strike for a brofist also do a little bit of extra damage like the 10th did before? I'd also like to voice my concern ...
by Acarin
Thu Jun 18, 2015 1:53 pm
Forum: Feature Requests and Suggestions
Topic: Tutor Command and Use Adjustments
Replies: 11
Views: 4746

Re: Tutor Command and Use Adjustments

Yeah, tutoring usually means you're teaching someone to fight or do a task just like you, and they're teaching you techniques they learned, not they're trying to mimic your skills and make you both suck at whatever you're teaching. Another thing, tutor is way too inconvenient. It gives you the same...
by Acarin
Thu Jun 18, 2015 1:47 pm
Forum: Feature Requests and Suggestions
Topic: Identifying wounds
Replies: 11
Views: 4344

Re: Identifying wounds

Tiiiime to necro! I was looking for a good thread to post some ideas I had for first aid and this would be an amazing first step. One big problem I can see here is that weapons do different types of damage. A long sword can do piercing damage, or slashing damage, or hacking damage I think? But the ...
by Acarin
Sun Jun 07, 2015 12:43 pm
Forum: General Discussion
Topic: For Humor
Replies: 658
Views: 265434

Re: For Humor

[Sparse Grassland] (OutWldPlGrDt) [semiarid] Chilly, Heavy Rain, Light Breeze The area consists of semiarid grassy dirt flat plains. The area is mostly quiet. Also here: a shaggy bison (drenched). Obvious paths: west, northwest, north, northeast, east, southeast, south, southwest. Travel time: 4 sec...
by Acarin
Fri Jun 05, 2015 7:00 am
Forum: General Guild Discussion
Topic: New Guild?
Replies: 8
Views: 7277

Re: New Guild?

Vaylon wrote:
Bryce wrote:Aren't you already in that guild?
Their guild's new theme song: https://www.youtube.com/watch?v=ZnHmskwqCCQ
Yes! This is what CLOK needs!
by Acarin
Fri Jun 05, 2015 6:55 am
Forum: Feature Requests and Suggestions
Topic: Generalized tactics additions
Replies: 6
Views: 2901

Re: Generalized tactics additions

Oh no! Shadow strike is not coming back? Oh well. Time to move on.... after this: I would like to see a version of this with a huge energy drain for a single rehide after an attack. Maybe use 20 - 30 energy to attempt to attack and rehide once. Sometimes all it takes is a huge energy cost to balance...
by Acarin
Thu Jun 04, 2015 3:19 pm
Forum: General Guild Discussion
Topic: New Guild?
Replies: 8
Views: 7277

Re: New Guild?

No. Mummers are all mind tricks and stories. I just want to see 10 people riding around on a single horse throwing pies.
by Acarin
Thu Jun 04, 2015 11:27 am
Forum: Artisans
Topic: Lumberjack lovin'
Replies: 6
Views: 5266

Re: Lumberjack lovin'

Annoying Udemi: Stop jacking here. Can't you see that the Gaea is weeping tears of wilting flowers. Stop disrupting this beautiful ecosystem. Hug it instead. Fill it with your love and rainbows will soon come.
Lumberjack: One sec
Chop chop chop chop
>Fell tree annoying udemi
by Acarin
Thu Jun 04, 2015 11:20 am
Forum: Artisans
Topic: Lumberjack lovin'
Replies: 6
Views: 5266

Re: Lumberjack lovin'

preiman wrote:can we also have it the other way, maybe a way to aim trees?
I like the way you think.
by Acarin
Thu Jun 04, 2015 10:41 am
Forum: General Guild Discussion
Topic: New Guild?
Replies: 8
Views: 7277

New Guild?

After a discussion yesterday, I'd like to suggest a new performance guild: The Jesters. They would obviously need a few unique abilities like Weapon Specialization: improvised (for slapping people with fish and pie throwing), "Filled Wagon" - allowing up to 30 Jesters to cram themselves in...
by Acarin
Thu Jun 04, 2015 7:13 am
Forum: Corvus Outpost
Topic: The area you depart to kills you with cold.
Replies: 5
Views: 5510

Re: The area you depart to kills you with cold.

I think my pet ocelot might be freezing to death. I really should check that out.
by Acarin
Wed Jun 03, 2015 7:31 am
Forum: General Discussion
Topic: For Humor
Replies: 658
Views: 265434

Re: For Humor

[CHAT - Linux Sorcerer GM Jirato]: You don't have to come and chat. We're looking for you, we're gonna title you, we're gonna title you.

[CHAT - Brawler Zuki is climbing in your windows and snatching your people up]: Hide your name, Jirato

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