Search found 811 matches
- Wed Jul 29, 2015 11:43 am
- Forum: Mercenaries
- Topic: Task Ideas
- Replies: 14
- Views: 9966
Re: Task Ideas
Maybe a bit more doable than the other ideas in this thread... Would be awesome if joining up with the merc patrols in Ebon Pass would net us guild points. Base it on damage to targets. Bonus for kills. Also would be awesome for a bigger variation of Merc patrolmen. Meaning, maybe they make runs to...
- Mon Jul 27, 2015 7:26 pm
- Forum: General Socialization
- Topic: What animal do characters remind you of?
- Replies: 23
- Views: 13081
Re: What animal do characters remind you of?
True. Or maybe a dead porcupine?Xyra wrote:No, Taric = Possum, because he's always playing dead :P
No one dies like Taric!
- Mon Jul 27, 2015 2:53 pm
- Forum: General Socialization
- Topic: What animal do characters remind you of?
- Replies: 23
- Views: 13081
Re: What animal do characters remind you of?
Sorry, but Zuki is obviously a honey badger. It's in my title.
Also, Taric = porcupine.
Also, Taric = porcupine.
- Mon Jul 27, 2015 1:05 pm
- Forum: General Socialization
- Topic: How do your character's results compare to your own?
- Replies: 14
- Views: 7526
Re: How do your character's results compare to your own?
Me- I/ENTJ
Acarin - INTJ
Zuki - DP (Drunk and punchy).
Acarin - INTJ
Zuki - DP (Drunk and punchy).
- Mon Jul 27, 2015 1:03 pm
- Forum: General Socialization
- Topic: What does your char look like?
- Replies: 129
- Views: 90700
Re: What does your char look like?
I knew it! Kent is a vampyre!
- Sun Jul 26, 2015 9:12 pm
- Forum: Feature Requests and Suggestions
- Topic: Abilities requiring Weapon Masteries:Ideas
- Replies: 20
- Views: 7053
Re: Abilities requiring Weapon Masteries:Ideas
This seems really asian in design. You're probably referring to Iaijutsu, which heavily relies on the shape and design of the katana. I doubt this sort of thing could be done with any of the heavier swords or a short sword, longsword, broadsword, rapier, etc. I like the idea but I just can't think o...
- Sun Jul 26, 2015 10:31 am
- Forum: Brotherhood of the Fist
- Topic: bro fist tactics thoughts
- Replies: 10
- Views: 7915
Re: bro fist tactics thoughts
Tactics: Submission The brawler attempts to use locks and control techniques in combat. Reduces brawling combo by half, but will attempt to execute a hand lock, wrist lock, arm lock, or clinch/head/neck lock after each combo (basically these could have the same effect, dropping the opponent to some ...
- Sat Jul 25, 2015 11:22 am
- Forum: Artisans
- Topic: Ability idea: Quicksell
- Replies: 9
- Views: 8088
Re: Ability idea: Quicksell
I think this would be more reasonable if it was limited to town environments, i.e. Hamlets, and town like guilds (Dwaedn Vil), etc. If you're in a mine or the middle of the wilderness, do you really expect to be able to find a buyer? Anywhere would be a little bit strange. I can see people in the ha...
- Thu Jul 23, 2015 11:00 pm
- Forum: General Socialization
- Topic: What does your char look like?
- Replies: 129
- Views: 90700
Re: What does your char look like?
Zuki. If he was a cat.
- Tue Jul 21, 2015 6:33 pm
- Forum: General Socialization
- Topic: Have roleplay-related questions about characters? Ask here.
- Replies: 40
- Views: 18932
Re: Have roleplay-related questions about characters? Ask he
Happened with Acarin in his monk to XXXX transition. I'd say such things can be a viable route. As far as OOC suspicion, no one thinks it will work for you *wink wink* By the way, there are certainly major cities that are safe havens for even the infested. It's never you against the world unless you...
- Tue Jul 21, 2015 6:00 pm
- Forum: General Socialization
- Topic: Have roleplay-related questions about characters? Ask here.
- Replies: 40
- Views: 18932
Re: Have roleplay-related questions about characters? Ask he
You could pursue that resen route again... perhaps an infested elite anti-udemi counterforce is under development... Of course, probably not. Get in good with them. Become a symbiote. Changing guilds IS possible. Two have done it including myself (Acarin). It's just very very very very very unlikely...
- Fri Jul 17, 2015 3:41 pm
- Forum: Player-Organized Events
- Topic: Battle Tournament!
- Replies: 15
- Views: 7891
Re: Battle Tournament!
Anyone know if smaller rocks are available for slings that do less damage? Maybe this is something a sling user would have to come in to the tournament with. I don't want to disallow slings entirely if avoidable (they're kind of nasty for heavily armored people so it could make things fun watching a...
- Fri Jul 17, 2015 3:37 pm
- Forum: Player-Organized Events
- Topic: Battle Tournament!
- Replies: 15
- Views: 7891
Re: Battle Tournament!
Well, the 40 was a random cutoff, but the idea would have been to disallow weapons that do risky damage. Lighter weapons usually come with more strikes, so I think a heavily damaged version of those would be fine as well. I still want to entirely the outlaw warmaul, etc. I think the best way to go a...
- Fri Jul 17, 2015 2:22 pm
- Forum: Player-Organized Events
- Topic: Battle Tournament!
- Replies: 15
- Views: 7891
Re: Battle Tournament!
I've been told that they are working on non-lethal combat and was actually told at one point that a tournament like this may need to wait until then. I'm not saying that this will be risk free, but I think it is still doable and got word that this could be supported to some extent. Besides, I like t...
- Fri Jul 17, 2015 2:10 pm
- Forum: Player-Organized Events
- Topic: Battle Tournament!
- Replies: 15
- Views: 7891
Re: Battle Tournament!
Thinking about this more, I think a free-for-all with no divisions is probably the best idea. We'll bracket people based on how close I feel they are to hitting a pre-appointed target (probably myself unless the GMs are able to provide something such as npcs) in a qualifying round. I will then brack...
- Fri Jul 17, 2015 1:01 pm
- Forum: Player-Organized Events
- Topic: Battle Tournament!
- Replies: 15
- Views: 7891
Re: Battle Tournament!
Thanks for volunteering your help, Alexander. This is certainly not a bloodbath and combat will be stopped once either a moderate or bad wound is sustained. You are correct in that it is intended to be a sporting event. That being said, I have always stopped combat for bad wounds or above in the pas...
- Fri Jul 17, 2015 11:32 am
- Forum: Player-Organized Events
- Topic: Battle Tournament!
- Replies: 15
- Views: 7891
Battle Tournament!
Hi All, I know there's a decent amount of sparring that goes on in game, and I'm planning to organize a tournament to make friendly non-lethal combat a more official thing for those that want to participate. This will be everyone's chance to show off their amazing combat prowess. The location will b...
- Fri Jul 17, 2015 9:59 am
- Forum: Feature Requests and Suggestions
- Topic: Sharing a room! (Posthumous)
- Replies: 29
- Views: 9614
Re: Sharing a room! (Posthumous)
We were told to assume in a previous thread that any memories of being dead were very hazy at best.
- Thu Jul 16, 2015 2:33 pm
- Forum: Corvus Outpost
- Topic: Regarding Security
- Replies: 18
- Views: 11369
Re: Regarding Security
Considering that I cannot sneak into any other town due to guard animals and huge perception penalty gatehouses, it bothers me that this is allowed in Corvus. Any chance a perceptive guard or two could be added, or the room with the guards can be made one of those almost unhidable types? Unless it i...
- Thu Jul 16, 2015 9:46 am
- Forum: Corvus Outpost
- Topic: Regarding Security
- Replies: 18
- Views: 11369
Re: Regarding Security
I've seen them as well if I'm correct in what you're referring to. Security still seems to be an issue to me. Just my opinion. It seems like a lot of people have been able to bypass Corvus guards very easily, although I could be wrong about this.
- Wed Jul 15, 2015 7:35 am
- Forum: Feature Requests and Suggestions
- Topic: General Ability Ideas
- Replies: 20
- Views: 6345
Re: General Ability Ideas
Using the momentum and weight of your weapon I guess I wasn't very clear. But then I was also imaging stuff like pommel/hilt smashes, haft, etc, basically whatever you could right at that moment very quickly to take advantage of a slight opening that wasn't big enough to follow up with a proper str...
- Tue Jul 14, 2015 8:17 pm
- Forum: Feature Requests and Suggestions
- Topic: General Ability Ideas
- Replies: 20
- Views: 6345
Re: General Ability Ideas
Isn't there already an armor mastery ability that reduces armor penalties/hindrance to some extent. I think Templars and Wyrvardn had this. Maybe others too. Regarding momentum, this would not make sense to me. A parried or dodged committed attack would leave the wielder more open, not the target. I...
- Fri Jul 10, 2015 8:20 am
- Forum: Hunting Areas
- Topic: Infested logging camp
- Replies: 9
- Views: 7359
Re: Infested logging camp
Thanks Zoiya! Just tried it out and it was great until those severe wounds started accumulating! Definitely a better distribution though!
- Fri Jul 10, 2015 7:26 am
- Forum: General Announcements
- Topic: Practice Weapons
- Replies: 5
- Views: 3813
Re: Practice Weapons
If you want to do minimal damage as I would think one would in most situations where a carved weapon is being used, shoot for lower quality.
- Fri Jul 10, 2015 6:53 am
- Forum: Hunting Areas
- Topic: Infested logging camp
- Replies: 9
- Views: 7359
Re: Infested logging camp
I agree with Dorn on this and second his request. The bowmen make the loggers near impossible to hunt and the loggers are definitely needed right now to fill a rather large gap in training, especially with the recent skill gain change to tactic offense. I'd prefer to see bowmen and sentries in one a...