Search found 108 matches
- Sun Sep 11, 2016 2:39 pm
- Forum: Feature Requests and Suggestions
- Topic: Stealth and Perception
- Replies: 15
- Views: 8826
Re: Stealth and Perception
Well, it's kind of a chore that the way to make decent gains requires... disarming someone and standing around in plate armor. It's a little weird to think about. For perception I mean.
- Wed Aug 24, 2016 10:06 pm
- Forum: Player-Organized Events
- Topic: Dress Up For Jason's
- Replies: 2
- Views: 3141
Re: Dress Up For Jason's
Tamsin will dress up for it! Wait...
- Sun Aug 07, 2016 11:32 am
- Forum: General Discussion
- Topic: Character Concepts
- Replies: 7
- Views: 5190
Re: Character Concepts
Dorn.. I must see that mummer. I'm sure he and Akila would get on so well! He sings his songs of self-glorification, whilst Akila counters with the true version or how he really turned an ran. When danger reared its ugly head, He bravely turned his tail and fled. Yes, brave Sir (Blank) turned about...
- Mon Jun 13, 2016 12:23 pm
- Forum: Feature Requests and Suggestions
- Topic: benches and versatility
- Replies: 9
- Views: 7574
benches and versatility
lie bench
You can't lay on that.
May I please be allowed to lie on benches like a high-class homeless person, if it's something simple to change of course? <3
You can't lay on that.
May I please be allowed to lie on benches like a high-class homeless person, if it's something simple to change of course? <3
- Wed Jun 01, 2016 5:42 pm
- Forum: Elemancy
- Topic: Dissipation inconsistencies, and a compromise
- Replies: 12
- Views: 14014
Re: Dissipation inconsistencies, and a compromise
(offtopic)
Assassins should be able to accidentally stab themselves in the eye too!Dakhal wrote:Random explosions on the caster per cast, in the event of critical fails!
- Wed Jun 01, 2016 5:24 pm
- Forum: Elemancy
- Topic: Dissipation inconsistencies, and a compromise
- Replies: 12
- Views: 14014
Re: Dissipation inconsistencies, and a compromise
Yes!! Higher level pyromancy channeling should light people on fire!
- Mon May 30, 2016 9:26 pm
- Forum: Bug Reports
- Topic: Losing energy from casts without actually casting anything
- Replies: 0
- Views: 4816
Losing energy from casts without actually casting anything
So I was playing around with tactics guerilla today while doing a little training, and I noticed this happening: cast (energy -1) You are unable to get away from the hostiles engaging you in combat! Roundtime: 3 seconds. (energy -30) See, I'm losing energy without actually having cast anything. Just...
- Mon May 30, 2016 9:19 pm
- Forum: Rook Parlour
- Topic: Spell Suggestion: Blood Barbs: A lore-friendly Ice Barbs
- Replies: 4
- Views: 5504
Re: Spell Suggestion: Blood Barbs: A lore-friendly Ice Barbs
Sounds really neat, but also... really heavy negative repercussions. Surely no other guild has such overly damaging abilities for little reward? (ignoring fury shout for Dwaedn Wyr of course)
- Mon May 30, 2016 6:02 am
- Forum: General Discussion
- Topic: For Humor
- Replies: 666
- Views: 281130
Re: For Humor
[CHAT - Tamsin]: do you make train sounds when you're eating, uandir?
[CHAT - Sorcerer Uandir the Animated]: Train sounds? No!
[CHAT - Sorcerer Uandir the Animated]: Whale sounds? Probably.
[CHAT - Sorcerer Uandir the Animated]: Train sounds? No!
[CHAT - Sorcerer Uandir the Animated]: Whale sounds? Probably.
- Mon May 30, 2016 3:06 am
- Forum: The Elemancers
- Topic: More chapters!
- Replies: 8
- Views: 8487
Re: More chapters!
I thought I was your protected flaming death kitten.
But I'd love to see some more flavor to the Elemancer chapter areas, though to be fair I haven't checked out Shadgard's or Mistrals very... intensely
But I'd love to see some more flavor to the Elemancer chapter areas, though to be fair I haven't checked out Shadgard's or Mistrals very... intensely
- Fri May 27, 2016 11:28 am
- Forum: General Announcements
- Topic: Memorial Day Weekend, CLOK Beta, Skill Acceleration
- Replies: 6
- Views: 4652
Re: Memorial Day Weekend, CLOK Beta, Skill Acceleration
Can't wait to see what's in store, and yay for the permanent multiplier, maybe I'll grind a littler afterall... maybe~
Happy Weekend everyone, and a good Memorial Day to you Jirato and all else applicable!
Happy Weekend everyone, and a good Memorial Day to you Jirato and all else applicable!
- Mon May 16, 2016 11:51 am
- Forum: General Events
- Topic: The Bandit Fort Crusade!
- Replies: 27
- Views: 18856
Re: The Bandit Fort Crusade!
Maybe you should start reevaluating how you approach fun in this game. If your fun depends on other people doing what you want them to do, you're going to be disappointed as you've obviously already encountered. Characters have their own motivations and own perception of the world around them, just ...
- Thu May 12, 2016 11:24 am
- Forum: General Events
- Topic: The Bandit Fort Crusade!
- Replies: 27
- Views: 18856
Re: The Bandit Fort Crusade!
>:)Teek wrote:... or have a problem starting fires?
- Tue May 03, 2016 8:28 am
- Forum: Feature Requests and Suggestions
- Topic: Angry horses...
- Replies: 7
- Views: 5166
Re: Angry horses...
Sounds good to me Jirato :D
- Sat Apr 16, 2016 9:33 pm
- Forum: Feature Requests and Suggestions
- Topic: Angry horses...
- Replies: 7
- Views: 5166
Re: Angry horses...
Well it's not like every time you accidentally fireball a horse you kill it!
- Thu Apr 14, 2016 4:51 pm
- Forum: Feature Requests and Suggestions
- Topic: Angry horses...
- Replies: 7
- Views: 5166
Angry horses...
So I am guessing how horses work, but it appears from my side that if you attack a horse you are put on that horse's "enemy list" and considered a hostile, and it doesn't fade or cease. Would it be possible for horses to forget it, or even not have this kind of list? It's just inconvenient...
- Sun Apr 10, 2016 10:38 am
- Forum: Weapons
- Topic: Crossbow - too OP?
- Replies: 8
- Views: 7657
Re: Crossbow - too OP?
It also possible that further negative factors may be implemented when it is used during stealth. I think this would be good for ranged stealth combat in general ( indeed of course including lightning casts if they don't already work like pyromancy, which seems to reveal my position within a cast o...
- Fri Apr 08, 2016 8:33 am
- Forum: General Discussion
- Topic: Why I Stopped Playing CLOK
- Replies: 38
- Views: 25302
Re: Why I Stopped Playing CLOK
One thing about playing an antagonist, evil character or whatever is that you MUST learn to concede when defeated in order to allow the story to progress. You can't just instantly spring back after being killed like AH HA! and return to the fight, that defeats the narrative. Now I know our players ...
- Wed Apr 06, 2016 11:31 am
- Forum: General Discussion
- Topic: Imagining CLOK
- Replies: 7
- Views: 5239
Re: Imagining CLOK
Rations... like sawdust that's been pressed together in a squarish lump. Shadgard I've always imagined being full of hill billies in smokey huts who shoot each other daily, steal everything they own, and they worship a god known as "Templar," a god of everything good and compassionate, iro...
- Thu Mar 31, 2016 1:20 pm
- Forum: Feature Requests and Suggestions
- Topic: Sitting on all the things
- Replies: 7
- Views: 5374
Re: Sitting on all the things
Sitting on people should definitely be a thing! I approve of this message.
- Mon Mar 28, 2016 8:43 am
- Forum: General Discussion
- Topic: Appreciation for CLOK and GMs
- Replies: 8
- Views: 7083
Re: Appreciation for CLOK and GMs
Thank you GMs! You can't please everyone all the time, and sometimes it's just not the right thing to do! I'm really glad you all are sticking with it and working on making Clok more interesting and dynamic all the time. :)
- Wed Mar 23, 2016 6:02 pm
- Forum: General Discussion
- Topic: The Tarueka situation
- Replies: 29
- Views: 13686
Re: The Tarueka situation
I think it would be nice to have the mobs back, but maybe in just a "for now" context. Maybe remix the area a little with some new defenses that might slow players down a little. :)
- Tue Mar 22, 2016 2:35 am
- Forum: Feature Requests and Suggestions
- Topic: Not so serious suggestions
- Replies: 27
- Views: 13937
Re: Not so serious suggestions
more work on the harbingers in general would be nice!Dorn wrote:Horse barding for harbingers.
- Sun Mar 20, 2016 6:21 pm
- Forum: Feature Requests and Suggestions
- Topic: Alteration Merchants
- Replies: 15
- Views: 8077
Re: Alteration Merchants
Clothes sound very fun to me~
- Sun Mar 20, 2016 3:09 am
- Forum: General Discussion
- Topic: Why I Stopped Playing CLOK
- Replies: 38
- Views: 25302
Re: Why I Stopped Playing CLOK
Although I still play Clok, the issue outlined by Elystole about grinding is one I've noticed personally, but couldn't describe myself adequately. It does feel like work instead of fun for me.