Search found 282 matches

by artus
Tue Oct 29, 2024 12:32 am
Forum: Tse Gaiyan
Topic: Wooden box notes/reports restored!
Replies: 1
Views: 212

Re: Wooden box notes/reports restored!

Omg thank you! Been wondering where those were. Wanted to archive them now that we have folders and bookshelves.:)
by artus
Fri Oct 04, 2024 5:17 am
Forum: Feature Requests and Suggestions
Topic: mailing items
Replies: 6
Views: 352

Re: mailing items

That's like over 500 riln worth of something though, and perhaps over the price of the contents inside. I can see something like bulk spam mailing being abused but sheesh 1k something price of a backpack and how much again for a pouch? 600 something?
by artus
Fri Oct 04, 2024 4:57 am
Forum: Feature Requests and Suggestions
Topic: mailing items
Replies: 6
Views: 352

Re: mailing items

A package can contain as much as a backpack can. As much as it's sad, there's a reason why it has to go. I'd love a bulk mailing feature at some point for quality of life though because mailing someone 40 ingots can be quite a headache sometimes. It's a similar kind of misusage that also made labels...
by artus
Tue Oct 01, 2024 7:10 pm
Forum: Races
Topic: Fasa li Nuam
Replies: 24
Views: 15840

Re: Fasa li Nuam

I think it was planned to be selectable on chargen screen at some point but not sure if or when Rias will get to it. I had mine ages ago but lost it during restoration. You can pretend you still have one somewhere for now I think, if you've had one before.
by artus
Mon Sep 30, 2024 7:25 pm
Forum: General Events
Topic: Octum 1224!
Replies: 12
Views: 887

Re: Octum 1224!

Omgomgomgomgomg! I'll be sure to check everything out once I'm free this afternoon, including guiding those unfamiliar to the game map to the festival grounds. It's a blast to see the festival running this early, regardless of what we can have available. You're awesome omg! Also everyone, keep your ...
by artus
Fri Sep 27, 2024 9:30 am
Forum: General Areas
Topic: Valeria must now be passed through in order to cross its river
Replies: 8
Views: 546

Re: Valeria must now be passed through in order to cross its river

Adresin actually didn't even know there were phantoms in Cogg Valeria, strangely, which contributed to her being massively unprepared on here because she didn't know they were there. I have no idea how she never encountered one given how often she walked past there. Thank you for the fix in advance....
by artus
Fri Sep 27, 2024 8:57 am
Forum: General Areas
Topic: Valeria must now be passed through in order to cross its river
Replies: 8
Views: 546

Re: Valeria must now be passed through in order to cross its river

I think part of why Valeria is easier to travel on Cogg is because phantoms don't attack right away just because you stand there, and their perception sucks so you can sneak past them easily with low stealth. Adding a countdown the same way road shades have might help with the problem, I think. Vale...
by artus
Thu Sep 26, 2024 6:00 pm
Forum: Feature Requests and Suggestions
Topic: Emoting command
Replies: 4
Views: 337

Re: Emoting command

I think just emoting is fine. It's more automatically understood anyway when someone's reading said emotes. It does help with the type of roleplayers who prefer long emotes, or characters who don't talk a lot and prefer conveying through something else more which means emoting is used more often tha...
by artus
Tue Sep 24, 2024 7:38 pm
Forum: Feature Requests and Suggestions
Topic: Hiding skills?
Replies: 0
Views: 203

Hiding skills?

Hello Here's some idea for a quality of life bonus. I've seen a bunch of chats about people wanting not to see certain skills they don't even use, skills they accidentally train up etc, and that they want to unlearn the skills so they don't have to see them in the list whenever they t ype skills. As...
by artus
Mon Sep 23, 2024 2:52 am
Forum: General Discussion
Topic: Answers to some Clok revival FAQs
Replies: 42
Views: 4990

Re: Answers to some Clok revival FAQs

Well,, if any of the limbo items came from old nonexistence house number 52 northwall, feel free to delete them because they're mine and I have no idea what they even are anymore so I can just forget about them. Never mind that steel buckler I have no idea where I lost... I think players who still r...
by artus
Sat Sep 21, 2024 9:56 am
Forum: General Announcements
Topic: Gathering Spots!
Replies: 8
Views: 730

Re: Gathering Spots!

That's guild restricted room. No one can enter there but Tse Gaiyan, so probably not ideal.
by artus
Fri Sep 20, 2024 6:09 pm
Forum: General Announcements
Topic: Gathering Spots!
Replies: 8
Views: 730

Re: Gathering Spots!

Thank you.

Another one: the roasting pit in Morhollow.
Someone also suggested the tree house. I'm not sure, but dropping it here too.

There might be others I can't think of right now. I think that's it for my list.
by artus
Fri Sep 20, 2024 5:59 pm
Forum: General Announcements
Topic: Gathering Spots!
Replies: 8
Views: 730

Re: Gathering Spots!

I'm quite surprised anywhere in Hanged Man doesn't make the list, as well as the inn in Dwaedn ville. Everyone loves those two places.

And omg I miss that baaaaar! There's everything to love there, except the drinks because I don't drink lol.
by artus
Sun Sep 15, 2024 12:15 pm
Forum: Feature Requests and Suggestions
Topic: Heads or tails? Riln toss!
Replies: 0
Views: 247

Heads or tails? Riln toss!

Hello! Came up with an idea today while thinking of whether I should train or mine, and I remember there used to be some gambling coin you could do this with, though don't quote me. I might have confused it with another mud with coins. I have no idea if riln is supposed to have different sides that ...
by artus
Wed Sep 11, 2024 10:25 pm
Forum: General Socialization
Topic: What Does Your Character Sound Like?
Replies: 10
Views: 7911

Re: What Does Your Character Sound Like?

One thing that has evolved with me over the years is that I give less tones and more styles to my characters, so I don't really imagine Arty with much accent anymore. But the way he talks isn't going to change anytime soon, so here I go again. Artus' prototype voice is still the same, a younger, som...
by artus
Wed Sep 11, 2024 9:41 pm
Forum: Bug Reports
Topic: Option 8, please?
Replies: 3
Views: 381

Re: Option 8, please?

First off, thank you for that. It's worth a consideration. Well, for how it is now, it's not exactly gating because you can still turn it on if you really want to see the rolls. Part of it is because for the majority of people who use the pack, it's long and can be spammy, so they, and in this case ...
by artus
Wed Sep 11, 2024 2:09 pm
Forum: Bug Reports
Topic: Option 8, please?
Replies: 3
Views: 381

Re: Option 8, please?

Omg thank youuuu! It works perfectly again! I love da Rias!
by artus
Wed Sep 11, 2024 11:51 am
Forum: Bug Reports
Topic: Option 8, please?
Replies: 3
Views: 381

Option 8, please?

Hello, and apologies for putting up a bbs topic for something I've already bugged and some others also possibly bugged. So the last shield change somehow managed to break option 8 so now it shows rolls even when turned off, and my soundpack which a lot of users are using is based on no rolls for the...
by artus
Tue Sep 10, 2024 10:19 pm
Forum: Feature Requests and Suggestions
Topic: World event alert
Replies: 6
Views: 609

Re: World event alert

One possibility I can think of is save the notification to actually really, really major events or merchants or something that doesn't happen often and keep something like minor invasions or random dog fight in character so at least people who don't have much time can find out something happens that...
by artus
Tue Sep 10, 2024 9:54 pm
Forum: General Discussion
Topic: Personal Hiatus
Replies: 3
Views: 399

Re: Personal Hiatus

I'm happy we got to interact deeply ic before you have your cooldown, man. You're awesome. Ihope I'll be seeing you soon when you're up and ready again. We're not going anywhere. I'm not going anywhere.
by artus
Tue Sep 10, 2024 9:52 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 41
Views: 3018

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Alright so classes by themselves are abilities, and attributes are also abilities, and all use ability points. Is my understanding correct? I think letting npcs train attributes is fine as long as they're appropriate for the job, like you just went through some intense physical endurance training wi...
by artus
Tue Sep 10, 2024 8:14 pm
Forum: Shadgard
Topic: NPCs moving around town!
Replies: 2
Views: 326

Re: NPCs moving around town!

They usually switch between hours so they definitely stop long enough for anyone to train if people want, so I definitely see no problem with tracking anyone down.

I'm a fan of dynamics. This makes ma day! Thank you Rias!
by artus
Tue Sep 10, 2024 4:29 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 41
Views: 3018

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

I don't know how classes are set up yet, if it's a thing you just type class classname to select like cogg or whatnot. If it's set up that way then I wonder about something, if you don't mind that is. Since we have scarce ability slots compared to how many abilities we're going to have, and from how...
by artus
Sun Sep 08, 2024 12:21 am
Forum: Cooking
Topic: Cooking Recipes and Ability: Quarantine Gourmand
Replies: 1
Views: 327

Re: Cooking Recipes and Ability: Quarantine Gourmand

The list of names for herbs and forageables on old clok that might be used in cooking are: mustard, onions, rosemary, mint leaves, thyme, thornberries, huckleberries and a few types of cave mushrooms. Meat strips used to be a thing that could be cut from whole chunk of cooked meat or cut first then ...
by artus
Mon Sep 02, 2024 12:19 pm
Forum: General Discussion
Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
Replies: 41
Views: 3018

Re: On the horizon: Ability Trees, Class Specializations, and Guilds

Simply ability point investment? Might I ask what that's supposed to mean?

My wild guess is that it's like this thing you can choose to spend an ability point on, no getting back, no unlearn and permanent loss of one max slot for abilities, as a tradeoff of free attribute buffs.

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