Search found 213 matches
- Tue Sep 17, 2019 1:58 am
- Forum: Feature Requests and Suggestions
- Topic: Is it possible to not autoexamine forged items?
- Replies: 4
- Views: 3401
Is it possible to not autoexamine forged items?
Hello I recently noticed the change of the new forging system. Everything seems cool so far, but what I find kind of a bit spammy is that when you're done with items you forge, you examine it immediately. The old forging system made the item and its quality show in the finishing string, which I thin...
- Mon Sep 16, 2019 9:17 pm
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 23859
Re: "Extended Clok mod"! Mush-z and mushclient.
It's been far too long, guys. But it's not gonna be too long anymore because...it's update time! V. 1.09 - Ungagged a few event sounds so players don't have to ask me where the breeze comes from all of a sudden. - Changed the way magic surge works in combat. There're now various sounds based on what...
- Fri Sep 13, 2019 9:32 am
- Forum: Feature Requests and Suggestions
- Topic: Degrades for leather repaired items too severe
- Replies: 1
- Views: 2150
Re: Degrades for leather repaired items too severe
I've had a talk with Kent prier to my decision to post this. I don't know how much of a priority repair code is for the gm team right now but guess I'd better point it out anyway. The first point is for the incident that can occur to leather repair which from how he described was pretty whoa, since ...
- Thu Sep 12, 2019 11:01 pm
- Forum: Feature Requests and Suggestions
- Topic: skill gain bonus
- Replies: 1
- Views: 1950
Re: skill gain bonus
The reason why the bonus is there in the first place is to encourage players to play clok. The more the merrier we'd say. But the benefit kinda falls more toward western folks since day time for us means night time for them, and not many eastern players are around to balance it out either. It can ki...
- Wed Sep 11, 2019 11:15 pm
- Forum: Feature Requests and Suggestions
- Topic: Arrowhead Blacksmithing Changes
- Replies: 5
- Views: 3813
Re: Arrowhead Blacksmithing Changes
Whole heartedly agreed. As I stated in the ability cap topic, I didn't expect you gms to do that without telling or asking us first, so it came into a huge shock for me and i ended up sobbing like crazy and had a plan to drop blacksmithing entirely since I could no longer use it to do anything I use...
- Wed Sep 11, 2019 10:20 pm
- Forum: General Discussion
- Topic: Poll: Ability Point Cap
- Replies: 13
- Views: 8118
Re: Poll: Ability Point Cap
I agree with kent. Adding something new in the system greatly impacts abilities sometimes, especially when you base everything on those abilities but then suddenly decide to gate one thing that was once for basics or didn't require more abilities to be behind abilities (like what's happening to arro...
- Mon Sep 09, 2019 4:19 am
- Forum: Feature Requests and Suggestions
- Topic: Carpentry containers and quantity
- Replies: 1
- Views: 1609
Carpentry containers and quantity
Hello I hope this doesn't come off as bashing or offensive or anything. I've just discovered that store bought chests/etc actually can hold more than the same built containers. Adding to the fact that store bought items can be customized, this makes store bought items look better in general. Quality...
- Sat Aug 24, 2019 10:49 am
- Forum: General Discussion
- Topic: What's happening to Clok now?
- Replies: 4
- Views: 3921
Re: What's happening to Clok now?
I know it's not my net because I can still connect to other muds fine. I don't know what's going on here. I can't connect at all.
- Sat Aug 24, 2019 10:24 am
- Forum: General Discussion
- Topic: What's happening to Clok now?
- Replies: 4
- Views: 3921
What's happening to Clok now?
Hello I'd really like to know if I'm the only one unable to connect or if something's happening to Clok now to make the server go down. I tried to connect quite a few times. It tries to connect for a second, then drops, like the mud is there but I can't reach it somehow. What's happening to Clok now...
- Wed Jul 17, 2019 3:03 am
- Forum: General Socialization
- Topic: Characters game: give me idioms
- Replies: 3
- Views: 3570
Characters game: give me idioms
Yo! It was a fun idea I just came up after quite a chat with Vaelin, Alila, Britany and a few people on chat. It goes like this: You pick an idiom or proberb/quote for one or more clok characters of your choice. The idioms/proberbs/quotes can be from English speaking cultures or translated from any ...
- Sat Jun 22, 2019 6:33 am
- Forum: Player-Organized Events
- Topic: Summer solstice celebration
- Replies: 5
- Views: 4347
Re: Summer solstice celebration
Awesome event after a long while of no event. Thank you for hosting. I couldn't join in as much as I wanted thanks to my bloody sleepy body, but I had much fun when I could be around. I got a lot of knowledge too, much to the purpose of the day.:)
- Fri May 17, 2019 11:51 pm
- Forum: Bug Reports
- Topic: The mystery of a ghostly horse
- Replies: 3
- Views: 3330
The mystery of a ghostly horse
Hello, something weird just happened in Jessiah's mine and I'm not sure if it's bug or not. It looks like some code left unfixed after the spider incident that happened there a good while ago. The horse in question was in his mine for months. I spotted it before once when I tried to hide in there. T...
- Fri May 10, 2019 12:50 am
- Forum: General Events
- Topic: Tse Gaiyan 1219 yearly meeting
- Replies: 6
- Views: 5215
Tse Gaiyan 1219 yearly meeting
After much pondering on dates of availability you guys sent to me, the date for the yearly meeting has finally been decided. The meeting will be held on Citisday, Junum 1, at 6 bells post zenith. Contact me ic or check the news in the chapterhouse for more information. I'd be thankful if someone cou...
- Mon Apr 15, 2019 5:46 am
- Forum: Feature Requests and Suggestions
- Topic: Comfrey size
- Replies: 0
- Views: 1293
Comfrey size
Hello I don't know if comfrey is intended to bee bigger than any other herbs or it's a bug in the code. The space a comfrey takes is equal to a berry. If it's not intended, could it be made to take less space as all herbs do? Comfrey is currently the biggest herb now. Every different herbs share the...
- Sat Mar 09, 2019 9:43 am
- Forum: General Events
- Topic: Keth
- Replies: 3
- Views: 3220
Re: Keth
I can only hope I'm not dozed off by my own medicine and can be there. I may just not take medicine at all so I can stay awake orr something. I'll try to make it.
- Tue Feb 26, 2019 5:48 am
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 23859
Re: "Extended Clok mod"! Mush-z and mushclient.
I just got myself ftp server. Changed the link again. I still leave my dropbox links there just in case, but this one is more stable. Gms, if you'd like to change the link, change it to the ones in this post instead. I'll update the first post as well. mush dependent version: http://aloufi.me/walka/...
- Sun Feb 24, 2019 6:07 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Shout-out for zoe's apology speech
- Replies: 3
- Views: 3554
Shout-out for zoe's apology speech
Heya! Thank you for the stuff this afternoon (it was night near morning my time). I had so much fun hanging out with you guys. Zoe is amazing for coming up with such wonderful event. It's short, but it's awesome. I love you all who've been there. Also, thank you Ilysta for being my taste tester. It ...
- Sat Feb 23, 2019 10:49 am
- Forum: Character Stories & Histories
- Topic: A Hunt
- Replies: 3
- Views: 4284
Re: A Hunt
That just makes me wish my writer's block goes away already, lol. Incredible Dorn, really!
- Sat Feb 23, 2019 9:41 am
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 23859
Re: "Extended Clok mod"! Mush-z and mushclient.
Changes come with something new, and of course something new for today is...an update, finally! V. 1.08 - Changed the file extention to .zip, yay for 7z users! - Implemented "mode" system for riln management. See things to do for further information. Easyriln must be enabled for it to work...
- Fri Feb 15, 2019 9:23 am
- Forum: General Socialization
- Topic: Characters and personalities
- Replies: 1
- Views: 2959
Characters and personalities
Happy belated valentines guys! I've been quite a fan of personality tests. I tried to find something that clicked for me, and was recently deeply impressed with how accurate MBTI got me. (You gotta have to try til you find something that clicks afterall). Then I start having random thoughts When it ...
- Sat Feb 09, 2019 9:04 pm
- Forum: General Discussion
- Topic: Hiatus
- Replies: 12
- Views: 5671
Re: Hiatus
Get well soon man. Don't rush things. We can always wait.
- Fri Jan 11, 2019 9:25 am
- Forum: Races
- Topic: Marriage traditions
- Replies: 9
- Views: 7117
Re: Marriage traditions
Where's that all races marriage from anyway?
- Sat Dec 15, 2018 8:31 am
- Forum: General Socialization
- Topic: Character Voice!
- Replies: 5
- Views: 4981
Re: Character Voice!
Interesting. While we already have a topic about how characters sound like, this one should definitely be a go too. Let's see what I have for Artus : - Always casual, almost never sounds serious. - Speaks in a naturally soft but warm voice, so natural that I'm too lazy to include speech and tone for...
- Sat Nov 24, 2018 3:35 am
- Forum: Feature Requests and Suggestions
- Topic: Lightable crafted arrows
- Replies: 0
- Views: 1271
Lightable crafted arrows
Hello
It seems to me that any spawned or store-bought arrows are lightable, but player crafted arrows aren't. Would it be possible to make crafted arrows lightable too?
Thank you.
It seems to me that any spawned or store-bought arrows are lightable, but player crafted arrows aren't. Would it be possible to make crafted arrows lightable too?
Thank you.
- Sat Nov 17, 2018 5:42 am
- Forum: Feature Requests and Suggestions
- Topic: Build list and hammer
- Replies: 0
- Views: 1249
Build list and hammer
Hello Been thinking of posting this for quite a while but kept forgetting. It seems that the build command only works when one has work hammer on hand, including build list too which I think is unnecessary because build list is just to check which furniture requires which materials. It's kind of fuz...