Search found 213 matches

by artus
Wed Jun 02, 2021 2:49 pm
Forum: Character Stories & Histories
Topic: The story of Artus Arzaria: complete revision
Replies: 2
Views: 4077

Re: The story of Artus Arzaria: complete revision

Rewrote the entire thing if anyone's interested. It's quite different from the original, with unnecessary ooc portion removed.
by artus
Tue Jun 01, 2021 1:00 pm
Forum: Utasa
Topic: These directions are trying to get me killed
Replies: 8
Views: 2330

Re: These directions are trying to get me killed

As a Tse Gaiyan, here's the thing you need to keep in mind: - He is supposed to give directions. But he can only give so much. Whether you find it or try to get people to help you find it is up to you ic. You carve your path. It's not the agent or anyone's fault. Tse Gaiyan are a very friendly organ...
by artus
Sun May 30, 2021 6:40 am
Forum: Player-Organized Events
Topic: Tse Gaiyan meeting 1221
Replies: 13
Views: 2580

Re: Tse Gaiyan meeting 1221

About two chimes to start. Everyone please get on.
by artus
Sat May 29, 2021 9:10 pm
Forum: Player-Organized Events
Topic: Tse Gaiyan meeting 1221
Replies: 13
Views: 2580

Re: Tse Gaiyan meeting 1221

Bumping this up one last time to remind you guys it's tomorrow. See you at 8 bells guys, morning, just to make sure. Server time 8 AM to be exact.
by artus
Wed May 19, 2021 4:51 pm
Forum: Player-Organized Events
Topic: Tse Gaiyan meeting 1221
Replies: 13
Views: 2580

Re: Tse Gaiyan meeting 1221

Just bumping this up to remind people that the meeting is on May 30th, 8 bells (8 AM). The meeting this year is one of the important events we're gonna have. Hope to see as many of you as possible there.
by artus
Tue May 11, 2021 10:07 am
Forum: Player-Organized Events
Topic: Tse Gaiyan meeting 1221
Replies: 13
Views: 2580

Re: Tse Gaiyan meeting 1221

Well, anyone from the other half of the world have any suggestions?
by artus
Tue May 11, 2021 9:29 am
Forum: Player-Organized Events
Topic: Tse Gaiyan meeting 1221
Replies: 13
Views: 2580

Re: Tse Gaiyan meeting 1221

It's gonna be too late for the other half of the world. It's not like the entire playerbase lives in American timezones.
by artus
Tue May 11, 2021 9:21 am
Forum: Player-Organized Events
Topic: Tse Gaiyan meeting 1221
Replies: 13
Views: 2580

Re: Tse Gaiyan meeting 1221

It's not 8 bells post zenith. It's pre zenith
by artus
Tue May 11, 2021 5:45 am
Forum: Player-Organized Events
Topic: Tse Gaiyan meeting 1221
Replies: 13
Views: 2580

Re: Tse Gaiyan meeting 1221

I think it's 7 server time, not 8. I remember the server is 1 hour behind me.
by artus
Mon May 10, 2021 2:03 pm
Forum: Player-Organized Events
Topic: Tse Gaiyan meeting 1221
Replies: 13
Views: 2580

Tse Gaiyan meeting 1221

This year is going to be a bigger than usual one guys. It's going to be held on may 30th, 8 bells. If anyone can confirm the server time to me, that'd be much welcome. Thank you. Hope to see you there.
Ooc note: sorry to have to push it. I got nearly no cooperation what so ever ic.
by artus
Fri Mar 26, 2021 9:35 pm
Forum: Feature Requests and Suggestions
Topic: More ways for complaining artisans to make riln
Replies: 4
Views: 1232

More ways for complaining artisans to make riln

Hello guys Not once, not twice but a lot of times, I've heard some newer artisans, usually those within 5-6 years or newer, running into issues of spending riln. Creativity was suggested, yet the problem still persists. Now with legendary crafted metal added, even with one in 400 chances, they can e...
by artus
Tue Oct 27, 2020 4:07 am
Forum: Player-Organized Events
Topic: Tse Gaiyan hasty gathering: situational call
Replies: 1
Views: 1042

Tse Gaiyan hasty gathering: situational call

post I'm here to update the date and time of the gathering. Since everyone seems to be fine around 9-11 bells post zenith, and since one of us who's been vital to the team for a while is unable to make it here this month, I'll call for the gathering on Novum 3rd, 9 bells post zenith. Hope to see you...
by artus
Sat Sep 12, 2020 2:08 am
Forum: Feature Requests and Suggestions
Topic: Automated item generator for lottery
Replies: 1
Views: 845

Automated item generator for lottery

Hello Eagalon came up with this idea which I agreed upon and think it'd be nice to bring to your attention to see what players and you gms think of it. We do have lottery system built in place now, with superb items placed as top prize round by round. I'm not sure if the system breaks numbers into s...
by artus
Fri May 15, 2020 2:13 pm
Forum: Player-Organized Events
Topic: 1220 Tse Gaiyan yearly meeting
Replies: 3
Views: 2146

Re: 1220 Tse Gaiyan yearly meeting

Reminder: the meeting is today, and is going to be held within a bell guys. See you soon!
by artus
Thu May 14, 2020 12:06 am
Forum: Player-Organized Events
Topic: 1220 Tse Gaiyan yearly meeting
Replies: 3
Views: 2146

Re: 1220 Tse Gaiyan yearly meeting

As the time is near, I'd like to remind you again that the meeting is going to be held on may 15, 4 bells post zenith. I hope to see as many of you as possible there.
by artus
Sat May 09, 2020 9:40 am
Forum: Player-Organized Events
Topic: 1220 Tse Gaiyan yearly meeting
Replies: 3
Views: 2146

Re: 1220 Tse Gaiyan yearly meeting

Announcement: moving the meeting date back to the originally planned may 15 4 bells post zenith again, due to unfortunate ooc circumstances, my laptop being broken, me myself being busy, physically sick, reliving medication withdrawal and stumbling emotionally way downward. It's one of the major str...
by artus
Sun May 03, 2020 3:32 am
Forum: Technical Stuff
Topic: "Extended Clok mod"! Mush-z and mushclient.
Replies: 30
Views: 23862

Re: "Extended Clok mod"! Mush-z and mushclient.

This update smells rotten and salty, hey!! Because I fermented it in my to-do list for far too long. But hey, it's out now! V. 1.1 - the following major features have been implemented: * You can open the pack changelog by typing log from the client window without having to go to the worlds and clok ...
by artus
Wed Apr 29, 2020 3:47 am
Forum: Player-Organized Events
Topic: 1220 Tse Gaiyan yearly meeting
Replies: 3
Views: 2146

1220 Tse Gaiyan yearly meeting

We have it every year, and we'll have it for years to come...which means of course we'll have it this year! This is an ooc announcement. Ic announcement will follow. The meeting will be held on may 11, 1220 4 bells post zenith. I'm not sure what server time it is. Originally planned to hold it on ma...
by artus
Sun Apr 19, 2020 1:55 pm
Forum: Technical Stuff
Topic: "Extended Clok mod"! Mush-z and mushclient.
Replies: 30
Views: 23862

Re: "Extended Clok mod"! Mush-z and mushclient.

This is not (yet) an update. But because it's near an update, I'm coming to ask you guys one major question. As I probably mentioned on Clok at least once or twice that this pack is going to have something major worked on, like the ability to go to the bbs topic with new post once it's announced in ...
by artus
Sun Jan 05, 2020 11:36 pm
Forum: Roleplaying Feedback and Shout-Outs
Topic: All the storytelling stuff
Replies: 0
Views: 5198

All the storytelling stuff

I know we have it many times throughout winter, but I failed to join each of them until the recent one yesterday. I didn't expect my Clok day to be like that at all. It was abrupt and amazing. If only I had time and mindspace to join the ones before this too...but whatever. Yesterday was a blast. An...
by artus
Fri Nov 22, 2019 5:37 pm
Forum: Shadgard
Topic: Shadgard and Utasa
Replies: 8
Views: 10273

Re: Shadgard and Utasa

I really, really wish to see more tse gaiyan event around shadgard, to see how it progresses. It's been like this for a little while, though I'm thankful Udemi is not called "You damn me" anymore.:p Really nice one there man. Remember laughing my ass off when I saw it.:) As to Utasa being ...
by artus
Sat Sep 28, 2019 2:40 pm
Forum: Technical Stuff
Topic: "Extended Clok mod"! Mush-z and mushclient.
Replies: 30
Views: 23862

Re: "Extended Clok mod"! Mush-z and mushclient.

Important news: Due to some issues, I unfortunately have to abruptly say goodbye to my ftp server. I'll pull all of my packs off there and will post dropbox link either tonight or tomorrow. You may be able to use the ftp as long as it doesn't expire, but I'm not gonna update anything on there anymor...
by artus
Fri Sep 20, 2019 8:09 pm
Forum: Feature Requests and Suggestions
Topic: removing and branding items with Craftmark
Replies: 0
Views: 4061

removing and branding items with Craftmark

Following the massive changes to the forging system, I've heard some players complain about having no idea what to do to items they could no longer make. It doesn't make sense even if gms tell them to just pretend it never happens. An idea comes to my mind and I guess I should make a request to see ...
by artus
Wed Sep 18, 2019 6:56 pm
Forum: General Announcements
Topic: Death about to become more dangerous
Replies: 45
Views: 31004

Re: Death about to become more dangerous

You folks just make me want to autorevive myself on purpose just so I can work that puzzle out. It's a thrill...As to playing a suicidal character, you can just play it off as her being dead all of a sudden. It's player's choice after all, not character's. You choose for her to die but she doesn't h...
by artus
Tue Sep 17, 2019 3:09 am
Forum: Feature Requests and Suggestions
Topic: Is it possible to not autoexamine forged items?
Replies: 4
Views: 3403

Re: Is it possible to not autoexamine forged items

May I ask what kind of exploits? I'm just curious since I don't really know much about forging besides general stuff and arrowheads and don't know how players manage to abuse something with that to the point that this has to be added.

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