Search found 213 matches
- Wed Jun 02, 2021 2:49 pm
- Forum: Character Stories & Histories
- Topic: The story of Artus Arzaria: complete revision
- Replies: 2
- Views: 4077
Re: The story of Artus Arzaria: complete revision
Rewrote the entire thing if anyone's interested. It's quite different from the original, with unnecessary ooc portion removed.
- Tue Jun 01, 2021 1:00 pm
- Forum: Utasa
- Topic: These directions are trying to get me killed
- Replies: 8
- Views: 2330
Re: These directions are trying to get me killed
As a Tse Gaiyan, here's the thing you need to keep in mind: - He is supposed to give directions. But he can only give so much. Whether you find it or try to get people to help you find it is up to you ic. You carve your path. It's not the agent or anyone's fault. Tse Gaiyan are a very friendly organ...
- Sun May 30, 2021 6:40 am
- Forum: Player-Organized Events
- Topic: Tse Gaiyan meeting 1221
- Replies: 13
- Views: 2580
Re: Tse Gaiyan meeting 1221
About two chimes to start. Everyone please get on.
- Sat May 29, 2021 9:10 pm
- Forum: Player-Organized Events
- Topic: Tse Gaiyan meeting 1221
- Replies: 13
- Views: 2580
Re: Tse Gaiyan meeting 1221
Bumping this up one last time to remind you guys it's tomorrow. See you at 8 bells guys, morning, just to make sure. Server time 8 AM to be exact.
- Wed May 19, 2021 4:51 pm
- Forum: Player-Organized Events
- Topic: Tse Gaiyan meeting 1221
- Replies: 13
- Views: 2580
Re: Tse Gaiyan meeting 1221
Just bumping this up to remind people that the meeting is on May 30th, 8 bells (8 AM). The meeting this year is one of the important events we're gonna have. Hope to see as many of you as possible there.
- Tue May 11, 2021 10:07 am
- Forum: Player-Organized Events
- Topic: Tse Gaiyan meeting 1221
- Replies: 13
- Views: 2580
Re: Tse Gaiyan meeting 1221
Well, anyone from the other half of the world have any suggestions?
- Tue May 11, 2021 9:29 am
- Forum: Player-Organized Events
- Topic: Tse Gaiyan meeting 1221
- Replies: 13
- Views: 2580
Re: Tse Gaiyan meeting 1221
It's gonna be too late for the other half of the world. It's not like the entire playerbase lives in American timezones.
- Tue May 11, 2021 9:21 am
- Forum: Player-Organized Events
- Topic: Tse Gaiyan meeting 1221
- Replies: 13
- Views: 2580
Re: Tse Gaiyan meeting 1221
It's not 8 bells post zenith. It's pre zenith
- Tue May 11, 2021 5:45 am
- Forum: Player-Organized Events
- Topic: Tse Gaiyan meeting 1221
- Replies: 13
- Views: 2580
Re: Tse Gaiyan meeting 1221
I think it's 7 server time, not 8. I remember the server is 1 hour behind me.
- Mon May 10, 2021 2:03 pm
- Forum: Player-Organized Events
- Topic: Tse Gaiyan meeting 1221
- Replies: 13
- Views: 2580
Tse Gaiyan meeting 1221
This year is going to be a bigger than usual one guys. It's going to be held on may 30th, 8 bells. If anyone can confirm the server time to me, that'd be much welcome. Thank you. Hope to see you there.
Ooc note: sorry to have to push it. I got nearly no cooperation what so ever ic.
Ooc note: sorry to have to push it. I got nearly no cooperation what so ever ic.
- Fri Mar 26, 2021 9:35 pm
- Forum: Feature Requests and Suggestions
- Topic: More ways for complaining artisans to make riln
- Replies: 4
- Views: 1232
More ways for complaining artisans to make riln
Hello guys Not once, not twice but a lot of times, I've heard some newer artisans, usually those within 5-6 years or newer, running into issues of spending riln. Creativity was suggested, yet the problem still persists. Now with legendary crafted metal added, even with one in 400 chances, they can e...
- Tue Oct 27, 2020 4:07 am
- Forum: Player-Organized Events
- Topic: Tse Gaiyan hasty gathering: situational call
- Replies: 1
- Views: 1042
Tse Gaiyan hasty gathering: situational call
post I'm here to update the date and time of the gathering. Since everyone seems to be fine around 9-11 bells post zenith, and since one of us who's been vital to the team for a while is unable to make it here this month, I'll call for the gathering on Novum 3rd, 9 bells post zenith. Hope to see you...
- Sat Sep 12, 2020 2:08 am
- Forum: Feature Requests and Suggestions
- Topic: Automated item generator for lottery
- Replies: 1
- Views: 845
Automated item generator for lottery
Hello Eagalon came up with this idea which I agreed upon and think it'd be nice to bring to your attention to see what players and you gms think of it. We do have lottery system built in place now, with superb items placed as top prize round by round. I'm not sure if the system breaks numbers into s...
- Fri May 15, 2020 2:13 pm
- Forum: Player-Organized Events
- Topic: 1220 Tse Gaiyan yearly meeting
- Replies: 3
- Views: 2146
Re: 1220 Tse Gaiyan yearly meeting
Reminder: the meeting is today, and is going to be held within a bell guys. See you soon!
- Thu May 14, 2020 12:06 am
- Forum: Player-Organized Events
- Topic: 1220 Tse Gaiyan yearly meeting
- Replies: 3
- Views: 2146
Re: 1220 Tse Gaiyan yearly meeting
As the time is near, I'd like to remind you again that the meeting is going to be held on may 15, 4 bells post zenith. I hope to see as many of you as possible there.
- Sat May 09, 2020 9:40 am
- Forum: Player-Organized Events
- Topic: 1220 Tse Gaiyan yearly meeting
- Replies: 3
- Views: 2146
Re: 1220 Tse Gaiyan yearly meeting
Announcement: moving the meeting date back to the originally planned may 15 4 bells post zenith again, due to unfortunate ooc circumstances, my laptop being broken, me myself being busy, physically sick, reliving medication withdrawal and stumbling emotionally way downward. It's one of the major str...
- Sun May 03, 2020 3:32 am
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 23862
Re: "Extended Clok mod"! Mush-z and mushclient.
This update smells rotten and salty, hey!! Because I fermented it in my to-do list for far too long. But hey, it's out now! V. 1.1 - the following major features have been implemented: * You can open the pack changelog by typing log from the client window without having to go to the worlds and clok ...
- Wed Apr 29, 2020 3:47 am
- Forum: Player-Organized Events
- Topic: 1220 Tse Gaiyan yearly meeting
- Replies: 3
- Views: 2146
1220 Tse Gaiyan yearly meeting
We have it every year, and we'll have it for years to come...which means of course we'll have it this year! This is an ooc announcement. Ic announcement will follow. The meeting will be held on may 11, 1220 4 bells post zenith. I'm not sure what server time it is. Originally planned to hold it on ma...
- Sun Apr 19, 2020 1:55 pm
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 23862
Re: "Extended Clok mod"! Mush-z and mushclient.
This is not (yet) an update. But because it's near an update, I'm coming to ask you guys one major question. As I probably mentioned on Clok at least once or twice that this pack is going to have something major worked on, like the ability to go to the bbs topic with new post once it's announced in ...
- Sun Jan 05, 2020 11:36 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: All the storytelling stuff
- Replies: 0
- Views: 5198
All the storytelling stuff
I know we have it many times throughout winter, but I failed to join each of them until the recent one yesterday. I didn't expect my Clok day to be like that at all. It was abrupt and amazing. If only I had time and mindspace to join the ones before this too...but whatever. Yesterday was a blast. An...
- Fri Nov 22, 2019 5:37 pm
- Forum: Shadgard
- Topic: Shadgard and Utasa
- Replies: 8
- Views: 10273
Re: Shadgard and Utasa
I really, really wish to see more tse gaiyan event around shadgard, to see how it progresses. It's been like this for a little while, though I'm thankful Udemi is not called "You damn me" anymore.:p Really nice one there man. Remember laughing my ass off when I saw it.:) As to Utasa being ...
- Sat Sep 28, 2019 2:40 pm
- Forum: Technical Stuff
- Topic: "Extended Clok mod"! Mush-z and mushclient.
- Replies: 30
- Views: 23862
Re: "Extended Clok mod"! Mush-z and mushclient.
Important news: Due to some issues, I unfortunately have to abruptly say goodbye to my ftp server. I'll pull all of my packs off there and will post dropbox link either tonight or tomorrow. You may be able to use the ftp as long as it doesn't expire, but I'm not gonna update anything on there anymor...
- Fri Sep 20, 2019 8:09 pm
- Forum: Feature Requests and Suggestions
- Topic: removing and branding items with Craftmark
- Replies: 0
- Views: 4061
removing and branding items with Craftmark
Following the massive changes to the forging system, I've heard some players complain about having no idea what to do to items they could no longer make. It doesn't make sense even if gms tell them to just pretend it never happens. An idea comes to my mind and I guess I should make a request to see ...
- Wed Sep 18, 2019 6:56 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 31004
Re: Death about to become more dangerous
You folks just make me want to autorevive myself on purpose just so I can work that puzzle out. It's a thrill...As to playing a suicidal character, you can just play it off as her being dead all of a sudden. It's player's choice after all, not character's. You choose for her to die but she doesn't h...
- Tue Sep 17, 2019 3:09 am
- Forum: Feature Requests and Suggestions
- Topic: Is it possible to not autoexamine forged items?
- Replies: 4
- Views: 3403
Re: Is it possible to not autoexamine forged items
May I ask what kind of exploits? I'm just curious since I don't really know much about forging besides general stuff and arrowheads and don't know how players manage to abuse something with that to the point that this has to be added.