Search found 28 matches

by Sleilax
Wed Apr 01, 2015 2:34 pm
Forum: Hunting Areas
Topic: Ancient Valley Released!
Replies: 7
Views: 7410

Re: Ancient Valley Released!

Would this make the Lost Lands the Land of the Lost?
by Sleilax
Wed Apr 01, 2015 10:18 am
Forum: Hunting Areas
Topic: Ancient Valley Released!
Replies: 7
Views: 7410

Re: Ancient Valley Released!

Has there been any thought given to allowing us to ride these dinosaurs as mounts?
by Sleilax
Wed Apr 01, 2015 6:58 am
Forum: General Socialization
Topic: Character Name Pronounciation
Replies: 37
Views: 22251

Re: Character Name Pronounciation

Sly-lax
by Sleilax
Mon Mar 30, 2015 4:49 pm
Forum: General Discussion
Topic: Chat-free periods
Replies: 45
Views: 19337

Re: Chat-free periods

For over a decade I've played MUDs that were not RP, there wasn't even an outlet for RP. Some of my characters did have a personality that came out in my OOC interactions but that's because there wasn't an IC outlet. Coming to a MUD like this can be a bit intimidating for players like myself. Someti...
by Sleilax
Thu Mar 26, 2015 12:11 pm
Forum: Utasa
Topic: Idea's to Keep Utasa around
Replies: 31
Views: 20893

Re: Idea's to Keep Utasa around

No I don't mean they should be separated from the same place. It's sort of like the FBI and the CIA, they both work for the US government and they both have similar goals but they don't communicate much on what each are doing internally. EDIT: Also I'm referring to what I said in the beginning of th...
by Sleilax
Thu Mar 26, 2015 11:41 am
Forum: Utasa
Topic: Idea's to Keep Utasa around
Replies: 31
Views: 20893

Re: Idea's to Keep Utasa around

I think the concept of what a spy organization is way more complex than just sneaking around and spying. I definitely think there should be open Utasa who work publicly towards the end goals of Utasa while there is covert agents who do stuff that the Utasa wouldn't want to be caught doing. That's ke...
by Sleilax
Wed Mar 25, 2015 10:01 am
Forum: Feature Requests and Suggestions
Topic: Introduce/Greet
Replies: 13
Views: 5098

Re: Introduce/Greet

Yeah like Kunren and Lavi said we've been told something like this would be very difficult to put in place at this point. I use the friend system to keep track of people I know by name. Maybe one day someone will figure out a clever way to keep our identities hidden from other players and their char...
by Sleilax
Tue Mar 24, 2015 12:59 pm
Forum: Utasa
Topic: Idea's to Keep Utasa around
Replies: 31
Views: 20893

Re: Idea's to Keep Utasa around

I only play Utasa and I do have some suggestions. Utasa needs some centralization and direction and to obtain that we need better communication. My character only knows two Utasa besides Ben. He has never been given any sort of briefings, missions, objectives, goals, etc. We are a 'spy agency' of a ...
by Sleilax
Tue Mar 17, 2015 1:41 pm
Forum: Feature Requests and Suggestions
Topic: Cosmetic Racial Features Idea Thread
Replies: 5
Views: 2794

Re: Cosmetic Racial Features Idea Thread

Lysse wrote: Rhuidim can have violet eyes as well. Or at least, could back in the day.

They still do. I can confirm this.
by Sleilax
Sun Mar 08, 2015 11:12 am
Forum: Tse Gaiyan
Topic: Mass Meeting
Replies: 14
Views: 9872

Re: Mass Meeting

Sounds good.
by Sleilax
Mon Mar 02, 2015 3:37 pm
Forum: Bug Reports
Topic: Identifying containers and transfer.
Replies: 0
Views: 1598

Identifying containers and transfer.

I've noticed that if I have two backpacks and the backpack I see in 'look in 2 backpack' can end up being backpack #1 using transfer thus when I 'transfer box from satchel to 2 backpack' I end up putting it in backpack #1 and not #2. It seems like transfer numbers the objects differently. Also, I ca...
by Sleilax
Mon Mar 02, 2015 2:48 pm
Forum: Haiban (No Longer)
Topic: A Tale of Two Bridges
Replies: 5
Views: 6022

A Tale of Two Bridges

So in CLOK we pilot around using cardinal directions and special exit names. For the most part the separation between stuff that is reached through the cardinal directions or through using it's exit name make some sort of logical sense. In Haiban the bridges make no sense. If I want to go west or ea...
by Sleilax
Thu Feb 26, 2015 11:21 am
Forum: Player-Organized Events
Topic: Vatnfjall Ruins - The Canim Infestation
Replies: 6
Views: 4999

Re: Vatnfjall Ruins - The Canim Infestation

Thanks for posting this! It's much easier for me to participate in events/RP if I know when they are going to occur so I can make time.
by Sleilax
Fri Feb 20, 2015 8:22 am
Forum: Feature Requests and Suggestions
Topic: Infirmary debt
Replies: 16
Views: 6545

Re: Infirmary debt

I understand and I've gotten used to playing without it and it really isn't necessary. I think I came off saying Clok should be more like other MUDs when I didn't mean for it to sound like that. I like Clok for how unique it is. My point was really that these sorts of changes (a list of your debt or...
by Sleilax
Thu Feb 19, 2015 1:45 pm
Forum: Feature Requests and Suggestions
Topic: Infirmary debt
Replies: 16
Views: 6545

Re: Infirmary debt

"players really could manage these things on their own and we don't need to add/update/maintain mechanics to do it for them" zone. Yes, this is true but I will say this is the only MUD that I have played that has all this sort of stuff absent. Would it make CLOK a better MUD? Would it mak...
by Sleilax
Wed Feb 18, 2015 3:21 pm
Forum: Feature Requests and Suggestions
Topic: Working off infirmary debt
Replies: 3
Views: 1909

Re: Working off infirmary debt

See the thing was I thought this might already be the case with the infirmaries so I asked about it after I realized I could help heal the NPCs. The reason being it just seemed to make sense that hey, if I want to come in and help with the healing and spend my own bandages and poultices I can work o...
by Sleilax
Wed Feb 18, 2015 11:42 am
Forum: Feature Requests and Suggestions
Topic: give {item} from {container} to {target}
Replies: 3
Views: 1796

Re: give {item} from {container} to {target}

I can see that being an issue but sometimes (especially when turning in task stuff) there is really only one item or type of item that can be turned in. Seems like if you were worried you might give someone the wrong item you can still manually take the item from the bag, verify it's the correct one...
by Sleilax
Wed Feb 18, 2015 11:27 am
Forum: Feature Requests and Suggestions
Topic: give {item} from {container} to {target}
Replies: 3
Views: 1796

give {item} from {container} to {target}

Right now you have to take an item from the bag and then give the item to whomever. My request is that we can do both in one command.

give {item} from {container} to {target}

or

give {item} to {target} from {container}
by Sleilax
Mon Feb 16, 2015 2:41 pm
Forum: Feature Requests and Suggestions
Topic: Working off infirmary debt
Replies: 3
Views: 1909

Working off infirmary debt

I think it would be pretty cool if you could work off your infirmary debt by bandaging NPCs (or players) that come into the infirmary.
by Sleilax
Sat Feb 14, 2015 7:32 pm
Forum: Feature Requests and Suggestions
Topic: Mistral Lake Barges
Replies: 17
Views: 5821

Re: Mistral Lake Barges

Something else we're working on that may make you happy is: having some private boatmen hanging around at either side, where you pay the fellow 5 riln and bam, you're off. No waiting for a barge required. Would it be out of the realm of possibility for these boatmen to take you farther down river f...
by Sleilax
Tue Feb 10, 2015 9:32 am
Forum: Feature Requests and Suggestions
Topic: Talent system?
Replies: 6
Views: 2865

Re: Talent system?

Something like this would be really cool. The more I play the more I see all kind of cool stuff that could be done with the skill system (and might be behind the scenes). As for it being 'invisible' I would like this to a degree. Not knowing the prereqs and exact benefits makes sense but I would def...
by Sleilax
Thu Feb 05, 2015 4:30 pm
Forum: General Socialization
Topic: Music that makes you think of CLOK
Replies: 84
Views: 50381

Re: Music that makes you think of CLOK

The Morrowind Theme Song. In many ways CLOK reminds me of Morrowind and this song always makes me feel like I'm going to enter a massive place with adventures and mysteries around every corner.
https://www.youtube.com/watch?v=nJD-Ufi1jGk
by Sleilax
Wed Feb 04, 2015 8:17 am
Forum: Artisans
Topic: Ideas for the artisan guild, or not!
Replies: 7
Views: 6023

Re: Ideas for the artisan guild, or not!

I have been given more thought to what kinds of things can be done to make an artisan a more appealing character, and here are some of the things I have come up with. First, farming, I think that artisan should have seeds that aren’t available to other players. This will give new artisans something...
by Sleilax
Tue Feb 03, 2015 9:24 am
Forum: Roleplaying Feedback and Shout-Outs
Topic: ESP and alt-swapping
Replies: 28
Views: 12601

Re: ESP and alt-swapping

I have no alts and I don't intend to have one for quite a while but I was curious about the concept that alts don't know what is happening on ESP if you aren't logged on. IC that makes no sense to me unless we assume our characters are unconscious/asleep while we aren't logged in. I assume my charac...
by Sleilax
Fri Jan 30, 2015 9:35 am
Forum: Tse Gaiyan
Topic: Rooms in the Tse Gaiyan barracks
Replies: 8
Views: 6852

Re: Rooms in the Tse Gaiyan barracks

I'm not sure what is possible in this sort of code base but the way I've seen it done on LPC muds was 'instancing'. You go to the Inn or guild housing room and basically check yourself in and you are brought to your private room. There isn't 200+ individual doors or anything.

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