Search found 122 matches
- Wed Jun 24, 2020 10:41 pm
- Forum: Wardens of the Grove
- Topic: Wardens in 2020
- Replies: 13
- Views: 6413
Re: Wardens in 2020
Regarding fortune telling, I don't think its a spoiler to say no, that's not an ability, its entirely a roleplay ability that you could use without being in a guild. Aleari has done it often enough in public places that it makes sense to me that would be at least semi-common knowledge. Just look up ...
- Wed Jun 24, 2020 10:24 pm
- Forum: Wardens of the Grove
- Topic: Wardens in 2020
- Replies: 13
- Views: 6413
Re: Wardens in 2020
In my experience playing a long-running warden, I'll echo many of the problems many have stated here. I love that the wardens are an RP focused guild, but have found very often that after inducting players, they do tend to quickly disappear, meaning that new warden hopefuls still only have to go thr...
- Sun Jun 21, 2020 8:10 pm
- Forum: Feature Requests and Suggestions
- Topic: adding support@clokmud.com to guru file
- Replies: 1
- Views: 966
Re: adding support@clokmud.com to guru file
This would be really great to see.
- Sat Apr 25, 2020 6:55 pm
- Forum: Wardens of the Grove
- Topic: Guild Shop Request: Writables
- Replies: 4
- Views: 3330
Re: Guild Shop Request: Writables
I'd also love to see this.
- Wed Sep 25, 2019 2:33 pm
- Forum: Bug Reports
- Topic: Died due to moving...
- Replies: 4
- Views: 4792
Re: Died due to moving...
Did you accidentally attack your horse? If so, the mount will distrust you and not let you ride it. I can't remember right now off the top of my head what the fix is, though. Sorry.
- Tue Sep 03, 2019 6:52 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: So long and thanks for all the fish
- Replies: 5
- Views: 5333
Re: So long and thanks for all the fish
Wait, you're leaving? I hope this is for happy reasons and better things OOC. It was always fun to rp, even when our characters didn't get along. Hoping for good things for you in future.
- Tue Jul 30, 2019 8:53 pm
- Forum: General Announcements
- Topic: Death about to become more dangerous
- Replies: 45
- Views: 33722
Re: Death about to become more dangerous
Hi,
Sorry, I think I may be misunderstanding something. Is it a 10% chance of reducing skills over 100 by 10% *only* if you die and then intentionally depart, or is the possibility there just on death itself, whether or not anything else is done?
Sorry, I think I may be misunderstanding something. Is it a 10% chance of reducing skills over 100 by 10% *only* if you die and then intentionally depart, or is the possibility there just on death itself, whether or not anything else is done?
- Thu Jul 18, 2019 6:00 pm
- Forum: Wardens of the Grove
- Topic: Interested in becoming a Lorekeeper?
- Replies: 15
- Views: 15911
Re: Interested in becoming a Lorekeeper?
I am so glad to see interest growing in this guild, and hope it will continue to do so. I think all the questions here have been answered, but let me know if there are more that weren't answered.
- Sun Jul 07, 2019 12:20 am
- Forum: Feature Requests and Suggestions
- Topic: Post workers anounce relative time stamps
- Replies: 1
- Views: 1772
Post workers anounce relative time stamps
It would be very cool if post workers could provide some indication of how long ago a message/item was sent. Example:
"We received this letter for you from <charname> a day/about two days/about 3 weeks/etc ago."
"We received this letter for you from <charname> a day/about two days/about 3 weeks/etc ago."
- Sun Jul 07, 2019 12:18 am
- Forum: Player-Organized Events
- Topic: Event Hosting
- Replies: 6
- Views: 5850
Re: Event Hosting
Oooh, really curious what this is to be.
I will probably be able to make it the 14th if you still intend to do that.
Thanks for hosting so many events lately.
I will probably be able to make it the 14th if you still intend to do that.
Thanks for hosting so many events lately.
- Wed Jun 26, 2019 5:13 pm
- Forum: Player-Organized Events
- Topic: Summer solstice celebration
- Replies: 5
- Views: 4999
Re: Summer solstice celebration
I am so sorry I couldn't be around, but I'm so glad to hear that it went well and that folks had a good time.
- Mon Jun 17, 2019 2:39 pm
- Forum: Wardens of the Grove
- Topic: Ability suggestion
- Replies: 1
- Views: 3204
Re: Ability suggestion
I could see this being really neat, perhaps an rped ritual and then the ability, though again it would have to be done carefully to keep it limited to genuine cases of accidentaly making your horse an enemy. I know using horses as target practice, or otherwise attempting to use them for training in ...
- Fri Jun 14, 2019 8:57 pm
- Forum: Monastic Order
- Topic: Monk ability suggestion
- Replies: 5
- Views: 5466
Re: Monk ability suggestion
I think this is an interesting idea, but worry about it being a bit imbalanced. Bypassing the limitation on exhaustion isn't something other groups can do, and having a limitless bypass of a core game mechanic strikes me weird.
- Tue Jan 15, 2019 2:22 pm
- Forum: Feature Requests and Suggestions
- Topic: A newbie critique on traveling, hunger, and cold
- Replies: 8
- Views: 5182
Re: A newbie critique on traveling, hunger, and cold
I will say, straight out, that if traveling takes 30 or even 20 seconds per room consistently, I probably will not play. I enjoy rp. I enjoy the flow of moving from place to place, and being as clok is a very movement heavy game, that extra time in which I literally can't do anything but that would ...
- Thu Jan 10, 2019 1:32 am
- Forum: General Discussion
- Topic: Choosing between your characters
- Replies: 2
- Views: 2848
Choosing between your characters
half asleep post from my phone: So I'm guessing this is not an uncommon problem, and I'm curious how others deal with it. I have 2 main characters who are very different from one another, but each very fun in their own way. I love them both. They both give me something interesting to explore and thi...
- Mon Jan 07, 2019 11:02 pm
- Forum: Feature Requests and Suggestions
- Topic: Unread count for devlog posts
- Replies: 0
- Views: 1407
Unread count for devlog posts
It would be incredibly useful if we could tell without having to see all 25 devlog entries whether or not we had more than 1 unread one. It is wonderful that we see the most recent one upon login, but without checking, its unclear whether there are many unread devlog changes or only the most recent ...
- Tue Aug 07, 2018 2:12 pm
- Forum: Bug Reports
- Topic: Seems some adjectives no longer working with 'get' command.
- Replies: 5
- Views: 6011
Re: Seems some adjectives no longer working with 'get' command.
I've actually also noticed some targeting issues lately as well. Not sure what the commonality is yet though.
- Mon Aug 06, 2018 4:54 pm
- Forum: Feature Requests and Suggestions
- Topic: craftable hair items
- Replies: 0
- Views: 1549
craftable hair items
Hi, I know this might be difficult since they're so varied, and with so many potential styles, but I would absolutely love love love love to see craftable hair items. Combs, chains, jeweled hairbands, etc. This would make an amazing artisan ability, IMO, and as a non-artisan it would be wonderful fo...
- Sun Aug 05, 2018 2:52 pm
- Forum: Feature Requests and Suggestions
- Topic: Being able to wear a shield using the 'Sheath' command
- Replies: 3
- Views: 2523
Re: Being able to wear a shield using the 'Sheath' command
Sheath and wear are fundamentally not the same thing, though you could perhaps do it by making sheath an alias clientside. though you may want to have it execute sheath;wear shield, as otherwise then you'd actually lose the default sheath behavior
- Fri Jul 20, 2018 9:13 pm
- Forum: Feature Requests and Suggestions
- Topic: Mail notification emails
- Replies: 5
- Views: 4425
Re: Mail notification emails
personally, I'm more likely to log in with some tantalizing information about in game happenings.
- Tue Jul 17, 2018 8:32 pm
- Forum: Feature Requests and Suggestions
- Topic: Mail notification emails
- Replies: 5
- Views: 4425
Re: Mail notification emails
Finally, I would personally love to see the contents of written communication included in the emails notifying of them. I think it would help assign a priority to things and also provide more engagement to players who haven't logged in for a bit. I can understand how this might be abused IC or be co...
- Sun May 06, 2018 8:21 pm
- Forum: General Socialization
- Topic: What is your character's theme song?
- Replies: 76
- Views: 50246
Re: What is your character's theme song?
My favorite version of I am Stretched on Your Grave, the song Morgania sang in the tavern earlier:
https://www.youtube.com/watch?v=tbcrsOb ... jreload=10
https://www.youtube.com/watch?v=tbcrsOb ... jreload=10
- Sun Apr 29, 2018 8:46 am
- Forum: Pottery
- Topic: Of drying racks and missing items
- Replies: 3
- Views: 4630
Re: Of drying racks and missing items
Fair enough. How long does the drying process work, if you're willing to say? Is it like 10 minutes so that you can quickly see whether you need to be doing something different, or more like an hour/multiple hours?
- Sat Apr 28, 2018 11:26 pm
- Forum: Pottery
- Topic: Pottery instructor
- Replies: 2
- Views: 8780
Pottery instructor
I love the new pottery facilities. Could we possibly get an instructor of pottery in them however?
- Mon Apr 23, 2018 1:03 pm
- Forum: Feature Requests and Suggestions
- Topic: Grum Festival 1218 request
- Replies: 1
- Views: 1686
Grum Festival 1218 request
Would it be possible to add belt and back quivers in the hunter's shop in the festival please? I love the designs, but would rather have belt quivers than shoulder quivers if possible.