Search found 214 matches

by Dakhal
Mon Oct 30, 2017 6:14 pm
Forum: Utasa
Topic: Mistral lake Tasks
Replies: 10
Views: 8291

Re: Mistral lake Tasks

I'm actually against the sentries in Mistral. I do wish that they would patrol, but even if they did, it would pretty much guarantee there's one in every room regardless. There's simply too many of them, and while it gives the feel of the town being well-defended/watched over, it does cripple a few ...
by Dakhal
Fri Oct 27, 2017 6:59 pm
Forum: General Announcements
Topic: General Tips: Stolen Items
Replies: 9
Views: 5786

Re: General Tips: Stolen Items

I swear, that really looks like a loaded threat. "Do this or ELSE". A good thief doesn't intentionally cripple a person via theft, and normally offers some means of getting the item(s) back if it's in any way valuable.
by Dakhal
Wed Oct 25, 2017 12:32 am
Forum: Technical Stuff
Topic: Mudlet help - Toggling a set of triggers with an alias
Replies: 4
Views: 4177

Re: Mudlet help - Toggling a set of triggers with an alias

Yeah.. I noticed that after a bit. I had just got home from work and wasn't paying much attention.

Already chatted with 'em about it, but I'm sure that more help is always welcome.
by Dakhal
Tue Oct 24, 2017 6:36 pm
Forum: Weapons
Topic: Throwing Weapons
Replies: 3
Views: 5083

Re: Throwing Weapons

Just tested it, it does indeed work. This makes the skill in the very least trainable.. but it would be nice if it went back to it's original containers. I can live without it for the time, however.
by Dakhal
Tue Oct 24, 2017 6:29 pm
Forum: Technical Stuff
Topic: Mudlet help - Toggling a set of triggers with an alias
Replies: 4
Views: 4177

Re: Mudlet help - Toggling a set of triggers with an alias

What client do you use? This is the first step.
by Dakhal
Mon Oct 23, 2017 10:54 pm
Forum: Weapons
Topic: Throwing Weapons
Replies: 3
Views: 5083

Re: Throwing Weapons

Going to just pop in here again to mention something; Either I'm doing something wrong, or there doesn't appear to be a way to gather items that you've hurled outside of using the 'transfer' verb. I just jumped into this skill to see how it is and By Jove, I was so quickly put off by how unwieldy it...
by Dakhal
Sun Oct 15, 2017 4:03 pm
Forum: General Discussion
Topic: Is damage too damaging?
Replies: 9
Views: 5416

Re: Is damage too damaging?

I've done hundreds if not thousands of one-shots. It ranges weapon to weapon, almost all weapon types are capable of it. Bows are a great example, they do a massive maximum of like 160 damage, so it's not too hard. Swords are capable of it, and not just two-handed ones. There are one-handed swords t...
by Dakhal
Sun Oct 15, 2017 1:25 pm
Forum: Leathercrafting
Topic: Some Thoughts
Replies: 8
Views: 5936

Re: Some Thoughts

I had a single sentence in a several paragraph post that you nitpicked out of. Don't give me that. I won't bother arguing with you, as you've ignored what I've said already and there's no point in repeating myself.

I'll keep what you're saying in mind, sure, but I am still in disagreement.
by Dakhal
Sun Oct 15, 2017 12:39 pm
Forum: Leathercrafting
Topic: Some Thoughts
Replies: 8
Views: 5936

Re: Some Thoughts

I'm sorry to say that I can't agree with what you're saying. I've done both mining and leatherworking both, and I was able to pull up iron and other varying good materials within hours of work. Mining scales much faster than skinning does, and stating that leatherworkers will pay a lot for those hig...
by Dakhal
Sun Oct 15, 2017 2:00 am
Forum: Leathercrafting
Topic: Some Thoughts
Replies: 8
Views: 5936

Some Thoughts

First off, I'll start with saying hello to everybody once again. I keep popping in and out, and I feel like each time, I post something to these boards in the form of a suggestion. So let's make one about one of my favorite crafting professions. Okay, let's get started. I've always wanted to do leat...
by Dakhal
Fri Jun 23, 2017 12:52 pm
Forum: Hunting Areas
Topic: Robber Camp near Shadgard
Replies: 19
Views: 14480

Re: Robber Camp near Shadgard

Dunno. I use it pretty frequently on multiple characters, it's a good zone. It has it's drawbacks, but it can be profitable for the time spent in it. If a person's mindset is that they only carry so much to avoid encumbrance penalties (we're talking strictly ammo for archers/gunners/crossbowmen) the...
by Dakhal
Fri Jun 23, 2017 11:30 am
Forum: Hunting Areas
Topic: The Concord
Replies: 20
Views: 15075

Re: The Concord

I'd like to see it back, if only because I never got to explore it on Dakhal due to his tainted nature. The place is a complete mystery to me.
by Dakhal
Fri Jun 23, 2017 11:29 am
Forum: Hunting Areas
Topic: Robber Camp near Shadgard
Replies: 19
Views: 14480

Re: Robber Camp near Shadgard

In the very least, is a concern that they can flat out leave with a weapon lodged in them. I've lost a nice stiletto in the past to something similar. The current mechanics of this area highly discourage the use of hurling weapons, so I'm sorry if that's your primary method of fighting- your pilums ...
by Dakhal
Fri Jun 23, 2017 11:24 am
Forum: General Discussion
Topic: Why I Stopped Playing CLOK
Replies: 38
Views: 23854

Re: Why I Stopped Playing CLOK

It's been pretty decent. Makes a lot of things easy and more bearable, but at the times that I played, it seemed that people were more interested in grinding with said gains that proper RPing. Although firearms is still like pulling all of your fingernails and then teeth. I've dedicated days worth o...
by Dakhal
Sun Apr 09, 2017 1:44 am
Forum: General Discussion
Topic: Crafting and Encumbrance
Replies: 2
Views: 2826

Re: Crafting and Encumbrance

Logging, yes.
Lapidary, yes.
Locksmithing, no.
Pottery? What pottery?
by Dakhal
Thu Apr 06, 2017 4:20 pm
Forum: The Elemancers
Topic: Textbooks: Their Value
Replies: 4
Views: 4522

Re: Textbooks: Their Value

Oh yes, I suppose I should have included in my initial post that I don't expect it to be cheaper overall. But 800 additional riln for something that will only cost like 200 riln or less is.. it a pretty drastic difference. Of course, a lot of the value in books is not having to go back to town const...
by Dakhal
Thu Apr 06, 2017 3:45 pm
Forum: The Elemancers
Topic: Textbooks: Their Value
Replies: 4
Views: 4522

Textbooks: Their Value

After looking at the prices on the studybooks and their skill ranges, I can't help but wonder if they're truly worth the riln that is asked in exchange. You can spend 1000 riln on a 1-100 skill book, or you can pay about.. 150-200 riln for lessons from the trainers to receive more skill than the boo...
by Dakhal
Thu Apr 06, 2017 1:10 pm
Forum: The Elemancers
Topic: Abilities: Detection and Severence
Replies: 4
Views: 5104

Abilities: Detection and Severence

Would it be possible that these are made into guild perks rather than full-on abilities? As it stands, I highly doubt that anybody takes them as is, as their use is extremely negligible compared to any other ability that you can get and are borderline on level with something that supplements RP than...
by Dakhal
Thu Apr 06, 2017 1:05 pm
Forum: The Elemancers
Topic: Donations Bookshelf in the Library
Replies: 2
Views: 3222

Re: Donations Bookshelf in the Library

I'm not so fond of this idea, since it discourages interaction between those that are in the university and players are likely to make off with the books and never return with them.
by Dakhal
Thu Apr 06, 2017 1:04 pm
Forum: The Elemancers
Topic: Aeromancy Nova to clear fog
Replies: 1
Views: 2749

Re: Aeromancy Nova to clear fog

Given the sheer amount of fog that a hydromancer can put out, it would indeed be an interesting quirk for aeromancy novas (or aeromancy in general) to disperse fog in an area. With novas perhaps expelling all of it due to their high energy cost and if casts are considered, a sliding scale based on t...
by Dakhal
Thu Apr 06, 2017 1:02 pm
Forum: The Elemancers
Topic: Nurses Office
Replies: 2
Views: 3518

Re: Nurses Office

I agree, after I was pretty badly wounded and looking to get some infirmary attention, my first idea was to check the University since I was in the area. I looked around (re-exploring the place) for an infirmary, but ended up finding nothing and having to climb back down the mountain to head somewhe...
by Dakhal
Thu Apr 06, 2017 1:00 pm
Forum: The Elemancers
Topic: University Stairway, Aero Jumps, HydroGeo Tram!
Replies: 7
Views: 7588

Re: University Stairway, Aero Jumps, HydroGeo Tram!

On themselves being the keyword here. The mountain path should remain as is for those that aren't a member of the University.

On proposition, perhaps have an exclusive guild portal for them to make it up the mountain, whereas those who do not pay tuition to attend have to take the path.
by Dakhal
Sun Apr 02, 2017 11:57 am
Forum: General Discussion
Topic: Metagaming: Hunting Assassins
Replies: 10
Views: 6690

Re: Metagaming: Hunting Claws

It's always been both a concern and annoyance when I've been playing my Claw, but after some time passed and people continued to do it- I'd just kill them as well. If they wanted to play that game, they were more than welcome to become a corpse. Disregarding that, though, yes. This is a real concern...
by Dakhal
Tue Mar 28, 2017 10:44 am
Forum: General Discussion
Topic: Useful tips.
Replies: 39
Views: 19709

Re: Useful tips.

You can toggle them off with 'option showtips', but that will disable tips on login as well (I don't know if they were on login ever, or if that's in the works). As a note, you can use 'tips' to call up a tip at any point. I've read over a good fair few of them, and some of them are pretty good. I e...
by Dakhal
Tue Mar 28, 2017 5:18 am
Forum: Weapons
Topic: Firearm Repairs
Replies: 2
Views: 3690

Re: Firearm Repairs

I'm plenty happy for this, as I actually like needing to take my firearms in for service to keep them in good working order- but there's something that I have noticed that is just a bit minorly irritating. That being the fact that firearms jam, and while I agree that they should, I find it a bit bot...

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