Search found 288 matches

by Alexander
Wed Feb 27, 2013 11:43 pm
Forum: General Hunting and Combat
Topic: Automatic Tactics option
Replies: 5
Views: 3057

Automatic Tactics option

While the recent restrictions on tactics are completely understandable, I would like to request an option to automatically change tactics to whatever is required to perform the action in question. For instance, attempting a charge from Tactics Block would automatically switch you to Tactics None wit...
by Alexander
Wed Feb 20, 2013 11:12 pm
Forum: Knights Templar
Topic: Halo dismissal
Replies: 2
Views: 2115

Halo dismissal

It would be nice to be able dismiss the Halo spell early with some command. I feel rather pompous walking about glowing with light when it is not strictly necessary.
by Alexander
Wed Feb 20, 2013 10:11 am
Forum: Feature Requests and Suggestions
Topic: Item keywords
Replies: 5
Views: 2376

Ah, I see. Yes, that could be very useful.
by Alexander
Wed Feb 20, 2013 9:45 am
Forum: Feature Requests and Suggestions
Topic: Item keywords
Replies: 5
Views: 2376

This is a guess only, but perhaps it would help in differentiating between, for example, my plaque-mounted longsword and my battle-ready longsword. If they were both in the same room, I could GET WEAPON LONGSWORD and it would ignore the plaque-mounted longsword, as it is not a functional weapon.
by Alexander
Tue Feb 19, 2013 11:07 pm
Forum: General Hunting and Combat
Topic: Respawn rate for rare creatures
Replies: 0
Views: 1490

Respawn rate for rare creatures

I was asked tonight to help with a troublesome werewolf. I was glad at the opportunity to help, but it seems often times rare creatures, such as these werewolves, fallen templar, and so forth will respawn almost immediately. It would be nice if there was a duration during which the area would be saf...
by Alexander
Sat Feb 16, 2013 8:12 am
Forum: Feature Requests and Suggestions
Topic: Skills for Tasks
Replies: 25
Views: 8061

Aside from task calculations, I cannot understand how having a higher melee than weapon skill is punishing. I have recently begun working on my Brawling skill, which is below 100 (compare to my Swords skill over 1,000). I have had no issue employing Brawling in combat, as I simply move to an area wi...
by Alexander
Sat Feb 16, 2013 7:57 am
Forum: Knights Templar
Topic: Templar suggestions and requests
Replies: 13
Views: 6989

A task idea inspired by an existing Monk task: Seek out an overwhelmed Templar in the field, join them, and assist them in clearing out an influx of foes appropriate to the area: a swarm of nethrim, a gang of bandits, and so on. This could start by traveling to the specified area, and the Templar em...
by Alexander
Sat Feb 16, 2013 7:49 am
Forum: Knights Templar
Topic: Mess hall: travel food
Replies: 3
Views: 2154

Thank you, Jirato.
by Alexander
Tue Feb 05, 2013 10:30 pm
Forum: Knights Templar
Topic: Templar suggestions and requests
Replies: 13
Views: 6989

An idea to combine tasks and lore: Tasks to go into old and now-dangerous sites such as Thaelsh and recover Church writings or artifacts. The recovered items could reveal small pieces of lore, if carefully examined or read. Artifacts could be old Templar weapons or armor, meaningful symbols, sacred ...
by Alexander
Tue Feb 05, 2013 10:23 pm
Forum: Feature Requests and Suggestions
Topic: Logout ghost period
Replies: 0
Views: 850

Logout ghost period

As I made that fateful and accidental keypress to move my browser back a page and disconnect me from the web client, I considered the fact that such a disconnect could have been seen as beneficial to me as I had just been knocked down by an imp. As I further pondered the concept, I thought it might ...
by Alexander
Tue Feb 05, 2013 10:20 pm
Forum: Knights Templar
Topic: Bath house/wash room
Replies: 10
Views: 4290

My point exactly. I wouldn't expect there to be any plumbing at all in any of the cells, but I imagine a washroom would have some kind of drainage. A hidden spring would be an interesting option.
by Alexander
Tue Feb 05, 2013 9:58 pm
Forum: Knights Templar
Topic: Bath house/wash room
Replies: 10
Views: 4290

Thank you. I would expect a specific room with wash basins more than one in each cell, as the cells are quite small and cramped already, and I don't know that there would be adequate plumbing for every cell.
by Alexander
Tue Feb 05, 2013 12:09 pm
Forum: Armor
Topic: (Idea) A change to helmets
Replies: 18
Views: 10711

There is a possibility for small weapons to exploit a chink in helmets, presumably the eye slit, on eye shots as with any other location.
by Alexander
Mon Feb 04, 2013 9:52 pm
Forum: Armor
Topic: ARMOR command showing eye protection
Replies: 1
Views: 2705

ARMOR command showing eye protection

I would humbly request the ARMOR command show whether the eyes are protected or not.
by Alexander
Mon Feb 04, 2013 9:49 pm
Forum: Knights Templar
Topic: Templar suggestions and requests
Replies: 13
Views: 6989

Templar suggestions and requests

As we have a new guru, I thought I would write up some suggestions. As always, please see these as suggestions and not demands: A review of the "offer quarter" mechanic as discussed here: " http://bbs.contrarium.net/viewtopic.php?id=2317 " This would go far, I believe, in helping...
by Alexander
Mon Feb 04, 2013 9:29 pm
Forum: Knights Templar
Topic: Bath house/wash room
Replies: 10
Views: 4290

I would like this as well, especially if there are not plans for washing facilities in the towns for general use already.
by Alexander
Mon Feb 04, 2013 9:24 pm
Forum: General Socialization
Topic: All is well!
Replies: 1
Views: 1695

Evelyn will be missed. Perhaps she has run off to seek her lost Udemi friend.

I hope to run into your alt.
by Alexander
Mon Feb 04, 2013 9:20 pm
Forum: Armor
Topic: (Idea) A change to helmets
Replies: 18
Views: 10711

My current visored helm functions this way. It may be good to add visored helms to the armor shops now that the feature is implemented.
by Alexander
Sat Feb 02, 2013 9:09 pm
Forum: General Socialization
Topic: Break
Replies: 10
Views: 4117

You will be missed, Lae. May you return to us soon. Until then, enjoy your rest.
by Alexander
Sat Feb 02, 2013 9:05 pm
Forum: Knights Templar
Topic: New Church of Light Guru
Replies: 3
Views: 2146

Welcome, Jirato. I look foward to seeing what you bring to the Church and its guilds. I am glad to hear of a task centered more around the protector role, as tha does seem to be an oft-forgotten goal of the Templar in favor of combatting the nethrim.
by Alexander
Wed Jan 02, 2013 2:25 pm
Forum: General Discussion
Topic: Offering quarter
Replies: 6
Views: 3507

I would be very grateful to have this possibility, if only for roleplay purposes and possibly for tasks. Rewards could be gained simply from task completion, and the possibility of occasionally spawning notorious bandit or other outlaw NPCs that could be turned in for a bounty.
by Alexander
Wed Jan 02, 2013 1:49 pm
Forum: General Discussion
Topic: For Humor
Replies: 656
Views: 259344

Alexander says, his voice muffled by an exquisite iron greathelm, "I have found my calling. I am a piethrower." It has been reaffirmed: disarm arroz You slash your gleaming celestium longsword toward Arrozar's right arm! (Off: 3013 vs Def: 228) 7 slash damage to the right arm! With a twis...
by Alexander
Wed Dec 19, 2012 4:30 pm
Forum: General Areas
Topic: Town Tasks
Replies: 4
Views: 3343

I would greatly enjoy escort tasks or the like. It would be nice to put these guardian-oriented abilities to use. It was stated once that the Knights Templar were often employed to patrol roads and keep travelers safe. It would be good to have some people to protect in order to fulfill that role.
by Alexander
Sat Dec 15, 2012 9:28 am
Forum: Technical Stuff
Topic: Official CLOK Mushclient Plugin
Replies: 44
Views: 15965

Excellent improvements, Jaren. Thank you.
by Alexander
Fri Dec 14, 2012 11:19 pm
Forum: General Socialization
Topic: Happy Birthday Spearface!
Replies: 6
Views: 3600

A belated happy birthday to you, Spearhead.

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