Search found 527 matches
- Tue Jan 14, 2025 1:53 pm
- Forum: General Discussion
- Topic: On Alternative Factions, CvC, and Evil Characters
- Replies: 50
- Views: 13219
Re: On Alternative Factions, CvC, and Evil Characters
Is there any chance with this change that we get a rollback on the 'no account can have both active Shadgardian and Corvite on their account' ruling? It's not like there will be any plotlines for them to be spying on/taking advantage of for the most part
- Sun Dec 15, 2024 10:33 am
- Forum: General Hunting and Combat
- Topic: Armor Use and the Woes of Negative Armor Rerolls
- Replies: 34
- Views: 8257
Re: Armor Use and the Woes of Negative Armor Rerolls
I had a genuinely miserable experience today, thanks to the current implementation of this system.
Rather than wax on about it in detail, I think the logs provided below can speak for themselves.
This was awful. Against a mob with roughly half my die sides, I was completely unable to effectively ...
- Sat Dec 14, 2024 5:37 am
- Forum: Feature Requests and Suggestions
- Topic: A request for harsher Challenge Based Skill Gain
- Replies: 1
- Views: 605
A request for harsher Challenge Based Skill Gain
So, we had a LONG conversation yesterday on the BBS in regards to the current state of skill gain, what qualifies as exploity vs what qualifies as 'the expected game loop'.
I won't even pretend to have collected even half of the opinions presented there, though I welcome anyone to share their or ...
I won't even pretend to have collected even half of the opinions presented there, though I welcome anyone to share their or ...
- Wed Dec 04, 2024 9:57 pm
- Forum: General Hunting and Combat
- Topic: Meters and Groups
- Replies: 6
- Views: 2001
Re: Meters and Groups
I've noticed this, but I thought it would be a problem inherent to Combat Analysis as a duelist issue. Good to know that it's happening to other archetypes as well.
I'm not sure how I feel about it, personally. On the one hand, these abilities are so strong because they activate as a matter of ...
I'm not sure how I feel about it, personally. On the one hand, these abilities are so strong because they activate as a matter of ...
- Sat Nov 30, 2024 6:47 pm
- Forum: General Socialization
- Topic: Character descriptions
- Replies: 7
- Views: 7217
Re: Character descriptions
We need to bring this back, come give detailed descriptions of all the faces we just got to see tonight! Make yourself memorable and visually distinct with more verbose text than the system allows!
- Mon Nov 25, 2024 1:59 pm
- Forum: Player-Organized Events
- Topic: An Expedition to the Underworld
- Replies: 21
- Views: 5554
Re: An Expedition to the Underworld
I'd love to join, but it'll have to be friday!
- Sat Jul 27, 2024 8:24 am
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 6786
Re: Weight encumbrance now affects rerolls rather than die sides
Personally, I think that the only way to get no penalty at all should be no armor at all! After all, it is an option and should have some weight to it. I don't use armor myself, muahaha.
I suppose an argument could be made to have light armor zero out and no armor give bonus rerolls instead tho.
I suppose an argument could be made to have light armor zero out and no armor give bonus rerolls instead tho.
- Fri Jul 12, 2024 12:27 pm
- Forum: General Discussion
- Topic: Skill Progression Discourse: Time Spent vs Reward
- Replies: 7
- Views: 3507
Re: Skill Progression Discourse: Time Spent vs Reward
Its difficult to judge the current state of the game pre-abilities, since they will be so instrumental in determining skill progression. I think the general answer to this question when I asked to Rias in voice chat was "TBD", progression is more of a question for after everything actually works ...
- Fri Jul 05, 2024 9:42 am
- Forum: Crackpot Theories
- Topic: 4 Prime Immortals, 4 Elements
- Replies: 2
- Views: 1966
Re: 4 Prime Immortals, 4 Elements
Would the concept of elemental mixing imply that there are other personifications of mixed elemental heritage, possibly "immortal" but potentially more of a minor supernatural being, for things like steam, acid, lava, etc?
- Thu Jul 04, 2024 9:34 pm
- Forum: Player-Organized Events
- Topic: Beach Party on the 7th at noon gametime
- Replies: 5
- Views: 2290
Re: Beach Party on the 7th at noon gametime
I should come to make EVIL sandcastles!
- Sun Jun 30, 2024 11:34 pm
- Forum: Corvus Outpost
- Topic: Rumors of Purpose
- Replies: 14
- Views: 6191
Re: Rumors of Purpose
This is fantastic to hear. Do you want players to drop in on this post with ideas for where this energy can go? Start trying to put things together IC with other pcs? Email/DM you directly their plots, or just start going with things and get you on the page (if even neccessary) later?
- Tue Jun 25, 2024 9:04 pm
- Forum: General Discussion
- Topic: Character Defining Goals
- Replies: 6
- Views: 3847
Character Defining Goals
Something every player eventually begins to take a look at, usually around the time surviving becomes a matter of course and not a constant struggle, is that of character defining goals.
These are dreams, aspirations, things you'll spend hundreds of hours of roleplay plotting and maneuvering ...
These are dreams, aspirations, things you'll spend hundreds of hours of roleplay plotting and maneuvering ...
- Sun Jun 23, 2024 9:36 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 15116
Re: Answers to some Clok revival FAQs
I'm all for guilds having more goals, lore, and objectives. I personally don't see anything wrong with joining one because you think the mechanics look fun, either, so long as you're also roleplaying within the guild's themes; it is a game, after all. But I think the quizzes will go a long way ...
- Sun Jun 23, 2024 3:09 pm
- Forum: Bug Reports
- Topic: Undocumented Stealth and Perception Changes
- Replies: 16
- Views: 6471
Re: Undocumented Stealth and Perception Changes
Okay so, what can we do now to increase perception? That's the one I'm most concerned about, but the only ways I knew to train it at all which took a while as it is, no longer work. That one's a pain and pretty important.
Thanks for the stealth update. I'm less worried about that one on this char ...
- Thu Jun 20, 2024 8:50 am
- Forum: Feature Requests and Suggestions
- Topic: A Proposal For Weapon Skill Gains
- Replies: 17
- Views: 2899
Re: A Proposal For Weapon Skill Gains
I was considering having multi-strikes work like spells that can land multiple hits, and make only the initial attack have the Offense vs Defense rolls (and thus skillgain). If the initial strike misses, the attack is done. If it hits, there are chances for additional strikes but they are more ...
- Thu Jun 20, 2024 6:55 am
- Forum: Feature Requests and Suggestions
- Topic: A Proposal For Weapon Skill Gains
- Replies: 17
- Views: 2899
Re: A Proposal For Weapon Skill Gains
Your still not addressing the issue of early skill levels when multiple strikes are uncommon.
FYI, as a new character, this is largely untrue. There has been very few instances where I haven't gotten a 3-strike dagger attack. I don't always land those three strikes, but the potential is ...
- Thu Jun 20, 2024 3:08 am
- Forum: Feature Requests and Suggestions
- Topic: A Proposal For Weapon Skill Gains
- Replies: 17
- Views: 2899
Re: A Proposal For Weapon Skill Gains
It'd be interesting to see greater skill gains for larger, non-multi strike weapons, sure.
A couple things, though. A greatsword is -9 energy. A three-strike dagger attack, one handed, is also -9 energy, for about half the maximum damage of a greatsword. Assuming dual-wielding daggers maintains ...
- Wed Jun 19, 2024 10:29 pm
- Forum: Feature Requests and Suggestions
- Topic: A Proposal For Weapon Skill Gains
- Replies: 17
- Views: 2899
A Proposal For Weapon Skill Gains
Weapon skill training has always been a complex affair, with certain classes of weapons and certain weapons within those classes having notable advantages with progression speed.
Considering Multi-attacks are being considered to be reimplemented currently, I believe now is a fantastic time to make ...
Considering Multi-attacks are being considered to be reimplemented currently, I believe now is a fantastic time to make ...
- Tue Jun 18, 2024 6:31 pm
- Forum: Mercenaries
- Topic: Compilation of Years of Mercenary Ability Suggestions!
- Replies: 0
- Views: 2889
Compilation of Years of Mercenary Ability Suggestions!
First, Lets start with the remaining abilities of the Mercenaries upon their last Incarnation:
Adrenaline Rush (Wiki: https://clok.contrarium.net/wiki/index.php/Adrenaline_Rush)
Feedback:
"Can we get the energy return upon knocking someone down to apply when you already have the buff? As it ...
Adrenaline Rush (Wiki: https://clok.contrarium.net/wiki/index.php/Adrenaline_Rush)
Feedback:
"Can we get the energy return upon knocking someone down to apply when you already have the buff? As it ...
- Wed Nov 22, 2017 4:01 pm
- Forum: General Discussion
- Topic: Is damage too damaging?
- Replies: 9
- Views: 6876
Re: Is damage too damaging?
Psh, armor is for losers. Its not like Taric got all those death achievements because he was armorless, its obv because he didn't parry hard enough.
- Wed May 10, 2017 7:09 am
- Forum: Mercenaries
- Topic: Making mercenaries relevant
- Replies: 7
- Views: 11690
Re: Making mercenaries relevant
+1 for letting Mercs have a chance to buy the ring. Taric had one when he was still a merc, but he maaaay have stolen it off a body and just played it off as having received it legitimately somewhere. No one ever questioned him on it.
- Tue Dec 27, 2016 12:48 am
- Forum: Sorcery
- Topic: Cryomancy and heat
- Replies: 37
- Views: 34804
Re: Cryomancy and heat
Hello hello Zaroth, I see you've been asking magic questions in other threads as well. Most of your examination is probably as close to correct as we on the player side will see, but I'll throw in what I know about Nether (which is what you were mistakenly calling "nethram").
Nether is a substance ...
Nether is a substance ...
- Mon Aug 15, 2016 5:38 am
- Forum: General Socialization
- Topic: Sharing is Caring
- Replies: 11
- Views: 10923
Re: Sharing is Caring
Great amv. Seeing a back scabbard for a sword of that size now that I've seen how that would actually (not) work hurts though. Hurts a lot.
- Sun Aug 07, 2016 8:52 pm
- Forum: General Socialization
- Topic: Shadgard in Terraria
- Replies: 4
- Views: 4688
Re: Shadgard in Terraria
I enjoyed terraria. Bit lackluster to build things in however, heh. It's a fun idea though and about as close as you could get in the medium.
- Sun Aug 07, 2016 4:44 pm
- Forum: General Discussion
- Topic: Character Concepts
- Replies: 7
- Views: 6165
Re: Character Concepts
Haven't thought deeply through it, but I've been heavily considering making a character that has dozens of versions of himself that constantly distract and talk to each other as the character moves about his daily life. Occasionally playing chess with each other, occasionally forming music groups ...