Personally, I think that the only way to get no penalty at all should be no armor at all! After all, it is an option and should have some weight to it. I don't use armor myself, muahaha.
I suppose an argument could be made to have light armor zero out and no armor give bonus rerolls instead tho.
Search found 521 matches
- Sat Jul 27, 2024 8:24 am
- Forum: General Hunting and Combat
- Topic: Weight encumbrance now affects rerolls rather than die sides
- Replies: 15
- Views: 2460
- Fri Jul 12, 2024 12:27 pm
- Forum: General Discussion
- Topic: Skill Progression Discourse: Time Spent vs Reward
- Replies: 7
- Views: 1053
Re: Skill Progression Discourse: Time Spent vs Reward
Its difficult to judge the current state of the game pre-abilities, since they will be so instrumental in determining skill progression. I think the general answer to this question when I asked to Rias in voice chat was "TBD", progression is more of a question for after everything actually...
- Fri Jul 05, 2024 9:42 am
- Forum: Crackpot Theories
- Topic: 4 Prime Immortals, 4 Elements
- Replies: 2
- Views: 995
Re: 4 Prime Immortals, 4 Elements
Would the concept of elemental mixing imply that there are other personifications of mixed elemental heritage, possibly "immortal" but potentially more of a minor supernatural being, for things like steam, acid, lava, etc?
- Thu Jul 04, 2024 9:34 pm
- Forum: Player-Organized Events
- Topic: Beach Party on the 7th at noon gametime
- Replies: 5
- Views: 1061
Re: Beach Party on the 7th at noon gametime
I should come to make EVIL sandcastles!
- Sun Jun 30, 2024 11:34 pm
- Forum: Corvus Outpost
- Topic: Rumors of Purpose
- Replies: 14
- Views: 2326
Re: Rumors of Purpose
This is fantastic to hear. Do you want players to drop in on this post with ideas for where this energy can go? Start trying to put things together IC with other pcs? Email/DM you directly their plots, or just start going with things and get you on the page (if even neccessary) later?
- Tue Jun 25, 2024 9:04 pm
- Forum: General Discussion
- Topic: Character Defining Goals
- Replies: 6
- Views: 1265
Character Defining Goals
Something every player eventually begins to take a look at, usually around the time surviving becomes a matter of course and not a constant struggle, is that of character defining goals. These are dreams, aspirations, things you'll spend hundreds of hours of roleplay plotting and maneuvering towards...
- Sun Jun 23, 2024 9:36 pm
- Forum: General Discussion
- Topic: Answers to some Clok revival FAQs
- Replies: 42
- Views: 4990
Re: Answers to some Clok revival FAQs
I'm all for guilds having more goals, lore, and objectives. I personally don't see anything wrong with joining one because you think the mechanics look fun, either, so long as you're also roleplaying within the guild's themes; it is a game, after all. But I think the quizzes will go a long way. Lik...
- Sun Jun 23, 2024 3:09 pm
- Forum: Bug Reports
- Topic: Undocumented Stealth and Perception Changes
- Replies: 14
- Views: 1436
Re: Undocumented Stealth and Perception Changes
Okay so, what can we do now to increase perception? That's the one I'm most concerned about, but the only ways I knew to train it at all which took a while as it is, no longer work. That one's a pain and pretty important. Thanks for the stealth update. I'm less worried about that one on this char, ...
- Thu Jun 20, 2024 8:50 am
- Forum: Feature Requests and Suggestions
- Topic: A Proposal For Weapon Skill Gains
- Replies: 17
- Views: 1409
Re: A Proposal For Weapon Skill Gains
I was considering having multi-strikes work like spells that can land multiple hits, and make only the initial attack have the Offense vs Defense rolls (and thus skillgain). If the initial strike misses, the attack is done. If it hits, there are chances for additional strikes but they are more like...
- Thu Jun 20, 2024 6:55 am
- Forum: Feature Requests and Suggestions
- Topic: A Proposal For Weapon Skill Gains
- Replies: 17
- Views: 1409
Re: A Proposal For Weapon Skill Gains
Your still not addressing the issue of early skill levels when multiple strikes are uncommon. FYI, as a new character, this is largely untrue. There has been very few instances where I haven't gotten a 3-strike dagger attack. I don't always land those three strikes, but the potential is there. Anyw...
- Thu Jun 20, 2024 3:08 am
- Forum: Feature Requests and Suggestions
- Topic: A Proposal For Weapon Skill Gains
- Replies: 17
- Views: 1409
Re: A Proposal For Weapon Skill Gains
It'd be interesting to see greater skill gains for larger, non-multi strike weapons, sure. A couple things, though. A greatsword is -9 energy. A three-strike dagger attack, one handed, is also -9 energy, for about half the maximum damage of a greatsword. Assuming dual-wielding daggers maintains the...
- Wed Jun 19, 2024 10:29 pm
- Forum: Feature Requests and Suggestions
- Topic: A Proposal For Weapon Skill Gains
- Replies: 17
- Views: 1409
A Proposal For Weapon Skill Gains
Weapon skill training has always been a complex affair, with certain classes of weapons and certain weapons within those classes having notable advantages with progression speed. Considering Multi-attacks are being considered to be reimplemented currently, I believe now is a fantastic time to make a...
- Tue Jun 18, 2024 6:31 pm
- Forum: Mercenaries
- Topic: Compilation of Years of Mercenary Ability Suggestions!
- Replies: 0
- Views: 1565
Compilation of Years of Mercenary Ability Suggestions!
First, Lets start with the remaining abilities of the Mercenaries upon their last Incarnation: Adrenaline Rush (Wiki: https://clok.contrarium.net/wiki/index.php/Adrenaline_Rush) Feedback: "Can we get the energy return upon knocking someone down to apply when you already have the buff? As it st...
- Wed Nov 22, 2017 4:01 pm
- Forum: General Discussion
- Topic: Is damage too damaging?
- Replies: 9
- Views: 5977
Re: Is damage too damaging?
Psh, armor is for losers. Its not like Taric got all those death achievements because he was armorless, its obv because he didn't parry hard enough.
- Wed May 10, 2017 7:09 am
- Forum: Mercenaries
- Topic: Making mercenaries relevant
- Replies: 7
- Views: 10214
Re: Making mercenaries relevant
+1 for letting Mercs have a chance to buy the ring. Taric had one when he was still a merc, but he maaaay have stolen it off a body and just played it off as having received it legitimately somewhere. No one ever questioned him on it.
- Tue Dec 27, 2016 12:48 am
- Forum: Sorcery
- Topic: Cryomancy and heat
- Replies: 37
- Views: 27230
Re: Cryomancy and heat
Hello hello Zaroth, I see you've been asking magic questions in other threads as well. Most of your examination is probably as close to correct as we on the player side will see, but I'll throw in what I know about Nether (which is what you were mistakenly calling "nethram"). Nether is a s...
- Mon Aug 15, 2016 5:38 am
- Forum: General Socialization
- Topic: Sharing is Caring
- Replies: 11
- Views: 9620
Re: Sharing is Caring
Great amv. Seeing a back scabbard for a sword of that size now that I've seen how that would actually (not) work hurts though. Hurts a lot.
- Sun Aug 07, 2016 8:52 pm
- Forum: General Socialization
- Topic: Shadgard in Terraria
- Replies: 4
- Views: 4300
Re: Shadgard in Terraria
I enjoyed terraria. Bit lackluster to build things in however, heh. It's a fun idea though and about as close as you could get in the medium.
- Sun Aug 07, 2016 4:44 pm
- Forum: General Discussion
- Topic: Character Concepts
- Replies: 7
- Views: 5491
Re: Character Concepts
Haven't thought deeply through it, but I've been heavily considering making a character that has dozens of versions of himself that constantly distract and talk to each other as the character moves about his daily life. Occasionally playing chess with each other, occasionally forming music groups, s...
- Fri Aug 05, 2016 5:02 pm
- Forum: Knights Templar
- Topic: Chants without Words
- Replies: 12
- Views: 9559
Re: Chants without Words
Or for chanting in a different language, maybe?Jirato wrote:That has some interesting implications for deaf people as well. Though, I don't think we have anyone RPing a deaf person at the moment.Rias wrote:would draw out effects within those who heard them
- Fri Aug 05, 2016 8:16 am
- Forum: Feature Requests and Suggestions
- Topic: Not so serious suggestions
- Replies: 27
- Views: 14976
Re: Not so serious suggestions
Melee flaring with combined elemancies (I wish to be sir lightning fists) Chainsaw variant of intensely frozen nether with high speed spins and teeth. (Weaponized disc, basically) Personal manservants created with nether and machinery Wild mounts to be tamed, including fantasy ones such as unicorns....
- Thu Aug 04, 2016 6:37 pm
- Forum: General Announcements
- Topic: Event Flag: Let us know that you want to be involved
- Replies: 8
- Views: 5984
Re: Event Flag: Let us know that you want to be involved
Honestly, I feel like the mechanical changes to a character are just shorthand for saying "character changing events", which could be incredibly diverse, from being as random as waking up in a jail cell and informed you committed a crime you were framed for (and all the rp that would come ...
- Thu Aug 04, 2016 8:23 am
- Forum: Monastic Order
- Topic: Staves and Monks
- Replies: 2
- Views: 5976
Re: Staves and Monks
Hmm. Honestly, I think that while it makes sense lore wise for them to train with something defensive, I think they are pretty well off in pure defense mechanically. I might be remembering wrong, but don't they have some ability that Keeps enemies off them at least momentarily? And that's generally ...
- Tue Aug 02, 2016 8:43 am
- Forum: Hunting Areas
- Topic: Ebon Pass Treasure Hunters
- Replies: 4
- Views: 7884
Re: Ebon Pass Treasure Hunters
Having explored it in character, I really do enjoy it myself, however one thing I noticed that might need to be adjusted is that the mobs seem to be completely human, yet have no fear of death and therefore do not run when hurt as most other human mobs do. Just a suggestion, don't know how hard it w...
- Sun Jul 31, 2016 10:35 pm
- Forum: General Socialization
- Topic: Written Stories & Tales
- Replies: 21
- Views: 12500
Re: Written Stories & Tales
Noctere wrote:You have my permission to write about any of my past cooky characters and interpret them as you wish. I think it would be fun to see things from your perspective.