Search found 509 matches

by Kunren
Sat Oct 24, 2015 7:50 pm
Forum: Weapons
Topic: A request
Replies: 3
Views: 5118

A request

Requesting this sword be added to clok, pls. We can name it the compensater.
by Kunren
Fri Oct 23, 2015 5:01 am
Forum: Hunting Areas
Topic: Keper River
Replies: 3
Views: 4082

Re: Keper River

For an area that is probably there to help fill in the skinning gap, I'm just going to say it feels kind of small compared to the 2 mobs that spawn just because you end up a lot of the time not having the time to skin. Maybe I'm just being stupidly unlucky, but figured I'd comment and see if anyone...
by Kunren
Wed Oct 21, 2015 5:36 am
Forum: The Church of Light
Topic: Suggestion: Church Member Registry
Replies: 10
Views: 12862

Re: Suggestion: Church Member Registry

Only problem I see with it is that not all monks or Templar are pcs. And while it might be fun to have all of those npcs names, the GMs probably don't exactly named every vnpc monk or Templar in the lands.
by Kunren
Sat Oct 17, 2015 8:50 am
Forum: General Events
Topic: OOC TURNAMENT OF CHAMPIONS!
Replies: 11
Views: 7900

Re: OOC TURNAMENT OF CHAMPIONS!

I can't wait!
by Kunren
Sat Oct 17, 2015 8:50 am
Forum: General Events
Topic: OOC TURNAMENT OF CHAMPIONS!
Replies: 11
Views: 7900

Re: OOC TURNAMENT OF CHAMPIONS!

I can't wait!
by Kunren
Fri Oct 16, 2015 3:54 pm
Forum: General Discussion
Topic: For Humor
Replies: 651
Views: 249445

Re: For Humor

Cool! too bad I missed that.
by Kunren
Thu Oct 15, 2015 7:58 pm
Forum: Player-Organized Events
Topic: Mistral Lake, Songs and Tales- (Costumes welcome!)
Replies: 11
Views: 11428

Re: Mistral Lake, Songs and Tales- (Costumes welcome!)

Vaylon wrote:
Rias wrote:Vatnfjall!
Er -- n-not that friendly.
Hey, it'd be interesting to rp. I'm sure those canim like music too....
by Kunren
Thu Oct 15, 2015 5:51 am
Forum: Dwaedn Wyr
Topic: New Ability: Hallowed Burial
Replies: 18
Views: 15724

Re: New Ability: Hallowed Burial

jilliana wrote:What about a skunk?
Skunk could be a bonus to staying out of engage, position, or escaping it.

Deer would probably be perception and dodge.

Beaver: logging and carpentry!

Prairie dog:dunno.
by Kunren
Wed Oct 14, 2015 5:42 am
Forum: Corvus Outpost
Topic: Seems the citizens don't follow their own rules
Replies: 5
Views: 5442

Re: Seems the citizens don't follow their own rules

I believe it's fine if the amount is equal to just a ring or something.
by Kunren
Tue Oct 13, 2015 4:40 pm
Forum: Feature Requests and Suggestions
Topic: A handful of flavour np characters, please
Replies: 25
Views: 15588

Re: A handful of flavour np characters, please

ydia wrote: Second, messages periodically of actions would be cool.
There are many of these now in certain people places.
by Kunren
Fri Oct 09, 2015 10:56 am
Forum: Feature Requests and Suggestions
Topic: Weight of Greathelm seems too much
Replies: 7
Views: 3526

Re: Weight of Greathelm seems too much

Acarin wrote:Perhaps the solution is to make normal helms weigh 8 pounds and up the encumbrance thresholds!!!

Can we make armor weigh more?!? Please...
Lets start the heavier armor movement acarin. "Helmets should be at the very least 40 pounds!"
by Kunren
Fri Oct 09, 2015 10:32 am
Forum: Feature Requests and Suggestions
Topic: Weight of Greathelm seems too much
Replies: 7
Views: 3526

Re: Weight of Greathelm seems too much

Rias wrote:I think a lot of expectations have been set and coded around armor weights and the associated encumbrance they bring. So, if armor weights get lowered, I wouldn't be surprised if encumbrance thresholds did as well. (Bummer for people who don't use armor!)
Oh noes
by Kunren
Thu Oct 08, 2015 4:36 pm
Forum: Feature Requests and Suggestions
Topic: Item Customization
Replies: 20
Views: 5766

Re: Item Customization

Rather than "unique" descriptions, why not post several long descriptions for all the current types of weapons and their metals on the forums? Made by players, approved by GMs, automatically becomes the long description for that style of sword of that metal. Would perhaps lessen the need f...
by Kunren
Mon Oct 05, 2015 3:24 pm
Forum: General Socialization
Topic: Character descriptions
Replies: 6
Views: 4841

Character descriptions

Well it was talked about earlier in another thread, but no thread cropped up, so I figured I'd start one up here. Let's go with avoiding description of clothing since that changes pretty regularly, but tattoos and the like (or near permanently worn hair changes) would be acceptable I think. Ok! Let'...
by Kunren
Mon Oct 05, 2015 3:08 pm
Forum: Feature Requests and Suggestions
Topic: making rings from things other than metal
Replies: 12
Views: 4600

Re: making rings from things other than metal

How do we know riln can even be fashioned into a ring, huh ? But no, rings made of bone, wood, stone, and yes, even riln and leather would be interesting. Sorta related: Are piercings a thing? I mean besides earrings of course. Like, could we get our septum pierced? Our eyebrows? Lips? I imagine th...
by Kunren
Mon Oct 05, 2015 3:04 pm
Forum: General Announcements
Topic: A note about in-game pregnancy and child birth
Replies: 16
Views: 7910

Re: A note about in-game pregnancy and child birth

Fayne wrote:
Jirato wrote:Canims are humanoid, it would be no different than a normal pregnancy.
Yes, I figured. Maybe a little hairier and toothier than normal, though. *Shudders* It was more just a question for humor.

sounds painful for the mother...
by Kunren
Sat Oct 03, 2015 10:30 am
Forum: Feature Requests and Suggestions
Topic: Dead Count
Replies: 55
Views: 18025

Re: Dead Count

Well, just like infirmaries are free to new players untik the newbie bonus wears off, equipment dropping could be restricted for a time. Maybe until the bonus wears off, or until one combat-related skill reaches 25. +1 for newbie bonus, personally don't like the "combat skill reaches 25" ...
by Kunren
Fri Oct 02, 2015 5:51 pm
Forum: Feature Requests and Suggestions
Topic: Dead Count
Replies: 55
Views: 18025

Re: Dead Count

I don't know, equipment loss on death would start changing the attitudes that if something isn't exquisite it's not worth using, because they'd have to deal with the chance that items are lost when they die. I almost feel like that would be a good thing? We'd see a lot more use of Artisans, with pe...
by Kunren
Thu Oct 01, 2015 6:53 pm
Forum: General Discussion
Topic: Spelling major locations, organizations, and NPCs correctly
Replies: 13
Views: 7584

Re: Spelling major locations, organizations, and NPCs correc

For some reason, the spelling of Jirato's name as "Geraldo" made me think of " Gyarados" the Pokemon. And noe I really want to call Jirato Gyarados. UGH. Gyarados kicked my butt in the Pokemon Y Elite 4, hardest fight in the entire game. How do you feel about Pokemon go Jirato(G...
by Kunren
Thu Oct 01, 2015 5:19 pm
Forum: General world discussion
Topic: Undying and the importance of the body
Replies: 9
Views: 8600

Re: Undying and the importance of the body

Q: If someone has multiple corpses, can all the corpses be Beaconed/Retrievaled/turned into revenants? A: No, because there's only one soul. It might be fun to turn one's own previous corpse into a ghoul, though. Ooooh! I like this idea. Too bad it won't happen. It's great for imagination. As for t...
by Kunren
Thu Oct 01, 2015 4:58 am
Forum: Feature Requests and Suggestions
Topic: Dead Count
Replies: 55
Views: 18025

Re: Dead Count

I wasn't really truly lamenting the loss of the old death mechanics, I was just lamenting how dull the current system is. I honestly never depart. I could probably count on one hand the number of times I've departed in the last year or so, and that's one year of active playing, not including the mo...
by Kunren
Tue Sep 29, 2015 5:46 am
Forum: Feature Requests and Suggestions
Topic: Dead Count
Replies: 55
Views: 18025

Re: Dead Count

Oh, how I miss the days when you were basically an invisible ghost attached to your corpse and could see and hear everything that went on in the same room as your body. I still wish that were the case sometimes. It'd also make for a worse Hell for Undying than the Void. You could spend an eternity ...
by Kunren
Tue Sep 29, 2015 5:41 am
Forum: General Discussion
Topic: how old are you?
Replies: 18
Views: 6528

Re: how old are you?

I don't understand why 18 has to be the age of adulthood for CLOK. Depending on what time period you look at, adulthood began as early as 13 IRL, whereupon the "child" was expected to work, earn a wage, or even marry. Granted, this was many hundreds of years ago, but given CLOK's level of...
by Kunren
Mon Sep 28, 2015 8:01 pm
Forum: Feature Requests and Suggestions
Topic: Dead Count
Replies: 55
Views: 18025

Re: Dead Count

Perhaps when a toll is sent out, it can be assigned a random characteristic so that we can (1) distinguish between those tolling and (2) pinpoint which one we are rescuing with the rescue pulse. This would also serve the purpose of partially obscuring who was tolling, since each new death would be ...
by Kunren
Mon Sep 28, 2015 3:08 pm
Forum: Feature Requests and Suggestions
Topic: Estocs
Replies: 13
Views: 4835

Re: Estocs

If they're traditionally wielded twohanded, should they be converted to hand-and-a-halfers at least? Also, I just like the word "estoc". It's fun to write, read, and say. Estoc, estoc, estoc! If they were, I'd advise their damage to be buffed somehow to make up for it. Hand and a half wou...

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