Search found 10 matches
- Fri Sep 25, 2015 2:02 pm
- Forum: Feature Requests and Suggestions
- Topic: Don't ignore those out-of-the-ordinary feelings/promptings
- Replies: 23
- Views: 8524
Re: Don't ignore those out-of-the-ordinary feelings/promptin
I'm usually so busy running around thinking about what I want to do next that I probably miss most things, especially if it is something subtle. I also have no idea what a normal idle script is for most areas so again, I would just assume it was one.
- Wed May 20, 2015 6:44 am
- Forum: Bug Reports
- Topic: Mounted when not bug #11585
- Replies: 0
- Views: 1951
Mounted when not bug #11585
Just a bit more information on the bug I submitted. When I logged in and tried to dismount my horse this is what I got... [Conifer Forest] (OutWldFrDt) [temperate] Mild, Fair, Calm Pine trees cover the temperate earthy woodland. The area is mostly quiet. Also here: your dun horse with a flowing mane...
- Sat Mar 14, 2015 3:44 pm
- Forum: Feature Requests and Suggestions
- Topic: Emoting
- Replies: 46
- Views: 15654
Re: Emoting
jilliana wrote:We suggested room poses before and Rias said no go on that one.
Ah bummer, okay didn't know that, thanks for letting me know.
- Sat Mar 14, 2015 3:37 pm
- Forum: Feature Requests and Suggestions
- Topic: Emoting
- Replies: 46
- Views: 15654
Re: Emoting
I've played a lot of different MUD's and I've seen a multitude of different emote systems. I thought I would jot down a few of my favorites for everyone to discuss. Not sure if any of these are able to be added to Clok but they can make RP emoting very robust even with just a few additions. Of cours...
- Wed Feb 25, 2015 6:53 pm
- Forum: Feature Requests and Suggestions
- Topic: Inventory slots and related issues
- Replies: 8
- Views: 3920
Re: Inventory slots and related issues
Lastly, someone suggested an INVENTORY SLOTS ALL command that I think sounds really useful, too. Thoughts? Might we still get this? I'm still not used to the amount of slots we have so I tend to buy things thinking they will layer and then they don't and I'm kind of stuck with either selling it bac...
- Mon Feb 23, 2015 10:43 am
- Forum: Druidry
- Topic: Idea: Gaea Balancing Act
- Replies: 6
- Views: 7729
Re: Idea: Gaea Balancing Act
Mining has nothing to do with Gaea as far as I know. Some of this seems interesting, but I don't do much with druidry either so I won't say much else. Yep, I know that as far as it is right now but it seems limited if we are saying that the Gaea is only affected by what is above ground or just tree...
- Mon Feb 23, 2015 8:27 am
- Forum: Druidry
- Topic: Idea: Gaea Balancing Act
- Replies: 6
- Views: 7729
Idea: Gaea Balancing Act
Note: wasn't sure where to post this, feel free to move. I saw that there has been some mention of changing how the Gaea works, I'm not entirely sure what those changes entail but I was thinking of an idea and I thought I would throw it out. Some of my reasoning for the idea was 1. the current small...
- Mon Feb 23, 2015 6:08 am
- Forum: Feature Requests and Suggestions
- Topic: Bartering for Crystals
- Replies: 1
- Views: 1324
Re: Bartering for Crystals
Also, regarding the trading post would it be possible to have the ability to trade for more than one item at a time? I tried to get a bunch of bandages the other day and had to do them one at a time because my character wanted to barter for them. When I tried to order more than one it tells you don'...
- Fri Jan 30, 2015 9:45 am
- Forum: Tse Gaiyan
- Topic: Rooms in the Tse Gaiyan barracks
- Replies: 8
- Views: 6839
Re: Rooms in the Tse Gaiyan barracks
I was wondering about that too. Mercs have barracks and so do Monks, though admittedly there are fewer monks, not sure how many mercs there are. What if you did a number of different things, considering the area is very large, you could do barracks like the mercs in one area, an inn in another and s...
- Thu Jan 22, 2015 4:20 am
- Forum: Feature Requests and Suggestions
- Topic: Big List of Suggestions!
- Replies: 7
- Views: 3321
Re: Big List of Suggestions!
Ah, the dreaded escort quests! We've considered adding in wandering/traveling NPCs and the like along roads and other places to liven the world up a bit. We do worry a little about people "farming" them and then having to try and do something about that and the escalating amounts of atten...