Search found 10 matches
- Wed Dec 24, 2014 6:30 pm
- Forum: Tse Gaiyan
- Topic: Major Taming thoughts
- Replies: 10
- Views: 7182
Re: Major Taming thoughts
Wild animals have homes to return to. The wildlife sanctuary kind of came up because they don't have that kind of thing for them. Those wild bison are travelling with their herds, those rabbits you hunt have their burrow, etc etc. They always have something more important to return. I wanted to emph...
- Wed Dec 24, 2014 4:55 pm
- Forum: General Socialization
- Topic: While I'm working..
- Replies: 9
- Views: 4215
Re: While I'm working..
I wish we'd find otu what Jaune's aura is already. (I'm behind so if they figured it out no spoilers!)
- Wed Dec 24, 2014 4:02 pm
- Forum: Tse Gaiyan
- Topic: Major Taming thoughts
- Replies: 10
- Views: 7182
Major Taming thoughts
We were having a discussion on what Major Taming could be like on CHAT today, so I said I'd summarize the points and idea that I brought up on the BBS for the GMs to see and think about. The ideas (Basics): Islet: Instead of going out and being able to tame just any old creature, the Tse Gaiyan had ...
- Mon Dec 15, 2014 11:21 am
- Forum: The Elemancers
- Topic: Ability Idea
- Replies: 23
- Views: 11343
Re: Ability Idea
Master Aeromancy: Levitation while channeling aeromancy! Using the invisible stuff to put you a few inches up in the air. What's it do? Nothing else, its just cool to see floating people. Also, moving breaks it so its like sitting but its not. Wind blades are mostly fictional, after further examinat...
- Sun Dec 14, 2014 3:49 pm
- Forum: The Elemancers
- Topic: Ability Idea
- Replies: 23
- Views: 11343
Re: Ability Idea
Thank you for all this information! Being a master level ability sounds great, and would be astounding to impress folk. I actually have a question related to master-level elemancy, since you mentioned it (and I'm sure are regretting it now.) I heard of Orris, the master Hydromancer and how his abili...
- Sun Dec 14, 2014 2:33 pm
- Forum: The Elemancers
- Topic: Ability Idea
- Replies: 23
- Views: 11343
Re: Ability Idea
EDIT: tl;dr: Disclaimer, I think the idea is neat but doesn't seem feasible. Original: Elemancy doesn't "create" anything, I've heard. It's like manipulating an psuedo-element. It's why we also cannot affect natural elements, such as tilling or digging with geomancy or drying with hydroman...
- Sun Dec 14, 2014 1:36 pm
- Forum: The Elemancers
- Topic: A bathroom
- Replies: 1
- Views: 2287
A bathroom
The University has no sinks or running water anywhere, which can lead to stinky-people issues. I know that anyone with a bit of hydromancy can clean themselves, but I'm not a hydromancer. Could we get a bathroom where we could freshen up before seeing Seren? I feel awkward covered in dirt and smelli...
- Tue Dec 09, 2014 8:32 am
- Forum: Woodworking
- Topic: Suggestions
- Replies: 4
- Views: 5534
Re: Suggestions
I, indeed, would love to see this profession fleshed out properly. It doesn't seem to get as much attention as mining, smithing, and more combat oriented professions that exist. also: Reorganization of CARVE TRINKET/TOY list. Currently it's alphabetical, which can lead to problems when you're lookin...
- Mon Dec 08, 2014 8:56 pm
- Forum: Woodworking
- Topic: Suggestions
- Replies: 4
- Views: 5534
Re: Suggestions
Instead of CARVE COOKING SKEWER, there should be a category called CARVE TOOL. I heard that fishing rods would be implemented at a later date, so that way we could CARVE TOOL SKEWER or CARVE TOOL ROD.
- Mon Dec 08, 2014 12:40 pm
- Forum: Woodworking
- Topic: Suggestions
- Replies: 4
- Views: 5534
Suggestions
Hello! My name in game is Islet, and I've decided to focus on woodworking (which I lovingly refer to as sculpting, even though that's not really what it is) in game. I really like the system we have, but I had some concerns about the profession that I'd like to know more about, and some suggestions....