Search found 300 matches
- Fri Jan 23, 2015 9:52 am
- Forum: Feature Requests and Suggestions
- Topic: Artisans: Leatherworking suggestion
- Replies: 1
- Views: 1077
Artisans: Leatherworking suggestion
I was thinking that with the increasing demand for quality leather armors and goods, that maybe we could add some specific/superior leather armor types as artisan specific, like we do with weapon types currently. Maybe have it possible to have artisans able to make backpacks or quivers, or similar a...
- Wed Jan 21, 2015 4:42 am
- Forum: General Discussion
- Topic: wiki updating
- Replies: 24
- Views: 8644
- Thu Jan 15, 2015 4:14 am
- Forum: Artisans
- Topic: Wiki Updates
- Replies: 7
- Views: 6178
Re: Wiki Updates
Cool, I thought it was too, but it's still on Locke's list of "I'd teach you that" so I figured the wiki was just outdated. Yay Jirato! Yay Artisans! Stuff :D
- Wed Jan 14, 2015 3:50 am
- Forum: Artisans
- Topic: Wiki Updates
- Replies: 7
- Views: 6178
Wiki Updates
Hey my dear artisans and friends, I thought I'd start a thread for the artisan wiki that requires updating based on current in game information. I don't really know much about editing wikis, so I won't bother asking for a wiki account, but thought that having a thread with easy to access information...
- Tue Jan 13, 2015 6:00 am
- Forum: Feature Requests and Suggestions
- Topic: Swimming hard caps
- Replies: 12
- Views: 4432
Re: Swimming hard caps
Thanks for the clarification, I'm sure I and other folks will be firing off bug reports as we search out what we believe to be difficult swimming areas in hopes of becoming better swimmers. Clok Swim Team activate! :)
- Tue Jan 13, 2015 4:25 am
- Forum: Feature Requests and Suggestions
- Topic: Swimming hard caps
- Replies: 12
- Views: 4432
Re: Swimming hard caps
swimming in rivers and these difficult places should be raising the swimming skill then, right? There were some places that took me 10+ tries, and some places that were so hard to swim in, I died, and still didn't get any skill gain, even when I got lucky on one of them and made it through (but fail...
- Mon Jan 12, 2015 8:47 pm
- Forum: Feature Requests and Suggestions
- Topic: Swimming hard caps
- Replies: 12
- Views: 4432
Swimming hard caps
With various deep and difficult swimming locations becoming available, could we please remove the hard cap from swimming, so we can learn to swim good?
- Sun Jan 11, 2015 9:46 pm
- Forum: Artisans
- Topic: Artisan Issues
- Replies: 8
- Views: 6222
Re: Artisan Issues
did a quick test with this: 6 average iron rapiers 1 average iron rapier with copper hilt 2 well-crafted iron rapiers ----------------------------------- turnin: 200 riln total (0 profit for actually PC crafting, just the "task reward") It's ok if this is geared more towards trading rather...
- Sat Jan 10, 2015 6:05 am
- Forum: Artisans
- Topic: Artisan Issues
- Replies: 8
- Views: 6222
Re: Artisan Issues
no worries, and yeah, i agree about the misshapen stuff, probably shouldn't be doable. I think it would give storebought prices though? Just on the idea that if we can buy the weapons from another town and turn them in, we'll make the price of the weapons + 200 riln profit for the trip. Or does it w...
- Sat Jan 10, 2015 4:33 am
- Forum: Artisans
- Topic: Artisan Issues
- Replies: 8
- Views: 6222
Re: Artisan Issues
revisiting note for this: could we check if having -any- avg or below average completely ruins any profit from average to well-crafted turnins? every turnin for retail goods bought from another city, I earn X riln static for the trip. But if I forge the items, lets say I have a couple average, a cou...
- Tue Jan 06, 2015 4:52 pm
- Forum: Feature Requests and Suggestions
- Topic: Your body odor reveals your hiding spot!
- Replies: 10
- Views: 3544
Re: Your body odor reveals your hiding spot!
giving this a bit of thought, it sounds neat, but unrealistic outside of urban environments. Unless something is truly, and gut wrenchingly putrid, you're probably not going to smell it unless you get preeeetty close. And given the distance from one 'room' to another is a league, well, unless there ...
- Tue Jan 06, 2015 4:42 pm
- Forum: Feature Requests and Suggestions
- Topic: Meeting IC
- Replies: 13
- Views: 4397
Re: Meeting IC
yeah, that's a big number, it'd take some serious doing and probably hand picking through most of it. Likely not worth the time/energy investment for the results, but it'd be cool if we could have it. Just super low priority though.
- Tue Jan 06, 2015 4:30 pm
- Forum: Feature Requests and Suggestions
- Topic: Meeting IC
- Replies: 13
- Views: 4397
Re: Meeting IC
I can't remember the character creation process exactly, but if those values are saved in the player files, I'd suggest utilizing those values to set a character string instead of a name, like "a $age $gender with $hair and $eyes stands here" and have the introduce system be separate, such...
- Sun Jan 04, 2015 11:12 pm
- Forum: Tse Gaiyan
- Topic: The Major Changes
- Replies: 49
- Views: 23398
Re: The Major Changes
1) I laughed, figuring the tone was tongue in cheek 2) I think Rias's 2) makes total sense. I don't know the Gaea sense myself, but many jump at the first hint of Gaea-distress as, "I AM SUFFERING THE BIG HURTY SUFFERING, I WILL FIND YOU AND HURT YOU, YOU BETTER BE GONE BEFORE I HURT YOU" ...
- Sat Jan 03, 2015 11:35 am
- Forum: Immortals
- Topic: Is your character religious?
- Replies: 18
- Views: 19388
Re: Is your character religious?
My character is exploring religion, her primary drawing seems to be towards the Mountain Father, but she also is interested in the great bear spirit.
- Fri Jan 02, 2015 2:12 pm
- Forum: General Discussion
- Topic: Why are you afraid of fighting, CLOKians?
- Replies: 20
- Views: 9587
Re: Why are you afraid of fighting, CLOKians?
I would have gone in based on my alliances, and not giving a crap about anything else. I'm undying yo. I didn't choose the undying life, the undying life chose me! I generally don't care for conflict, but the amount of reaction/action you can get from RP with the world is totally worth the risk of a...
- Thu Jan 01, 2015 9:36 am
- Forum: Feature Requests and Suggestions
- Topic: scraps of cloth suggestions
- Replies: 0
- Views: 892
scraps of cloth suggestions
1) My first request for scraps of cloth is to have them added to the Haiban infirmary.
2) My second request is for scraps of cloth to be sold individually, to save on order now <num>, trans all from pack to <container>, drop pack, repeat ad nauseum.
2) My second request is for scraps of cloth to be sold individually, to save on order now <num>, trans all from pack to <container>, drop pack, repeat ad nauseum.
- Tue Dec 30, 2014 2:23 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Shout out for Lacie
- Replies: 4
- Views: 3384
Shout out for Lacie
Been having a great time just bumping into Lacie and RPing with her. What a wonderful player and character, always a pleasure getting to get some RP time in with you :)
- Sat Dec 27, 2014 6:00 pm
- Forum: General Announcements
- Topic: Skype/Teamtalk Chat!
- Replies: 12
- Views: 6189
Re: Skype/Teamtalk Chat!
sad I can't make tomorrow. This sounds like fun, but I'll be at work.
- Sat Dec 27, 2014 10:46 am
- Forum: Tse Gaiyan
- Topic: The Major Changes
- Replies: 49
- Views: 23398
Re: The Major Changes
I think Vinz has done an excellent job, I know I struggled a bit to keep up with and fulfill as much of the orders as I could and at the same time learned quite a bit as well, while encouraging others to get involved as well. I'm feeling a bit jealous that you guys have such an awesome GM. I'm sure ...
- Mon Dec 15, 2014 12:04 pm
- Forum: Artisans
- Topic: Artisan Issues
- Replies: 8
- Views: 6222
Re: Artisan Issues
I'm not looking for an adjustment of profit for retail goods - we actually DO make a fair profit there. But I used some <player> forged stuff, discounted below store price that was 'well-crafted' and barely broke even, whereas my retail store buys usually net me about 100-200 riln a trip profit.
- Mon Dec 15, 2014 3:09 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Evelyn and Dakhal
- Replies: 0
- Views: 1223
Evelyn and Dakhal
Had a great bit of RP in the late-early hours with Evelyn and Dakhal. We got to have a nice conversation and get to know each all a little bit. Thanks for making my playtime a little more engaging and fun today, you two :)
- Sat Dec 13, 2014 8:09 pm
- Forum: Artisans
- Topic: Artisan Issues
- Replies: 8
- Views: 6222
Artisan Issues
Hey guys, I might be wrong on this, but I wanted to poke to see if the following are issues, and if they should and can be corrected. 1) player crafted goods of equal or greated quality to what stores provide less profit and potentially even a loss of profit for tasks when handed in. reason why it's...
- Thu Dec 04, 2014 12:28 pm
- Forum: Feature Requests and Suggestions
- Topic: reply for OOC Tells
- Replies: 3
- Views: 1684
reply for OOC Tells
for newbies, and I'm sure even experienced players, it would be mighty convenient to have a reply function, which sends a tell to the last person who sent you a tell.
- Thu Dec 04, 2014 10:19 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Shout Out For A Newbie!
- Replies: 2
- Views: 2269
Re: Shout Out For A Newbie!
Thanks, I've definitely enjoyed my time with Clok so far, and I'm glad that entirely by chance I checked out TMS and noticed it on the top 20, so voting for the MUD has definitely been a factor. I've had a great time with the players and staff in this short time and hope I may offer suggestions and ...