Search found 300 matches
- Tue Nov 17, 2015 11:02 pm
- Forum: Artisans
- Topic: Storage space
- Replies: 7
- Views: 9191
Re: Storage space
Yeah, I agree. To me, I look at the issue: space. We're not in a hyper dense population area, the main coalition town just expanded, it should be touting benefits to artisans of all levels. Sure, having 1-2 exquisite steel weapons of all types, and the same with armors is a bit overkill, but lets fa...
- Tue Nov 17, 2015 2:47 pm
- Forum: Artisans
- Topic: Storage space
- Replies: 7
- Views: 9191
Storage space
I feel this topic probably affects Artisans the most, so I'm posting here. Why do we need so much storage space? Because we store rare materials: Leather, wood, Cobalt, bloodglass, steel, riversteel, rarer gems such as diamonds, sapphires, emeralds, rubies in great assortment of colors. And that's b...
- Tue Nov 17, 2015 1:07 pm
- Forum: General Announcements
- Topic: Walk-In Bank Vaults
- Replies: 29
- Views: 18455
Re: Walk-In Bank Vaults
Will we, as a result lose overall space access? Will we gain overall space access? I just hope/want to make sure I'm not going to have to garbage a bunch of stuff, because I won't have enough space, or have an option to get enough space/buy enough space for my needs.
- Sat Nov 14, 2015 6:04 am
- Forum: Feature Requests and Suggestions
- Topic: Vaults wish list
- Replies: 0
- Views: 2731
Vaults wish list
It's been such a long time, I don't even recall what we wanted vaults to be. Some ideas and suggestions in order of priority 1. Sorting options - perhaps by user option toggles, so a player can choose to sort by alphabetical, by material, or by container (list containers at top/bottom) 2. some way t...
- Sat Nov 14, 2015 4:22 am
- Forum: General IC Discussion
- Topic: 'Sona Songs'
- Replies: 2
- Views: 4667
Re: 'Sona Songs'
Been awhile since i bothered to note down a "Sona song", so here's one from today. Lost out in the night, embers brush against the sky, Warmth fading as they escape the fire, from the forge where hammers ring. A steady rhythm sounds against the anvil cold, which strike will ring true? Whic...
- Thu Nov 12, 2015 10:00 am
- Forum: Immortals
- Topic: The Blood God
- Replies: 9
- Views: 8162
Re: The Blood God
Blood for the blood god, skulls for the skull throne.
- Thu Nov 12, 2015 5:11 am
- Forum: General IC Discussion
- Topic: Sona theories/research - what's new today?
- Replies: 4
- Views: 5714
Re: Sona theories/research - what's new today?
It will be fun to go through the process with players (and NPCs?) ICly, while some numbers, units and values can be arbitrary, they can be fun and of note for developing application, understanding forces, and advancement ICly. Because Grum are nerds. In the face of academic disagreement, Sona will s...
- Thu Nov 12, 2015 4:16 am
- Forum: General IC Discussion
- Topic: Sona theories/research - what's new today?
- Replies: 4
- Views: 5714
Re: Sona theories/research - what's new today?
Second Test: 2 channels
Test start: 23:16:30
Test end: 23:20:37
considering the discrepency for human error and start times, estimated to: 4 min.
Test participants: 2 elemancers (credit: Tamsin, Orris), 1 druid (credit: Fayne), 1 sorcerer (credit: Kiyaani)
Test start: 23:16:30
Test end: 23:20:37
considering the discrepency for human error and start times, estimated to: 4 min.
Test participants: 2 elemancers (credit: Tamsin, Orris), 1 druid (credit: Fayne), 1 sorcerer (credit: Kiyaani)
- Thu Nov 12, 2015 4:12 am
- Forum: General IC Discussion
- Topic: Sona theories/research - what's new today?
- Replies: 4
- Views: 5714
Sona theories/research - what's new today?
studying energies and forces. Specifically the arcane-y spiritual ones. Disclaimer: this could be weird border-y IC/OOC info. But Sona's studying it from an IC perspective. Because who cares about OOC mechanics, when you can have Grum science-y fun. Nerds. First test: Channeling 1 channel. Timed, to...
- Mon Oct 05, 2015 4:54 am
- Forum: General Announcements
- Topic: A note about in-game pregnancy and child birth
- Replies: 16
- Views: 7910
Re: A note about in-game pregnancy and child birth
Seen it done once or twice well, but yeah. Generally bad ideas abound.
- Thu Sep 24, 2015 6:18 am
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
Sometimes I do. I mostly try to moderate the emotion in my posts, and sometimes a bit comes out so that sometimes it's a bit sharper than may be necessary and there can be a lot of reasons that spur those emotions on. I do try and keep it pretty reasonable though, so I'll try and explain some things...
- Thu Sep 24, 2015 5:31 am
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
No worries, I can understand that. It's hard not to sound angry and defensive, or offensive about topics which are sensitive, and difficult to deal with. Not to mention it's a topic that splits the playerbase on opinions in many different ways. I don't think everyone's ever going to agree on everyth...
- Wed Sep 23, 2015 11:31 pm
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
I know you want to get stuff in your import shop, and I want you to too, but you keep bringing up the dues. I pay monthly dues in my guild too, and we don't have any shop that gets special rare things stocked occasionally, at all. Your import shop hasn't been stocked in several months. Well we went...
- Wed Sep 23, 2015 7:51 pm
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
Any replies to this? We've all been in agreement on mines for a long time now - and we admit that takes work. Stocking an import that we pay (part of artisan dues) to be stocked takes minimum effort. Very minimum effort. Further, it would be a very nice idea to send a mail out to all merchants when ...
- Sat Sep 19, 2015 11:18 pm
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
- Sat Sep 19, 2015 4:17 pm
- Forum: Haiban
- Topic: Haiban post office
- Replies: 10
- Views: 7888
Re: Haiban post office
I'll just make a script. Because scripts make everything better and is easier than adding stuff.
- Sat Sep 19, 2015 4:08 pm
- Forum: Feature Requests and Suggestions
- Topic: houses in Haiban
- Replies: 6
- Views: 2857
Re: houses in Haiban
+10,000,000
- Sat Sep 19, 2015 9:17 am
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
Please sir, may our guild stuff not receive more nerf-fixes? Every time I enquire about nicer or more convenient stuff, something seems to be reduced, removed, or altered in a non-beneficial way.
- Sat Sep 19, 2015 8:36 am
- Forum: Haiban
- Topic: Haiban post office
- Replies: 10
- Views: 7888
Re: Haiban post office
from the workroom(s): ent gate, southeast(x*)[if you're not in the diamond room, this may be southeast x 2-4], ent gate, east,south,ent door,south,ent avenue, west,ent gate, southwest,ent bridge,south, south, ent arch, east, east, north, ent office
- Sat Sep 19, 2015 8:30 am
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
I can rent for 2 weeks, but I can't store 2 weeks worth of [crap] in there? Seems a bit bogus.
- Sat Sep 19, 2015 6:38 am
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
Import shop may be less of a main draw, if there was a greater chance of being able to pop a glittering cavern more than once a year, or less. Certainly there's a lot of improvements that need to be implemented, but if expanded crafting and rare materials aren't part of being an Artisan, I don't kno...
- Sat Sep 19, 2015 6:08 am
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
And I hope we don't downplay the Import shop. It's sorta a main draw, being able to get rarer materials, at least semi-regularly.
- Sat Sep 19, 2015 6:06 am
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Re: Import shop
re: workspace rentals. I don't suppose we could get monthly rentals/rates. Maybe like 5000/month? Because when I had stuff lapse by a day, It took me more than a month to decide to actually go get my stuff and do artisan things again, because so much stuff. Better yet, personal, permanent shops/work...
- Sat Sep 19, 2015 12:25 am
- Forum: Artisans
- Topic: Import shop
- Replies: 32
- Views: 17353
Import shop
Could we have artisan dues done away with, until we can get the shop stocked at minimum, once a month? Because otherwise it feels like we're getting hosed for nothing.
- Fri Sep 18, 2015 7:49 pm
- Forum: General Discussion
- Topic: Who's the star of your guild?
- Replies: 30
- Views: 11185
Re: Who's the star of your guild?
There's a certain skill in being able to juggle everything. GMs tackling various tasks and responsibilities, PCs/players doing the same.We have no mechanism for players to step up and poke at things without approval or interaction from GMs. The caveat for this is that players can do non-progressive ...