Search found 16 matches

by Araus
Mon Dec 08, 2014 8:15 pm
Forum: General world & lore discussion
Topic: Justice System - A Short Rant
Replies: 6
Views: 6358

Re: Justice System - A Short Rant

Did you happen to do this out in the open? If you did, there's generally descriptions of people wandering about in the streets in various levels. Just because people aren't represented by mobs or players doesn't mean they're not actually there.
by Araus
Thu Nov 27, 2014 9:13 am
Forum: General Discussion
Topic: the death of PvP conflict interaction in the Lost Lands
Replies: 10
Views: 4450

Re: the death of PvP conflict interaction in the Lost Lands

There's so, sooo much wrong with this. There's so much I want to say, but I have a feeling it'll just stoke the flames- so I'll let the GMs handle this.

I will say though, you've really made my morning, Kent.
by Araus
Wed Nov 26, 2014 9:10 am
Forum: Feature Requests and Suggestions
Topic: Fail to teach message
Replies: 5
Views: 2608

Fail to teach message

So, it's always a bit awkward when someone tries to teach someone something only for them to get the message 'You can't teach them that' and kinda have to stand there and be all 'Well, I guess not!'. So why don't we have a message that goes out when ever you try and teach someone who you can't, some...
by Araus
Wed Nov 19, 2014 10:54 am
Forum: Feature Requests and Suggestions
Topic: Hunting Changes
Replies: 1
Views: 1230

Hunting Changes

Right, so, there was talk of changing how hunting works on the chat this morning so I'm going to try and sum it up. As it is right now, people feel like it's kinda silly that just spotting an animal via the hunt command angers gaea so we talked about a few ways we could make things better, the ideas...
by Araus
Tue Nov 18, 2014 8:17 am
Forum: General Discussion
Topic: Thank you GM's
Replies: 2
Views: 2455

Re: Thank you GM's

Thirded!

Coming from other RP muds where GMs sneak off into their little hidey holes, it's great to have you all being so involved- particularly you Vinz, you've done some great stuff! So keep up the great work you all, and be sure to give yourselves a pat on the back.
by Araus
Sat Nov 15, 2014 4:26 am
Forum: Feature Requests and Suggestions
Topic: Firearm Diversity!
Replies: 5
Views: 2976

Re: Firearm Diversity!

I'm happy with where firearms are at the moment. The pepperbox functionality is actually in, the guns just aren't sold anywhere. Blunderbuss might be fun, too. The Lost Lands unfortunately isn't particularly conducive to the steampunky elements - it's a ruined and chaotic land, and there just aren'...
by Araus
Fri Nov 14, 2014 12:09 pm
Forum: Feature Requests and Suggestions
Topic: Firearm Diversity!
Replies: 5
Views: 2976

Firearm Diversity!

Hello folks! Lately I've been getting more interested in the firearms in the game and I noticed that, well... There's not many of them, and the defacto best one is very, veeery hard to get for most players. So, I was thinking, how can we give players more options then flintlocks and hoping to get a ...
by Araus
Thu Nov 06, 2014 10:25 am
Forum: General Discussion
Topic: New combat display
Replies: 10
Views: 5687

Re: New combat display

While I fell in love with the new combat outputs after I figured out how they worked, I'm going to have to agree that the ability to switch back to the old outputs would be nice- For people used to the old system, those who want to crunch the numbers themselves and I can see people with sight issues...
by Araus
Wed Nov 05, 2014 6:49 am
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 52
Views: 33567

Re: Wyrvardn Abilities

Right, so, double posting here but here's the real meat of the topic. New skills! The Wyrvardn have a nice set of skills, but they don't have anything unique to them, so lets do a bit of brain storming to try and solve that. I've come up with a couple of skills that, hopefully, fit the Wyrvardn's ro...
by Araus
Wed Nov 05, 2014 6:43 am
Forum: Wyrvardn
Topic: Wyrvardn Abilities
Replies: 52
Views: 33567

Wyrvardn Abilities

Hey there! The purpose of this thread is to examine, discuss and suggest new abilities for the Wyrvardn. The Wyrvardn are a group of physical combat specialists who fight with honor and chivalry in order to protect the weak. Current Abilities: 1: Feint 2: Multi-Opponent Combat 3: Flurry 4: Charge 5:...
by Araus
Mon Nov 03, 2014 9:39 am
Forum: Feature Requests and Suggestions
Topic: Purchasing Poultices
Replies: 20
Views: 7435

Re: Purchasing Poultices

It might help with how I handle it, I try to make as much conversation as possible, encourage character development and all that fun sort of thing. Still, I've never seen a monk to happy to bound into action and help people out like that, so maybe you should try asking around more? Araus, like you ...
by Araus
Mon Nov 03, 2014 7:52 am
Forum: Feature Requests and Suggestions
Topic: Purchasing Poultices
Replies: 20
Views: 7435

Re: Purchasing Poultices

Unless one of those monks is willing to tag along every time I train and sit there, bored, waiting for me to be wounded, the fact that there are more monk alts isn't relevant. I don't expect another player to cater to me. I didn't even ask Jill to be my heal bot, and I like Jill. Never mind that th...
by Araus
Mon Nov 03, 2014 7:40 am
Forum: Feature Requests and Suggestions
Topic: Purchasing Poultices
Replies: 20
Views: 7435

Re: Purchasing Poultices

Unless one of those monks is willing to tag along every time I train and sit there, bored, waiting for me to be wounded, the fact that there are more monk alts isn't relevant. I don't expect another player to cater to me. I didn't even ask Jill to be my heal bot, and I like Jill. Never mind that th...
by Araus
Thu Oct 30, 2014 5:46 am
Forum: Feature Requests and Suggestions
Topic: A little elemancer request
Replies: 6
Views: 2807

Re: A little elemancer request

I'm actually referring to things like the compression pattern, rather then the raw elements themselves.
by Araus
Thu Oct 30, 2014 5:36 am
Forum: Feature Requests and Suggestions
Topic: A little elemancer request
Replies: 6
Views: 2807

A little elemancer request

Could you make it so that the patterns you're channelling show up on either the status prompt or the effect window? I'd really appreciate a way to tell what I have up!
by Araus
Sun Oct 26, 2014 10:02 pm
Forum: The Elemancers
Topic: Fireworks!
Replies: 11
Views: 5475

Re: Fireworks!

I, for one, am greatly pleased by this addition. Thanks for adding it!

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