Search found 16 matches
- Mon Dec 08, 2014 8:15 pm
- Forum: General world & lore discussion
- Topic: Justice System - A Short Rant
- Replies: 6
- Views: 6358
Re: Justice System - A Short Rant
Did you happen to do this out in the open? If you did, there's generally descriptions of people wandering about in the streets in various levels. Just because people aren't represented by mobs or players doesn't mean they're not actually there.
- Thu Nov 27, 2014 9:13 am
- Forum: General Discussion
- Topic: the death of PvP conflict interaction in the Lost Lands
- Replies: 10
- Views: 4450
Re: the death of PvP conflict interaction in the Lost Lands
There's so, sooo much wrong with this. There's so much I want to say, but I have a feeling it'll just stoke the flames- so I'll let the GMs handle this.
I will say though, you've really made my morning, Kent.
I will say though, you've really made my morning, Kent.
- Wed Nov 26, 2014 9:10 am
- Forum: Feature Requests and Suggestions
- Topic: Fail to teach message
- Replies: 5
- Views: 2608
Fail to teach message
So, it's always a bit awkward when someone tries to teach someone something only for them to get the message 'You can't teach them that' and kinda have to stand there and be all 'Well, I guess not!'. So why don't we have a message that goes out when ever you try and teach someone who you can't, some...
- Wed Nov 19, 2014 10:54 am
- Forum: Feature Requests and Suggestions
- Topic: Hunting Changes
- Replies: 1
- Views: 1230
Hunting Changes
Right, so, there was talk of changing how hunting works on the chat this morning so I'm going to try and sum it up. As it is right now, people feel like it's kinda silly that just spotting an animal via the hunt command angers gaea so we talked about a few ways we could make things better, the ideas...
- Tue Nov 18, 2014 8:17 am
- Forum: General Discussion
- Topic: Thank you GM's
- Replies: 2
- Views: 2455
Re: Thank you GM's
Thirded!
Coming from other RP muds where GMs sneak off into their little hidey holes, it's great to have you all being so involved- particularly you Vinz, you've done some great stuff! So keep up the great work you all, and be sure to give yourselves a pat on the back.
Coming from other RP muds where GMs sneak off into their little hidey holes, it's great to have you all being so involved- particularly you Vinz, you've done some great stuff! So keep up the great work you all, and be sure to give yourselves a pat on the back.
- Sat Nov 15, 2014 4:26 am
- Forum: Feature Requests and Suggestions
- Topic: Firearm Diversity!
- Replies: 5
- Views: 2976
Re: Firearm Diversity!
I'm happy with where firearms are at the moment. The pepperbox functionality is actually in, the guns just aren't sold anywhere. Blunderbuss might be fun, too. The Lost Lands unfortunately isn't particularly conducive to the steampunky elements - it's a ruined and chaotic land, and there just aren'...
- Fri Nov 14, 2014 12:09 pm
- Forum: Feature Requests and Suggestions
- Topic: Firearm Diversity!
- Replies: 5
- Views: 2976
Firearm Diversity!
Hello folks! Lately I've been getting more interested in the firearms in the game and I noticed that, well... There's not many of them, and the defacto best one is very, veeery hard to get for most players. So, I was thinking, how can we give players more options then flintlocks and hoping to get a ...
- Thu Nov 06, 2014 10:25 am
- Forum: General Discussion
- Topic: New combat display
- Replies: 10
- Views: 5687
Re: New combat display
While I fell in love with the new combat outputs after I figured out how they worked, I'm going to have to agree that the ability to switch back to the old outputs would be nice- For people used to the old system, those who want to crunch the numbers themselves and I can see people with sight issues...
- Wed Nov 05, 2014 6:49 am
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33567
Re: Wyrvardn Abilities
Right, so, double posting here but here's the real meat of the topic. New skills! The Wyrvardn have a nice set of skills, but they don't have anything unique to them, so lets do a bit of brain storming to try and solve that. I've come up with a couple of skills that, hopefully, fit the Wyrvardn's ro...
- Wed Nov 05, 2014 6:43 am
- Forum: Wyrvardn
- Topic: Wyrvardn Abilities
- Replies: 52
- Views: 33567
Wyrvardn Abilities
Hey there! The purpose of this thread is to examine, discuss and suggest new abilities for the Wyrvardn. The Wyrvardn are a group of physical combat specialists who fight with honor and chivalry in order to protect the weak. Current Abilities: 1: Feint 2: Multi-Opponent Combat 3: Flurry 4: Charge 5:...
- Mon Nov 03, 2014 9:39 am
- Forum: Feature Requests and Suggestions
- Topic: Purchasing Poultices
- Replies: 20
- Views: 7435
Re: Purchasing Poultices
It might help with how I handle it, I try to make as much conversation as possible, encourage character development and all that fun sort of thing. Still, I've never seen a monk to happy to bound into action and help people out like that, so maybe you should try asking around more? Araus, like you ...
- Mon Nov 03, 2014 7:52 am
- Forum: Feature Requests and Suggestions
- Topic: Purchasing Poultices
- Replies: 20
- Views: 7435
Re: Purchasing Poultices
Unless one of those monks is willing to tag along every time I train and sit there, bored, waiting for me to be wounded, the fact that there are more monk alts isn't relevant. I don't expect another player to cater to me. I didn't even ask Jill to be my heal bot, and I like Jill. Never mind that th...
- Mon Nov 03, 2014 7:40 am
- Forum: Feature Requests and Suggestions
- Topic: Purchasing Poultices
- Replies: 20
- Views: 7435
Re: Purchasing Poultices
Unless one of those monks is willing to tag along every time I train and sit there, bored, waiting for me to be wounded, the fact that there are more monk alts isn't relevant. I don't expect another player to cater to me. I didn't even ask Jill to be my heal bot, and I like Jill. Never mind that th...
- Thu Oct 30, 2014 5:46 am
- Forum: Feature Requests and Suggestions
- Topic: A little elemancer request
- Replies: 6
- Views: 2807
Re: A little elemancer request
I'm actually referring to things like the compression pattern, rather then the raw elements themselves.
- Thu Oct 30, 2014 5:36 am
- Forum: Feature Requests and Suggestions
- Topic: A little elemancer request
- Replies: 6
- Views: 2807
A little elemancer request
Could you make it so that the patterns you're channelling show up on either the status prompt or the effect window? I'd really appreciate a way to tell what I have up!
- Sun Oct 26, 2014 10:02 pm
- Forum: The Elemancers
- Topic: Fireworks!
- Replies: 11
- Views: 5475
Re: Fireworks!
I, for one, am greatly pleased by this addition. Thanks for adding it!