Search found 18 matches
- Sat Dec 22, 2012 12:28 pm
- Forum: Feature Requests and Suggestions
- Topic: RP Features/Commands
- Replies: 23
- Views: 7640
RP Features/Commands
Stuff I figure would contribute to CLOK's roleplay: Anonymity/Remember/Memory Quite simply, PCs start anonymous to each other -- seen as a short physical description rather than a name. This would be changed by using a command to rename the target as wanted. I find that this would allow for a range ...
- Mon Feb 27, 2012 12:56 am
- Forum: The Elemancers
- Topic: Recognition Points
- Replies: 19
- Views: 8027
After some pondering on the matter, I came up with a set of ideas for spending these thrice-cursed points... Stipend An Elemancer of some recognition may ask for a monetary stipend from the University's wealth to support his/her studies. Better Dorm Quarters Not only fancier and comfier, but perhaps...
- Tue Jan 03, 2012 8:42 am
- Forum: The Elemancers
- Topic: Elemancy - Abilities, Spells and their implementation
- Replies: 8
- Views: 4613
- Sun Jan 01, 2012 12:52 pm
- Forum: Rook Parlour
- Topic: Wands of Sorcery
- Replies: 5
- Views: 3607
Combine most of the above by crystallizing blood into Fell Scythes that can be cast through and to hang with the blood theme, harvest blood with strikes. Cryomancy was merged into Sorcery so I am sure you can work something out for the crystallization process. Expanding upon this, other weapon types...
- Sun Jan 01, 2012 12:42 pm
- Forum: Feature Requests and Suggestions
- Topic: Immortals
- Replies: 1
- Views: 1367
- Sun Jan 01, 2012 10:51 am
- Forum: The Elemancers
- Topic: Elemancy - Abilities, Spells and their implementation
- Replies: 8
- Views: 4613
THIS POST IS LIKELY TO BE SUBJECT TO A LOT OF EDITING Awesomesauce! I'll try and think of more Patterns myself too - same goes for the rest of you Elemancers lurking on the forums! Not exactly sure if you meant Patterns in the sense they are currently implemented, so I shall simply continue in the ...
- Sun Jan 01, 2012 7:17 am
- Forum: The Elemancers
- Topic: Elemancy - Abilities, Spells and their implementation
- Replies: 8
- Views: 4613
Elemancy - Abilities, Spells and their implementation
We've got a ton of spell ideas coming in, so I find it prudent to stop and ask how the approved ones are going to be implemented. Currently the University offers three levels as abilities for each element, some of which open access to spells. In addition there are two different Patterns and Multi-El...
- Sat Dec 31, 2011 11:24 pm
- Forum: The Elemancers
- Topic: Aeromancy - Theory and Application
- Replies: 4
- Views: 3386
Pointing back to my posts in the thread for new elemancy spells, how about a spell to 'ride the wind'? The problem with classical elementalism as a theme is that it doesn't readily lend itself to many of the traditional High Fantasy wizardly means of fast long distance traveling, such as portals. Of...
- Sat Dec 31, 2011 1:03 pm
- Forum: Weapons
- Topic: Edges for Edge
- Replies: 4
- Views: 3520
Edges for Edge
Basically the idea would be to add special edges to bladed weapons - serrated (extra bleeding), extremely sharp (real nasty), rounded lenghts along it (+parry) and so on. Increase in difficulty/cost of producing them - also adds a little bit of variance to weaponry. Edit: Realizing I am going sort o...
- Sat Dec 31, 2011 1:00 pm
- Forum: General Announcements
- Topic: Wiki access restricted
- Replies: 6
- Views: 2977
- Sat Dec 31, 2011 12:56 pm
- Forum: The Elemancers
- Topic: Aeromancy - Theory and Application
- Replies: 4
- Views: 3386
Aeromancy - Theory and Application
Because Orris got his own topic too! - Mine sounds cooler too. Also a hillybilly idea to validate opening this... aaa... Reversing the current theme of 'air pushes', how about a spell that drags the air out of your target's lungs? Try and fight without air, dammit - plus it's kinda like Force Choke ...
- Sat Dec 31, 2011 4:06 am
- Forum: General Announcements
- Topic: Wiki access restricted
- Replies: 6
- Views: 2977
- Sat Dec 31, 2011 4:04 am
- Forum: General Announcements
- Topic: Watch your TONE!
- Replies: 16
- Views: 7280
- Fri Sep 16, 2011 8:10 am
- Forum: Knights Templar
- Topic: (Ideas) New for Templar abilities
- Replies: 9
- Views: 4197
- Fri Sep 16, 2011 8:02 am
- Forum: Monastic Order
- Topic: Martial Abilities
- Replies: 1
- Views: 2253
Nice ideas up there - guess I'll contribute here as well... Island in the River of Time Concept: Through a moment of intense concentration a skilled Monk can temporarily speed up both body and mind, granting a brief burst of inhuman alacrity. The cost becomes apparent as soon as the effect wears off...
- Fri Sep 16, 2011 7:51 am
- Forum: Dwaedn Wyr
- Topic: Ability Ideas.
- Replies: 12
- Views: 5647
Stance of a Snake Type: Melee attack Concept: The Dwaedn Wyr assumes a stance of a striking cobra, tensing and slowly leaning backwards in preparation, keeping the enemy in front of hirself and fixed in a piercing gaze. Then, as the moment comes, the warrior swoops forward, in a single lightning-fa...
- Fri Sep 16, 2011 12:10 am
- Forum: The Elemancers
- Topic: Ideas for New Elemancy Spells
- Replies: 17
- Views: 7838
- Thu Sep 15, 2011 9:00 am
- Forum: The Elemancers
- Topic: Ideas for New Elemancy Spells
- Replies: 17
- Views: 7838
Throwing my straw to the pile. Lets keep floating, people. More ideas will be added as I come up with them - most propably into this very message, just to screw with any comments that may be directed at this. Or maybe I just am lazy. Either or. Comes with made-up quotes and occassional fancy descrip...