Search found 368 matches
- Wed Oct 23, 2024 7:54 am
- Forum: General Discussion
- Topic: Requests for Clarifications
- Replies: 3
- Views: 420
Re: Requests for Clarifications
That makes more sense now. Alright, so a brief dive into the wiki, I think I have a list of some of the immortals who are part of this group. Undm, Aphraen, Vandin, Nereia, and Naia. It appears that Bogvaskr was believed to have once been part of the Serafim, but was corrupted by his killing intent....
- Wed Oct 23, 2024 6:09 am
- Forum: General Discussion
- Topic: Requests for Clarifications
- Replies: 3
- Views: 420
Requests for Clarifications
As a followup to https://clok.contrarium.net/bbs/viewtopic.php?t=7706&p=40832#p40832 I went ahead and made this topic. Feel free to ask for your own clarifications. In the wiki article for Undm, it says that she is a Serafim, the highest order of Serafina's Aengels. In the article for Serafina i...
- Wed Oct 16, 2024 2:22 am
- Forum: Weapons
- Topic: Skill Discourse: Archery, Firearms, and Crossbows
- Replies: 1
- Views: 271
Re: Skill Discourse: Archery, Firearms, and Crossbows
Crossbows take about 7 seconds to reload and fire. 6 if you don't aim. You can think of it like using a longbow, but with the load and fire times broken into two stages. They're not that difficult to train up. However, some lighter faster options like hand crossbows would be welcome I think. I think...
- Mon Sep 02, 2024 9:35 am
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 53
- Views: 3912
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
I am thinking you could very well specialize as a guardian with some more duelist general abilities if you really wanted. However, I personally think abilities like tumble and flip would be dubious for a guardian/templar to possess. Some abilities like repose would be acceptable though.
- Sun Sep 01, 2024 2:26 pm
- Forum: General Socialization
- Topic: What is your character's theme song?
- Replies: 76
- Views: 50677
Re: What is your character's theme song?
I had shared this on Discord a few weeks ago, and forgot to update it here.
Ciliana Waker's, AKA Cili's Theme: X Ambassadors - My Own Monster
https://www.youtube.com/watch?v=0iyrcUpj2uk
Ciliana Waker's, AKA Cili's Theme: X Ambassadors - My Own Monster
https://www.youtube.com/watch?v=0iyrcUpj2uk
- Sun Sep 01, 2024 11:52 am
- Forum: General Discussion
- Topic: On the horizon: Ability Trees, Class Specializations, and Guilds
- Replies: 53
- Views: 3912
Re: On the horizon: Ability Trees, Class Specializations, and Guilds
As someone who has brawling as main offense on a claw, should I be concerned that pugilist is not a viable option for joining Claws as listed? I understand there will be general abilities that don't require specialization, as well as guild abilities. I guess what I'm asking is if picking a skill to ...
- Thu Aug 22, 2024 3:26 pm
- Forum: General Discussion
- Topic: Stealthy People's Thoughts on Group Stealth Exemptions
- Replies: 2
- Views: 270
Re: Stealthy People's Thoughts on Group Stealth Exemptions
I personally find the current group stealth mechanics cumbersome. Facilitating a group as a stealthy leader is particularly frustrating. Throw in horses or controlled nethrim and the whole thing becomes a juggle act, for if you try to communicate with your group they begin to search. I feel that the...
- Tue Aug 20, 2024 3:44 am
- Forum: Feature Requests and Suggestions
- Topic: Study Hard
- Replies: 0
- Views: 289
Study Hard
I would personally find the ability to have multiple lessons going for the same skill useful. I am not asking for stacked multipliers for each lesson, but for stacked duration. One lesson slot would give double gains for 5 points, two would give double for 10 points, and 3 would give gains for 15. I...
- Thu Aug 15, 2024 10:29 pm
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Dear Clok,
- Replies: 22
- Views: 3653
Re: Dear Clok,
I agree very much with the sentiment. I hope my roleplay and everything else that comes with it can reflect even a fraction of the gratitude I have for the actors and actresses and world we play in. I wish I had more words to share. Before I found out about CLOK's reawakening, I had thought about wr...
- Thu Aug 15, 2024 8:03 am
- Forum: General Areas
- Topic: Skill Gap for Climbing
- Replies: 1
- Views: 479
Skill Gap for Climbing
I am currently at a point where my climbing skill is not enough to make the next challenging climb in the Qiri mountains without intentionally adding weight to increase the challenge of climbing to raise the skill. The next rating is 580. I would suggest a climb somewhere that is 500 or so. I'm unaw...
- Thu Aug 15, 2024 5:54 am
- Forum: Feature Requests and Suggestions
- Topic: Newbie Bonus
- Replies: 0
- Views: 475
Newbie Bonus
In the past, there was a bonus granted to new characters that would double their skill gain for a while. I don't recall the specifics exactly, but I think it was for the first 50 skill points. It would also grant free healing for as long as it was active. I think this would make starting out a bit e...
- Sat Aug 10, 2024 10:53 am
- Forum: Feature Requests and Suggestions
- Topic: Targetting multiple people with the @ symbol in Speech
- Replies: 2
- Views: 591
Targetting multiple people with the @ symbol in Speech
Currently you can do sayto rias How are you? say How are you? @rias You can also do 'How are you? @rias I prefer the last one personally. I would really appreciate the ability to add in multiple targets though, to speak to a group of people in the room. For example, 'I really like the work you have ...
- Thu Aug 08, 2024 1:49 am
- Forum: Feature Requests and Suggestions
- Topic: SLEEP Command
- Replies: 7
- Views: 881
Re: SLEEP Command
How would sleeping be different than logging out? For example, if there is a sleep command, I would not expect things like ESP, says, or similar things to be received. It would basically be like the account screen as far as what you are able to do and receive.
- Wed Aug 07, 2024 3:27 am
- Forum: Crackpot Theories
- Topic: The Spaceship Vandin Part 1
- Replies: 2
- Views: 1078
Re: The Spaceship Vandin Part 1
It is a pretty close description. Ezekiel's vision was describing the individual creatures making up a chariot, so you wouldn't see just one by itself unless the whole thing was broken apart.
- Sun Aug 04, 2024 10:41 am
- Forum: General Discussion
- Topic: Database Corruption and Possible replacement or compensation
- Replies: 3
- Views: 777
Database Corruption and Possible replacement or compensation
Will there be any efforts to have items that are particularly time consuming, expensive, or no longer available to be compensated or replaced? It would be nice to know where to start rebuilding.
- Sun Aug 04, 2024 8:52 am
- Forum: Crackpot Theories
- Topic: Shadgard's Steamy Secret
- Replies: 0
- Views: 749
Shadgard's Steamy Secret
Isn't it strange that so much focus is on the steam works in Shadgard? With all that's going on in the lands, trying to secure enough food, making the town safe, and fending off threats from far and near, they pursue something that can be so finicky and temperamental. Why does Shadgard bother with s...
- Sat Aug 03, 2024 1:34 pm
- Forum: Feature Requests and Suggestions
- Topic: Skill Grind: Critical Success Bonuses
- Replies: 2
- Views: 546
Re: Skill Grind: Critical Success Bonuses
I get end rolls of 90% or better on enemies that are rolling defenses well above my attack rolls frequently. That's just using stealth and fracture penalties along with morale and aim bonuses. I imagine they will be more frequent with the introduction of abilities. Just something to keep in mind. It...
- Thu Aug 01, 2024 11:09 pm
- Forum: Crackpot Theories
- Topic: The Spaceship Vandin Part 3
- Replies: 0
- Views: 814
The Spaceship Vandin Part 3
This will be a rather short theory. Let's say someone did find the barrier and some how made their way inside the star ship, there were probably lots of specimens on board for research, alien, terrestrial, who knows what else that were damaged or released due to the crash. Now, let's say this indivi...
- Thu Aug 01, 2024 10:57 pm
- Forum: Crackpot Theories
- Topic: The Spaceship Vandin Part 2
- Replies: 0
- Views: 781
The Spaceship Vandin Part 2
This second part of my theory tries to address where Vandin is now, and what I have to say is not good. This one is also largely unsubstantiated by much lore, but more so by observations. Have you ever wondered about the Shadgard canyon? It's a canyon without a river. Generally, rivers carve out can...
- Thu Aug 01, 2024 10:38 pm
- Forum: Crackpot Theories
- Topic: The Spaceship Vandin Part 1
- Replies: 2
- Views: 1078
The Spaceship Vandin Part 1
As the title suggests, what if Vandin was the name of the spaceship the Fasa saw in the sky sometimes? They said he was a circular ring of fire with many eyes and could only be seen after sunset on various days of the year. The description the Fasa has struck me as completely other worldly compared ...
- Tue Jul 30, 2024 5:00 am
- Forum: Creatures
- Topic: Hunting and Small Game
- Replies: 1
- Views: 985
Hunting and Small Game
This is probably just a bit of nitpicking, but small game like squirrels will range out from their homes much shorter distances than larger game such as deer. For example, most squirrels will range out between 2 and 20 acres, with 20 acres being uncommon for most species. A deer can range out twice ...
- Mon Jul 29, 2024 8:54 pm
- Forum: Feature Requests and Suggestions
- Topic: RE: Wilderness Travel on Empty Stomach
- Replies: 19
- Views: 1954
Re: RE: Wilderness Travel on Empty Stomach
My mistake about the bundles, I was thinking it was possible to make them using fishing line. It's no longer the case. Maybe it was never that way? IDK At any rate a small amount of preparedness and awareness is the solution here.
- Mon Jul 29, 2024 8:26 pm
- Forum: Feature Requests and Suggestions
- Topic: RE: Wilderness Travel on Empty Stomach
- Replies: 19
- Views: 1954
Re: RE: Wilderness Travel on Empty Stomach
Is there some meta reason I'm not aware of that makes it ideal to wait until beyond 0% nutrition before addressing it? I'm not sure I understand why 0 wouldn't be the point at which the penalty happens. You fall unconscious at 0 energy, you die at 0 vital hit location hitpoints, your gear breaks at...
- Mon Jul 29, 2024 8:18 pm
- Forum: Feature Requests and Suggestions
- Topic: RE: Wilderness Travel on Empty Stomach
- Replies: 19
- Views: 1954
Re: RE: Wilderness Travel on Empty Stomach
I'd like to direct you to this wiki article that was recently added. https://clok.contrarium.net/wiki/index.php/Design_Philosophy In particular: "Not to say that the people in the Lost Lands can never have any occasion to be happy or have some nice things, but overall the setting is meant to be...
- Thu Jul 25, 2024 2:02 pm
- Forum: Corvus Outpost
- Topic: Combat skill trainers in the barracks
- Replies: 2
- Views: 878
Re: Combat skill trainers in the barracks
I really like the new trainers. I hope one day we can have little chats with them to uncover some of their backstories. I'm interested in a particular circlet specifically.