Search found 105 matches

by criticalfault
Tue Aug 19, 2014 11:59 am
Forum: Feature Requests and Suggestions
Topic: Identifying wounds
Replies: 11
Views: 4730

Re: Identifying wounds

Right, "Mauled and partly eaten" is worlds different than "burned to a crisp" or however it wants to be introduced. It would give someone a lot more insight into how to defend themselves and the likes. Stuff like firebolts, arrows means shields will go a long way, though chain we...
by criticalfault
Mon Aug 18, 2014 8:46 am
Forum: Mummers
Topic: What if the camp roams
Replies: 1
Views: 3393

What if the camp roams

I think it would be REALLY spiffy if the Mummer camp moved around with the seasons, going to near the bigger cities in a rotation. Summer near Shadgard, Winter near Mistral, perhaps fall in Haiban and even spring in Corvus? ! Who knows! It would be neat to see them move around and setup the camp in ...
by criticalfault
Sun Aug 17, 2014 12:28 pm
Forum: Feature Requests and Suggestions
Topic: Is it full?
Replies: 11
Views: 4439

Re: Is it full?

Dang that was quick! Thanks Jirato!
by criticalfault
Sat Aug 16, 2014 11:13 am
Forum: Feature Requests and Suggestions
Topic: Is it full?
Replies: 11
Views: 4439

Is it full?

Would it be possible to add something to the look of a container or a l in, look on, etc to show us how full something is? This would help a ton with moving things like branches, logs, ore, etc. The command just needs to tell us how full the thing is so we can say, "Okay, 10 ore is half full, i...
by criticalfault
Thu Aug 14, 2014 8:07 pm
Forum: Mummers
Topic: Ability Request: Crafting Tuning Crystals
Replies: 4
Views: 5368

Re: Ability Request: Crafting Tuning Crystals

For instance! order now 1 You order a vial of telepathic essence for 150 riln espforge diamond blue You pour the vial of telepathic essence on your diamond and fill your thoughts with nothing but the color blue. (-100 energy) 120 second Roundtime You finish concentrating pushing all of your will int...
by criticalfault
Thu Aug 14, 2014 8:03 pm
Forum: Mummers
Topic: Ability Request: Crafting Tuning Crystals
Replies: 4
Views: 5368

Re: Ability Request: Crafting Tuning Crystals

Not specifically. A simple command to set the color should be no problem. allowing them to set any color that is availible via "Espcolor" shouldnt be a problem from what I've seen at least!
by criticalfault
Wed Aug 13, 2014 10:42 am
Forum: Snowpine Lodge
Topic: Ability - Trackless Step
Replies: 9
Views: 8205

Re: Ability - Trackless Step

Toggle makes sense, increased RT makes sense. Either way, it would be a neat ability!
by criticalfault
Wed Aug 13, 2014 10:42 am
Forum: Mummers
Topic: Ability Request: Crafting Tuning Crystals
Replies: 4
Views: 5368

Ability Request: Crafting Tuning Crystals

It would be fantastic if higher guild level mummers could craft tuning crystals. We could have a little workshop in a wagon some place and be able to craft them. Perhaps the length of time they could last would be directly tied to our channeling or perhaps just make them standard off the shelf...tho...
by criticalfault
Mon Aug 11, 2014 10:27 pm
Forum: Feature Requests and Suggestions
Topic: Advanced First Aid
Replies: 8
Views: 3525

Re: Advanced First Aid

Another reason to make at least one of the other poultices take something that doesn't include comfrey!
by criticalfault
Mon Aug 11, 2014 10:26 pm
Forum: Feature Requests and Suggestions
Topic: Position Avoid upon movement
Replies: 7
Views: 3145

Re: Position Avoid upon movement

Or at least allow this to be an option that could be set, just in case your hunting you don't have to "Close the distance" each time.
by criticalfault
Thu Aug 07, 2014 2:29 pm
Forum: Snowpine Lodge
Topic: Ability - Trackless Step
Replies: 9
Views: 8205

Ability - Trackless Step

It would be very cool if Snowpiners could walk around the wilderness without leaving behind traces. This could be a combo ability that would also give them reduced RT/Hunger Loss while wandering the wilderness as well!
by criticalfault
Thu Aug 07, 2014 2:25 pm
Forum: Feature Requests and Suggestions
Topic: Ability Pools
Replies: 1
Views: 1123

Ability Pools

So I thought it would be cool if we had a separate pool of powers we could use our ability points on while powers are being generated for each guild. We could call them whatever, Talents, Feats, Stunt, Exploits, Maneuver, etc These abilities could be the easiest to code and still be useful, while no...
by criticalfault
Sun Aug 03, 2014 8:52 am
Forum: Carpentry
Topic: Making a plank from a flitch - the wrong tool?
Replies: 5
Views: 6612

Re: Making a plank from a flitch - the wrong tool?

Remember too that if your cutting something with a multiple blade bypass (Such as in a saw mill) it can achievement this near smooth finish in "one" cut. You can shove a tree into it and get a few boards out the other side. The joy of 48 inches of whirling steel in sets of three to five! W...
by criticalfault
Fri Aug 01, 2014 1:53 pm
Forum: Mistral Lake
Topic: Visual Aid
Replies: 13
Views: 11437

Re: Visual Aid

I think my favorite part of the picture is the label "Spooky Fog"
by criticalfault
Fri Aug 01, 2014 9:22 am
Forum: Technical Stuff
Topic: Client Suggestions Please?
Replies: 14
Views: 8740

Re: Client Suggestions Please?

Dang, thats a helpful command! I didn't know about that guy. Thanks!
by criticalfault
Thu Jul 31, 2014 10:32 am
Forum: Technical Stuff
Topic: Client Suggestions Please?
Replies: 14
Views: 8740

Re: Client Suggestions Please?

As well a friend of mine came up with a few awesome plugins! If you end up with MushClient, let me know, i'll be glad to show you all of the cool things he put together. I think my favorite is how he restructured looking into and on things, as well as making them searchable for specific words, IE. l...
by criticalfault
Mon Jul 14, 2014 9:15 am
Forum: General Discussion
Topic: gratitudes for staff
Replies: 2
Views: 2058

gratitudes for staff

Recently its been kind of intense around here, a lot of people have been a bit hot under the collar and i wondered if perhaps we could take a step back and let the staff know that we the players are thankful for the work thats been done. I know from experience when these kinds of things happen its h...
by criticalfault
Mon Jul 14, 2014 2:28 am
Forum: The Church of Light
Topic: General Thaumaturge Guidelines
Replies: 41
Views: 21319

Re: General Thaumaturge Guidelines

Which is to say that Templar's have a code of conduct that is perhaps difficult to understand for someone who is taking the stance of Punisher. Regardless, they have a standard of conduct and hold themselves to it because they are expected to be above that ideal, that EVERYONE deserves a chance at r...
by criticalfault
Fri Jul 11, 2014 2:32 am
Forum: Feature Requests and Suggestions
Topic: Eject Command
Replies: 21
Views: 6771

Re: Eject Command

I don't mind the tail command as long as they are still subject to my AoE blasts. They will not be tailing me soon after that I'd imagine. As for a skill for like the Claw or what not, seems alright, just make it a guild skill.
by criticalfault
Fri Jul 11, 2014 2:29 am
Forum: Artisans
Topic: Making Traders More Fun!
Replies: 12
Views: 5658

Re: Making Traders More Fun!

I think thats really the kicker, if there is a smooth way of ridding yourself of unwanted ranks to avoid accidentally penalizing yourself, it should be fine. As well as keeping things open so if a new system comes out, people can abandon to do the new thing if its more desirable for them. I sure it ...
by criticalfault
Thu Jul 10, 2014 6:55 pm
Forum: Feature Requests and Suggestions
Topic: "You don't have enough riln for stabling an animal here"
Replies: 6
Views: 2951

Re: "You don't have enough riln for stabling an animal here"

Now i LOVE Isiaa's suggestion.


"I can't go adventuring today, i have to work the mine because my horse is impounded"
by criticalfault
Thu Jul 10, 2014 2:32 am
Forum: Armor
Topic: Armor Usage
Replies: 2
Views: 4037

Re: Armor Usage

I can't say for sure, but if this system is working the way i believe it is. You'll never undo all of the penalty. Armor use just gives you the lowest possible penalty. So say soft leather is a -25% unskilled, even the most skill person (with 1000s of ranks) would bring that down to -5%, while full ...
by criticalfault
Tue Jul 08, 2014 4:36 pm
Forum: Mummers
Topic: charm bags and candles!
Replies: 0
Views: 2934

charm bags and candles!

It would be super cool if there was charm bags to be sold to mummers so we could fill them with herbs, gems, etc for folk magic-y kind of prospects. Traditionally the Romani called these bags "Bujos" but we can call them charm bags. Just little belt worn dealies that can hold very small am...
by criticalfault
Thu Jun 26, 2014 8:26 am
Forum: Mummers
Topic: Mmmer's and recognition points
Replies: 6
Views: 5725

Re: Mmmer's and recognition points

Mummer's make plenty of money! Story telling is by far in my opinion one of the best ways to make riln and guild points. Not to mention the thousands I've made divining or telling stories to PCs rather than using the automated system. People seem very receptive to making sure Mummer have riln, food ...
by criticalfault
Tue Jun 24, 2014 7:38 am
Forum: Mummers
Topic: Gypsy Linga
Replies: 3
Views: 4811

Gypsy Linga

I would love it if we Mummer could speak a language that only Mummers understood or allow Telepathy to give us access to a colorized channel (Since it seems we don't have access to a private channel) so we could speak in private. Seems kind of funny to not have that kind of thing we when give it to ...

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