Search found 142 matches
- Mon Jun 07, 2021 7:06 am
- Forum: General Discussion
- Topic: The Importance of Good Communication
- Replies: 58
- Views: 15614
Re: The Importance of Good Communication
I think this is a lot of good information here, and I have a few things I have opinions on, but I also feel that it isn't much going to be useful. but for the sake of transparency, I'd like to post here. After playing clok on and off for a number of years, I have gone through the rollercoaster of sw...
- Sat Jun 05, 2021 1:44 pm
- Forum: Culture
- Topic: Clok Numerology?
- Replies: 1
- Views: 2338
Clok Numerology?
Hello everyone, I have recently been thinking of ways to spice up some of the RP in clok, and because of some recent interests I have had, I’d like to develop a fortune telling method for clok that will be both fun for the people doing the rp, and will give a robust feel of engaging in such an activ...
- Sun Dec 06, 2015 3:55 pm
- Forum: General Discussion
- Topic: Wars and rumors of wars (OPEN FORUM!)
- Replies: 50
- Views: 22444
Re: Wars and rumors of wars (OPEN FORUM!)
As I said I'm trying to get back into Clok, slowly, but I've just recognized that the ooc community isn't worth paying attention to, which is sad because there's a lot of people I've met ooc on Clok who are great, I just hate having to deal with everything else to have that sort of interaction
- Sun Dec 06, 2015 10:05 am
- Forum: General Discussion
- Topic: Wars and rumors of wars (OPEN FORUM!)
- Replies: 50
- Views: 22444
Re: Wars and rumors of wars (OPEN FORUM!)
Hello everyone, As some of you know I have left clok for a while due to some personal reasons of my own, but during that time of my absence. I had actually come onto a rumor that was said in a public forum. I have every reason to believe that it is indeed true because the people in question who have...
- Fri Sep 18, 2015 1:40 pm
- Forum: General Discussion
- Topic: An Explanation
- Replies: 6
- Views: 4923
Re: An Explanation
Hello, It makes me very glad to here that you are doing okay I have a lot of struggles with depression and so I know how it feels to be in that sort of state. Like you, I have pulled away from clok for a few reasons and at some point in the future I'd like to come back on some small level. But I hop...
- Mon Jul 27, 2015 6:18 am
- Forum: Feature Requests and Suggestions
- Topic: Incense burners?
- Replies: 7
- Views: 4221
Re: Incense burners?
It would be soooooooo awesome to be able to make incense in game. Kalimn would totally do that since he is religious, and leans towards the mystical sorts of things.
- Fri Jul 24, 2015 7:28 am
- Forum: General Socialization
- Topic: Have roleplay-related questions about characters? Ask here.
- Replies: 40
- Views: 19999
Re: Have roleplay-related questions about characters? Ask he
I'm so glad this thread was created. I Would love to answer any questions About Kalimn if anyone is interested in him and how he is and thinks. To Vaylon what motivates Vaylon to Be so out there He's very unique in that on the surface he doesn't seem to care, but wants others to care about him. Inte...
- Wed Jul 08, 2015 11:41 am
- Forum: Dwaedn Wyr
- Topic: Dwaedn as glass cannons
- Replies: 37
- Views: 21388
Re: Dwaedn as glass cannons
The only perfect solution available to situations like this is to put a hard cap on all abilities, and make all guilds virtually equally, with the only difference being they each get their own fancy combat moves that essentially don't give them any distinct advantages, but look cool as [crap]. And ...
- Wed Jul 08, 2015 12:37 am
- Forum: General Hunting and Combat
- Topic: Skill gain in offensive tactics
- Replies: 23
- Views: 16466
Re: Skill gain in offensive tactics
It would be nice seeing the gain for dodges not just based on the roll but also on attack type. For example gains as they are vs stuff like raking claws and daggers but more against medium weapons and even further for a weapon that could knock you out in one. I'd like that too. Might help with the ...
- Tue Jul 07, 2015 11:25 pm
- Forum: General Hunting and Combat
- Topic: Skill gain in offensive tactics
- Replies: 23
- Views: 16466
Re: Skill gain in offensive tactics
It'd be nice to get larger gains for dodge and things. it's so difficult to gain dodge as it is at the moment that'd going to a lower area and using tactics offense sometimes seems the only to do it. suggestions maybe? This seems pretty unpopular.
- Tue Jul 07, 2015 5:23 am
- Forum: General Hunting and Combat
- Topic: Suggestions for balancing.
- Replies: 6
- Views: 6988
Re: Suggestions for balancing.
I like it actually. To say that someone is going to have the same easy time of it every time something is thrown at them isn't really true. And it's roll pools. so If you have a four thousand roll. you'll still be pretty amazing even after eight attack chances on you. So it does keep the work involv...
- Wed Jul 01, 2015 9:48 am
- Forum: Feature Requests and Suggestions
- Topic: Gambling House Suggestions
- Replies: 11
- Views: 5375
Re: Gambling House Suggestions
I would love it if there was an auctioning house, with commands for auctioneers to be able to take bids and things. Since we're obviously making this den of sin. :P Artisans will flock to auction off goods. Ha. Anyways Liars dice would be good.
- Sun Jun 21, 2015 9:11 am
- Forum: Feature Requests and Suggestions
- Topic: suggestions for staffs
- Replies: 1
- Views: 1605
suggestions for staffs
I have been using a staff for a while, and while they are decent and good weapons. There's no difference between quarterstaffs, and regular staffs. There's no long staffs either. The staff and quarter staff at the moment are the same. Maybe the regular staff could have a longer round time and more e...
- Fri Jun 19, 2015 1:29 pm
- Forum: Feature Requests and Suggestions
- Topic: Racks for herbs? Maybe?
- Replies: 1
- Views: 1534
Racks for herbs? Maybe?
I was just thinking that it'd be cool if you could bundle herbs and hang them on racks or something. For those cooking and herbalist types of characters. Not sure if it could be done. but'd be cool.
- Fri Jun 05, 2015 5:35 am
- Forum: General Discussion
- Topic: Gaea disturbance...
- Replies: 16
- Views: 7409
Re: Gaea disturbance...
If I remember correctly, the Gaea code used to be a lot worse than what it is now, but I could be wrong. I do agree with Vidor that taking something to chat as soon as you get a negative response isn't really helpful. My other thing about this is I get a bit weird with posts like this when someone g...
- Wed May 27, 2015 4:54 pm
- Forum: General Discussion
- Topic: Official Hiatus posting
- Replies: 3
- Views: 3226
Re: Official Hiatus posting
It's just a lot of personal things right now. But I'll be back. Don't worry.
- Sat May 23, 2015 2:59 pm
- Forum: General Discussion
- Topic: Official Hiatus posting
- Replies: 3
- Views: 3226
Official Hiatus posting
Hello everyone, I've been popping back on Clok to see if I can't get back into the swing of things, however I've found that right now I can't. So I am making this post officially because I have some RP and things that are ongoing that I have neglected to wrap up. I don't know when I'll be back but I...
- Mon May 11, 2015 10:41 pm
- Forum: General Discussion
- Topic: General Abilities questions
- Replies: 43
- Views: 18452
Re: General Abilities questions
Something About druids going Gaea crazy and shooting people in a blind rage just made me laughRias wrote:Bloodlust only works for melee, anyway.
- Mon May 11, 2015 4:58 am
- Forum: Druidry
- Topic: Druidry Exculsivity
- Replies: 9
- Views: 8701
Re: Druidry Exculsivity
I would personally like to see a druidic guild that was a very rigid guild like the Dunwyr without it being so difficult to join, but I don't know what that would really bring to the game as Lysse said. I would have a hard time thinking of abilities that would compliment the ideals set up by the gui...
- Sun May 03, 2015 1:47 pm
- Forum: General Hunting and Combat
- Topic: Two-Weapon Combat Changes
- Replies: 26
- Views: 18139
Re: Two-Weapon Combat Changes
I suppose that's true, but I think that the only thing that really made the guild good was the fact that I could play them armorless. Though I guess it's just another thing to work out. Hopefully we'll see some of these abilities really help the guild, though I have never killed anything in one roun...
- Sun May 03, 2015 12:37 pm
- Forum: General Hunting and Combat
- Topic: Two-Weapon Combat Changes
- Replies: 26
- Views: 18139
Two-Weapon Combat Changes
I love all of this. Though I'm concerned with the rework of the two-weapon combat skills. A Utasa's main damage useage and only thing that makes them decent in combat is the fact that they use rapiers, is there going to be a change that helps compensate for that?
- Sat Apr 18, 2015 8:43 am
- Forum: Roleplaying Feedback and Shout-Outs
- Topic: Very impressed with many people. Also: Grr, alts!
- Replies: 21
- Views: 10588
Re: Very impressed with many people. Also: Grr, alts!
I have been away for a bit, because I finally picked a main, and while I don't really have much to complain about in the way of GM interaction, I find myself getting on clok, going, "Hey, if anyone from X guild needs help, let me know?" or driving conflict because my character is a very ag...
- Thu Apr 09, 2015 7:54 am
- Forum: Feature Requests and Suggestions
- Topic: Reducing Spam from Crafting
- Replies: 2
- Views: 1891
Reducing Spam from Crafting
I was trying to do some RP today since I was crafting today, but it's hard to talk around all the third party messaging. It's like person begins to do something. and every two seconds it tells us they are continuing to do that thing. it's kind of alright for me if it's my messaging but my messaging ...
- Fri Apr 03, 2015 2:50 pm
- Forum: General Socialization
- Topic: What is your character's theme song?
- Replies: 76
- Views: 50310
Re: What is your character's theme song?
muahahahhahaha! true true. I guess I should say the one that makes me think of ben and Carressa.
- Thu Apr 02, 2015 6:35 pm
- Forum: General Discussion
- Topic: For Humor
- Replies: 686
- Views: 304414
Re: For Humor
That cute puppy gonna kiiiiiiiiillll yoouuuuuuuu!