Search found 692 matches

by Jaster
Wed Oct 16, 2013 2:28 pm
Forum: Feature Requests and Suggestions
Topic: Fish descriptions
Replies: 7
Views: 3170

Re: Fish descriptions

Poop fish: This fish looks like a turd! There are several peanut-like nodules covering it, and that yellow spec might be corn it doesn't remember eating.
by Jaster
Wed Oct 16, 2013 6:47 am
Forum: Knights Templar
Topic: Disarm
Replies: 5
Views: 3352

Re: Disarm

It would be cool to kick it into another room. But I'd have way too much fun with that mechanic, kicking random objects at people.
by Jaster
Tue Oct 15, 2013 6:12 pm
Forum: Knights Templar
Topic: Disarm
Replies: 5
Views: 3352

Re: Disarm

You can pick it up and move it.
by Jaster
Thu Oct 10, 2013 6:29 am
Forum: Utasa
Topic: New Ability: Eavesdrop
Replies: 12
Views: 8781

Re: New Ability: Eavesdrop

Does it work in the wilderness?
by Jaster
Wed Oct 09, 2013 8:59 am
Forum: General Magic Discussion
Topic: Concerning Non-Combat Skillgains
Replies: 4
Views: 4497

Re: Concerning Non-Combat Skillgains

Do we really need to keep discussing this? I thought it was pretty clear that the GMs oppose skillgains without challenge. In all contexts.
by Jaster
Fri Oct 04, 2013 12:27 pm
Forum: General Discussion
Topic: ESP and it's many uses!
Replies: 5
Views: 3267

Re: ESP and it's many uses!

I don't think we need to put restrictions or set up "norms" for ESP use (aside from it being a RP channel, of course). It's completely up to the discretion of the character and how they would use it (or how the player wants them to use it). Similarly to social media today, if someone wants...
by Jaster
Wed Oct 02, 2013 4:12 pm
Forum: Feature Requests and Suggestions
Topic: Stinky Body Odor
Replies: 23
Views: 6861

Re: Stinky Body Odor

It would be fun if hitting someone hard enough would liquify their bowels and make them seep out uncontrollably. What a righteous smell that would cause.
by Jaster
Mon Sep 30, 2013 10:04 am
Forum: General Discussion
Topic: TMC: Random Mud Pick
Replies: 1
Views: 1385

Re: TMC: Random Mud Pick

Well. It was for a little while.
by Jaster
Mon Sep 30, 2013 8:15 am
Forum: General Discussion
Topic: TMC: Random Mud Pick
Replies: 1
Views: 1385

TMC: Random Mud Pick

CLOK is the random mud pick today on the Mud Connector!

Cool story bro.
by Jaster
Mon Sep 30, 2013 8:01 am
Forum: General Discussion
Topic: Guild Task Difficulty
Replies: 14
Views: 4984

Re: Guild Task Difficulty

In those instances you might try 'unlock door 2'.
by Jaster
Sun Sep 29, 2013 3:28 pm
Forum: General Areas
Topic: Plots
Replies: 9
Views: 5423

Re: Plots

4) Who stole the cookies from the cookie jar?

No really, who is Wynthor again?
by Jaster
Sun Sep 29, 2013 3:21 pm
Forum: General Discussion
Topic: Still scratching my head
Replies: 18
Views: 6150

Re: Still scratching my head

Indecent exposure charge?! How did I not know about this... You guys are lucky. In Shadgard, my rep is so low that the guards used to offer me surrender while trying to shoot me in the eye. It's hirrarious. It probably has something to do with the 300+ petty theft charges they tried to stick me with...
by Jaster
Sun Sep 29, 2013 8:53 am
Forum: Feature Requests and Suggestions
Topic: Storage for chained weapons (and other sorts)
Replies: 6
Views: 3496

Re: Storage for chained weapons (and other sorts)

I've always pictured CLOK's ball and chain weapon as something like this...

Image

As it is literally a ball and a chain.

I would consider the other one a hand-flail.
by Jaster
Sat Sep 28, 2013 10:48 am
Forum: Feature Requests and Suggestions
Topic: Storage for chained weapons (and other sorts)
Replies: 6
Views: 3496

Re: Storage for chained weapons (and other sorts)

Zomgz.. a flail-snail. On whips: You can actually wear them directly on a belt so you don't need a container for them at all, just a free belt slot. Also, I think the "larger" chained weapons, like a battle flail, can be put in a pole harness (the last I knew). It's just the ball and chain...
by Jaster
Sat Sep 28, 2013 5:56 am
Forum: General Discussion
Topic: Guild Task Difficulty
Replies: 14
Views: 4984

Re: Guild Task Difficulty

Are you sure there's not a PC home or some other door in the same room you're accidentally picking instead?
by Jaster
Thu Sep 26, 2013 7:25 am
Forum: General Discussion
Topic: Guild of Thieves recruitment issues
Replies: 8
Views: 4385

Re: Guild of Thieves recruitment issues

I believe it's only possible if a GM is involved in some way. It is all muddled in confusion though, because you're not the first people to have trouble with this. I can't give an explanation for what they are actually looking for to "catch the guild's attention", so I'd like to hear one a...
by Jaster
Wed Sep 25, 2013 7:13 pm
Forum: Hunting Areas
Topic: Where do you hunt?
Replies: 16
Views: 10690

Re: Where do you hunt?

I'll throw out picking pockets too. You can get stealth gains for that. And that's usually done in urban environments.

Rather or not picking pockets is a skill your Utasa would exercise is up to you. I can see it being useful to them, but not in the "steal to get rich" sort of way.
by Jaster
Sat Sep 14, 2013 11:45 am
Forum: General Announcements
Topic: Register
Replies: 7
Views: 3446

Re: Register

It's possible to make a copy of a key. Copy it and put one in the bank. Also, if you do lose your keys and are locked out, there are always the NPC locksmith.. have them replace your lock entirely. Not that they wouldn't charge you exorbitantly.

That option would require roleplay.
by Jaster
Wed Sep 11, 2013 7:43 am
Forum: Locksmithing
Topic: locksmithing study
Replies: 1
Views: 3145

Re: locksmithing study

Locksmithing is easily the most profitable profession, not to mention extremely exclusive. It is also quite easy to practice. Having the book expedites practicing quite a bit, which I think is more the purpose of having a training book in the first place (to save time, not riln). For that reason, I'...
by Jaster
Mon Sep 09, 2013 5:31 pm
Forum: General Hunting and Combat
Topic: Message for boxes
Replies: 4
Views: 4446

Re: Message for boxes

Turded.

Whoops.. Freudian slip.
by Jaster
Sat Sep 07, 2013 9:06 am
Forum: Feature Requests and Suggestions
Topic: Option request - a choice for the sight-impaired
Replies: 8
Views: 3406

Re: Option request - a choice for the sight-impaired

If a player is sight impaired can't they self-identify just by saying so? I don't know why it needs to be hard-coded.
by Jaster
Thu Sep 05, 2013 5:01 pm
Forum: General Announcements
Topic: Infirmary Healing
Replies: 114
Views: 37690

Re: Infirmary Healing

Well, I knew that, of course! But he was talking about what a healthcare professional would do, not what a CLOK Herbalist would do. Cleaning a wound site locally is totally a modern pre-hospital practice, and a little bit of sterile water does wonders for your complexion. >_<
by Jaster
Thu Sep 05, 2013 4:16 pm
Forum: General Announcements
Topic: Infirmary Healing
Replies: 114
Views: 37690

Re: Infirmary Healing

And just to see the wound better. A wound may only be half as bad as it looked when covered in blood, or twice as bad. You can't tell unless you get a good look! Plus, if somebody is covered in blood it is sometimes hard to see where the blood is coming from. Wash that coppery deliciousness off, the...
by Jaster
Wed Sep 04, 2013 3:48 pm
Forum: General Areas
Topic: Hi ya'll.
Replies: 3
Views: 3090

Re: Hi ya'll.

Hi.
by Jaster
Wed Sep 04, 2013 11:44 am
Forum: Feature Requests and Suggestions
Topic: RP Verb Request (New)
Replies: 8
Views: 3420

Re: RP Verb Request (New)

Megafart:

You fart in all directions at once!

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