Search found 94 matches

by Skah
Tue Feb 09, 2016 8:34 am
Forum: General Discussion
Topic: About heavy armor, and roundtime
Replies: 30
Views: 16756

Re: About heavy armor, and roundtime

Every other MUD might be pushing it a bit. Discworld comes to mind as one with a lot of command delays, and I've certainly played others which are comparable to Clok. Personally, I'd much (much) rather the GMs focus on their bug/feature lists (yay alchemy) than try to shave some time off of command ...
by Skah
Sun Feb 07, 2016 12:40 pm
Forum: General Discussion
Topic: Friend List and Enemy List
Replies: 4
Views: 4605

Re: Friend List and Enemy List

I know this is slightly off-topic, but I'd also like to see who is on as mentor, but I don't like that they being a mentor automatically makes it so that they can see me. Mentors can't see that you are online (unless you happen to on each other's friend list) even though you see them. The only exce...
by Skah
Tue Jan 19, 2016 3:03 pm
Forum: Feature Requests and Suggestions
Topic: Missing VS Dodging
Replies: 11
Views: 6955

Re: Missing VS Dodging

If they are just missing, there should not be any defensive rolls at all. If the other person's dodge skill is being taken into effect, then it should be described as a dodge. I'm not sure why you think they can only start dodging after the arrow has been fired though, or that they are necessarily s...
by Skah
Fri Jan 15, 2016 1:03 pm
Forum: General Announcements
Topic: On Skill Caps...
Replies: 37
Views: 18213

Re: On Skill Caps...

Seems reasonable to me.
by Skah
Tue Aug 11, 2015 7:45 am
Forum: Feature Requests and Suggestions
Topic: task removal confirm
Replies: 8
Views: 3973

Re: task removal confirm

Maybe we should add a confirmation of the confirmation, just to be safe. "Ask Locke about remove confirm confirm"!
by Skah
Tue Aug 11, 2015 7:32 am
Forum: Mistral Lake
Topic: Mistral Managerial Matters
Replies: 4
Views: 5725

Re: Mistral Managerial Matters

Mistral is fairly full-featured, but there are some things I'd love to see. 1) Facilities - Fishing boats This may be too elaborate, but it'd be really neat if you could hire a boat to take you out to the lake to fish. It would be similar to a workshop mechanically, and maybe there'd be different ty...
by Skah
Thu Jul 30, 2015 6:26 am
Forum: Metalworking
Topic: Repairing
Replies: 22
Views: 25113

Re: Repairing

Thanks for the info! I was under the impression that Master Artisans were the risk-free repairers. Maybe they should be? As it stands, I'd be strongly tempted to give NPCs all my repairs from now on, which is a fair bit of business!
by Skah
Mon Jul 20, 2015 7:09 pm
Forum: General Socialization
Topic: Taking a break for reals
Replies: 9
Views: 5837

Re: Taking a break for reals

Breaks can be a great thing. Do what's best for you, and don't sweat the trivial stuff like those Skype chats! I hope everybody realizes that there are a diminishing number of GMs willing to spend their free time dealing with the more toxic complaints, personal attacks, and gossiping. If we want Clo...
by Skah
Sun Jun 28, 2015 7:50 am
Forum: Feature Requests and Suggestions
Topic: Gambling House Suggestions
Replies: 11
Views: 5375

Gambling House Suggestions

I'm fairly excited about the gambling house that's in development. Here are some things that would make it really great: 1) Multi-player games (e.g. poker) Playing games against the house (such as roulette and simliar) can be fun, but I think that some games that involve multiple characters would le...
by Skah
Mon Jun 15, 2015 10:23 am
Forum: General Discussion
Topic: General Abilities - More to come?
Replies: 7
Views: 5455

Re: General Abilities - More to come?

Zoiya wrote:Also a quick note, when more abilities are released it is confirmed that the point cap will be raised.
Yay! You guys are the most bestest.
by Skah
Tue Jun 02, 2015 8:29 am
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 34031

Re: Generalized Abilities Concerns

I was kinda disappointed that my alt who had it before now has to grind his brawling up to twice the previous prereq in order to relearn something he already knew. Also, I'm not a fan of the archery abilities except hyperfocus needing to have bow mastery first. Their prereqs are small, but then you...
by Skah
Sun May 31, 2015 3:35 pm
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 34031

Re: Generalized Abilities Concerns

That would make a certain amount of sense to me. Maybe a quality cap, a skillgain cap (say, up to 200 skinning), and only things with normal pelts> That would let people try it, or make a little coin while hunting, while still allowing people to specialize.
by Skah
Sun May 31, 2015 1:58 pm
Forum: General Discussion
Topic: Generalized Abilities Concerns
Replies: 76
Views: 34031

Re: Generalized Abilities Concerns

So, I'm really enjoying generalization so far. I mean, I'd love another 2 points, but I'm really happy with most of the changes. I think it's not unreasonable for mounted combat to take up a point, personally. I'm grateful we can still use warhorses without it, except for tramping and charging, but ...
by Skah
Thu May 21, 2015 8:55 am
Forum: Feature Requests and Suggestions
Topic: How about being able to LIST in a shop without empty hands ?
Replies: 4
Views: 2467

Re: How about being able to LIST in a shop without empty han

You put an iron-tipped oak lance into your folded black leather toolkit.
Heh.
by Skah
Sun May 17, 2015 10:43 am
Forum: General Discussion
Topic: Lost Portfolio
Replies: 10
Views: 4610

Re: Lost Portfolio

So, a few days ago there was a server crash. I had a book that I had placed on a counter in the house I live in. After the crash the room reverted to its last saved state (not a GM, so I don't know the details) and the book was gone. Conversely a set of armor was duplicated, as I had picked it up, a...
by Skah
Fri May 15, 2015 10:26 am
Forum: General Events
Topic: Book Writing Contest
Replies: 18
Views: 10443

Re: Book Writing Contest

I can confirm that it is not where it was. If I had to hazard a guess, I'd say it was effected by the room rollback that happened after the crash.
by Skah
Wed May 13, 2015 10:06 am
Forum: General Socialization
Topic: Game Design: Good & Evil Choices
Replies: 45
Views: 16218

Re: Game Design: Good & Evil Choices

So, I stopped playing Skah, who probably qualifies as an "evil" character, largely because of really unsupportive mechanics/environment in Clok. I'm fine with that, and am having a lot more fun now, but since there's a real discussion going on here I'm going to weigh in. "Extra powers...
by Skah
Mon May 04, 2015 12:03 pm
Forum: Woodworking
Topic: Concerning Market Selling Prices
Replies: 2
Views: 4237

Re: Concerning Market Selling Prices

Carvings have a different set of quality descriptors than smithed goods (detailed, intricate, etc.), and not a lot of variability in prices. As it sounds like you've surmised, intricate carvings are of a higher quality than detailed ones.
by Skah
Sun May 03, 2015 2:27 pm
Forum: General Hunting and Combat
Topic: Two-Weapon Combat Changes
Replies: 26
Views: 18139

Re: Two-Weapon Combat Changes

Yeah, dual rapiers, especially with tactics parry, should probably be looked at. Dual wielding is described on the wiki as less damage than single weapon combat, and less defense than sword and shield. In practice it's more damage than single wield, and more defense than sword and shield (taking int...
by Skah
Sat May 02, 2015 12:20 pm
Forum: General Discussion
Topic: General Abilities questions
Replies: 43
Views: 18452

Re: General Abilities questions

That's a great approach. I do think a separate ability pool would have even bigger balance issues, and any big set of changes is going to have to deal with some balance stuff.
by Skah
Sat May 02, 2015 11:56 am
Forum: General Discussion
Topic: General Abilities questions
Replies: 43
Views: 18452

Re: General Abilities questions

A shared ability pool makes sense, although it opens up balance issues of its own (some abilities have a small number of amazing talents, like the Dwaedn, whereas some guilds have a ton of less powerful "core" abilities). I'm also a bit worried that players will have a big incentive to nev...
by Skah
Mon Apr 13, 2015 7:26 pm
Forum: Knights Templar
Topic: Ability request: Final resolve
Replies: 23
Views: 11653

Re: Ability request: Final resolve

A clear (and easily accessible) explanation of that should be available. They should add something like this to the guild page on the wiki: Membership Joining and maintaining membership in the Knights Templar is not easy, and certainly not for everyone. Although individuals are free to express thei...
by Skah
Mon Apr 13, 2015 11:51 am
Forum: Bug Reports
Topic: Regarding Transfer
Replies: 9
Views: 5236

Re: Regarding Transfer

You the best, Jirato! So, I'm going to go ahead and not share my flaky transfer replacement.
by Skah
Mon Apr 13, 2015 6:29 am
Forum: Bug Reports
Topic: Regarding Transfer
Replies: 9
Views: 5236

Re: Regarding Transfer

Unfortunate, but I understand why you don't want to maintain two different systems for moving stuff, especially with all the heave changes. I have pretty decent transfer aliases/triggers for Mudlet. If people are interested, I could clean it up and make a little transfer Mudlet plugin.
by Skah
Tue Mar 31, 2015 3:50 pm
Forum: Corvus Outpost
Topic: Copper?
Replies: 19
Views: 13474

Re: Copper?

Vitello wrote:I have to bite my tongue and try very hard not to be venomous, I want that to be appreciated.
Thanks?

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