Search found 19 matches
- Thu Feb 19, 2015 10:07 am
- Forum: Artisans
- Topic: The mine is falling, the mine is falling!
- Replies: 21
- Views: 13036
Re: The mine is falling, the mine is falling!
Jirato says "If a few rooms deteriorate and collapse, just have the mine owner dig new ones, which you can then expand and reinforce." That's an awesome plan if the owners are around to dig them again! I know Gad shows up a few times a weekk or so, but Mascon, well, I haven't seen him in m...
- Thu Feb 19, 2015 9:57 am
- Forum: Artisans
- Topic: The mine is falling, the mine is falling!
- Replies: 21
- Views: 13036
Re: The mine is falling, the mine is falling!
FYI
another thing, It appears the smaller the mine, the smaller the selection of ores and gems seem to be. so a small player mine = copper, quartz and zinc etc. The more areas the more possibilities for better ores and gems.
another thing, It appears the smaller the mine, the smaller the selection of ores and gems seem to be. so a small player mine = copper, quartz and zinc etc. The more areas the more possibilities for better ores and gems.
- Thu Feb 19, 2015 9:50 am
- Forum: Artisans
- Topic: The mine is falling, the mine is falling!
- Replies: 21
- Views: 13036
Re: The mine is falling, the mine is falling!
I have no problem with paying a few new players to cut down a few trees for me, and I have done so in the pass; however, I am not the only person using these mines and don’t think that I should have to maintain them all by myself, and the mines I am working so hard to keep open do not belong to me! ...
- Thu Feb 19, 2015 9:14 am
- Forum: Artisans
- Topic: The mine is falling, the mine is falling!
- Replies: 21
- Views: 13036
The mine is falling, the mine is falling!
I want to say, thank you for all the work that the GMs put into clok! I have been trying to figure out a way to bring this up without seeming like a complainer! Mine supports in player own mines are the subject on my mine this morning! First, 1 support = 13 flitches which = 1 tree Second, the averag...
- Sun Feb 08, 2015 11:32 am
- Forum: Artisans
- Topic: Haiban Import and Supply restocking
- Replies: 41
- Views: 22427
Re: Haiban Import and Supply restocking
that may be a good idea, if a person has a limit on each amount of the supply they can buy each week or something like that.
- Wed Feb 04, 2015 4:06 am
- Forum: Artisans
- Topic: Ideas for the artisan guild, or not!
- Replies: 7
- Views: 5995
Ideas for the artisan guild, or not!
I have been given more thought to what kinds of things can be done to make an artisan a more appealing character, and here are some of the things I have come up with. First, farming, I think that artisan should have seeds that aren’t available to other players. This will give new artisans something ...
- Mon Feb 02, 2015 7:14 pm
- Forum: Artisans
- Topic: Upcoming Artisan Changes (Guild Dues)
- Replies: 21
- Views: 12750
Re: Upcoming Artisan Changes (Guild Dues)
I will have to agree with skah, one of the things that made me want to be an artisan was the ability to access the artisan only mine and the private farm plots, I believe it was the very night that I joined the guild the old HQ burned down and things changed. Now I play my artisan because I am at wo...
- Mon Dec 01, 2014 12:29 pm
- Forum: Cooking
- Topic: Self-sustainable vegetarians
- Replies: 2
- Views: 3967
Re: Self-sustainable vegetarians
Good Idea, perhaps the salad would have to be shaken to mix it together. So it would say something like, you shake a bowl of salad but it isn't quite ready to be served, and when it is finally ready, It could say something like a well tossed salad is ready to eat. A veggie stew would be nice as well...
- Sat Nov 15, 2014 11:50 am
- Forum: Haiban (No Longer)
- Topic: Haiban Feedback and Suggestions
- Replies: 34
- Views: 25216
Re: Haiban Feedback and Suggestions
I think haiban should have a more industrial feeling to the over all scheme. Artisans are creators and there isn’t a lot displayed in haiban to reflect that. For the merc part may be a watch tower near the arch or in the room right after you leave the wilderness. Speaking of that room, I believe tha...
- Sat Sep 27, 2014 10:22 am
- Forum: General Socialization
- Topic: Scareness
- Replies: 11
- Views: 5297
Re: Scareness
It must be the season for it! I have been sick for the last three weeks myself and this is actually my first day back to work. I send you the determination I used to fight off my own recent illness. What a coincidence my daughters name is Sara withouth the H! I wish you a speedy recovery!
- Sat Sep 20, 2014 6:59 pm
- Forum: Feature Requests and Suggestions
- Topic: Customizing furniture
- Replies: 3
- Views: 2084
Customizing furniture
I would like to be able to add gems and perhaps knobs and handles to furniture pieces respectively. I think you should be able to make a well-crafted wardrobe, but it would be nice to be able to make a well-crafted pine wardrobe with ruby studded silver handles for example. May be these handles and ...
- Sat Aug 30, 2014 11:40 pm
- Forum: Feature Requests and Suggestions
- Topic: Oh look it's created by crystal!
- Replies: 3
- Views: 2336
Oh look it's created by crystal!
I believe that furniture pieces and jewelry pieces should have the ability to be marked by the craftsmen. I think that this crafting mark should only show up when a piece is examined. I understand in real life a mark a small as a signature wouldn’t be seen on a furniture piece if you just looked at ...
- Thu Jul 03, 2014 8:35 pm
- Forum: General Discussion
- Topic: wood boxes in the major towns and outpoasts.
- Replies: 7
- Views: 4627
wood boxes in the major towns and outpoasts.
now that branches can't be sold, and I find myself with a good bit of them. I have been asked by a few people to drop them off in the town square; however, I have found by placing the branches in the crates nothing else is able to fit in them. I propose that woodboxes be place in the town squares. T...
- Wed Jul 02, 2014 8:56 pm
- Forum: General Discussion
- Topic: skill gain is going to bankrupt me!
- Replies: 16
- Views: 5812
Re: skill gain is going to bankrupt me!
thanks for the tips, and I can see where your technique makes since, I didn't realize that the market would buy planks. I never had the opportunity to sell the nails I was making because they were all going in the upkeep of the mine, but now that I know that they can be sold, I will add those into m...
- Wed Jul 02, 2014 7:51 pm
- Forum: General Discussion
- Topic: skill gain is going to bankrupt me!
- Replies: 16
- Views: 5812
Re: skill gain is going to bankrupt me!
thanks for all the feedback! If it wasn't for the mine most of us wouldn't have much riln to speak of! I think you all are missing my point so let me see if I can explain this a bit more clearly. When a fighter goes to grind his sword skill, he isn't charged to enter the fighting grounds. However, w...
- Wed Jul 02, 2014 12:17 pm
- Forum: General Discussion
- Topic: skill gain is going to bankrupt me!
- Replies: 16
- Views: 5812
skill gain is going to bankrupt me!
As I am gaining skills in forging and carpentry, I am making a frightening discovery! There isn't a market for things like hilts and furniture. As for the hilts, I put those in the trash or in the town crate, but the furniture, I am leaving it in the warehouse. I also notice that purchasing six or m...
- Thu Apr 10, 2014 2:16 am
- Forum: Artisans
- Topic: Hey, what happen to my workcart.
- Replies: 10
- Views: 5500
Re: Hey, what happen to my workcart.
Speaking to the OPs topic, workcarts are not for storage. They're for transporting large amounts of "stuff", when you're working. If you want to store items, put them in the bank, or a house if you own one. Is that inconvenient? Probably. Is that fair? I think so. If you have enough stuff...
- Tue Apr 08, 2014 2:30 pm
- Forum: Artisans
- Topic: Hey, what happen to my workcart.
- Replies: 10
- Views: 5500
Hey, what happen to my workcart.
I am a bit worried about the recent change that makes workcarts unable to fit through doorways. I understand the realism of workcarts not being allowed to squeeze through doors, but there are a few flaws with this change. My first concern is that there are thieves in this game, if as trader has to l...
- Wed Mar 19, 2014 12:19 pm
- Forum: General Discussion
- Topic: Home expiration idea
- Replies: 21
- Views: 7531
Re: Home expiration idea
Perhaps there needs to be some type of rule put into place that a player can only purchase one home per IP address unless approved by a GM. This will allow multiple players at the same IP address to each own one home for their main character. I know this will not be easy to implement, but in cases w...