Search found 40 matches
- Mon May 12, 2014 3:56 pm
- Forum: Mercenaries
- Topic: Bounty Hunting
- Replies: 2
- Views: 3845
Bounty Hunting
I'd like to see something develop out of the bounty hunting system. Here are some ideas I have: Integration with town wanted posters Instead of simply asking about a bounty, we have a list of all bounties currently available and on the table and it would be dependent on which guild leader you are sp...
- Mon May 12, 2014 1:19 pm
- Forum: Feature Requests and Suggestions
- Topic: Tidying up Emotes - when argument doesn't match
- Replies: 3
- Views: 2090
- Fri May 09, 2014 1:06 pm
- Forum: Rook Parlour
- Topic: Rook parlour combat tasks
- Replies: 4
- Views: 4971
Re: Rook parlour combat tasks
True, but the group tasks are situations where you might actually hire a mercenary. I like the option. :)
- Thu May 08, 2014 11:56 am
- Forum: General world & lore discussion
- Topic: World building
- Replies: 4
- Views: 5245
Re: World building
Any comment on the updated world map? :)
- Wed May 07, 2014 9:43 pm
- Forum: Artisans
- Topic: Propose Guild Name Change
- Replies: 9
- Views: 4173
Re: Propose Guild Name Change
Same as Jill in regards to creating an alt. But I specifically think Artisans is the way to go
- Wed May 07, 2014 4:40 pm
- Forum: Mercenaries
- Topic: Actived Combat Abilities Review
- Replies: 3
- Views: 4266
Re: Actived Combat Abilities Review
Doh, thought I had replied last night. Yes, on the subdue and great thinking for including weapons. Using the pommel definitely works for swords and daggers. Personally I think this would be a universal skill for everyone. Mercs, Templars, Udemi though might get bonuses or have some extra tricks tho...
- Wed May 07, 2014 9:19 am
- Forum: Feature Requests and Suggestions
- Topic: Drunkenness
- Replies: 6
- Views: 2663
Re: Drunkenness
Can someone post the drinks that need flavor text? My character is unlikely to visit a bar anytime soon but 1) I am quite the drinker 2) I also brew beer so I may be able to help out.
- Wed May 07, 2014 12:40 am
- Forum: Feature Requests and Suggestions
- Topic: Climbing and the climb command
- Replies: 3
- Views: 1982
Re: Climbing and the climb command
Don't forget the impossible to climb :) I see that a lot too! Although, it really is impossible and it won't let you climb it.
- Tue May 06, 2014 5:20 pm
- Forum: Mercenaries
- Topic: Recognition Points
- Replies: 29
- Views: 19671
Re: Recognition Points
Aye, I've seen lockers come up quite a few times and someplace safe to hang up a suit of armor and a few weapons would be great.
- Tue May 06, 2014 5:18 pm
- Forum: Mercenaries
- Topic: Actived Combat Abilities Review
- Replies: 3
- Views: 4266
Actived Combat Abilities Review
Adrenaline Rush - Rithiel mentioned this becoming an activated ability and I wholeheartedly agree with that. Here is my idea for this: Immediate effects (2 minutes - prolonged by combat) * Immunity to death * Massive energy boost * Lowered RT * Increased combat statistics Post adrenal effects (15 m...
- Tue May 06, 2014 10:44 am
- Forum: Mercenaries
- Topic: Tactics Review
- Replies: 1
- Views: 3653
Tactics Review
Any ideas for updating tactics and increasing usefulness? Tactics Basic Tactics - Mercenaries introduced to combat strategies receive no roundtime when changing their Tactics. (previously Master Tactics) Advanced Tactics - New; No RT for aiming for a specific body part [Requires: Basic Tactics; Adva...
- Tue May 06, 2014 10:32 am
- Forum: Mercenaries
- Topic: Passive Armor & Weapon Masteries Review
- Replies: 0
- Views: 2863
Passive Armor & Weapon Masteries Review
I'd like to see the passive skills for mercenaries expanded a bit on the weapon and armor front. One issue I have today is that the skill gains are too high and they leapfrog other abilities. For example, within the first week of playing Clok my armor hit 300 due to these masteries and I have barely...
- Tue May 06, 2014 9:06 am
- Forum: Mercenaries
- Topic: Battlecry
- Replies: 8
- Views: 7467
Re: Battlecry
Cool, I've been kicking around some ideas and I'll make some posts.
- Mon May 05, 2014 9:24 pm
- Forum: General Professions
- Topic: Suggestion: Wear and Tear
- Replies: 23
- Views: 12184
Re: Suggestion: Wear and Tear
Just make everything harder to make and increase costs at the vendors. Less supply :)
- Mon May 05, 2014 2:06 pm
- Forum: Locksmithing
- Topic: Ways of opening boxes
- Replies: 5
- Views: 6310
Re: Ways of opening boxes
/nod I'd like any lock pickers to get a shot for sure. There would need to be a severe downside to opening them that way anyway such as smashing would break or damage anything in them thus lowering quality of goods, melting would of course destroy any riln and metal but might keep gems, and acid, we...
- Mon May 05, 2014 1:57 pm
- Forum: General world & lore discussion
- Topic: World building
- Replies: 4
- Views: 5245
Re: World building
Sweet, and just in time for wilderness expansion! :)
- Mon May 05, 2014 8:58 am
- Forum: General world & lore discussion
- Topic: World building
- Replies: 4
- Views: 5245
World building
I am interested in doing some World building to submit for review. Would it be possible to get a full list of all the options we have for climates and the like? (OutPlGrFlDt) [temperate] Mild, Fair, Calm Also, the map of Arad could use an update which would make things much easier for me to get my b...
- Mon May 05, 2014 7:49 am
- Forum: Locksmithing
- Topic: Ways of opening boxes
- Replies: 5
- Views: 6310
Ways of opening boxes
Are there alternate ways of opening boxes? I haven't tried outside of the first but that was unsuccessful. I could be doing it wrong though: Smashing wooden boxes with a hammer Melting metal boxes Eating through with acid etc... Right now I just get so many of them that I am taking them to the NPC d...
- Thu Apr 24, 2014 1:49 pm
- Forum: Mercenaries
- Topic: Battlecry
- Replies: 8
- Views: 7467
Re: Battlecry
Yeah, I actually retract the suggestion. I totally want to warrior it out but the class abilities are kind of boring and one note.
Are there any items on the docket for merc updates? Should I just keep posting things that pop into my head and see what sticks? :)
Are there any items on the docket for merc updates? Should I just keep posting things that pop into my head and see what sticks? :)
- Thu Apr 24, 2014 9:55 am
- Forum: Mercenaries
- Topic: Battlecry
- Replies: 8
- Views: 7467
Re: Battlecry
lol. I have no idea what other guilds have actually since I haven't played them and I am generally off on my own. Hmmmm I guess if you don't want to have too much of the same they could just be self buffs running off our inner fire or concentration?
- Tue Apr 22, 2014 11:34 pm
- Forum: Mercenaries
- Topic: Battlecry
- Replies: 8
- Views: 7467
Battlecry
Okay, I am a fighter through and through and what I think we've been missing are some battle cries. Check out this wiki page: http://en.wikipedia.org/wiki/Battle_cry So what I am thinking are battle cries that buff both the Mercenary and those in their party specifically wither they are being led or...
- Wed Apr 09, 2014 8:55 am
- Forum: Mercenaries
- Topic: Charge w/ Horses
- Replies: 5
- Views: 5462
Re: Charge w/ Horses
True, with that line of reasoning I think charge makes sense since you are still performing the damage whereas trample does not and rely's upon the horse.
- Tue Apr 08, 2014 8:01 pm
- Forum: Artisans
- Topic: Hey, what happen to my workcart.
- Replies: 10
- Views: 5500
Re: Hey, what happen to my workcart.
I'd agree with Kiyaani. I think Elystole's post is great and there should be benefits to using a specialized horse but saying a warhorse can't be hitched is kind of silly. Also, you don't get adrenaline rush for charging either. I am pretty certain you can't disarm or feint but I can't remember. I h...
- Tue Apr 08, 2014 6:19 pm
- Forum: Artisans
- Topic: Hey, what happen to my workcart.
- Replies: 10
- Views: 5500
Re: Hey, what happen to my workcart.
I had just bought a warhorse and was going to take my first stab at mining but the patch notes say you can't hook up wagons to them anymore as well. So far I've noticed a lot more cons to having a horse (i.e. not able to utilize any of my class abilities, energy and time requirement for mount/dismou...
- Sat Apr 05, 2014 11:13 am
- Forum: Mercenaries
- Topic: Task Ideas
- Replies: 14
- Views: 10794
Re: Task Ideas
Some mixing it up would be good although nothing specific comes to mind that hasn't already been called out here. The escort tasks are probably my favorite though. Overall, I'd like more of an option to choose the task difficulty, a look taken at how the tasks are calculated or how much time is requ...