Search found 40 matches

by Methiur
Mon May 12, 2014 3:56 pm
Forum: Mercenaries
Topic: Bounty Hunting
Replies: 2
Views: 3845

Bounty Hunting

I'd like to see something develop out of the bounty hunting system. Here are some ideas I have: Integration with town wanted posters Instead of simply asking about a bounty, we have a list of all bounties currently available and on the table and it would be dependent on which guild leader you are sp...
by Methiur
Fri May 09, 2014 1:06 pm
Forum: Rook Parlour
Topic: Rook parlour combat tasks
Replies: 4
Views: 4971

Re: Rook parlour combat tasks

True, but the group tasks are situations where you might actually hire a mercenary. I like the option. :)
by Methiur
Thu May 08, 2014 11:56 am
Forum: General world & lore discussion
Topic: World building
Replies: 4
Views: 5245

Re: World building

Any comment on the updated world map? :)
by Methiur
Wed May 07, 2014 9:43 pm
Forum: Artisans
Topic: Propose Guild Name Change
Replies: 9
Views: 4173

Re: Propose Guild Name Change

Same as Jill in regards to creating an alt. But I specifically think Artisans is the way to go
by Methiur
Wed May 07, 2014 4:40 pm
Forum: Mercenaries
Topic: Actived Combat Abilities Review
Replies: 3
Views: 4266

Re: Actived Combat Abilities Review

Doh, thought I had replied last night. Yes, on the subdue and great thinking for including weapons. Using the pommel definitely works for swords and daggers. Personally I think this would be a universal skill for everyone. Mercs, Templars, Udemi though might get bonuses or have some extra tricks tho...
by Methiur
Wed May 07, 2014 9:19 am
Forum: Feature Requests and Suggestions
Topic: Drunkenness
Replies: 6
Views: 2663

Re: Drunkenness

Can someone post the drinks that need flavor text? My character is unlikely to visit a bar anytime soon but 1) I am quite the drinker 2) I also brew beer so I may be able to help out.
by Methiur
Wed May 07, 2014 12:40 am
Forum: Feature Requests and Suggestions
Topic: Climbing and the climb command
Replies: 3
Views: 1982

Re: Climbing and the climb command

Don't forget the impossible to climb :) I see that a lot too! Although, it really is impossible and it won't let you climb it.
by Methiur
Tue May 06, 2014 5:20 pm
Forum: Mercenaries
Topic: Recognition Points
Replies: 29
Views: 19671

Re: Recognition Points

Aye, I've seen lockers come up quite a few times and someplace safe to hang up a suit of armor and a few weapons would be great.
by Methiur
Tue May 06, 2014 5:18 pm
Forum: Mercenaries
Topic: Actived Combat Abilities Review
Replies: 3
Views: 4266

Actived Combat Abilities Review

Adrenaline Rush - Rithiel mentioned this becoming an activated ability and I wholeheartedly agree with that. Here is my idea for this: Immediate effects (2 minutes - prolonged by combat) * Immunity to death * Massive energy boost * Lowered RT * Increased combat statistics Post adrenal effects (15 m...
by Methiur
Tue May 06, 2014 10:44 am
Forum: Mercenaries
Topic: Tactics Review
Replies: 1
Views: 3653

Tactics Review

Any ideas for updating tactics and increasing usefulness? Tactics Basic Tactics - Mercenaries introduced to combat strategies receive no roundtime when changing their Tactics. (previously Master Tactics) Advanced Tactics - New; No RT for aiming for a specific body part [Requires: Basic Tactics; Adva...
by Methiur
Tue May 06, 2014 10:32 am
Forum: Mercenaries
Topic: Passive Armor & Weapon Masteries Review
Replies: 0
Views: 2863

Passive Armor & Weapon Masteries Review

I'd like to see the passive skills for mercenaries expanded a bit on the weapon and armor front. One issue I have today is that the skill gains are too high and they leapfrog other abilities. For example, within the first week of playing Clok my armor hit 300 due to these masteries and I have barely...
by Methiur
Tue May 06, 2014 9:06 am
Forum: Mercenaries
Topic: Battlecry
Replies: 8
Views: 7467

Re: Battlecry

Cool, I've been kicking around some ideas and I'll make some posts.
by Methiur
Mon May 05, 2014 9:24 pm
Forum: General Professions
Topic: Suggestion: Wear and Tear
Replies: 23
Views: 12184

Re: Suggestion: Wear and Tear

Just make everything harder to make and increase costs at the vendors. Less supply :)
by Methiur
Mon May 05, 2014 2:06 pm
Forum: Locksmithing
Topic: Ways of opening boxes
Replies: 5
Views: 6310

Re: Ways of opening boxes

/nod I'd like any lock pickers to get a shot for sure. There would need to be a severe downside to opening them that way anyway such as smashing would break or damage anything in them thus lowering quality of goods, melting would of course destroy any riln and metal but might keep gems, and acid, we...
by Methiur
Mon May 05, 2014 1:57 pm
Forum: General world & lore discussion
Topic: World building
Replies: 4
Views: 5245

Re: World building

Sweet, and just in time for wilderness expansion! :)
by Methiur
Mon May 05, 2014 8:58 am
Forum: General world & lore discussion
Topic: World building
Replies: 4
Views: 5245

World building

I am interested in doing some World building to submit for review. Would it be possible to get a full list of all the options we have for climates and the like? (OutPlGrFlDt) [temperate] Mild, Fair, Calm Also, the map of Arad could use an update which would make things much easier for me to get my b...
by Methiur
Mon May 05, 2014 7:49 am
Forum: Locksmithing
Topic: Ways of opening boxes
Replies: 5
Views: 6310

Ways of opening boxes

Are there alternate ways of opening boxes? I haven't tried outside of the first but that was unsuccessful. I could be doing it wrong though: Smashing wooden boxes with a hammer Melting metal boxes Eating through with acid etc... Right now I just get so many of them that I am taking them to the NPC d...
by Methiur
Thu Apr 24, 2014 1:49 pm
Forum: Mercenaries
Topic: Battlecry
Replies: 8
Views: 7467

Re: Battlecry

Yeah, I actually retract the suggestion. I totally want to warrior it out but the class abilities are kind of boring and one note.

Are there any items on the docket for merc updates? Should I just keep posting things that pop into my head and see what sticks? :)
by Methiur
Thu Apr 24, 2014 9:55 am
Forum: Mercenaries
Topic: Battlecry
Replies: 8
Views: 7467

Re: Battlecry

lol. I have no idea what other guilds have actually since I haven't played them and I am generally off on my own. Hmmmm I guess if you don't want to have too much of the same they could just be self buffs running off our inner fire or concentration?
by Methiur
Tue Apr 22, 2014 11:34 pm
Forum: Mercenaries
Topic: Battlecry
Replies: 8
Views: 7467

Battlecry

Okay, I am a fighter through and through and what I think we've been missing are some battle cries. Check out this wiki page: http://en.wikipedia.org/wiki/Battle_cry So what I am thinking are battle cries that buff both the Mercenary and those in their party specifically wither they are being led or...
by Methiur
Wed Apr 09, 2014 8:55 am
Forum: Mercenaries
Topic: Charge w/ Horses
Replies: 5
Views: 5462

Re: Charge w/ Horses

True, with that line of reasoning I think charge makes sense since you are still performing the damage whereas trample does not and rely's upon the horse.
by Methiur
Tue Apr 08, 2014 8:01 pm
Forum: Artisans
Topic: Hey, what happen to my workcart.
Replies: 10
Views: 5500

Re: Hey, what happen to my workcart.

I'd agree with Kiyaani. I think Elystole's post is great and there should be benefits to using a specialized horse but saying a warhorse can't be hitched is kind of silly. Also, you don't get adrenaline rush for charging either. I am pretty certain you can't disarm or feint but I can't remember. I h...
by Methiur
Tue Apr 08, 2014 6:19 pm
Forum: Artisans
Topic: Hey, what happen to my workcart.
Replies: 10
Views: 5500

Re: Hey, what happen to my workcart.

I had just bought a warhorse and was going to take my first stab at mining but the patch notes say you can't hook up wagons to them anymore as well. So far I've noticed a lot more cons to having a horse (i.e. not able to utilize any of my class abilities, energy and time requirement for mount/dismou...
by Methiur
Sat Apr 05, 2014 11:13 am
Forum: Mercenaries
Topic: Task Ideas
Replies: 14
Views: 10794

Re: Task Ideas

Some mixing it up would be good although nothing specific comes to mind that hasn't already been called out here. The escort tasks are probably my favorite though. Overall, I'd like more of an option to choose the task difficulty, a look taken at how the tasks are calculated or how much time is requ...

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